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Great Antihealing Build for Xba

0 1 10,797
by NervousCrysis updated July 3, 2018

Smite God: Xbalanque

Build Guide Discussion 36 More Guides
Choose a Build: Against Squishy Team
Against Squishy Team Against Tanky Team
Tap Mouse over an item or ability icon for detailed info

Xbalanque Build

Notes Don't build against tanky teams. You can trade Deathbringer for Wind Demon.

Notes

Don't build against tanky teams. You can trade Deathbringer for Wind Demon.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Odysseus' Bow Odysseus' Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
3 4 6 7 8

Poison Darts

2 A B
Poison Darts
2 9 10 11 12

Rising Jaguar

3 B A
Rising Jaguar
1 13 14 15 16

Darkest of Nights

4 Y X
Darkest of Nights
5 17 18 19 20
Branching Bola
3 4 6 7 8

Branching Bola

1 X
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 37.5% damage (on-hit effects do not apply). Pressing the ability again cancels the toggle.

Ability Type: Buff
Damage: 10 / 20 / 30 / 40 / 50
Cost: 5 / 8 / 11 / 14 / 17 per shot
Cooldown: .5s
Poison Darts
2 9 10 11 12

Poison Darts

2 A
Xbalanque shoots 15 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 5 darts, with the other 4 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.

Ability Type: Cone
Damage Per Dart: 30 / 45 / 60 / 75 / 90 (+40% of your Physical Power)
Poison Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Poison Slow: 20%
Poison Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Rising Jaguar
1 13 14 15 16

Rising Jaguar

3 B
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Physical Power)
Additional Poisoned Damage: 40%
Damage (Max): 104 / 169 / 234 / 299 / 364 (+39% of your Physical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Darkest of Nights
5 17 18 19 20

Darkest of Nights

4 Y
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range, Attack Speed and Movement Speed are increased.

Ability Type: Area
Attack Speed: 20 / 30 / 40 / 50 / 60%
Movement Speed: 20 / 30 / 40 / 50 / 60%
Basic Attack Range Increase: 40
Cost: 100
Cooldown: 90s

Notes

I built this in clash. Try to avoid it in conquest unless they have crazy healing. You can prioritize your ult instead of your 3.

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2
Kriega1 (143) | July 3, 2018 2:01am
Ok I will offer improved alternatives to your situational Anti-heal builds based on Poison Darts being a very risky use for application of anti-heal and likely also requiring you to use Rising Jaguar to get away safely. Which is why I instead will prioritise Toxic Blade over Brawler's Beat Stick especially due to the increased basic attack range granted by Darkest of Nights. Also, Transcendence is for players that can't manage their mana as Xbalanque, always get Devourer's Gauntlet instead as he is a AA-based hunter.

Ok, build overhauls:
Against "Squishy" Team (NO TANKS, NO DEFENSE items built): Devourer's Gauntlet, Warrior Tabi, Rage, Toxic Blade, Deathbringer, Poisoned Star.

Against Tanky Team: Devourer's Gauntlet, Ninja Tabi, Ichaival, Qin's Sais, The Executioner, Titan's Bane and lategame sell Ichaival for Toxic Blade. (You could also get Bloodforge instead of Titan's Bane.

In 99% of cases though you shouldn't get Anti-heal as a Auto-Attack focused hunter as it hurts your build and your Mid, Jungle and Solo should be picking it up instead.
1
NervousCrysis | July 3, 2018 2:18am
Kriega1 wrote:
Ok I will offer improved alternatives to your situational Anti-heal builds based on Poison Darts being a very risky use for application of anti-heal and likely also requiring you to use Rising Jaguar to get away safely. Which is why I instead will prioritise Toxic Blade over Brawler's Beat Stick especially due to the increased basic attack range granted by Darkest of Nights. Also, Transcendence is for players that can't manage their mana as Xbalanque, always get Devourer's Gauntlet instead as he is a AA-based hunter.

Ok, build overhauls:
Against "Squishy" Team (NO TANKS, NO DEFENSE items built): Devourer's Gauntlet, Warrior Tabi, Rage, Toxic Blade, Deathbringer, Poisoned Star.

Against Tanky Team: Devourer's Gauntlet, Ninja Tabi, Ichaival, Qin's Sais, The Executioner, Titan's Bane and lategame sell Ichaival for Toxic Blade. (You could also get Bloodforge instead of Titan's Bane.

In 99% of cases though you shouldn't get Anti-heal as a Auto-Attack focused hunter as it hurts your build and your Mid, Jungle and Solo should be picking it up instead.

Thank you for being more constructive.

I prefer Brawler's over Toxic always I can because I think it is a better item. Even if I mostly play conquest, I made this build in a clash. In conquest, I wouldn't go for any of these antihealing items with characters like Xba unless they had crazy healing, like Hercules + Aphrodite + Chang'e, or something.

I also don't dash aggressive and save it to escape unless I know I can get away with it.
1
Kriega1 (143) | July 3, 2018 2:56am
Oh this isn't for conquest?

And just because it's clash doesen't mean teammates can't get anti-heal. I do believe Brawler's Beat Stick is only functional and safe to apply if you have decently ranged poke (e.g. Artemis or Hachiman) or you are an ability based hunter (like Ullr, Neith, Skadi).

"I also don't dash aggressive and save it to escape unless I know I can get away with it." - Using Poison Darts to apply anti-heal is risky as it doesen't have much range which means you will likely need to sacrifice your dash after applying Brawler's anti-heal to get away safely, which is why I recommended Toxic Blade.
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1
Tlaloc1050 (17) | July 2, 2018 6:03am
I'd recommend buying Transcendence instead of Devourer's Gauntlet due to Xbalanque being quite mana hungry, especially due to Branching Bola.
1
Kriega1 (143) | July 2, 2018 7:04am
No. Transcendence is for people who can’t manage their mana properly as Xbalanque. He is AA-focused so get Devourer’s Gauntlet. You put points into branching bola later in the match. https://www.smitefire.com/smite/guide/xbalanque-carry-conquest-build-5-8-20038
1
Tlaloc1050 (17) | July 2, 2018 7:36am
True. I know I can't manage mine
1
Kriega1 (143) | July 2, 2018 1:52am
Someone fix this build. May I mention that Xbalanque shouldn't be buying anti-heal except maybe outside of conquest in extreme scenarios.
0
NervousCrysis | July 2, 2018 3:06am
Kriega1 wrote:
Someone fix this build. May I mention that Xbalanque shouldn't be buying anti-heal except maybe outside of conquest in extreme scenarios.


Should I mention that's the very same purpose of the build? OMG... I play conquest only. And why would I recommend any antihealing build if not against healers? Really, dude, what are you on about? Did you even read the very own title before posting?
2
Branmuffin17 (394) | July 2, 2018 5:52am
Should I mention that's the very same purpose of the build? OMG... I play conquest only. And why would I recommend any antihealing build if not against healers?

He may not have said it very nicely, but I think you might be missing his point. He's saying that focusing the actual basis of this build for anti-heal is wrong. In a meta sense in Conquest he's right, at least building it that early as you have it.

Brawler's Beat Stick might be a good optional late-game item for some ADCs if facing lots of healing, but getting it early is somewhat stunting your DPS, at least in some respects. Even if facing more squishies (or concerning yourself mostly with squishies), you're really lacking a core pen item in your build. The Executioner is typically found in any build focusing on basic attacks, which you are doing since you commit to O-Bow and 2 crit items. BBS's 15 flat pen is just not quite enough. Exe should take priority over Odysseus' Bow or BBS at least.

In your other build, you have Titan's Bane, which is a decent pen item in some respects, but not for ADCs unless you fully commit to ability use (which you shouldn't do in Conquest) by also getting CDR items. The only time you'd get TB in conquest would be late (6th item, or 7th by replacing your blessing), after also having gotten Exe.

O-Bow is also likely built a bit too early in either build. It is a usually a situational late game item that works better in the Qin's build, because at least there, you can take advantage of Qin's passive. You probably don't want O-Bow in the crit build, because you are again lacking pen (you should prioritize core items like Exe before getting non-core ADC items like O-Bow) and because you want power items to help his ability scaling. O-Bow has 0 power.
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League of Legends Build Guide Author NervousCrysis
Great Antihealing Build for Xba
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