This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
I have looked through all top Neith guides and none of them gave me all the answers to the questions I had, and I found the builds a bit average in game. I will attempt to show why I think some items and builds are not quite right including videos, tips and explanations.
While I have two builds. Only the first build is really viable and works in all game modes. The other builds are fun builds or situational builds. You could also use the cooldown build mid game as it is pretty cheap and switch over to Crit later, but that is an advanced tactic which is again situational.
If you know something non build related such as a tip or trick that I have not included please post it below and I will credit you in the guide.
***note this is my first Smite guide and I may still need to do some tidying up***
Must have. There is no selling this later with Neith.
At full stacks (which is super easy to get) it gives you around 100+ Physical damage. That can't be equaled by any item. and the mana you get from it early game allows you to use your skills as much as you like. It benefits all abilties and skills as well as AA more than pretty much every other item.
Ninja Tabi vs Warrior Tabi Are you good with AA? I think this is better because it gives you more chances to crit and the move speed does help. I prefer this over Warrior Tabi, but you choose for yourself. At this attack speed her AA just feels smoother.
Asi Currently the best life steal item for every reason. Early game it is cheap and allows you to heal off of minions especially if you get low then clear a minion wave with AA. It also gives you a very good chance if you are 1 vs 1 and low on health. The 3.8 patch blood forge may be useful to swap out late game as the sheild it offers is very powerful, personally I still prefer Asi.
Titan's Bane Get this 4th always. Flat pen. Especially on Neith is way better then executioners. If you were just doing AA then they are around the same if you land all hits. Titans apply's to all your abilities also. Executioners can help your team mates but generally you are the one doing physical damage. Picking Titan's before Malice helps you deal to tanks.
Malice Generally you will have slowish AA. So Malice is better than Rage. Malice is the best single crit item to have, with no other crit item it gives you the most damage output (around 200 damage more than Deathbringer per crit. Because you want to use animation canceling to kill someone squishy as fast as you can this provides the most burst if you crit. Malice is basically made for Neith or anyone that favors burst over attack speed. Because the effect refreshes not stacks. So if you crit twice in quick succession some of the stacks are wasted.
Deathbringer This is the most powerful and most expensive crit item. You need to build another crit item first to get the most benefit, never build this before another crit item.
Brawler's Beat Stick Anti heal. Generally you would not build this you would leave it for another character. But can be useful on joust vs Hercules etc, either replace Titan's Bane or ideally Deathbringer.
Throwing Dagger and Golden Bow. It can be reasonably common to start with throwing dagger to help with early lane clear. It is more if you are going solo lane as those first two waves can be a struggle for Neith. Alternately you can have your jungle help your lane. Most times you will sell this and not complete Golden Bow. It can slow you down alot because of the power increase early trancendence gives, and the mana is in valuable. If the lane you are in has a Melee character that must get close to clear waves then throwing dagger viable.
Bluestone Pendant Can help you gain first blood and pressure your lane, can also help in jungle clear. If this goes well it is worth it. Or if it ends up in no first blood or forcing enemy to back often. But it puts you behind on Transcendence. If things go badly it puts you way behind. The sooner you can start building stacks the better and this is when Neith really shines. It also puts you behind on getting your boots which can also cause you issues.
Items you don't want or I find average on Neith
Qin's Sais While this item is not too bad on Neith, because she has low attack speed you don't gain much benefit from it. Vs tanks it just takes forever to kill them. Getting this item as your fourth item instead of Titan's Bane does offer very high damage on your AA. It falls off hard mid-late game compared to having your two crit items. This is the difference between securing kills and not. I find this item only good vs bad to average players that allow you to land several auto attacks.
Ichaival While it's not bad and can help early game, almost any other item will over take this after owning it for around 2 or 3 minutes. Neith doesn't need attack speed. She will be using attack cancelling to do some quick crit burst combo then run away.
Odysseus' Bow This or Crit build.
When you first start learning a character it can be very tricky to aim abilities like Unravel but this applies to all characters that have an ability like it. I turn off everything except the high contrast ground indicator. No crosshair and no ruler. I also do not show my own name or health bar above my head. This is the most important one I think, as the health bar can block alot of your view making it very hard to see whats going on directly behind it. Also team mates health bars can do the same thing. I would prefer to have a much more cut down health bar.
Removing your own health bar can take a long time to get used too but eventually you will instinctively look to the main bar.
Some like to use the Line which shows the AA range. Personal choice.
Which abilities should be quick cast?
Spirit Arrow = Normal/quickcast. The reason I prefer not to use this on quick cast is for lining up ambushes through walls and for making sure it will hit Broken Weave as you get an indicator. Obviously just press right click to cancel if you end up not wanting to fire. Also after shooting this ability you can move the mouse directly afterwards and the direction will change for around 0.25 seconds so it is not instant anyways. You can use quickcast on this if you are really confident.
Unravel = Normal. Makes landing poke or when chasing someone a guaranteed hit as it can be tricky to line up without the visual. Eventually you do get good at just shooting it instantly. Also on normal cast you can line it up to make sure it hits all 5 minions.
Back Flip = quick cast. Is the fastest of your abilities, attack cancelling instantly. Also allows for super fast escapes.
You need to log in before commenting.
[-] Collapse All Comments