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Burst ADC - Season 8

15 8 18,808
6.8
by Zahar1CH updated February 4, 2021

Smite God: Ullr

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start Purchase

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Main Build

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Fail-Not Fail-Not
Build Item Titan's Bane Titan's Bane
Build Item Elixir of Speed Elixir of Speed
Build Item Malice Malice

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
2 4 6 8 10

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
3 13 15 17 19

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
1 5 7 9 11

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
12 14 16 18 20
Bladed Arrow / Thrown Axe
2 4 6 8 10

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 60 / 110 / 160 / 210 / 260 (+70% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
3 13 15 17 19

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
1 5 7 9 11

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+50% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Wield Axes / Wield Bow
12 14 16 18 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Ullr Threats

Tap each threat level to view Ullr’s threats

Max
2
Major
1
Even
1
Minor
0
Tiny
0

Extended Build

Alternatives (read guide)

Build Item Berserker's Shield Berserker's Shield
Build Item Toxic Blade Toxic Blade
Build Item Asi Asi
Build Item Ancile Ancile
Build Item Soul Eater Soul Eater
Build Item Void Shield Void Shield
Build Item Death's Embrace Death's Embrace
Build Item Atalanta's Bow Atalanta's Bow
Build Item Demon Blade Demon Blade

Alternative start

Build Item Death's Toll Death's Toll
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Semi-burst example

Build Item Transcendence Transcendence
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Berserker's Shield Berserker's Shield
Build Item Asi Asi
Build Item Fail-Not Fail-Not

About build

This build ia s specific and a can't say that he match every conquest game, but I'll try to take some ullr advantages and do something interesting.

It's very high-damage burst build, which does not focus on base attack modificators like attack speed, crit chance or vampirism, but spells and pure damage from solo-target procast. So, reasonable to ask: why is it needed?
So, it's perfectly match for duel and joust, and conquest if u are second ADC in team (for example you have a sol in mid), or have tanky team.

So, our main priority in full burst build is:

Physical Damage
Our base attack and spells pure power scaled from it.

Mana
Increase our physical power and let us to fight longer.

Penetration
That's how we maximaze our efficiency.

And if you doubt you may optionally do a semi build, by increase

Attack speed

or/and add Vampirism.

Burst Gameplay

Our main rotation is full procast of our abilities and 2 base attacks by old glitch.

Important tip:
If u use Bladed Arrow after base attack and hold LKM - you shoot twice and cast the ability in same time!
Try to practice that.

If we have full build our rotation will be:
BA
BA - base attack
When we use Wield Axes our Fail-Not must to activated too.
I'm not very good player, but i was tracked my time of combination and I was I managed to cope by 3s. Well-trained one can done it better, i suppose.~1s we spending at Glory Bound animation, after our stun give us 1,4s, so 0,6-1s enemy would be dangerous and able to escape, keep it in mind,
After procast done, u would have 3-7s of cd's, but u would have 45% of critical chance and Malice which reduce our cd's by 3s. It means u have a good chance to reduce your cd's even at the moment of double basic attack, or after all procast by some shots, and do it again.

Alternatives and semi-burst

You also can change some items to do a more classical ullr build, increase your attack speed, add vampirism, or get more defensive.
Start from some replaceable items:

First candidate to replacement - give you a bit overcap of penetration, better to replace by items with another penetration, Asi or Berserker's Shield.

Change it, if you wanna swap reloading to base attack. For example, by picking starter and up it to Death's Embrace.

Advice you to replace only in case if you don't know which slot you place anti heal. Better to choose Toxic Blade, but if you try full-burst you don't need antiheal at all.

Alternative combinations of items:








wind demon

wind demon

At all:

Are universal bruisers items which help you get more vitality and damage.

wind demon
Best alternative to Titan's Bane.

Damage calculations

In 20 lvl you would have 292 of physical power + 77 from Transcendence, thats:

332 physical power
663 pure base attack damage
2500 mana.


And 1806 damage from procast without buffs and items abilities.
+ 40 physical power from Expose Weakness.
Heartseeker add 513 for second **** and 2%-5%, four abilities is 8%-20% hp.
Additional +70 damage from each hit/ability by The Crusher till 2s.
Finally: 8%-20% hp + 3725 of pure damage. In real conditions test dummmy Chaak with 3300hp and 220 physical protection get 2900 damage from procast. Needless to say that mage or ADC who will not dodge being stun will die untill 2s.
In practice, according to my observations, even first spell with 1 shot deal nearby half hp to mages.

Leave a Comment

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Collapse All Comments

1
Kriega1 (143) | February 5, 2021 4:16am
In the first build i’d Rather go Dominance and Wind Demon over Titan’s and Malice.
1
Zahar1CH (1) | February 5, 2021 4:20am
Wind demon is a good alternative, as i was wrote. Dominance doesn't match build's idea
1
Kriega1 (143) | February 5, 2021 4:42am
The point of dominance is to pair it with wind demon, in that you get 50% pen on autos with this build
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