This build has been tested by myself and others in the community so it's now officially "out of beta"!
Check out the Patch Notes below to see what's new.
Replaced Poisoned Star with Rage at the suggestion of the community. Rage has quickly become my favorite early game crit item and seems many others agree.
Moved Poisoned Star into position as an alternative item for Wind Demon. The point was made that with Artemis already being so CC heavy (not to mention LITERALLY EVERY OTHER GOD also being CC heavy feels like), she maybe didn't need the help from Poisoned Star all that much.
Made Bloodforge the last item as it was deemed less important than the others for this build.
Replaced Ninja Tabi with Warrior Tabi for extra early game power. It was agreed upon that Artemis was already mighty fine as far as attack speed went.
Added Qin's Sais as an alternate item for probably Poisoned Star in the case that you need to face a team with giant health bars.
Ninja Tabi was chosen over Warrior Tabi for superior attack speed. The majority of Artemis' damage comes from her basic attacks, and the extra attack speed early game really helps her stay competent as she builds her crit chance.
Poisoned Star was chosen for what I would hope are obvious reasons. Artemis's passive, Still Target, means she does more damage to Gods affected by specific types of crowd control. This includes slows. If I'm already building critical strike chance, I might as well get to take advantage of my passive after every critical strike.
I put it so early in the build to get this effect as soon as possible.
The Executioner is a no-brainer for an AA-focused hunter. Extra attack speed and it tears through protections remarkably well. Additionally, the first item in its tree is cheap enough to be purchased at the start of the game along with Combat Boots so you can start building it right away.
Wind Demon is one I'm on the fence about. I chose it over Rage due to the attack speed, but I'm not 100% sure that was the right decision. Tests have shown Wind Demon is ever so slightly better, but my tests may not have been accurate. YMMV.
Bloodforge was chosen for its strong passive that helps a glass cannon (such as Artemis) escape from battle after diving to finish someone off. Additionally, it lends a massive amount of raw physical power without needing to be stacked at all.
Lastly, I chose Deathbringer to finish out the crit side of the build with something strong. Further cementing her as an AA demon.
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