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Bye Golden Bow, Hello Bluestone! 4.1 UPDATE

16 0 296,552
by masterricu updated September 19, 2017

Smite God: Ullr

Build Guide Discussion 30 More Guides
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Ullr Build

Final Build

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item The Crusher The Crusher

Leave base

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 3 5 7 8

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
6 15 16 18 19

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
2 4 9 10 11

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
12 13 14 17 20
Bladed Arrow / Thrown Axe
1 3 5 7 8

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 60 / 110 / 160 / 210 / 260 (+70% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
6 15 16 18 19

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
2 4 9 10 11

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+50% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Wield Axes / Wield Bow
12 13 14 17 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Introduction

Hello again smitefire, been having some down time so I thought I might as well make it productive. Turned out my thor guide did very well, so Ill share another diamond god build of mine, Ullr!

Skills


This is the ability you max 1st, mostly for lane clear. Since ullr is auto attack based this section will be simple :D. The only trick I can mention about this ability is the extra couple of feet range you get. So say if somebody is at 1hp just out of auto range, you can use this to give yourself just a little more reach.

Once you become comfortable with ullr, I'd recommend you set this ability to instacast. It will make your axe harder to land, however, whenever you are boxing someone, you can auto attack cancel with your Bladed Arrow VERY quick simply by tapping 1. This single button press will give you a quick burst of power without interrupting your autos. But like I said, it will make your axe harder to throw. So its not for the faint of heart.


This ability you max LAST. I simply put one point into it at level 6 just so I can get to lane quicker, but its not necessary, you can totally skip that if you want.


This ability gets maxed 2nd. It is a skill shot that is harder to land, and you want your 1 for lane clear, but damn is this ability satisfying to land. No tower camping for you enemy!

This is a skilled ability, you defenitely DONT want this set to instacast. LOL


This ability gets maxed 3rd. Basically free attack speed, thats all.

Items

Death's Toll

Ive decided to remove bluestone from the build in trade for the newly buffed Death's Toll giving you better sustain, as well as 90 additional health that way you can outtrade in lane. Because of the 3 mana return per auto from DT, as well as 100 mana from our boots we are about to build, there is no need for transcendence.

Ninja Tabi

Basic adc boots for clear and boxing. Ninja boots will give you better sustain off Death's Toll as you will auto more, gives ullr the extra 100 mana he needs, as well as early game boxing. Autos from ninja boots are harder to dodge as they are more frequent. Warrior boots, while they hit harder, are more delayed and are easy to dodge. Both have relatively the same dps. The only situation you would want warrior boots on a hunter would be the case of overcapping attack speed, as in Artemis' Apollo's and Izanami's case.

Ichaival

Due to the nerfs of ichiaval, and buffs to devos, its advised to rush devos now and pick up crusher for attack speed and pen later in the game.
Devourer's Gauntlet

This is the best lifesteal item in the game at the moment (just got better). If youre gonna build crit, which is advisable, you will need lifesteal so that you dont refelct damage to yourself and kill yourself from things like thorns and nemean.

The Executioner

At this point in the game, enemies will start to have high base protections. Being able to reduce those protections is more important that critting, and is actually higher dps. The reason we opt for exe here instead of Titan's Bane, even though ullr is an ability based hunter, he has both an attack speed buff on his ult as well as a power buff on his 2, making his autos hit hard as well. This defines ullr as a "hybrid hunter". Since titans also had a price increase in line with exe, and because exe is slightly faster dps, its better to pick up exe in this situation. Not to mention, it will be doing more for your team, seeing how most of the time your solo laner and jungle will have titan's ban. Having 3 titans on the team isnt as useful as 2 titans and an exectuioner.

wind demon

Rage recently got buffed, making its crit consistency favorable over the attack speed wind demon gives you. This also helps lowers the cost of the build.

Deathbringer

Thanks to the pen and power Ichaival gives you, you will be critting for 650, 55% of the time but with more attack speed and pen. This all for the low price of $13250, which is VERY affordable, with benefits being also a better early game.


This item can be picked up last to increase dps as well as some cooldown. However toxic blade can work, as well as frostbound if you feel like being scummy.

Items I dont recommend you build




Transcendence is just out of the meta. Charged Morningstar just gives you terrible level 1-6 laning sustain, and if anything is important this meta its early game pressure. Deaths toll gives you healing, mana regen, as well as 90 health on top of all of that. Its simply the better choice. Paired along with ninja boots, I dont find myself running out of mana hardly at all.


Less dps than Asi, also 1100 gold more expensive for the same lifesteal. Passive is a gimmick in my opinion. ' devourers gauntlet is the best choice here, giving the most lifesteal out of the 4, for only 2000 gold roughly.


Simply not as good as wind demon. Less attack speed, no crit chance, meh passive, it might give you better boxing mid game slightly over crit (RNG), but I dont like it at all late game. Skip it.

Summary

There you have it guys. Hope you guys liked my guide, criticism always welcome, have had great success with history to prove it. If you'd like to check my other builds, you'd might like.

Also, survivor Ullr is best Ullr...



Thor

Zeus

Ymir

Sylvanus

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1
sirEgghead | December 25, 2017 3:21pm
In the Bladed Arrow section, you stated that Ullr is auto attack based. In The Executioner section, you stated that he is ability based.
1
vkrunk7 | May 6, 2017 2:25am
I really like this idea on the build. It's defintely a solid build. I even tried out Poisoned Star instead of Wind Demon after replacing Bluestone Pendant. I also decided to go Hastened Fatalis after Devours Gauntlet and removed Ichaival to get the final item whether The Excectuioner or Deathbringer (depending on whichever one I built after Hastened Fatalis) when I had enough gold. Ullr, along with Chiron and Cerrunos, is my favorite hunter to use.
1
Louroonde | March 15, 2017 12:39pm
berserker is best ullr
1
TheMrRay06 | February 4, 2017 5:11am
As I haven't really followed the physical item changes in season 4 (I'm more into the magical gods) how could I build Ullr in Joust ? There isn't any good guide on how to play him either, nor real tips or skill combos etc. I think he's a god with hard mechanics as well so it would be great to see at least a "pros and cons" and an explication of the different situation we can encounter as Ullr too ^~^.

Truthfully I'm a bit lost as how to max his skills too, on Joust that is. Sorry if I'm asking too much but you are the only one who updated his guide for season 4 :3.

Anyway if you need help with guide content or aesthetics I can help a bit even tho I'm not the best at bb-coding :P
1
masterricu (12) | February 4, 2017 2:05pm
I would build him the same in joust as I would in conquest, with an exception to stacking devos sooner. Duel would be boots, ich, devos, defense, pen, qins.

I will be including a "when to picked in ranked' section later, but for now hes a solid A tier god.

Sure I could use some decoration on the guide, as well as my thor guide, etc. If you could find some deviantart or reddit photos done in the similar to how I did https://www.smitefire.com/smite/guide/unexpected-power-ymir-support-10281 that would be great!
1
masterricu (12) | October 23, 2016 3:51pm
Holy **** did a lot of stuff happen while I was gone over the weekend. Ill reply to the questions asked here to keep things from being cluttered.

@Branmuffin

Late game I dont find ullr to be very mana hungry. At that point you are auto attack reliant, not using abilities to poke anymore, but instead to cc and get closer to the target or escape. Your abilities become utility late game, rather than your main source of damage like in skadi's case.

Early game, potions do the trick. I dont waste abilties poking in lane unless I think there is kill potential, then ill full combo someone. But returning to lane to poke the full health enemy hunter repetitively is a waste of mana imo. Because of bluestone, you full clear wave with just 1 ability, meaning laning is also very efficient as well. If you play ullr conservatively, using abilities on the enemy when there is full combo kill potential, then backing right after, then there shouldnt be any mana problems.


@Bullfrog

To answer your first question, Im Gold V (although avoid ranked like the plague) and diamond Ullr with 800+ kills on him. I do play him in conquest as hes the only hunter I like if Im not supporting or jungling.

Now for the rest of your questions. Once you back to base and return to lane for the first time, you will 100% clear wave with 1 abiltity from ullr. That makes bluestone very mana efficient, not only that, but you will have finished boots, something that is poorly understood when it comes to boxing. The difference between finished boots and trans is that, I can hit you and dodge autos, while the only advantage you have is slightly more physical power. The problem is, that physical power is pointless if you cant put it to use. I have boxed several high kill diamond hunters in duo lane, and every time they rush trans, I win the trade because I can out dodge them.

Trans does NOT give you a minion clear advantage, trans is actually worse until you start stacking, by then clear is irrelevant. Its gives slightly more power, but boots outtrade because of mobility, by the time you finish boots, Ill have lifesteal online and outtrade you there as well. The longer the game goes, the less the mana from trans matters, the higher base mana pool ullr gets, and in my opinion is enough.

As far as build cost, youre wrong. Assuming we agree and both of us build Warrior Tabi Asi Titan's Bane wind demon and Deathbringer

The only things that stand different between our builds are Rage Transcendence and Bluestone Pendant.

Rage is 200 gold cheaper than trans, and bluestone gives 533 gold back when you sell it. Meaning your build is only 77 gold cheaper than mine, benefits being more mana and base power, but slower build progression, less crit chance, and being outboxed in lane.

I am actually thinking about replacing wind demon with Ichaival earlier to overall keep the attack speed (slightly increase actually) but cheapen up the build cost. However late game I do value the crit chance, and am not a fan of selling items late game because its inefficient. I do not like Malice either, as its basically a mid game crit item, with wind demon and Deathbringer both being better late game. Mid game crit focus is kind of an oxymoron, at least for an ADC.
1
Bullfrog323 (27) | October 24, 2016 7:12am
If that's true that Ullr can clear minion wave with only 1 ability (I assume it is Bladed Arrow) with only Warrior Tabi and Bluestone Pendant, then I understand now how you can skip Transcendence.

I'm not really used to Conquest, so I'll have to test it.
But I know that in Arena, he needs 2 abilities to clear until you have at least 4 points in your 1.


I understand your point about the advantage of early boots for boxing.
That could be very significative on other hunters, who have decent boxing tools.
But Ullr, you said it yourself, is more ability based early game, so you don't really box more than you burst with your combos.
In that, power and mana is more significative than mobility I guess.


Lol, I forgot to take the refund price of Bluestone Pendant into account, my bad. Ignore that.


My comment about Malice was mostly because you included 3 crit items in your final build ( Rage, Wind Demon and Deathbringer).
I don't really like Malice, but for it's raw stats (50 power + 20% crit chance), it's still better than Rage once you already have 40% base crit chance.
That's why I said if you really want to go triple crit, to replace Rage to Malice (at very late game, after switching boots).

You could include Ichaival as well, but it would be better to pick it sooner than 4th item, and if you do so, you'll delay your crit.
I assume it's not in your mind.
1
Bullfrog323 (27) | October 26, 2016 6:27am
Ok since it's always good to doubt, I did the test.

And Ullr cannot clear the wave with only 1 ability until he has Bladed Arrow rank 5.
It was around the 8:00 mark (really situational though). So prior that time mark, you would need to do many basics or use a second ability.
Also, after your second item is built, I noticed that sometimes, I was not able to clear the wave with your build, while it never happened with the trans build.

Also, while testing, I noticed how often I ran out of mana with your build compared to the Trans build, even late game.

I'm not saying your build is bad, it's just it is not for everybody.
Load more comments (2 more replies) →
1
Bullfrog323 (27) | October 21, 2016 3:49pm
Your arguments about not picking Transcendence are good and I would even consider trying your build should I play Conquest.

However, I'm wondering if you played Conquest very often with him, or if you came with this build only after tests on Jungle Practice.

Because, there is 1 major point that you seem to forget (or just ignore) : mana sustain.
Ullr is really an ability based hunter early game.
He has no steroid on his basic attacks because you level up his ult and his 2 only late game.
Therefore, if he wants to "match up" the enemy ADC, he needs to use his abilities.
And, how wonderful, he has 4 damaging abilities.
The problem is that you will run out of mana very quickly if you use them.
Transcendence solves your mana problem early game AND offer you the most damage early game.
Yes, you are slowing your build and you won't get boots and lifesteal soon, but at least you can now fight and be more aggressive.

If you did your test only in jungle practice, you can't really tell how long this early game phase can be when you are constantly out of mana.
Also, don't forget that minions spawn faster in jungle than in Conquest, therefore it's easier to kill them than in a normal game.
Transcencence really helps with your wave clear, way more than Warrior Tabi and Asi combined (and cost 730g less).


So, let's compare 2 Ullrs fighting on the duo lane, 1 with your build and the other with the Transcendence build
At start
Bluestone Pendant + Boots
vs
Charged Morningstar
same number of potions, although your build can afford 2 more pots.

- Trans build : 5 more power, 50 more mana and 4 Mp5.
- Your build : Bluestone passive can help for clearing and pokes.


First back (estimated level : 7)

Warrior Tabi for 1250g
vs
Transcendence for 1400g

- Trans build : 4 more power (and increasing) 200 more mana (and increasing) and 6 Mp5
- Your build : Bluestone passive + movement speed


Second back (estimated level : 10, estimated stacks : 25)

Asi for 1780g
vs
Warrior Tabi for 1550g

- Trans build : 59 more power (and increasing) 575 more mana (and increasing) and 6 Mp5
- Your build : Bluestone passive, 15 penetration, 20% attack speed and 15% lifesteal

Penetration is useless for minions, so its only worth for boxing.
Attack speed is good, but again you will still use your abilities to clear minions, so it's most likely for boxing.
Lifesteal is not that useful yet, because your basics are doing only 117 dmg (before mitigation), with a maximum of 17hp per hit.


Third back (estimated level 13, estimated stacks : 50)

Rage for 2000g
vs
Asi for 1780g

- Trans build : 44 more power, 950 more mana
- Your build : 20% crit chance with Rage passive.


At that stage, Mp5 and bluestone passive are negligible.
DPS wise, both builds are similar (8 more DPS from your build), so it's a matter of preference at that point.
However, your build cost 630 more gold, plus the extra mana pots you had to buy to sustain your abilities.


After that point, builds tends to diversify, so I won't cover.
Basically, by not picking Transcendence you sacrifice your mana pool, mana sustain and about 70 power in order to access to your final crit build earlier.
In terms of cost, your build is more efficient.
However, your power progressions are week until late game, so your early game will suffer from this.



On a final note, while very fun, technically triple crit deals less DPS than 2 crits and more attack speed, but at that point, you are already destroying everything anyway.
If you are using triple crit, you already have a 60% base crit chance.
With a base crit chance that high, Rage passive becomes less efficient.
Therefore, you can replace it by Malice for a better damage output.
1
Branmuffin17 (394) | October 21, 2016 4:08pm
I <3 Bullfrog323 replies.
1
Branmuffin17 (394) | October 21, 2016 1:05am
Hi ricu,

Yet again a straight build with no options (at least at the top). It's good that you at least explain why you don't suggest some other items, and in some of those cases I'd agree...I'd personally go Trans, but this is your guide and your preference, so I won't complain about that one.

So, no build variation combined with going triple-crit, with Rage as one of the items. I'd say that's crit overkill. If anything, I can see an early Rage being functional (it's got the best single crit item DPS boost out of all crit items, I believe (Bullfrog confirmed this I think), but late game, I'd personally suggest an option of replacing with Malice or something, if you're dead set on 3x crit. Personally...I probably wouldn't want to go 3x crit on a god like Ullr who essentially can use 6 damaging abilities (rather than standard 2-4). At that point, I'd at LEAST consider/mention options for Brawler's Beat Stick, or The Crusher, or something else to get your pen up even higher.

Now, I do want to say that I don't play Ullr...I WANT to play him, and I probably will delve into getting my skill level up with him sometime soon...so these comments are all based on my general preferences for hunters. I know he's got a bit of assassin kit in him, which means maybe he has a bit more potential for variety than other hunters.

And that gets me scared about his mana consumption. If you're blasting all of your abilities and then stance changing and blasting the others and finishing with basics...don't you run out of mana really quickly??? I'd be getting Transcendence just based on that concern...

Finally, why don't you even put 1 point into stance switching until level 12?!? You realize that by switching stances, he's got a whole 3 extra abilities he can use, AND his melee stance gives him a stun and a leap you can use to initiate, chase, or escape? This makes no sense to me... *edited, my bad*

Anyway, if you can tell, I'm not sure how I'd build Ullr without further thought, but I'd be a bit skeptical about this build getting the most out of his kit.

Also, with regard to the SmiteFire Needs Help initiative...I'd consider this guide outdated. Last updated July 4th.

Would like to hear your thoughts on these points.
1
Bullfrog323 (27) | October 21, 2016 6:43am
Yeah, Ullr can use his switch stance right at level 1 (without having ability selected yet).
So, putting 1 point in ult means 5% attack speed with Bow and 5% lifesteal with Axe ... so not a big "humph" compared to leveling your 1 and 3.
1
ThePerfectPrism (56) | October 21, 2016 1:19am
Bran any stance god can use he's or her's switch at any point in the game, even at level 1.
1
Stuke99 (56) | October 21, 2016 5:39am
Except for Tyr and Amaterasu who need to have a point in their switch ability to do so.
Load more comments (4 more replies) →
1
nikvundle (3) | August 30, 2016 8:00am
To be Honest after i saw the Build and the Skill order i Stopped reading, Transcendence is not Recommended for Ullr ???
in what World ?? Also Maybe you should make something like (Basics Based Ullr), He is an ability Based Hunter, but you build him as a Boxer, No problem in that but just maybe CHange the title to (Boxer Ullr) or something
Forgive me if i sounded Rude or anything!
1
masterricu (12) | August 31, 2016 1:36pm
Ullr has an attack speed buff on his ult and a power buff on his 2. Trans gives you early game power, and ullr has hard hitting abilities. Problem is these abilities fall off late game, and you will have to use your whole kit just to kill 1 person, like an assassin would. Because you are an AD Carry, having a crit build allows you to focus on multiple people at once, and overall more consistant DPS.

Ive said this before, but Ill repeat. Starting trans delays getting boots and lifesteal, as the game goes on ullr becomes more auto attack based, having high crit chance equals more consistan crits meaning 625 damage per auto 60%+rage of the time, vs unicorn build 300 something damage per auto late game. Sure you have abilities, but abilities are only used against 1 god most of the time. Besides, we still build titans which means abilities still hit hard without trans as well.

Its overall more late game carry focussed, with better build progression, better sustain early, and devastating crit chance.

I have put hours into jg practice and have done the math, if you like assassin-like hunters, there a better hunters like skadi for that. But because ullr has good auto attacks and abilities, this is why we build him this way.
1
StumpNuts (1) | July 16, 2016 11:56am
Why should anyone follow your build if you don't care enough to set up the skill order properly?
1
masterricu (12) | July 22, 2016 7:44am
The skill order is correct, read the guide...
1
Branmuffin17 (394) | July 16, 2016 1:34pm
Stump, you've made 3 posts, and they're all pretty much the same feedback. If you're willing to post negative feedback, what about positive feedback on guides that you HAVE found to be acceptable to your standards? How about creating a guide of your own?
1
Bullfrog323 (27) | July 18, 2016 7:48am
Beside, the skill order is correct.

Unless it has been fixed after he posted his comment.
Load more comments (1 more replies) →
1
NordicTheGamer (1) | July 13, 2016 1:58pm
I like it I may suggest however building in hastened fatalis over a third critical item though. I've found late game having the ability to lifesteal and move creates a much more effective build. With axes out I've been able to sustain very well and chase down. I may try switching out rage from my build and doing deathbringer and demon wind instead just to try it out.
1
masterricu (12) | July 22, 2016 7:42am
I dont build fatalis because ullr has mobility already in his kit with his Invigorate as well as wind demon. Late game you 3-4 shot everything anyway, so I dont see the use of building a low dps item just to move faster after Ive killed somebody already.
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League of Legends Build Guide Author masterricu
Bye Golden Bow, Hello Bluestone! 4.1 UPDATE
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