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Artemis Arena (very well-rounded, nothing out of the ordinary)

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Smite God: Artemis

Build Guide Discussion (35) More Guides

Purchase Order

items I get Notes To start (in Arena), I get Combat Boots and Light Blade

Build Item Warrior Tabi Warrior Tabi
Build Item Rage Rage
Build Item The Executioner The Executioner
Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge

relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

alternate for Wind Demon: Notes if you find yourself boxing more than chasing

Build Item Poisoned Star Poisoned Star

Other alternate item(s) worth considering:

Build Item Qin's Sais Qin's Sais

Introduction

Hey everybody!
This build has been tested by myself and others in the community so it's now officially "out of beta"!
Check out the Patch Notes below to see what's new.

Patch Notes (01/07/19)

Replaced Poisoned Star with Rage at the suggestion of the community. Rage has quickly become my favorite early game crit item and seems many others agree.

Moved Poisoned Star into position as an alternative item for Wind Demon. The point was made that with Artemis already being so CC heavy (not to mention LITERALLY EVERY OTHER GOD also being CC heavy feels like), she maybe didn't need the help from Poisoned Star all that much.

Made Bloodforge the last item as it was deemed less important than the others for this build.

Replaced Ninja Tabi with Warrior Tabi for extra early game power. It was agreed upon that Artemis was already mighty fine as far as attack speed went.

Added Qin's Sais as an alternate item for probably Poisoned Star in the case that you need to face a team with giant health bars.

The logic behind my original item choices

Ninja Tabi was chosen over Warrior Tabi for superior attack speed. The majority of Artemis' damage comes from her basic attacks, and the extra attack speed early game really helps her stay competent as she builds her crit chance.

Poisoned Star was chosen for what I would hope are obvious reasons. Artemis's passive, Still Target, means she does more damage to Gods affected by specific types of crowd control. This includes slows. If I'm already building critical strike chance, I might as well get to take advantage of my passive after every critical strike.
I put it so early in the build to get this effect as soon as possible.

The Executioner is a no-brainer for an AA-focused hunter. Extra attack speed and it tears through protections remarkably well. Additionally, the first item in its tree is cheap enough to be purchased at the start of the game along with Combat Boots so you can start building it right away.

Wind Demon is one I'm on the fence about. I chose it over Rage due to the attack speed, but I'm not 100% sure that was the right decision. Tests have shown Wind Demon is ever so slightly better, but my tests may not have been accurate. YMMV.

Bloodforge was chosen for its strong passive that helps a glass cannon (such as Artemis) escape from battle after diving to finish someone off. Additionally, it lends a massive amount of raw physical power without needing to be stacked at all.

Lastly, I chose Deathbringer to finish out the crit side of the build with something strong. Further cementing her as an AA demon.

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1
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Savagelust | January 12, 2019 6:14am
I like the idea of building rage early, and depending on the opposing team makeup, swap it out for wind demon to help with the attack speed buff.
Great work!
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boogiebass (30) | January 7, 2019 2:00pm
My opinion:
The poison star, wind demon, deathbringer combo you had was fine. Anyway, +1
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Branmuffin17 (263) | December 21, 2018 10:57am
My own feedback on my slightly adjusted build order from two games last night.

http://smite.guru/match/pc/891498021
http://smite.guru/match/pc/891511494

In all honesty, Poisoned Star 2nd feels a bit underwhelming. Of course, when skipping Hunter's Blessing to go ASAP into Warrior Tabi, Star's stats aren't all that great. 20% crit, only 15% attack speed, and 20 power is pretty weak in terms of the feel of DPS. It falls in line that at that stage, Vengeful Assault is still at lower level, because first priority is typically Suppress The Insolent.

The build as it gets deeper into the game is perfectly fine, of course.

But that's probably how it's got to be. The thing I'd like to see is trying to smooth out that early power / DPS curve. Here would be my concept.
Ninja gives a decent AS base. Rage is built first to help with stacking, and because the crit chance from the one item is far superior to Poisoned Star. You don't get any benefit from Star unless you crit, so it's actually not all that important to rush it IMO.

Exe and Star are probably interchangeable, but with teamfight modes, the protection reduction will help out your physical teammates, and the higher AS is also appreciated, so I would probably prioritize it. It'll also give you time to stack Rage.

Star can even be delayed depending on how you feel. Deathbringer could be purchased immediately after The Executioner if preferred. Vengeful should be at max rank so her AS with it should be plenty.

As a consideration, I know the concept is to get Star so you can "milk dat passive," but there's so much CC in the game, that she probably doesn't need to rely on it in a teamfight mode to get her bonus damage. She has her stun and trap, and teammates are likely to apply all types of CC. So...I'm feeling Star can be delayed until later. Also, she may have to switch targets often. This isn't a situation where she'll be boxing an enemy ADC in lane.

And of course, you can pick up Bloodforge whenever.

I should be playing tonight and I'm going to experiment a bit more with her if I get the opportunity.
1
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Branmuffin17 (263) | December 22, 2018 7:18pm
Reference to me trying a variant of the build I described above. It's in the first bullet point (Game 1).

Honestly liked a Rage rush with an early Ninja Tabi. Suggest trying it out sometime, Casey. If you do, let me know how it feels to you.
0
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boogiebass (30) | December 20, 2018 6:49pm
Kriega, check out dat chronos build
http://smite.guru/match/pc/891424447
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Kriega1 (62) | January 7, 2019 11:43am
What about it? Divine Ruin against 3 people building lifesteal (+Zhong's own self heal)? Don't feel the Obsidian was too necessary as only Nike built magical defenes, but it's not completely useless. That Book of the dead should have been a winged blade, that last item should have been a mantle of discord but breastplate wouldn't be too awful. And sometimes Thoth in arena is fine if you need to give up damage items in your build for defense, e.g. if im playing Chronos against Loki in arena im always going to build Winged Blade (or magi's?) and mantle of discord, therefore I need thoth to make up for the power loss in my build. But seeing as there wasn't a loki that match I would have gone bancrofts, pen boots, demonic, hastened (or divine ruin), telkhines, power or defense last.

Also that player damage was pitiful.
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DV-8 (21) | December 20, 2018 7:00pm
Please don't hijack/post off topic conversation on other people's guide. Come on, man.
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Branmuffin17 (263) | December 20, 2018 7:04pm
Agreed.

Or at least make the main point about your success with Artemis using a general build discussed here (which is what actually happened). Will give you the choice to revise the comment with your feedback on the build to make it purposeful and applicable, or delete the original post.
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boogiebass (30) | December 20, 2018 6:58am
Casey, we dont hold anything over you for making "****py" builds. We're not mad, and You're always welcome here.

Anyway, build is solid. Just get warrior tabi because you have a large attack speed steroid in your 2. I agree with gulf on this one.
1
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Kriega1 (62) | December 19, 2018 7:15pm
Get Devourers 1st/2nd instead of bloodforge, swap wind demon for Rage. E.g: Devourers, Ninja, Rage, executioner, Poisoned Star/Deathbringer (either order).
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boogiebass (30) | December 20, 2018 7:00am
Why not keep the wind demon?
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Branmuffin17 (263) | December 20, 2018 10:44am
The build in general is good, Casey. It's nothing "out there," as these items are all pretty typical for her, but item order makes sense and whatnot.

As others have commented, there are preferences. Ideas of getting Bloodforge early, and getting it late. Rage vs. Wind Demon...etc.

I like two build directions, and either would be fine. It goes with balancing attack speed.

In your build, I agree there's a bit too much attack speed, so that you're overcapping quite a bit when you've got Vengeful Assault active. Being over the cap with VA active isn't a terrible thing, as your base AS will be higher and your DPS will be better when it's not active/you're waiting for the CD. You just don't want to overcap so much that you're cutting too much into the benefit of an active VA.

So in your base build, the suggestion others have had to get Warrior Tabi instead of Ninja is a solid one. WD IMO could be bought before or after DB.

Warrior Tabi, Poisoned Star, The Executioner, Wind Demon or Deathbringer, Wind Demon or Deathbringer. Bloodforge can be bought wherever you want. This one great once you crit, and you'll have very good base AS with the WD passive before activating Vengeful Assault.

The alternative would shift things just slightly, and we'd see a slightly lower base AS (not including the WD passive being active), but a much higher crit chance. It's also a bit cheaper.

Ninja Tabi, Poisoned Star, Rage, The Executioner, Deathbringer. Bloodforge again wherever.
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DV-8 (21) | December 19, 2018 10:05pm
Kriega1 wrote:
Get Devourers 1st/2nd instead of bloodforge
Personally, I don't advise building Devourer's Gauntlet in Arena, especially as Artemis, who lacks clearing ability. I'd lean more towards Bloodforge.
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Kriega1 (62) | December 20, 2018 5:08am
Oopsie doopsie forgot this was arena, yes bloodforge first instead then.
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Gulfwulf (47) | December 19, 2018 8:45pm
You can also swap out dev for Bloodforge late since it gives you a blood shield and a bit more movement speed.
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boogiebass (30) | December 20, 2018 6:56am
Not a good idea, Gulf. Dev takes a while to stack. There's no point in going thru the effort to stack it if you're just going to swap it out. I agree the health shield and movement boost are beneficial in arena, so just get bloodforge late game
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Gulfwulf (47) | December 19, 2018 3:39pm
Since you're at 85% or so attack speed with Wind Demon, I'd think about maybe Malice or Rage instead. The problem with Artemis and both Poisoned Star and wd is that having both overcaps her attack speed when Vengeful Assault is active. PS is good for boxing and WD is good for chasing/escaping, so which one you go with depends on the situation. I'd also consider swapping out Ninja Tabi for Warrior Tabi late game since you'll have plenty of AS and warrior has a bit more power.

Why isn't Devourer's Gauntlet listed? Artemis is a sitting duck without her ult, so that early life steal helps her box a bit better. You should also start with Hunter's Blessing in conquest, though you can skip it in other modes and go straight for boots.

Art used to be a very crit focused god, but with her passive rework, she also excels using Qin's Sais because of her 2. If you're facing more squishy targets than tanky ones, I'd go with crit; otherwise I'd use qin's if the enemy is building a lot of health. You can also consider trading Exe for Titan's Bane if the enemy has a lot of protections.

I'm pretty sure Kriega will be by shortly to tell us both how wrong we are, but I think you have a good start, Case. I'm interested to see where you go with this in the future.
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League of Legends Build Guide Author rrcaseyr
Artemis Arena (very well-rounded, nothing out of the ordinary)
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