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๐Ÿ‘‘ Hera - Myrddin was made for you!

30 11 73,191
6.8
by Farthus updated May 24, 2021

Smite God: Hera

Build Guide Discussion 46 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

starter

Build Item Sands of Time Sands of Time
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Build Order

Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Charon's Coin Charon's Coin
Build Item Staff of Myrddin Staff of Myrddin
Build Item The Alternate Timeline The Alternate Timeline
Build Item Rod of Tahuti Rod of Tahuti

Hera's Skill Order

Royal Assault

1 X Y
Royal Assault
1 4 6 7 10

Polymorph

2 A B
Polymorph
2 8 11 15 18

Divine Shroud

3 B A
Divine Shroud
3 12 14 16 19

Argus, the Defender

4 Y X
Argus, the Defender
5 9 13 17 20
Royal Assault
1 4 6 7 10

Royal Assault

1 X
Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus' path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.

Ability Type: Area, Damage
Cone Damage: 30 / 40 / 50 / 60 / 70 (+15% of your Magical Power)
Fist Damage: 80 / 135 / 190 / 245 / 300 (+80% of your Magical Power)
Range: 50
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Polymorph
2 8 11 15 18

Polymorph

2 A
Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.

Ability Type: Line, Polymorph, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Magical Power)
Polymorph Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2s
Slow: 20%
Range: 80
Cost: 60
Cooldown: 14s
Divine Shroud
3 12 14 16 19

Divine Shroud

3 B
Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains.

If Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.

Ability Type: Buff
Shield Health: 70 / 115 / 160 / 205 / 250 +17 per Hera's Level
Shield Duration: 5s
Movement Speed: 15%
Argus Aura Damage: 7 / 11 / 15 / 19 / 23 (+7.5% of your Magical Power)
Argus Speed: 50%
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Argus, the Defender
5 9 13 17 20

Argus, the Defender

4 Y
Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.

Ability Type: Circle, Knockup, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+55% of your Magical Power)
Argus Lifetime: 40s
Argus Health: 700 / 1400 / 2100 / 2800 / 3500
Argus Protections: 25 / 35 / 45 / 55 / 65
Argus Movement Speed: 440 / 455 / 470 / 485 / 500
Range/Radius: 65/20
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Hera Threats

Tap each threat level to view Heraโ€™s threats

Max
0
Major
2
Even
0
Minor
0
Tiny
1

Extended Build

Full build (after selling Boots)

Build Item Genji's Guard Genji's Guard
Build Item Spear of Desolation Spear of Desolation
Build Item Charon's Coin Charon's Coin
Build Item Staff of Myrddin Staff of Myrddin
Build Item The Alternate Timeline The Alternate Timeline
Build Item Rod of Tahuti Rod of Tahuti

Optional Antiheal build

Notes Sell boots for Staff of Myrddin lategame.

Notes

Sell boots for Staff of Myrddin lategame.

Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Divine Ruin Divine Ruin
Build Item Soul Gem Soul Gem
Build Item Gem of Focus Gem of Focus
Build Item Obsidian Shard Obsidian Shard

Introduction

This is a build I have had lots of success within both conquest and other game modes such as clash.

Hera is a mage that deals most of her damage through Argus, the Defender. Hera on her own is strong as well but does lack a proper escape ability, which makes her quite vulnerable. However, Hera does have something else to defend herself that currently no other mages have aside from Eset. It is her ability to shield herself. The only flipslide is that Hera needs to use her shield Divine Shroud to make the most out of Argus, the Defender.

This build will make make Hera into a very disruptive and sustained mage. By having full CDR + the effects from Spear of Desolation and Staff of Myrddin your abilties will be up a lot especially during team fights. With Staff of Myrddin you will be able to chase gods very effectively with Argus.


Pros

    -Good survivability
    -Strong very long range CC
    -plenty of CDR

Cons
    -No dash or leap Escape Ability
    -Slow early game
    - Needs Argus to do significant damage

Item Eplaination

WIP

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Collapse All Comments

1
Farthus (11) | March 23, 2021 3:48pm
All comments Below are from an outdated version of this build
1
Caldog1996 | February 5, 2021 9:08pm
Tried this build and Hera is complete garbage. So many better mid lane gods
1
Farthus (11) | February 22, 2021 5:11am
Yes this build is very outdated and currently do not recommend building this.
1
Kriega1 (143) | February 5, 2021 9:52pm
1. Book of Thoth isnโ€™t good atm.

2. This isnโ€™t even updated for Season 8, of course itโ€™s not going to be optimal.
1
Farthus (11) | May 15, 2020 8:10am
UPDATE: Thank you all for your input and feedback. However, let's try to not go off-topic too much.
2
Vini_sds (13) | May 15, 2020 7:12am
I understand the reasoning behind getting Hide of the Urchin on a stacking build, because I did that in the past with Nike jungle (I got Trans + Urchin for the mana stack), but I think this item is more valuable for close-range gods, and Hera has good poke and long range thanks to Argus.

If you want some defenses, why not pick-up hybrid items? Celestial Legion Helm or Void Stone might serve the same purpose while keeping your damage output.

And for the most matches, the enemy team will have 2 sources of magical damage, the mid and the support. The support can dive you, but he won't deal that much damage. And the enemy mid will focus on your frontline, so I don't see a reason to get magical defense unless their jungler is a mage.
As Kriega said, Breastplate of Valor is a better option than Urchin because 1. It will protect you from the real threats, the enemy jungler and solo and 2. you'll get 20% CDR + mana for Book of Thoth's passive. This even allows you to get other items in your build (Magi instead of Focus and Divine instead of Deso, for example).

Also, Poly is really bad on Hera.

Edit: A build example.
Book of Thoth, Shoes of the Magi, Breastplate of Valor, Divine Ruin, Soul Reaver, Obsidian Shard, sell shoes for Book of the Dead.
1
Kriega1 (143) | May 15, 2020 7:19am
I'd swap Shoes of Magi for Focus Shoes in your listed build.
1
Vini_sds (13) | May 15, 2020 7:33am
Despite having less mana than Focus, Magi's 75 power makes up for the mana conversion from Thoth.

Edit: The difference between Focus and Magi in a Thoth build is 2 power.
Load more comments (4 more replies) →
1
Farthus (11) | May 15, 2020 7:17am
Have you tested the build though? I know many find it hard to accept a weird build like this can be viable. I have already put Breastplate of Valor as an option, but I simply dont think its key to this build.

Edit:
Your suggested build has Shoes of the Magi which is really not efficient when you build into Book of Thoth
Poly is bad on Hera because? I find it to be extremely useful in this build. You basically gain an extra damage ability. Hera has Polymorph to set up for an easy proc from polynomnicon. Just try it out for yourself :)
1
Vini_sds (13) | May 15, 2020 7:32am
I never said that your build isn't viable, all I'm saying is that you're not playing the character to it's full potential. Also, I don't want you to remove Urchin from the build, it's your concept and you're free to defend it. I just explained the reasons why it's not a good pickup when compared to other options.

I do, however, advocate that Poly gets replaced by something else. Why? Because Hera can't auto cancel as effectively as other mages.
Take Scylla, The Morrigan and Kukulkan as examples. They have a hard CC/slow on their kits, and auto-canceling during their combo is pretty common, so Poly is a good pickup on them (Also, they usually go full power builds).
Polymorph isn't a good setup ability to justify Poly (just like, let's say, Discordia's Strife isn't).

Also, Poly is taking the slot of your %pen item in the build (Either Obsidian Shard or Charon's Coin) so I'd get one of those instead.

And yes, Shoes of the Magi is viable for Thoth builds, because despiting having less mana than Focus (to add to Thoth's passive) it compensates with more raw power and a bit of lifesteal, so you'll end up with roughly the same power with stacked Thoth + either Focus or Magi.
Load more comments (4 more replies) →
1
Kriega1 (143) | May 15, 2020 7:20am
Farthus wrote:
H
Your suggested build has Shoes of the Magi which is really not efficient when you build into Book of Thoth


Actually Magi Shoes has mana which can work with book of thoth passive, though I also do think Focus Shoes makes more sense.
Load more comments (5 more replies) →
1
jinx666 | May 15, 2020 6:36am
Honestly i really like this build! just tested it out a couple of games of conquest and won all of them lol this book of the dead stuff saved my life so much...
1
Farthus (11) | May 15, 2020 6:56am
I'm happy to hear that it has worked out for you :)
1
Kriega1 (143) | May 15, 2020 3:17am
Urchin on Hera? Why? Even if you can use it to some extent you donโ€™t need it every match on her. Also against physical heavy dive comps I would get Breastplate over Urchin.
1
Farthus (11) | May 15, 2020 4:55am
I will put Breastplate as an additional option to build together with Divine Ruin
1
Farthus (11) | May 15, 2020 4:47am
Urchin because
1) mana AND health
2) Physical AND magical protections
3) Its passive which fits the theme of this build.
4) its not expensive.
5) Breastplate is limited to only physical protections. Its not bad Hide of the Urchin is more versatile.
1
boogiebass (46) | May 15, 2020 5:47am
I can understand some use of urchin (as you wrote in your write up of it matching the theme of this build), but I don't think it should be a core item. It hurts your damage output.
Load more comments (1 more replies) →
1
Devampi (105) | May 15, 2020 12:00am
I'm not planning to talk about the build, however your comment of pen with argus made me curious, so I tested it out.

The results of my test was that % pen does affects argus damage. On a 250 prot target of lvl 20 argus hit for:
with cdr boots and Spear of Desolation: 21 and 29. shroud hit for 9 (15 pen baseline)
with cdr boots and soul reavr it hit for 22 and iirc 30. shroud hit for 10 (10% pen. Should have dealt reduced damage with your statement. It does not proc soul reaver passive on any of those.)
before you ask this is because the items give different power then hover over the items and you will see both give 110 power.

when I tested this by adding Charon's Coin on the Soul Reaver and adding a Soul Gem to the Spear of Desolation to offset the power increase this difference became more clear.
% pen hit for 34 and 64 shroud hit 13
15 flat pen for 17 and 27 shroud hit for 11

thereby I declare your statement false % pen works just fine.

Also I think I would consider grabbing Mantle of Discord for the protections since it gives more, does not need to be stacked and provides an additional 10% cdr. This way you can grab Divine Ruin if anti heal is needed or Shoes of the Magi (or antoher item for pendant). it will also provide more protections if someone tries to burst you from melee range with the stun. Hera is not really tanky
1
Farthus (11) | May 15, 2020 3:14am
I have tested the penetration stuff a long time ago, so your comment made me just check it again myself. However, testing it on a target with 250 seems quite unlikely to be a real scenario. Though I could be wrong with my statement but in general the damage you get on a target in an actual smite game (where people dont have 250 protections) is more with Spear of Desolation than with a %pen item of the same power.

I used Staff of Myrddin because it has the same power as spear of desolation. The rest of the build is kept the same.

My question for you is, have u tested the soulreaver with the full build? if so then the damage increase would be cause of the mana power conversion from Book of Thoth.


Right now My damage from Divine Shroud on a target with 100 protections is :
30 ; with Spear of Desolation
29 ; with Staff of Myrddin

Grabbing Mantle of Discord would only be viable at the very end of the game. Since the item is very expensive. It also does not have any health or mana added to it so it does not make sense in this particular build. If anti heal is needed then you are better of not building into this build at all and focus on more early cooldown. Hera is not really a god that can make use of anti healing a lot and Argus, the Defender does not apply it either.

So in conclusion, you might be right about the %penetration statement I made is statistically not correct, but this is only the case if protections are in the 250 range, which is very unlikely.
I will edit the statement I made in my build though.
1
Devampi (105) | May 15, 2020 2:21pm
Farthus wrote:
I have tested the penetration stuff a long time ago, so your comment made me just check it again myself. However, testing it on a target with 250 seems quite unlikely to be a real scenario. Though I could be wrong with my statement but in general the damage you get on a target in an actual smite game (where people dont have 250 protections) is more with Spear of Desolation than with a %pen item of the same power.


250 is a lot and I mostly picked it as I was testing if percentage pen would work (making anything below 150 with 10% pen (which also hits 15) harder to see clear differences). Also not that uncommon. supports easily hit it and most solo laners can easily hit around 200 prot (or more commonly above 175 prot), unless they focus a lot on damage and therefore losing their ability to frontline.

Farthus wrote:

I used Staff of Myrddin because it has the same power as spear of desolation. The rest of the build is kept the same.

My question for you is, have u tested the Soul Reaver with the full build? if so then the damage increase would be cause of the mana power conversion from Book of Thoth.

Right now My damage from Divine Shroud on a target with 100 protections is :
30 ; with Spear of Desolation
29 ; with Staff of Myrddin
If I would have used more items argus wouldn't have hit for the low comparable numbers you also have. I only added boots to quickly swap items so argus wouldn't despawn every time.

Also flat pen will always outperform % pen when targeting squishies as they usually won't hit 75+ (considering you're picking up a 20% pen item). They do stack though so grabbing both is never bad.

Farthus wrote:

Grabbing Mantle of Discord would only be viable at the very end of the game. Since the item is very expensive. It also does not have any health or mana added to it so it does not make sense in this particular build. If anti heal is needed then you are better of not building into this build at all and focus on more early cooldown. Hera is not really a god that can make use of anti healing a lot and Argus, the Defender does not apply it either.

My reasoning was more that usually in teamfights you're either going to be bursted by an assassin or slowly whittled down by their solo laner. So the stun and cc immunity would be pretty usefull.

Argus, the Defender might not apply the anti heal, however Royal Assault with your amount of cdr can easily keep divine's passive up. ANY GOD can use a form of anti heal, some only do it better than others.
Farthus wrote:

So in conclusion, you might be right about the %penetration statement I made is statistically not correct, but this is only the case if protections are in the 250 range, which is very unlikely.
I will edit the statement I made in my build though.

(y)
1
Vini_sds (13) | May 15, 2020 7:06am
2 points:

1. Any competent support player will reach 250 prots in a game. Thebes + Sov + Heartward + Spirit Robe will give you around 220 prots each, and this is a pretty common build path for supports. So no, it's not unlikely to face a target with 250 prots.
2. Staff of Myrddin is a bad item for Hera, because the passive only procs after Argus despawns.
Load more comments (7 more replies) →
2
SliverG0d (1) | May 14, 2020 9:13pm
Relatively new Smite player here, created this SmiteFire account to tell you that this is the build I've been looking for, trying to get it on my own but couldn't figure it out... Used this one of your's 3 times so far and it was exactly what was needed to dominate. Thank you.
1
Farthus (11) | May 15, 2020 2:54am
Thank you so much! I am glad you have had success with my build :)
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League of Legends Build Guide Author Farthus
๐Ÿ‘‘ Hera - Myrddin was made for you!
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