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Nemesis already has two slows in her kit, so it's not absolutely necessary for you to get this. You can get the other items and replace this with Qin's Sais or Toxic Blade, in any non-specific order as opposed to Hastened Katana's position here.
Jotunn's Wrath's cooldown is very useful, especially for staying in combat. You can get The Crusher for the attack speed and bleed damage.
Stone Cutting Sword is for a physically damaging enemy team, while Talisman of Energy can be brought for a considerably more magically damaging comp.
Wind Demon supplies extra speed in both ways of the word, and sets up crit chance to be topped off with the standard Deathbringer.
I like my first relic to help me ensure my survival. Aegis and Beads are good choices, which one you should pick up is dependend on the enemy team comp.
My second relic tends to be more offensive/utility. Horrific Emblem is a decent choice if your warrior/guardian hasn't picked it up yet, and keep in mind that Nemesis already has two slows.
Frenzy is another good choice if your hunter hasn't picked it up, the damage and attack speed helping the both of you to melt squishy targets quickly.
This is my first build/guide on smitefire. I haven't seen any recent Nemesis builds so I decided to make my own. As I try my hand at this, I may flesh this one out to a more expansive guide in the future. I'll appreciate any criticism that comes this way as well. Any tips on conquest builds for Nemesis is appreciated as well, as I plan on adding that to this guide.
This is the build that I use most often when it comes to gamemodes such as Arena or Clash. It is based on my own personal taste and playstyle.
The focus of this build is all about speed and power! As it doesn't play to Nemesis' more defensive potential,I reccomend using this when your team already has two other tanks.
Start with Warrior Tabi in order to get your cheap power and speed early, then rush Hastened Katana for that sweet mix of both attack AND movement speed! Let's not forget the Haste passive on it either, because once you've tagged your target it'll let you chase 'em without being bogged down by that dreadful Basic Attack Penalty.
I particularly have a bias for this item because of the freedom from the BAP I get. I can take advantage of this new maneuverability by slicing my opponent while simultaneously dodging incoming attacks and positioning myself towards another kill or an escape(at least with considerably more ease without Hastened).
For the next item, you can choose between Jotunn's Wrath or The Crusher.
Jotunn's Wrath gives you 20% cooldown reduction and +150 mana, with slightly more power than The Crusher, which provides you with a tasty 20% attack speed and 20 + 15% of your physical power over 2 seconds in bleed damage.
It's your choice whichever you get, I tend to build Jotunn's more often because the cooldown reduction is a real lifesaver, giving you more oppurtunities to dash in or out, burst and catch up with Slice and Dice, and very importantly keeping Retribution up in as that shield heal is critical to staying in the fight.
Either way, both items accent Nemesis' abilities well.
Next up on the shopping list is either Stone Cutting Sword or Talisman of Energy.
This is a more situational slot, so feel free to get a more specific defensive item that caters best to your needs in the match.
I bring Stone Cutting Sword along if the enemy team leans towards the physical side, or if the enemy team has considerably more magical damage output I take Talisman of Energy. Both items will give you speed, and either will provide protections for either damage type.
Stone Cutting Sword will further shred physical protections off your target if you haven't ulted them yet, and requires that you are attacking an enemy to make use of those protections. The +50 power will help you dish out damage too.
Talisman of Energy is a particularly interesting item, providing a base +300 health and +60 magical protection and a passive. This passive grants stacks of 2% movement speed, 2% attack speed, and 10MP5 for up to 6 times that lasts 8 seconds. Ths reaches a max of 12% movement speed, 12% attack speed, and 60MP5 at a full 6 stacks.
I initially ignored Talisman the first time I saw it because of how it states that each stack is given upon a kill or assist on enemies, asking myself how will I get 6 stacks if there are only 5 enemy gods in the game? Well, I was mega pleased to find out that the "enemies" mentioned also includes MINIONS. So, if you stack up on a wave before a fight, you AND your teammates within 70 units will get these buffs! WHich also means, for a good 8 seconds you get extra attack AND movement speed! This will accent Nemesis' maneuverability and basic attacks even more.
Now you have two item slots left, so top off your build with crits from Wind Demon and Deathbringer.
It's not a big surprise as to why I choose to build Wind Demon, as its passive provides additional attack AND movement speed!(by 20% for 5 seconds after a crit) It also gives +10% attack speed, +30 power, and +20% crit chance.
Deathbringer being the standard crit topper, joins your arsenal giving your critical hits the oomph they need, and gives you the pricking power of +40 physical power and +25% crit chance, for a total of 45% crit chance.
So now you're a real deal Speed Demon! Remember that the main goal is to survive, so never be afraid to fall back if you think you'll take dangerous damage otherwise all this speed we took over tank will go to waste! Chase with haste those squishy backliners and slice 'em as you tank their abilities with ease with your shield heal! Make sure to find that opening in team fights so the enemy's big guys won't get to you first!
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Seeing as you put effort into this, as well as explaining yourself, I'll provide some constructive feedback.
Firstly, you're asking about Conquest builds...the easiest reference is to Smite Pro Builds. This isn't ALWAYS the best reference, because pros play differently than us scrubs, have teammates they've practiced with for extended periods of time, and can incorporate specific strategies with specific comps.
That said, the items you'll often see in these builds should all be considered. Ones that see fairly common use include:
What you can infer from this is that you can go basic attack, ability, or hybrid, with hybrid seeing the most popular combo. This makes a lot of sense, because she does rely quite a bit on her abilities, and her basic attack progression isn't directly optimal for continuous basic attacks (1 / 1 / 0.75 / 1.25x progression).
Crit is not a popular route for her build, and there are reasons. That attack progression won't hit really hard until she gets that 4th hit, where the crit damage would be amplified further, and she has no attack speed steroid. This means in order to get enough basics in, she'd have to build a number of items that have attack speed.
Although
But the more common item for her, that gives her a movement speed boost is not Fatalis, but rather
If you DO commit to double swords and focus on hitting enemies with those basics, you'll probably want to forego
If you're going to commit to a full protection item, I think you'll probably be best served taking
Realize also that there is a soft cap on MS. Her base MS is 375. First soft cap is 457, where values past that point will only give 80% of the contributed MS stat.
If you're going to consider protections, I would probably consider between
Other items to consider would be
Hope this helps.