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Guardian's Blessing
Glowing Emerald
Healing Potion
Mana Potion
Cloak of Meditation
Gauntlet of Thebes
Traveler's Shoes
Healing Potion
Mana Potion
Chalice of the Oracle
Cloak of Meditation
Guardian's Blessing
Gauntlet of Thebes
Traveler's Shoes
Shogun's Kusari
Breastplate of Valor
Cloak of Meditation
Bracer of Radiance
Although this final build is far from the "usual" this works in great cases when your team has solid cc and damage. It utilizes Hide of the Urchin's passive with Khepri's for a great shield to sustain. Also, this build offer a ton of movement speed, attack speed (plus some attack speed reduction on enemies) to get into combat, cc and put up some basics (telkhines ring excels here as it gives power, basic power, and movement speed as well). Finally, Shogun's and Breastplate of Valor gives solid protection and of course some cooldown reduction. DISCLAIMER: This build is for fun and being a mastery 20, it works fairly well when used correctly.
Traveler's Shoes
Shogun's Kusari
Breastplate of Valor
Witchblade
Hide of the Urchin
Telkhines Ring
Cloak of Meditation
Bracer of Radiance
Early on , obviously you would want Guardian's blessing as it gives very important stacks and it works great with Khepri's giant "orb" he can eject as it buff your minions and debuffs enemy minions. Also, avoid first level shoes here because early on, 5 percent movement speed is not worth the gold!
Guardian's Blessing
Glowing Emerald
Healing Potion
Mana Potion
Cloak of Meditation
By now your Guardian's blessing should be evolved and you should have Gauntlet of Thebes. If you haven't bought or just can't afford full shoes by now it's best to go for Travelers as it gives some much needed movement speed and helps you get to lane quicker. Chalice of the Oracle is great as you'll be warding alot and you should probably fill you other item slot with either a few Health or Mana pots for more sustain. I recommend the mana as Khepri ca sustain his health better with Gauntlet of Thebes and his mana can deplete quickly if you're not careful
Guardian's Blessing
Gauntlet of Thebes
Traveler's Shoes
Chalice of the Oracle
Healing Potion
Mana Potion
Cloak of Meditation
Heavenly Wings
By now Guardian's Blessing should be sold, when you go to buy Sovereignty or Heartward Amulet, consider what gods are doing more damage in the current game and who is giving your team more trouble, depending on the damage type (physical or magical) you will choose what to buy first. You will want the extra physical defense here with Breastplate because assassins and hunters will melt you more so this item gives great protection as well as solid cooldown reduction. I chose witchblade towards the end to help utilize it's passive in reducing enemy attack speed and it also gives some useful movement speed. If you appear to be taking too much magical damage, ditch Witchblade and go for Genji's Guard or even Shogun's Kusari.
Traveler's Shoes
Gauntlet of Thebes
Sovereignty
Heartward Amulet
Breastplate of Valor
Witchblade
Cloak of Meditation
Heavenly Wings
Early on you're looking to finish building Stone of Gaia as it gives great sustain for both your health and mana, you also want some pots for early game sustain
Mage's Blessing
Glowing Emerald
Healing Potion
Mana Potion
Teleport Fragment
By now your Stone of Gaia should be complete and you will be on your way to purchasing "Blue Shoes". Quite honestly you will probably even have second level shoes by now.
Mage's Blessing
Stone of Gaia
Shoes
Healing Potion
Mana Potion
Teleport Fragment
As you finish shoes, go for Warlocks, it may seem illogical, but with the right caution and skill, this stack will give a ton of stacks towards health plus it will converge your naturally large health pool towards some damage. You should get meds to help your team as you are a guardian after all.
Mage's Blessing
Stone of Gaia
Shoes of Focus
Warlock's Staff
Teleport Fragment
Cloak of Meditation
From here, you choose whether to buy Breastplate of Valor or Book of Thoth first, one will give stacks towards more mana and damage and the other will give some cooldown and physical protection against your laner. PS. I prefer getting Book of Thoth first as it offers more opportunity to build stacks and keep mana sustain.
Mage's Blessing
Stone of Gaia
Shoes of Focus
Warlock's Staff
Breastplate of Valor
Book of Thoth
Finally, finish off with some magical protection as by now you will be involved in more teamfighting. Also your stacks should be finished or nearly complete and it should give some viable power to help utilize those hard cc abilities in a teamfight. Good Luck!
Shoes of Focus
Stone of Gaia
Warlock's Staff
Breastplate of Valor
Book of Thoth
Genji's Guard
Teleport Fragment
Cloak of Meditation
Void stone is great as it offers some health, magical power and protection. Also, it's passive allows you to simply apply more damage.
Jade Emperor's crown is pretty nice as well, it's cheap like void stone and it brings some physical protection and power to your build!
Relic Dagger is an awesome item here ( especially early on) as it costs very little gold, supplies movement speed and cool down but most importantly, it's passive sheds 30 seconds off your relics!
Hide of the Urchin here hands out both types of protections and I recommend this solely because of its passive, it gives shield and protections once its stacks are maxed (10) and this goes quite well with Khepri's natural shield
Guardian's Blessing is a great start instead of Warrior's too!
Void Stone
Jade Emperor's Crown
Relic Dagger
Hide of the Urchin
Guardian's Blessing
Hello, this guide to Khepri involves all kinds of builds! (3) Some of these builds may seem a little silly whilst other ones are kinda good. Don't worry if some of these builds don't quite work for you (we all have our own item preferences) feel free to try them out and even play around with different item combinations to make these builds even better! Enjoy!
Don't worry or get too caught up with the first and last build as the first isn't quite your average competitive build and the last is if you have to solo this god
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Jade stats: 20 power, 60 physical protection, 100 health, passive AURA (enemies within 55 units have their physical power reduced by 30.
- First, the power. 20 power isn't...bad...but it's also not good. Like, at all for
Khepri.
Abduct has 40% scaling.
Rising Dawn has 50% (total) scaling.
Solar Flare has 30% scaling. And
Scarab's Blessing doesn't deal damage, so power doesn't affect it at all.
Khepri. I thus consider the 20 power this item gives basically a throwaway stat.
- 60 physical protection is very solid to counter a physical solo-laner. 100 health isn't bad.
- That passive aura can have a reasonable effect on the early damage output of a lane enemy. Why? 30 power (leaving 10 if the enemy got
Warrior Tabi takes away a base 30 basic attack damage...as magical power sucks for magical basics, physical power is great for basics. As for abilities...well, most Warriors don't have crazy scaling. Usually 60% or less for the majority of abilities. It can still have an effect though, albeit less on abilities.
- Main theme shared between
Khepri (and most Supports in general) and typical Warriors: their damage is in their base damage more than relying on scaling from power. We'll get back to this later.
So what is your main goal asAlso...magical power scales horribly for basic attacks. 20% of power, to be exact. That's 4 damage per hit (before mitigations). What does this mean, overall? Power is almost pointless for a god like
Main Goal
Due to his technically weak clear and no sustain (other than a lifesaving ult), it's forcing an early stalemate until you get past laning, while also baiting the enemy so your jungler can attempt a decent gank. That jungler needs you and your kit to help with that gank, because he's a SUPPORT. Although you won't deal all that much damage, you've got a nice root/pull combo, and a separate ability that debuffs them, allowing others to deal more damage to your target.
Getting Jade Emperor's Helm doesn't achieve that purpose. Sure, it is a tanky item that allows you to take more punishment...but until the time you're needed for your CC to lock down an enemy, you're not going to WANT to take more punishment...you're going to want to just clear your wave and poke where possible (even though it won't do that much)...not box so much, because you can't heal up like
What fits better? CDR for more ability use. He's a pure ability user. Ability-based warriors in Solo often go for early CDR (via
Damage Potential
If power won't help his damage overmuch (given the fact you won't be building him glass cannon, lol), then how do you improve your damage output? CDR and penetration/protection reduction. CDR again? Ahhh, more poke. Pen/protection reduction? Got that covered a bit with
But you get what I'm saying? Power doesn't mean much to Khepri. His best focus is just to concentrate on CDR and protections/health. Like most Warriors. Wait until mid-late game, and do the Khepri thing then (peel, set up kills, save lives).
I would thus say at least 2 of your suggested items aren't all that great.
Okay, start:
Full Build (example, not to be built every game):
Okay, start:
Full Build (example, not to be built every game):
Thanks for the advice and input! I will certainly try said build and mix and match these items into my own!