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Hello everyone! Hercules has recently become my new favourite god, and after a decent amount of experience as him, I think I'm ready to finally share my advice with others wishing to bring the pain, and shout "Grraraarargh!" Let's get started.
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Hercules' first ability is his main way of dealing damage. The scaling on this ability is very powerful and the pushback and stun mean that any squishy character is made very uncomfortable by this, during early and mid game. However, it does have a short range and doesn't cover a wide area, so it isn't the best at clearing, albeit very powerful. Use it when you can land it to follow up from a successful ![]() |
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This is a fantastic combo ability, as it can follow up nicely into a ![]() |
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As Herc, you should always start with ![]() |
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Next up is ![]() |
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Thirdly we have ![]() |
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Getting into damage now, ![]() |
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When Herc fights a tanky enemy, it generally turns into a ping ping war until someone else shows up or some ultimates get thrown around. How do we turn the tide of battle? ![]() ![]() ![]() |
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This item effectively does the same thing as ![]() ![]() |
![]() LOKI DIFFICULTY EASY ![]() ![]() ![]() Aimed Strike ![]() |
Tips and Tricks
Most times, if you're fighting a Loki in solo Herc is going to win each and every time, get fed and then go on a godlike rampage. Early game Loki can do virtually nothing to Herc if he's careful, then when Loki overextends just ![]() ![]() |
![]() CHAAC DIFFICULTY AVERAGE ![]() ![]() ![]() ![]() ![]() ![]() |
Tips and Tricks
Chaac is an interesting god to fight as Herc, as his sustain is more powerful than your own early on but you have the superior damage, yet he has the superior poke with ![]() ![]() ![]() ![]() |
![]() FREYA DIFFICULTY HARD ![]() ![]() ![]() ![]() ![]() ![]() |
Tips and Tricks
Freya is Herc's perfect counter. She may be squishy, but can always catch Herc on low health with ![]() ![]() ![]() ![]() ![]() |
![]() RA DIFFICULTY AVERAGE ![]() ![]() ![]() ![]() ![]() ![]() |
Tips and Tricks
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![]() TYR DIFFICULTY MEDIUM ![]() ![]() ![]() ![]() ![]() ![]() |
Tips and Tricks
Tyr is an interesting god to fight in solo, because, for the most part, he's relatively easy to counter if you can get your combos right. However, the thing that makes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ANUBIS DIFFICULTY EASY ![]() ![]() ![]() ![]() ![]() ![]() |
Tips and Tricks
Honestly, if dealt with correctly, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Ah Muzen Cab DIFFICULTY HARD ![]() ![]() ![]() ![]() ![]() ![]() |
Tips and Tricks
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This is Herc's towerpull combo, meaning that if landed can drive an enemy into a tower without trouble. Early game this is extremely effective if the enemy overextends.
This is Herc's bread and butter combo that's easy and reliable. Catch the enemy at the end of Earthbreaker and they're in for a world of pain. My only tip is to never drive the enemy into a wall, as
Excavate can't get thrown at those, and will allow the enemy to escape most of the time.
Herc has two ways of escaping. They are:
Whereby you pop Mitigate Wounds and fly away, and
Whereby you drive your enemies away and turn to run with Mitigate Wounds while they're stunned.
ORDER
Firstly you'll be in right lane, meaning you should go with your mid mage and take out the mid camps. Then go for the mana buff next to left lane and take it. Then get the damage buff for the jungler. After that you and your jungler should stay in the right lane until either the enemy jungler leaves, or your jungler recalls for the first time after reaching at least level 3.
CHAOS
When going chaos, you'll be in left lane, meaning you and your jungler should go to the speed buff and get that for the jungler before securing the mana buff for you. Then go into the solo lane and do the same as in the order guide.
During the laning phase you should stay in your own lane for most of it, remembering to refresh the mana buff whenever it runs out. Try and steal the enemy mana buff when possible for obvious reasons, and just do what makes sense honestly. Not a lot to say, although if a teamfight breaks out you should try and get involved around level 10-15.
You should now have around 3000 HP and have Mitigate Wounds either fully or nearly fully upgraded, so you are now relatively the ultimate tank, dealing hefty damage and taking heavy punishment. Always throw yourself into teamfights and intervene whenever possible, throwing enemies toward your team with the ol'
Earthbreaker
Driving Strike combo, and using
Mitigate Wounds to stay fighting for as long as possible.
Thanks for reading my first ever guide. I worked hard on it and appreciate any feedback. Please let me know what you think. I'd really appreciate some comments as I'm really interested in whether I've done this right or not, and remember to upvote if you like. Thanks!
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Can you please explain to me why you put deaths toll and not bluestone pendant? Cause i've always heard it was better for solo laners.
It's because
Thank you for the guide.
I tryed it and i rekt ppl from the start :D
in the item tab explain every item not only a main build.
also if your going for
also on the match ups.
the overextending isn't sch a problem (depending on the jungler) because his push is so good even if you manage to kill him a couple of times he can easily out farm you by keeping you pushed under the tower (and a good solo lane
In a 1v1 early game ra will have the upper hand (if played right off course) because you need to be close and that's good for the heal+damage 3 and in close range he can easily hit his 1. (unless nuke combo herc) in late game herc will dominate it more.
oh also a mistake in skill order you should lvl your ultimate when possible and you can lvl it on 13. you put it on 14
Beautiful build, this build is easy to use and with a grand slam vp you're op
+1
Way to step up to the plate!
+1