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hi people and smite fans i'm Viskipje and this is my first guide. i play smite since the open beta and played on pc and ps4. u can add me if u want my in game name is viskipje.
use your 2 ability to poke the minions ( easy wave clear). before u leave the fontain u have to activate your 1 already, so your first 3 shots do more damage and extra poison damage (damage over time)if u have to help in a fight. use your 3 (the leap) to escape or chase low health enemy's DO NOT USE IT TO RUSH INTO A FIGHT WITH HIGH HP ENEMYS EARLY GAME! because the leap is the way out in really hard teamfights. as soon you have the first crit item u can use it purely agressive. your ultimate then need precision and the important part: only use it when u know u can suprise someone with it do not use it randomly, the damage is also decreased as soon they look away from your ult. i would use it on somebody stunned, slowed or to come out of the jungle when they not expect it.
1) ninja tabi: as soon u buyed this item u will see that medusa's passive already gives an advantage to your movement speed( medusa's passive gives no movement penalty while walking backwards, left or right). Ninja tabi comes along with +15 attack speed but more important it also gives you 100+ mana.
2) asi: low price for a great item giving +15% physical penetration, +15% physical lifesteal and 20+ attack speed. Item’s passive is great too. If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5s. Can only occur once every 15s. great for boxing on low health
3) jotunn’s wrath : gives a bit of everything 40+ physical power, +150 mana, +10 physical penetration and +20% cooldown reduction. Good item combo with ninja tabi that comes with another +100 mana.
4) hastened fatalis: the item's passive let you almost think this item purely was made for medusa. the movement penalty also vanishes, even when you are firing! making this item really good in chasing enemy players! a must have for medusa.
5) wind demon: wind demon is a nice item giving you physical power and critical strike chance, also the passive is good with medusa ( getting a crit hit lets you have a 20%+ movement and attack speed buff for 5s)
6) titan’s bane : gives 30+ physical power. The passives gives all of you physical attacks +33% physical penetration. Also it has a low cost.
i hope all of you enjoyed this guide and try it yourself, or can give me extra tips for her would also be much appreciated, did not tried this build on conquest or other game modes yet i mainly play joust. if u tested it in an other game mode and it worked well just let me know :)
EDIT!(30/08/2016): after tips about why i focus not some more on my attack speed i puzzled again. knowing that i needed some more pentration AND attack speed. ichaival is a great choice although i choose the executioner above it cause of his passive (reducing 12% of physical protection with every stack with a maximum of 3 stacks). also i changed the warrior tabi with ninja tabi giving early game some more attack speed. hope u guys think this will be more balanced.
EDIT (01/09/2016) : changed the purchase order. this order gives you early game some more advantage.
EDIT (06/09/2016) : changed purchase order. adding asi to it and removing the executioner. changed {{ninja tabi}} to warrior tabi.
EDIT (11/10/2016) changed purchase order. replacing warrior tabi with ninja tabi, i threw out bloodforge AND deathbringer of my build and replaced it with jotunns wrath as 3rd item en titans bane as 6th item.
again hope all of you guys get a great game with this build :)
so medusa has been given a buff in 3.19. the mana cost of acid spray and lacerate is decreased.
Acid Spray
Mana cost reduced from 70/75/80/85/90 → 60/65/70/75/80
Lacerate
Mana cost reduced from 85 → 70 at all ranks.
now her lacerate and acid spray ability's their mana cost is decreased i wanted to have more mana in my build. transcadence isnt an option in my joust build IMHO, so thats why i changed warrior tabi with ninja tabi and threw out bloodforge , making space for jotunn's wrath in that way i have +250 mana with both items and in the first 3 items (early) which is also crucial. i threw out deathbringer and replaced it with titan's bane. deathbringer is a good crit item but im good with wind demon alone.
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Warrior Tabi
Devourer's Gauntlet
Qin Sais
Hastened Fatalis
Malice
Deathbringer
I never liked a lot of attack speed on Medusa. She's mostly ability based. I put fatalis on here only because it synergizes well with her passive. If I'm ahead and not chasing too much I'll build Jotuns Wrath instead, Hydras Lament got a recent buff so it might be worth considering as well. Although it is largely dependent on AA scaling.
Fun fact: I don't build any attack speed on Neith. It kinda goes like this:
Transcendence
Warrior Tabi
Jotuns Wrath
Titans Bane/ Brawler Stick
Malice
Deathbringer
thanks for sharing your opinion, your build is more based on damage output right? i like to build further on her boxing potentials (her passive) :). i dont like to stack too, mostly of the time i play joust so stacking isnt really an option imo.
but thanks again for the feedback i appreciate it ;)
sorry, but you need to work on your building.
while
while keeping your items and your heavy attack speed focused late game in mind, I've theorycrafted a build for you to use.
-1 for now.
-Ducks.
(also, please don't buy defense items on hunters)
but thanks for the feedback! hope u can give a 1+ in the future :)
Hey, his build has gone through a couple revisions already...my thought on Warrior/Ninja in joust, I think, may be subjective to the individual match. In some cases, Assault/Arena/Joust where individual wave clear isn't as needed if you've got at least one other that can help clear quickly, is that you might sacrifice a bit of early power to make sure your damage output is better late game without the need for the extra substitution. At the point where crits/Qin's get online, the added attack speed usually means more DPS, right?
In a basic ADC Conquest role, there's no disputing the need for the extra power from Warrior, but in Joust? I think there's maybe some leeway that can still work. You're the ADC pro though, so...further thoughts based on this?
thanks for the feedback and i will try to pay attention on my grammar lel
As for me...
I'd also switch Executioner and Wind Demon and then swap out Wind Demon for Malice or Rage. I find that Medusa already has enough attack speed at this point in the build, and the passives of Malice and Rage are going to to help you a lot more than Wind Demon's will.
I would also put
Executioner may lower physical protections, but it doesn't really do anything in the way of penetration itself. You would get more damage if you did build ichaival or titan's bane.
Protection reduction has the added benefit of modifying the target's protection, meaning any other god with the same type of damage will also see damage benefit. One negative to
Penetration has the added benefit of also being effective against objectives, and all of the penetration items have straight effect without the need for stacking. This means that any single hit abilities also will do more damage with penetration items...but for gods focusing more on basic attacks,
But again, if you're just talking damage output, both have the same end function.
You get your attack speed from Fatalis + the passive of Wind Demon, but I'd also personally prefer more attack speed in her kit. One solution is to switch
Every build is subjective to a point, and every game is different, so you can find a lot of success with a variety of builds, depending on the matchup. My specific concern, besides wanting more attack speed, would be getting such an expensive item first. You'll be putting yourself a decent bit behind other players, unless your team is doing so well together than you can catch up on gold from kills and assists.
If you can make this work in most matches, more power to you. If you want to get your other items online faster, though, you might consider getting
Just suggestions, of course.