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                    Guard Boots (M)
                                    
                    Hand Of The Gods (Old)
                                    
                    Healing Potion
                                            
                    Mana Potion
                                            
                    Midas Boots (M)
                                    
                    Reinforced Shoes
                                    
                    Sovereignty
                                    
                    Breastplate of Valor
                                    
                    Void Stone
                                    
                    Hide of the Urchin
                                    
                    Mystical Mail
                                    
                    Bulwark of Hope
                                    
                    Stone of Gaia
                                    
                    Gem of Isolation
                                    
                    Bancroft's Talon
                                    
                    Magi's Cloak
                                    
                    Ethereal Staff (Deleted)
                                    
                    Hand Of The Gods (Old)
                                    
                    Greater Purification
                                    
                    Greater Providence
                                    
                    Girdle of Support
                                    Oh hey! Dacoqrs here with a guide about 
 Janus Support. This guide all started when a certain member on the forum foolishly challenged me to make a guide, and here it is. I hope you enjoy, and please remember you do not need to follow this word for word.
 Janus Support in general is not extremely popular. People see a high damage high mobility mage and do not see any support potential, because tanks are the usual support in the current meta. However, since 
 Janus has lots of hard and soft cc, area lockdown, and capable of providing team mobility, 
 Janus is able to be played this way, and quite effectively. Keep in mind that attempting to play 
 Janus support will get you screamed at, so I recommend you lane with a friend or clanmate.
In addition, Janus support is not just about cc, it involves mobility in the form of 
 Portal. Therefore, if you are, for example, playing with a friend over VoIP, you can tell them to take your portal and coordinate better.
 Janus is quite unique in that his 
 Portals allow for team mobility. He also has a banish (
 Portal), a slow (
 Threshold), a speed buff (
 Threshold),  and a global ult (
 Through Space and Time).
For people who are new to 
 Janus, let's look at his skills.
Passive: 
 Passages
With 
 Passages, each time you use a 
 Portal or 
 Threshold, you gain additional magic scaling on your next cast. This is not extremely useful for Support 
 Janus, unless you decide to pick up an 
 Ethereal Staff later on.
First Ability: 
 Portal
 Portal is the jack of all trades. These cute little buggers can be put on the ground or on a wall.
If you place it on the ground, enemy minions and gods alike will fall through, banishing them temporarily and dealing damage to them. This can be useful for wave clear, if you place it right in front of a line of minions that are running forward. In addition, you can fall through your own portal, banishing yourself. This does have uses that I will explain later.
If you place it on a wall, any ally (Including yourself) can step through and be transported to the other side. These DO have range limitations, however. Thanks to 
 Threshold's passive, allies who take these portals will have their speed increased. I level this twice early, then leave it for last. This gives me moderate waveclear without stealing from my ADC.
Second Ability: 
 Unstable Vortex
This ability shoots out two portals that deal damage to enemies they hit. Nothing special here, useful for damage and waveclear. I alternate level this with 
 Threshold, that way I do not steal from my ADC but still have good damage.
Third Ability: 
 Threshold
Ah, this is the hyped up ability. 
 Threshold buffs allied speeds and slows enemies, along with making enemies that pass through it take more damage from your abilities. Placing it in vital spots during teamfights allows you to hinder enemies and buff your allies. Late game, if you decide to pick up some magical power, try to place 
 Threshold in front of moving enemies and then hitting them with one of your abilities for higher damage. Although it would make sense to level this first, I alternate this with 
 Unstable Vortex so I still have moderate damage output. (If you don't agree with it, you don't have to do it.)
Ultimate: 
 Through Space and Time
 Through Space and Time shoots a gigantic ball of energy out in front of him. This ball travels until it reaches the end of the map. The ball does damage with increased magical scaling the farther it goes. In addition, it will burn a 
 Portal onto every surface it hits. Not a big deal, unless you realize that these portals can be used multiple times. This means you can transport your entire team all the way across the map in maybe 5 seconds. Your team's mobility and ganking potential when you use this ult is endless.
These two builds don't really have 'Pros and Cons'. The first build is meant for when laning against either a 1 physical 1 magical lane, or a double physical lane. If you are laning against a double magical lane, simply refer to the second build.
Level 3
 Hand of the Gods is a must! No exceptions! This section will cover your 2nd active item!
Your 3 main options here are 
 Greater Purification, 
 Greater Providence, or 
 Girdle of Support.
 Greater Purification is useful against cc heavy teams when you failed to pick up Magi's Blessing.
 Greater Providence is good when you cannot or do not want to buy wards.
 Girdle of Support gives your team increased power in teamfights.
Now, we are going to get into how to play support 
 Janus.
First of all, remember that during the laning phase you shouldn't be stealing from your adc. Use either 
 Portal or 
 Unstable Vortex first to weaken the minions, then your adc can use their waveclear ability to finish off all of the minions.
Be aware of potential ganks, and if your adc is being chased down, either place a portal to get them out of there, or use your 
 Threshold to speed them up a bit.
If you want to interrupt the other team getting the blue buff, it's smart to place a portal leading right into it for your adc to take.
If the jungler is ganking your lane, make sure to banish the enemy support right away with 
 Portal that way your jungler and adc can kill the enemy adc without the hassle of the enemy support. Use 
 Threshold to help your allies chase after him, if he uses an escape ability.
During your roaming phase, you are going to want to assist in ganks. The best way to do this is to give your jungler (Or, yourself, in case you're ganking alone) a 
 Portal into the enemy lane. This allows you to show up at a moment's notice and quickly gank.
When you're ganking, be sure to place your 
 Threshold onto the enemy, that way they are slowed. You can then proceed to smack away at them with 
 Unstable Vortex. Although 
 Through Space and Time is a nice way to pick off a running enemy, it also puts your major team mobility ability on cooldown, so only use it if your adc can't get it.
I highly recommend you upgrade your 
 Hand of the Gods to level 3 at this time to assist with Fire Giant.
In a teamfight, you are going to want to be using your abilities as often as possible, as long as you are using them wisely.
 Portal can help with chasing efforts, and placing it on the ground during a teamfight can help disrupt the enemy team.
 Unstable Vortex should be spammed for maximum damage.
 Threshold should be used for pushing and retreating during the teamfight. Try to line it up to get as many gods as possible affected.
 Through Space and Time is useful for chasing, although it can also be used to snipe gods running away. Only use it for kills when someone else can't get it.
As with most tanky gods, you will be expected to bodyblock. Make sure to cover low health teammates, and block ults by taking it for them.
When trapping a god within a 
 Portal, you have plenty of time to position yourself. Remember these tricks:
1. If you are right next to a god, 
 Unstable Vortex hits twice, so when possible, get really close to the portal as the enemy god is falling.
2. Placing a 
 Threshold where the enemy god starts running is an effective way to lock them down, especially after you use the first trick if you bought 
 Gem of Isolation
3. Shooting out 
 Through Space and Time while you have 
 Passages up and the enemy is affected by 
 Threshold allows you to maximize your damage. As always, only use when necessary.
This is a neat little trick I like to call 
 Portal Evanescence.
Remember how 
 Janus can fall through his own 
 Portal? This trick can be used to dodge enemy abilities.
Technical Explanation:
While 
 Janus is falling through his own 
 Portal, he is considered banished. While you are banished, you cannot do anything, but you are also invulnerable.
This means, with the correct timing, you can dodge almost anything. Personal favorites of mine are 
 Mummify and 
 Searing Pain. Just keep in mind that this means your 
 Portal will be on cooldown after this, so only use this when you know you won't need to 
 Portal anytime soon.
Note that this trick does require a lot of timing skills, so you may need to practice. Only use this method when, for whatever reason, you cannot manually dodge.
A real game example: You are in a teamfight, and they've widdled you down to a small amount of health. The enemy 
 Anubis runs at you and hits you with 
 Mummify. You see the enemy 
 Ra charging up 
 Searing Pain, which would surely kill you, so you pop 
 Purification Beads and place a 
 Portal at your feet. The 
 Ra ult hits you while you are falling through the 
 Portal, so you take no damage.
Thanks for reading, and I hope you learned that 
 Janus support is a viable (and fun) option. If you enjoyed this guide, please check out my other ones.
Special shout out to HolyPudding for challenging me to make this guide, the silly duck :P
7/10/14: Published.
9/4/14: Added more stuff under "Author's Note"
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Secondly, in regards to
You took to my challenge well. However,k please show some sort of priority on your skills. +1, but please do that.
what do you mean, priority? I already said you should alternate level
As someone who has done Janus support before, and did very well with it. I greatly accept this guide. So thumbs ^.
My core basically was. CD boots > Sovereignty > Void stone > Gem of iso. Which all those you listed here besides CD boots, I would maybe suggest it as an alternate perhaps? I feel you need some CD for his ult, and not everyone will pickup another armor item (Valor) just to get some CD.
Don't take me wrong but you can put that build on any mage and can make a tank out of him.
My core basically was. CD boots > Sovereignty > Void stone > Gem of iso. Which all those you listed here besides CD boots, I would maybe suggest it as an alternate perhaps? I feel you need some CD for his ult, and not everyone will pickup another armor item (Valor) just to get some CD.
Yea good advice about HA, I completely forgot about it. I'd love to play with ya sometimes, I'll add you when I get around to it. Thanks for the review!
But what he has that no other (imo) support can do better is offer immense global presence and mobility for the entire team, which needs to be capitalized on. I highly suggest you add
Overall, I like the guide. I'm not the biggest Janus player in the world, but I feel confident enough when using him, and everything here seems to make sense.
/\
Edit: If you're an NA player I would love to team up and try Janus support with you sometime.