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"LEMME FIX THAT FACE!" - S8 Ravana Jungle/Solo Guide

10 2 12,202
8.4
by DongerErin updated June 17, 2021

Smite God: Ravana

Build Guide Discussion 7 More Guides
Choose a Build: Jungle Build
Jungle Build Solo Build
Tap Mouse over an item or ability icon for detailed info

Ravana Build

Starter #1 (LATE GAME FOCUSED)

Notes Normal starter for ability junglers

Ravana's early game isnt the best nor the worst, you can definitely get a kill before the 5min mark when rushing boots.

Notes

Normal starter for ability junglers

Ravana's early game isnt the best nor the worst, you can definitely get a kill before the 5min mark when rushing boots.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Combat Boots Combat Boots

Starter #2 (EARLY GAME FOCUSED)

Notes Early pressure starter that can help Ravana's early game a bit better along with the attack speed to keep your passive up longer

You can really go either mace or boots.
Preferably boots rush for a faster power spike on your first back/recall

Notes

Early pressure starter that can help Ravana's early game a bit better along with the attack speed to keep your passive up longer

You can really go either mace or boots.
Preferably boots rush for a faster power spike on your first back/recall

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Hand of the Gods Hand of the Gods

Core Items

Notes These items are a must on Ravana considering how much of a diver on the backlines you are.

Notes

These items are a must on Ravana considering how much of a diver on the backlines you are.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Arondight Arondight
Build Item Heartseeker Heartseeker

Build #1 (FULL PEN)

Notes Full damage build that will help you burst down ADCs and mages.

Replace Jotunns with Brawlers if enemies have healing, or go crushers if you're behind on gold/xp

Bumbas will help you keep up the boxing potential Ravana has when fighting in teamfights, your 1 will always be on no cooldown when auto-cancelling right.

Notes

Full damage build that will help you burst down ADCs and mages.

Replace Jotunns with Brawlers if enemies have healing, or go crushers if you're behind on gold/xp

Bumbas will help you keep up the boxing potential Ravana has when fighting in teamfights, your 1 will always be on no cooldown when auto-cancelling right.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Arondight Arondight
Build Item Heartseeker Heartseeker

Build #2 (HYBRID)

Notes Hybrid build that lets you tank alot of damage and 100-0 most carries and mids.

Notes

Hybrid build that lets you tank alot of damage and 100-0 most carries and mids.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Arondight Arondight
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Heartseeker Heartseeker

Situational

Notes These are items you can get when selling your boots or at anytime during the game depending on the enemies comp.

Brawler's Beatstick - Good pen with antiheal
Ancile - Good if against mage jungler/mid
Mantle of Discord - Great prots and cooldown, nice for late game and diving
The Crusher - Bonus damage on all your abilities and nice atk speed
Bloodforge - Great power & lifesteal w/ multikill potential
Executioner - Good attack speed and pen
Serrated Edge - Great pen and lifesteal for lategame
Qin's Sais - Nice antitank and atk speed

Notes

These are items you can get when selling your boots or at anytime during the game depending on the enemies comp.

Brawler's Beatstick - Good pen with antiheal
Ancile - Good if against mage jungler/mid
Mantle of Discord - Great prots and cooldown, nice for late game and diving
The Crusher - Bonus damage on all your abilities and nice atk speed
Bloodforge - Great power & lifesteal w/ multikill potential
Executioner - Good attack speed and pen
Serrated Edge - Great pen and lifesteal for lategame
Qin's Sais - Nice antitank and atk speed

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Ancile Ancile
Build Item Mantle of Discord Mantle of Discord
Build Item The Crusher The Crusher
Build Item Bloodforge Bloodforge
Build Item The Executioner The Executioner
Build Item Serrated Edge Serrated Edge
Build Item Qin's Sais Qin's Sais

Build #3 (AA-FOCUSED)

Notes AA-focused build works great for Ravana, a similar build to Nemesis. Your slow and root helps setup for AAs

Ravana's attack chain .75/.5/1.25 is one of the best attack chains in the game due to how fast it is and how it rewards committing to a full attack chain.

Ever since he was re-labeled as an assassin, people dont realize how they buffed his attack speed per level making it faster than
Bakasura or Amaterasu at max level.

Notes

AA-focused build works great for Ravana, a similar build to Nemesis. Your slow and root helps setup for AAs

Ravana's attack chain .75/.5/1.25 is one of the best attack chains in the game due to how fast it is and how it rewards committing to a full attack chain.

Ever since he was re-labeled as an assassin, people dont realize how they buffed his attack speed per level making it faster than
Bakasura or Amaterasu at max level.

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Heartseeker Heartseeker
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Arondight Arondight

Relics

Notes Only two relics you ever need in the jungle.

Notes

Only two relics you ever need in the jungle.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Ravana's Skill Order Notes Max skill priority when in the Jungle

1st - Prana Onslaught - Main jungle clear ability and for initiation

2nd - 10 Hand Shadow Fist - CC for teamfight and setup with good heals

3rd - Mystic Rush - Ganking and diving backlines, good source of tankiness

4th - Overhead Kick - Tool for immunity and movement speed

Notes

Max skill priority when in the Jungle

1st - Prana Onslaught - Main jungle clear ability and for initiation

2nd - 10 Hand Shadow Fist - CC for teamfight and setup with good heals

3rd - Mystic Rush - Ganking and diving backlines, good source of tankiness

4th - Overhead Kick - Tool for immunity and movement speed

Prana Onslaught

1 X Y
Prana Onslaught
1 3 6 7 9

Overhead Kick

2 A B
Overhead Kick
4 15 16 18 19

10-Hand Shadow Fist

3 B A
10-Hand Shadow Fist
2 8 11 12 14

Mystic Rush

4 Y X
Mystic Rush
5 10 13 17 20
Prana Onslaught
1 3 6 7 9

Prana Onslaught

1 X
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.

Ability Type: Cone
Damage: 90 / 145 / 200 / 255 / 310 (+80% of your Physical Power)
Slow Percentage: 25%
Slow Duration: 2.5s
Range: 20
Cost: 30 / 38 / 45 / 53 / 60
Cooldown: 9s
Overhead Kick
4 15 16 18 19

Overhead Kick

2 A
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line and rendering him CC and damage immune during the action.

Ability Type: Line
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Movement Speed: 50%
Immunity Duration: 0.75s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
10-Hand Shadow Fist
2 8 11 12 14

10-Hand Shadow Fist

3 B
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.

Ability Type: Line
Damage: 100 / 140 / 180 / 220 / 260 (+70% of your Physical Power)
Root Duration: 1.25s
Healing: 10 / 25 / 40 / 55 / 70
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 16s
Mystic Rush
5 10 13 17 20

Mystic Rush

4 Y
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.

Ability Type: Leap
Damage: 200 / 275 / 350 / 425 / 500 (+100% of your Physical Power)
Damage Increase: 10%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 5s
Radius: 15
Range: 55
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110 / 105 / 100 / 95 / 90s

Ravana Threats

Tap each threat level to view Ravana’s threats

Max
0
Major
5
Even
8
Minor
9
Tiny
0

Ravana Synergies

Tap each synergy level to view Ravana’s synergies

Ideal
0
Strong
6
OK
0
Low
0
None
0

PROS / CONS

RED = BAD/NONE
YELLOW = MEDIOCRE/BELOW AVERAGE
GREEN = STRONG
PURPLE = INSANE/OP


JUNGLE RAVANA


PROS

    Very safe / 2 CC immune abilities
    Good Burst Damage
    Good setup and diving
    Tankiest of all assassins
    Good Soft Crowd Control, not affected by DR

CONS

    No mobility/leap/escape besides ult
    Can lose fights against late game hyper-carries; Freya, Kali, Mercury, most ADCs

SOLO RAVANA


PROS

    Good lane bully
    Naturally tanky kit
    Very versatile for build paths
    Has no bad or counter matchups
    Good outplay potential
    Decent Sustain
    Strong Anti-carry; great backline diver

CONS

    Squishy assassin base stats
    Weak early game against certain matchups, hard to catch up.
    Low utility in late game teamfights, only has root and ult for debuffs
    Slow presence when behind
    Long cooldowns, CDR is mandatory

ABILITY GUIDE

CHAIN OF BLOWS


Ability Type: Buff
Max Stacks: 3

Successful Basic Attacks and abilities against an Enemy add to Ravana's Combo Chain. Each time his Chain reaches 8 he receives a Shield equal to 5% of his Maximum Health as well as 3% Movement Speed.
Also applies on damageable structures and objectives.
  • Grants up to a 15% max HP shield and 9% extra movement speed
  • Keep this stacked as much as possible
  • Attack speed is very useful to stack it up faster

PRANA ONSLAUGHT


Ability Type: Cone
Slow Percentage: 25%
Slow Duration: 2.5s
Damage: 90/145/200/255/310 + 80% of your Physical Power

Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.
  • Always initiate with this ability to slow the enemy down
  • If chasing down an enemy, root them first to catch up to them then slow them with this ability to stick to them
  • Auto-attack cancel as much with this ability for max DPS

OVERHEAD KICK


Ability Type: Line
Range: 35 Units
Movement Speed: 50%
Damage: 70/105/140/175/210 + 70% of your Physical Power

Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, increasing his Movement Speed and rendering him CC and damage immune for 1s.
  • Use this ability to immune/dodge high damage abilities or hard CC effects(ex: Poseidon Ult, Cerberus Ult, etc.) or use when trying to kill a low HP target at a distance
  • Try tower diving with this ability to poke without taking damage from tower
  • Dont use when trying to avoid constant damage/CC/debuffs; Kukulkan Whirlwind, Kuzenbo Ult, Guan Yu Taolu Assault

10-Hand Shadow Fist


Ability Type: Line
Range: 45 Units
Root Duration: 1.25s
Damage: 100/140/180/220/260 + 70% of your Physical Power
Healing: 10/25/40/55/70

Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.
  • Wait until an enemy has wasted a movement ability to root them afterwards
  • Good setup for yourself and teammates to land abilities
  • Try to hit your lane opponent while clearing waves to heal as much as possible

MYSTIC RUSH


Ability Type: Leap
Range: 55 Units
Radius: 15 Units
Damage: 200/275/350/425/500 + 100% of your Physical Power
Damage Mitigation: 10/15/20/25/30%
Damage Increase: 10%
Duration: 5s

Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.
  • Dont use early during solo fights or teamfights, use as finisher when enemy is at low HP. Could decide a fight since youre wasting your highest damaging ability and your only source of escape
  • Max this ability whenever possible to lower the cooldown and be tankier at each level
  • Dont be afraid to use this to escape/avoid heavy CC since you are CC immune and untargetable while using it

JUNGLE GUIDE - EARLY, MID, LATE GAME

EARLY GAME

Levels 1-7

Starter #1(Bumba's Dagger)

    Clear speed, back harpies, blue, mid harpies and then oracles. Youre just trying to hyperfarm to get full boots online to be able to start your first gank.

Starter #2(Eye of The Jungle)


    Clear speed, back harpies, let your Solo do Blue buff by themselves so he can get to lane faster and you can get to mid lane faster. The 10 power from Eye and 15 from T1 mace should be enough to gank mid very early and get first blood. Then clear mid camps and oracles with your mid.

Ravana's early-mid game is almost on par with other early game oriented assassins, but unlike the others, if Ravana gets a lead, you'll become unstoppable. You will have this pace in the game where no matter where you go, the jungle is in your favor. Keep up with this pace to really make an impact to hypercarry towards the mid game.

MID GAME


Levels 8-15
    From now on in the mid game, this is when Ravana is at his power peak level, you'll head over to a lane to get your next kill. Be sure to grab Blink as your first relic, you wont need beads considering you have CC immunity in your kit. When ganking, blink onto the enemy, use your root to stop them in place then finish them off with the rest of your kit. If the enemy has movement in their kit, use your 1 first to slow them down, once they finish their dash/leap, then use your root since they have nothing left to peel themselves off of.

    If the enemy is the Mid, let your mid know to CC to bait off their leap/dash closer to your mid tower, then use your root and finish the enemy off together

    If the enemy is the ADC, ping the ADC to let your Duo know who to pick off, let your support CC them to make them waste their movement ability or beads, then blink onto them, root and slow them then finish them off

    If the enemy is the Solo, be sure that the solo laner is out of position and at least at half health since theyre gonna be the more tankier target. Ult on him to debuff them so they take more damage and finish them off.

LATE GAME


Levels 16-20
    The game is at the 20min mark, this is where youre gonna be very careful when taking picks. The enemy comp is gonna be more grouped together and you'll have to be strategic whether to take objectives or push phoenixes with your team. Keep in mind, youre not gonna easily solo objectives besides Pyromancer. Be sure to ping your teammates to get some help when taking Fire Giant or Gold Fury.

    When choosing who to gank, always use your ult to start the fight, this is where it shows Ravana being one the best at being a diving backlines. Upon landing, you'll have your 30% Mitigations that let you live and tank alot more damage from the ADC, Jungler, and Mid. You have enough burst in your kit to really finish off the backlines.

    When you and your team have killed at least two on the enemy team, its time to siege towers and finish the game. Ravana's late game isnt as good as other junglers so its always good to end the game as soon as possible, use that mid game power spike before it falls off entering very late game (30min mark)

SOLO GUIDE - EARLY, MID, LATE GAME

EARLY GAME

  • Remember that the goal of Solo lane is to counter build the enemy solo to make fights on par. Balance things out. So this could mean that matchups and certain builds may vary and things will not always be meta against any enemy. But luckily Ravana has the most versatile build paths considering how simple your kit is.
  • Clear speed, back harpies, and blue buff with your jungler. Head over to lane, be very careful who you go against to know if you can outclear the enemy solo. For Ravana, you never have any terrible matchups considering how much safety there is in your kit but your wave clear will decide how much you can pressure the enemy solo. Your base stats aren't as much as the average warrior so you will lose if you try to pick an early brawl so chose your fights wisely and know when to use your abilities to either clear lane or box the enemy solo.

MID GAME

  • When you have destroyed your enemy's tower or have at least have it below half health, its time to start rotating to the mid lane for ganks and assistance. Be sure to clear the incoming wave in solo lane or proxy lane it so you wont have to worry about minions pushing your tower. Rotate over to the mid lane, make sure to take the enemy's jungle route, dont go thru your side of the jungle. They most likely warded your side than their. Be sure to ping the enemy mid to setup a gank for your mid, always initiate with your root to keep them in place first, if they have used a movement ability to try to escape, ult on them to finish them off. Repeat this process until your enemy's solo lane tower and mid lane tower has been destroyed

ENTERING THE LATE GAME

  • Mid to late game, you'll be the initiator in fights since you can dive backlines or ult the frontliner to weaken them and push towers in teamfights. Play aggressively like you would in the jungle but stay cautious since you arent as tanky as their solo laner. A good comp to have when going solo is any pick that helps diving. Below is a list of Gods that can help Ravana in teamfights.

JUNGLERS


Fenrir
Helps pick off a single target in either the backline or frontline

Hun Batz
Good at diving in with you and ulting the whole team

Ratatoskr
Very telegraphed and safe at ulting the backline with a big knockup AOE

Set
Very meta pick that can ult in with you and burst down squishies

Tsukuyomi
Great for poking and going all in when diving

Erlang Shen
Help balance out stats in terms of having a warrior jungle, great at shredding tanks and squishies

GUARDIANS


Khepri
Helps forgive any mistakes made when diving backlines with his revive ult

Geb
Can cleanse and peel for you when going in or escaping

Sobek
Pluck can help pick off a single target whether its the frontliners or backliners

MAGES


Hel
Great healer and cleanser in team fights, late game menace

Scylla
Very big burst damage to finish off the enemy team

Tiamat
Nice in-lane pusher and split pusher when team fighting

REWORK IDEAS - IF RAVANA WAS STILL A WARRIOR

Passive - 6 Shastras, 4 Vedas

    Each successive hit against an enemy grants Ravana knowledge in the battlefield allowing him to gain additional damage and benefits to his abilities.
- Stacks up to 10 times max; Stacks are gained per target hit
- Bonus Ability Damage: 2% per stack (20% total)
- Stack will reset after Ravana has used an ability with the Passive bonus
- Enemy minions hit provide 1 stack, Enemy gods hit provides 2 stacks

1st Ability - Chakra Strike

    Ravana projects his Chakra in front of him, damaging and slowing all enemies.
- Slow: 25%
- Slow Duration: 2.5s
- Passive Bonus: 25% attack speed and movement speed slow

2nd Ability - Flash Kick

    Ravana performs a high kick, sending a strong shockwave damaging all enemies in a line, increasing his movement speed and rendering himself CC and Damage Immune for the duration.
- Movement Speed: 50%
- Immune Duration: 1s
- Passive Bonus: 1.5s immune duration and 10% movement speed buff for 3s

3rd Ability - Shadow Fists

    Ravana's fists fly foward, damaging and passing thru minions and rooting the first god hit. Ravana also heals for each enemy hit--with maximum damage sources of one god and or three minions.
- Healing: 15/30/45/60/75
- Healing from an enemy god hit would be the equivalent healing of 2 minions being hit
- Root Duration: 1.25s
- Passive Bonus: Silences enemies and grants a 10% health shield

Ultimate - Dark Pact

    Ravana gains maximum stacks of his passive and then leaps towards a target location, The center-most target is linked to Ravana, doing full damage to him while all other enemies do reduced damage. Enemies outside the center are knocked back and are only dealt 75% of the damage. The target linked is also dealt extra damage from Ravana.
- Extra damage: 20/25/30/35/40%
- Damage Reduction: 40/45/50/55/60%
- Duration: 5s
- Radius: 25
- Center Radius: 15


These are all similar to what he has now, only difference being the passive and ult. These were originally supposed to be in his kit when in the datamining and when he was first released but we all saw how weak that release really was when they shifted it around.....If they only stuck with these original ideas, he would've still been a viable solo laner and jungler. But nope, Smite devs takes the lazy route and just labeled him on what he was only good at and not improve on what he lacked in.

References:
https://smitedatamining.com/smite-pts-datamining-ravana-unused-skills-and-skin-confirmed/

Smite Wiki - Ravana's Scrapped Abilities

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2
Terrencify (1) | June 16, 2021 4:47am
Pretty solid solo lane build dominated a couple of ranked solo with em. I just missed warrior rav so bad that I had to pick him up again since he was changed lol. The sundering axe - BOV - BOH combo is old school and it still does wonders. ++
1
DongerErin | June 16, 2021 10:57am
yeah right now, i'd say hes in a very niche spot for solo laners, alot of people dont anticipate Ravana in the solo lane so it does provide a new challenge for the enemy since theyre not used to him in solo.
2
xmysterionz (64) | May 11, 2021 9:18am
I read the title with his voice lol
1
Kriega1 (125) | May 11, 2021 4:48am
Go Titan's over Dominance. Dominance only gets value if you already have 30% pen.
1
DongerErin | May 11, 2021 8:44am
I already changed it from Dominance to titans bane. The guide just needs to update
1
Big Damage (32) | May 10, 2021 11:01pm
I find with Ravana that you don't really need Jotunn's. The Crusher or Brawler's Beat Stick usually do just fine with his cooldowns and then he doesn't have to sell Jotunn's when he gets Bumba's Hammer. Other gods with really spammy cooldowns it can be more worthwhile.

Replace Dominance with Titan's Bane. 0 point getting Dom that late when you can get Titan's and always have 20% pen on autos and abilities, not 20 on autos and 10 on abilities.

I would remove the attack speed options, you don't need them at all on Ravana when there are other burst options. I mean you could maybe consider The Executioner but it's unlikely it would ever be better than your burst items.

Because of Ancile nerf it's still okay but you don't want to go into that as your first item option, you need a real power spike to have gank potential and clear camps like a flat pen item or Arondight. I haven't tried an Eye build on Ravana yet but maybe try this one out, I need to test it myself too though.

Eye Of The Jungle > Warrior Tabi > Arondight > Shifter's Shield > Ancile > Titan's Bane > Protector Of The Jungle > Swap boots for Void Shield

The solo builds are all great, I think clarifying on the Sundering Axe build that you need to skip your starter item and pick it up late is a good idea. A few small tweaks are that I wouldn't recommend Breastplate of Valor, The Sledge or Death's Embrace.

Glad Shield is better than BoV for Ravana as it helps his clear with bruiser stats, going into Void Shield next is the best option too so nice work there.

The Sledge is OK as a fill item but in the current meta you pretty much always need either Spectral Armor or Witchblade later on so skipping it and leaving a space for that would feel better.

If you use Death's Toll for early sustain you're better off selling it so you have a proper solo tank build later on instead of wasting a slot on Death's Embrace which wont get much value in a teamfight.
1
DongerErin | May 11, 2021 1:07am
Jotunns early game is too hard to pass up, I would only really get crushers if I'm ahead or behind. Plus Ravana has way too long cooldowns(18s on your 2 and 16s on your 3) its almost as bad as Susano's cooldowns. Considering you're maxing the 1 first too so those ability's cooldowns are the same for awhile. the early CDR helps keep up and let's you gank more often. It has way too many good stats. Again, only exception I would make is if theres 2 or more healers on the enemy team so I could go Brawlers. Either way, CDR needs to be at least 30% before getting bumbas hammer.

As for Dominance, its interchangeable with Titans Bane, I personally have found more success with Dominance, it's more useful when boxing than just waiting for the titans bane cooldown to get that extra 20% pen. But if you wanna go Titans then by all means

Alot of people also dont know when Ravana was shifted to an assassin, his attack speed has changed to be faster per level so you can afford to get a couple of attack speed items. You have one of the best attack chains in game so going attack speed isnt as bad as you think.

This is where going eye of the jungle helps as well, Ravana's early game isnt the best so going Eye helps alot and rushing ancile or Arondight boosts your early carry potential by alot, this is where you're going to be ganking the mid laner alot. And clearing camps without some flat pen isnt bad since you're getting extra 10 power from eye of the jungle and attack speed. This build is what I saw being built in the SPL so it could work

The solo builds, that section isnt quite finished so I'll explain why I would go those certain builds and when to go for them. Like I said before, cooldowns are a big necessity for Ravana. Breastplate solves that problem, warriors tabi gives enough power to then get void shield after BoV. The Sledge sure isnt a must build item, it's just a nice boxing item with all the stats you would need on a solo laner. So it could be swapped out for one the situational items like you said with Witchblade or Spectral

The Death Toll build is just more of a troll build that you could get away with. Like it says, that is what you would build back in Season 4 but you can get away with it, it works good against AA based warriors.
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