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Janus, The 2-Faced Bastard

September 1, 2018 by Tlaloc1050
Comments: 28    |    Views: 235264    |   


Build 1
Build 2

Mid-Lane

Smite God: Janus

Item Purchase Order

Start - Chronos' Pendant Rush
? Mage's Blessing helps with waveclear, while the potions are for sustain. Lost Artifact will be upgraded to Chronos' Pendant.

Chronos' Pendant is a very useful item that provides a decent amount of magical power and high CDR. Great on any mage.

Build Item Mage's Blessing
Build Item Lost Artifact
Build Item Healing Potion
Build Item Healing Potion
Build Item Mana Potion
Build Item Mana Potion
Build Item Mana Potion

Start #2 - Book of Thoth Stacks
?Same thing. The only difference is that this start leads to a stacking path.

Book of Thoth is bought for the high mana it gives. Grants a high amount of magical power.

Build Item Mage's Blessing Build Item Spellbook Build Item Healing Potion Build Item Mana Potion Build Item Mana Potion

Build #1 - CDR Rush

Build Item Rod of Tahuti Build Item Chronos' Pendant Build Item Shoes of the Magi Build Item Soul Gem Build Item Obsidian Shard Build Item Soul Reaver

Build #2 - CDR Rush + Anti-heal

Build Item Divine Ruin Build Item Chronos' Pendant Build Item Shoes of the Magi Build Item Soul Gem Build Item Obsidian Shard Build Item Soul Reaver

Build #3 - Stacks Based

Build Item Soul Reaver Build Item Book of Thoth Build Item Shoes of Focus Build Item Spear of Desolation Build Item Soul Gem Build Item Obsidian Shard

Build #4 - Stacks Based + Anti-heal

Build Item Divine Ruin Build Item Book of Thoth Build Item Shoes of Focus Build Item Spear of Desolation Build Item Soul Gem Build Item Obsidian Shard

Build #5 - CDR Rush + Stacks Based

Build Item Magi's Cloak Build Item Book of Thoth Build Item Shoes of Focus Build Item Spear of Desolation Build Item Soul Gem Build Item Obsidian Shard

Relics

Build Item Purification Beads Build Item Aegis Amulet

Consumables

Build Item Healing Potion Build Item Mana Potion Build Item Ward Build Item Ward Build Item Potion of Magical Might Build Item Elixir of Power


God Skill Order

Portal

Portal 2 8 11 12 14 key bind

Unstable Vortex

Unstable Vortex 1 4 6 7 10 key bind

Threshold

Threshold 3 15 16 18 19 key bind

Through Space and Time

Through Space and Time 5 9 13 17 20 key bind


Threats

Click the categories below to view threats.
Extreme Major Even Minor Tiny

Serqet

Serqet's mobility is what makes her so dangerous. She will always outrun you unless you portal through walls. Combined with her crits and an ultimate that throws you dead center to the enemy she'll kill you almost instantly late game. "But we have wards right?" yes you do, but by the time you spot her it's too late. Prepare your Janus

Khepri

It was really hard to find a level 1 threat, but here we are. By himself the chances of him beating you is extremely low. If I see an enemy Khepri passing by and he doesn't attack me I usually just let him be.


The Beginning



Janus is one of the most widely worshipped gods, having multiple rites and temples to his name. He's a utility mage with high damage and a strong teamfight presence. Janus is mostly known for his Portals and an ultimate that can go through the whole map. He has two faces to represent his duality, although it's shown but not in a very noticeable way; which in my opinion is a waste.

Pros and Cons


Pros

  • High Utility

  • Can teleport the entire Team

  • Good Waveclear

  • Very long-distance ultimate

  • Can snipe enemies across the map

  • Can go through walls

Cons

Abilities



Passive: Passages

Makes abilities deal more damage than usual. If you want to activate it use Threshold. Save Portal for something else unless necessary.



Portal

Use this to help allies escape through walls, set up kills, or escape. This skill is like Freya's Banish. This means if you place the Portal on the ground and go through it while someone tries to deal damage to you, it would be avoided. This takes timing and practice of course.

Keep in mind that it takes time for the portal to be placed and you to get in it. As Hi-Rez has said before, every ultimate ability has a sound effect that will allow you to predict what will happen.

An interesting fact is that some gods like Amaterasu, Ares, Anhur, Fenrir, and others can go through portals while using their ultimates. This provides a high gank potential. It also means that in arena you can pair up with an Ares to ult and drag enemies into based. Don't forget to spam laugh. Non-ultimates like Bellona's Bludgeon can as well.

You can find the full list of what can and can't here.



Unstable Vortex

This is your wave clear and main source of damage. Its easy to miss due to it's curvature. Try to get both energy balls to hit the target. It'll deal a lot more damage. When aiming for a moving target, keep in mind that Unstable Vortex is relatively slow. Always account for speed and distance. If hitting a minion wave ahead of you fire the ability when the minions are roughly 1.5 Khepries away. Late game this has the potential to wipe out half of an enemy god's health.



Threshold

Use this to slow enemy gods or buff yourself to activate Passages. It'll make your abilities easier to hit in addition to dealing more damage. Also useful for escaping with your team and making lane minions go faster. Use this to activate your passive so you can save Portal for another day.



Through Space and Time

Deals a lot of damage from quite a far distance. Aiming and timing is hard. Use this to get your entire team across the entire map. Or, save an ally who's being chased by the enemy team. Beware though, there's a 1 second delay before the ultimate is fired.

Another use for this is ganking another lane to help out. Try to aim for the enemy god. IF you didn't hit him/her, that's fine. Why? The damage was just one part of why you did it; teleporting over there to help secure a kill therefore putting that said teammate slightly ahead is another part to the equation.

Ability Combos


+
You might want to go over Threshold first to activate your passive. Place a Portal on a spot where you think the enemy will step into. When they fall back down from the portal use Unstable Vortex on them, but wait for the delay. Try to get both energy balls hit.

Health Threshold: Any


+
This one's a bit more difficult. As soon as the target falls in the Portal immediately begin charging Through Space and Time. Aim and fire.

Health Threshhold: Medium to Low

Gameplay Stages


About

Please inform me if this section is out of date, as the early game stages influenced by the meta change three times faster than Earth's seasons.

Early Game


You should always leave base before the first wave of minions spawn. At level 2 after activating your passive through Portal, Unstable Vortex should deal around 35% of the enemy Mid Laner's health. Sometimes, your jungler may want to play aggressive. If so, try to adopt to his/her play style. DO NOT FORGET TO WARD.

After leaving base head to the Speed camps with your jungler. I don't recommend using any abilities to help, as the jungler has got it all handled. After 'laning' for a while the jungler will rotate to the duo lane side. The jungler will then clear Damage and Void camps. When it arrives clear the damage camp with him.

Mid Game


This is when Mid Laners like Hades begin to blossom. Be careful of ganks from the enemy jungler. Counting to buy wards. Don't forget to look left and right. Why? If your Duo Laners or Solo Laner has weakened the enemy to low health, a well-aimed and well timed Through Space and Time will finish them off. At around 20% health is when they can be instantly killed. Quite satisfying.

If the enemy Mid Laner exits lane call MIA. If the enemy tower is at low health and they rotate take the chance at finish it off. With the help of minions of course. If the tower is at high health you can either choose to damage it more or help your allies.

Sometime, your teammates may want to secure objects and may need your help. You should go help them unless the enemy Mid Laner is putting pressure in your lane.

Late Game


Place a Sentry Ward on the Fire Giant if someone hasn't already done it. By now, your team should have a few towers down. If there are remaining towers or weak pheonixs group up to push the remaining towers/phoenixs.

If the enemy Titan is weak tell your teammates to group up. Use Through Space and Time and aim it at the enemy Titan. You should've traveled more than half the map. Ward behind you to warn you of anybody. There may be some players defending. Ward on the lanes as well so you can see if anyone is trying to backdoor the Titan.

Map for Warding



Ward North-East and North-West of your T2 Tower for early to mid game. This is to prevent early ganks, which can easily put you behind. Later in the game ward the Fire Giant if no one else has done it yet.

Changelog of Change

  • 23/6/2017 - Guide created, Removed Book of the Dead

  • 20/1/2018 - Updated for S5, Replaced starter items, Removed Rod of Tahuti from main build

  • 4/7/2018 - Added pro builds

  • 1/9/2018 - Shifted items chapter into items notes, Updated build, Updated pro builds, Rewrote introduction, Added changelog, Reformatted pros and cons section

The End

End of the guide. I will update it as often as I can. In the "Builds Used By Pros" section, please be aware that what may be viable in the SPL wouldn't necessarily be viable in normal ranked conquest. Feedback is appreciated. Feel free to ask me for any specifics.

Thanks to Kriega1, Branmuffin17, and Gulfwulf for their feedback.

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