Warrior Tabi
What's not to love about these boots? Physical Power, Attack Speed, and Critical Strike Chance all work wonderfully with the Bruiser or DPS loadout.
Voidblade
The Physical Power and Physical Protection Debuff make
Void Blade a good choice for either loadout, but its definitely more geared towards the Bruiser setup sporting the Physical Protection and Focus. However, if you find yourself a bit squishy against AD carries, then slapping this on the DPS set will help ease the pain.
Eye of Retaliation
Eye of Retaliation
This item was practically made for Hercules. The Physical Power and Physical Lifesteal are great, but the passive is what really seals the deal, seeing that any incarnation of Hercules doesn't mind being at low health.
Frostbound Hammer
More Health means you can better take advantage of
Mitigate Wounds, more Physical Power means you can slap your enemy hard with your giant club, and the slowing passive means you can make them stick around a lot easier. A higher HP pool also helps
Anhk of the Golem realize its full potential. The Focus is just a bonus.
Ankh of the Golem
Physical Protection and Health help you to further abuse
Mitigate Wounds, while the passive and Attack Speed help you to further abuse your enemies.
Mark of the Vanguard
A great starting item, nearly useless later in the game. The most notable thing about is the passive, which negates some creeps' damage (I believe ranged creeps and the small jungle furies). Early in the game, it can be a life saver. Sell it and replace it with whatever the situation calls for later on.
Bulwark of Hope
The real selling point here is the passive, which can let you survive some insane burst, and then completely heal it off thanks to
Mitigate Wounds. The Magical Protection is nothing to scoff at either, nor is the Health. The Focus seals the deal on this lovely item.
The Executioner
Even after the rework to this item, I still find myself picking it up. The Physical Power, Attack Speed, and excellent, armor shredding passive are too good to pass up for such a cheap price.
Rage
As any AD carry, this is one of my favorite items, tied with
Deathbringer. It's got the three most important stats to a physical damage dealer; Physical Power, Attack Speed, and Critical Strike Chance. Not to mention its lovely passive that sends your Critical Strike Chance through the roof.
Deathbringer
Here's what makes your enemies crit their pants. Coupled with the insane Critical Strike Chance of
Rage, you'll be melting enemies in seconds.
Jotunn's Wrath
I'd only take this item if you're having Mana issues early on. The Physical Power on it is nice, the Focus doesn't hurt, and the passive helps you to spam your skills more. However, I can hardly ever justify buying it due to its cost, given what it offers comparatively.
Breastplate of Valor
The cheaper, tankier verison of Jotunn's Wrath. The only difference is that
Breastplate of Valor offers a good deal of Physical Protection instead of Physical Power. A fine pick if you're having Mana issues, or just feel the need to harass enemies more often with your
Earthbreaker.
Midgardian Mail
A good chunk of Physical Protection and Health. I'd use this item as a tankier alternative to
Frostbound Hammer, given its passive slows down enemy Movement Speed and Attack Speed.
Witch Stone
Witch Stone
An item meant for a Bruiser. Physical Power, Physical Protection, Attack Speed, and Focus all rolled up into one neat passive. The item is especially useful against an AD heavy team due to its passive, and when coupled with
Midgardian Mail, you can slow their Attack Speed to laughable levels.
Gauntlet of Thebes
The boon of this item is the Health it offers, by default and from its passive. The HP5 doesn't hurt either.
Gauntlet of Thebes works quite well in tandem with
Anhk of the Golem.
Heartseeker
The Physical Power and Movement Speed offered by this item for such a cheap price make it such a great choice, especially given Hercules' innate survivability. Smart play is required to take full advantage of the snowball effect of the
Heartseeker
Titan's Bane
If you find that you're having trouble with tanks, then this is a great item to slap on. The Physical Power on this item is just an added bonus to the +33% Physical Penetration.
Brawler's Beat Stick
A useful alternative to
Rage. It offers a decent helping of Physical Lifesteal, Critical Strike Chance, and Health. The main use of this item is to shutdown healing threats like Hel or Ra, or even AD carries with copious amounts of Physical Lifesteal.
As far as abilities go, its pretty situational. I prefer to use
Purification Beads as a sure means of escape, and
Creeping Curse to help secure kills. However,
Aegis Amulet isn't without its place if the enemy has heavy nukers, and Sprint
Sprint isn't a bad choice for either chasing or escaping.
I like how you have short descriptions of how to play, but most guides benefit from a more in-depth analysis of the champion's strategy. Does he have any situational combos? When should and shouldn't I run into each fight? Is there anything quarky about his abilities I should be made aware of? I notice he appears to have a lot of forced movement on the hostiles. Should I be throwing their carry into the fight? Should I be throwing their tank to the side? Should I be saving my things for when one team starts to run, and then use my forced moves to either let my team get away or catch the other team? I get that I am supposed to be using Mitigate Wounds, but when do I pop it? Is it something you initiate with? Should I wait until I lose about 1/4 of my HP?
Overall, this has potential to be a good guide, and I would have to try it out before I decide if it works or not.
Was laned with a Xbalanque vs another Hercules and Bacchus, though, so take what you will from that but we carried the game by far. Getting healed by Phoenix er'ry day
I wish people would stop posting reviews about the guide itself. I would rather know how the guide actual works in game. That's the whole point, right? ^_*
True, but he did ask for Constructive Critism since this is his first guide.
I would suggest you put less focus on listing details on abilities and items in your guide and add more 'how to play' combos and ideas as the player base that does research their gods come here for that over reading what they can read in the game directly.