Janus, The 2-Faced Bastard [S5]
April 5, 2018
I noticed there wasn't an updated guide for Janus so I decided to create one. Janus is a high utility Mage. With his portals, he can teleport the entire team across the map in a matter of seconds. He is often compared to Thoth. If you want different play styles or you didn't find what you wanted I suggest you check other guides.
Pros and Cons
Can teleport the entire Team
Longest ultimate in the game
Can snipe enemies across the map
Can go through walls
Makes you deal a lot more damage than usual. If you want to activate it use Threshold
. Save Portal
for something else like escaping.
Use this to help allies escape through walls, set up kills, or escape. This skill is like Freya
. This means if you place the Portal
on the ground and go through it while someone tries to deal damage to you, it would be avoided. This takes timing and practice of course.
For example Poseidon
's ultimate Release The Kraken!
is easy to predict. You'll hear "RELEASE, THE KRAKEN". When you hear that 'K' his ultimate will hit. He will usually use it with Whirlpool
. As soon as you hear the 'THE' end place a portal below you. It takes time for the portal to be placed and you to get in it.
This is your wave clear and main source of damage. Its easy to miss due to it's curvature. Try to get both energy balls to hit the target. It'll deal a lot more damage.
Use this to slow the enemy. It'll make your abilities easier to hit and deal more damage. Also useful for escaping with your team and making lane minions go faster. Use this to activate your passive so you can save Portal
for something more useful.
Through Space and Time
A great ultimate ability. Deals a lot of damage from a really far distance. Aiming and timing is hard. Use this to get your entire team across the entire map. Or, save an ally who's being chased by the enemy team. Beware though, there's a 1 second delay before the ultimate is fired.
This starter item was built for mages, and works well for them. Helps with Janus
' mana problems. The CDR is also quite useful. Gets replaced by Bancroft's Talon
or Book of the Dead
A bit of mana early game. Will have to do until you get Book of Thoth
Book of Thoth and Shoes
Book of Thoth
Gives 875 mana in total, the most any item can give. If you use your abilities wisely you probably won't run out of mana late game. At full stacks at lvl 20 it gives 172 magical power in total.
Shoes of the Magi
I prefer this over Shoes of Focus
initially because the penetration is great early game for the damage. After you complete the build, sell this for Shoes of Focus
. This is because after you sell Mage's Blessing
the 10% CDR you're missing is awkward and you probably won't be used to the loss.
More lifesteal the lower your health gets. Always get this unless you're fed and ahead. Useful for extended team fights.
Book of the Dead
A luxury lifesteal item. Only get this if you're fed and ahead. Useful for taking unwanted damage. Build it up using Unstable Vortex
on lane minions or jungle camps.
4th and 6th Items
Percentage pen. You'll notice you'll start to deal more damage due to the penetration.
Rod of Tahuti
The ultimate power item. Sell Vampiric Shroud
for this late game. Once you get this your damage will go up a lot
Spear of Desolation
Gives a decent amount of magical power, a lot of penetration, and cooldown reduction. Everything a Mage would want.
Good amount of power, MP5, and 20% cooldown reduction. Although more expensive than Spear of Desolation
you can still get it. Buy it if you want to provide utility to your team more often than dealing damage.
Useful for enemy teams with high CC. Always get this against Hades
, who sometimes manages to make it past the bans.
Useful against high burst mages, such as Poseidon
You should only get this if there's an Odin
, due to his Ring of Spears
. Remember, Phantom Veil
has a longer cooldown than his Ring of Spears
so use it wisely
Healing Potions and Mana Potions
Buy this early game for longer sustain in lane.
Potion of Magical Might
Buy this only when you've finished your build. Use conservatively.
Always buy these when going back to the fountain. Ward on your left and right. Especially if the enemy jungler is Thanatos
you probably won't survive without wards early game.
Place this on objectives like the Fire Giant
With this start, in the first few lvls you won't be mana hungry due to Sands of Time
and Mana Potion
s. After that, you can choose to get either Book of Thoth
or Doom Orb
. If you choose this start get Spear of Desolation
Sands of Time
Cooldown reduction and MPS makes this a decent start for Janus
. Magical version of Hydra's Lament
, without the extra damage on a basic.
You might want to go over Threshold
first to activate your passive. Place a Portal
on a spot where you think the enemy will step into. When they fall back down from the portal use Unstable Vortex
on them. Try to get both energy balls hit.
In my opinion, Janus
is decent through every stage of the game and doesn't really fall off anywhere.
You should always leave base before the first wave of minions spawn. At level 2 after activating your passive through Portal
, Unstable Vortex
should deal around 35% of the enemy Mid Laner's health. Sometimes, your jungled may want to play aggressive. If so, try to adopt to his/her play style.
After clearing the first few waves of minions or so, your jungler may want to get the Speed
buff. Go with them. Usually the enemy Mid and Jungler may also go to get a buff. On your second round back buy wards. It'll prevent early game kills.
This is when Mid Laners like Hades
begin to blossom. Be careful of ganks from the enemy jungler. Counting to buy wards. Don't forget to look left and right. Why? If your Duo Laners or Solo Laner has weakened the enemy to low health, a well-aimed and well timed Through Space and Time
will finish them off. At around 20% health is when they can be instantly killed. Quite satisfying.
If the enemy Mid Laner exits lane call MIA. If the enemy tower is at low health and they rotate take the chance at finish it off. With the help of minions of course. If the tower is at high health you can either choose to damage it more or help your allies.
Sometime, your teammates may want to secure objects and may need your help. You should go help them unless the enemy Mid Laner is putting pressure in your lane.
Place a Sentry Ward
on the Fire Giant
if someone hasn't already done it. By now, your team should have a few towers down. If there are remaining towers or weak pheonixs group up to push the remaining towers/phoenixs.
If the enemy Titan is weak tell your teammates to group up. Use Through Space and Time
and aim it at the enemy Titan. You should've traveled more than half the map. Ward behind you to warn you of anybody. There may be some players defending. Ward on the lanes as well so you can see if anyone is trying to backdoor the Titan.
Map for Warding
The spots marked green are where you should Ward
Early to Mid game. Mid to Late game always have a Sentry Ward
on the Fire Giant
Thanks to Kriega1 for help with this guide!
Well, this is the end of the guide. I will update it. Personally, I prefer Janus over Thoth due to his utility.