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Hello fellow Smiters!
First i wanted to point out, this is my first guide for Smite, im no pro or competitive player, just want to provide some help to players new to Smite or Arachne.
This guide revolves around playing Arachne in the jungle as a ganker , supporting your left lane with ganks and lane presence as soon as needed.
That's the way i like to play her - so don't take everything here as set in stone, and find your style of play/item build.
Going into the late game you will be a physical carry most likely, but more on that in the Items section.
I also tried to go a little bit more into detail about the jungle on the conquest map. I will keep this guide updated as the game development progresses and changes happen.
So i hope you enjoy reading this guide, im open for any critisism and additions - so please leave your feedback in the comments section below!
Poison Claws Poison Claws(Passive)
Arachne applies poison on every physical attack that hits. The poison ticks every .5s for 3s and does 8 physical damage (+15% of her physical power from items) for the duration. Stacks 3 times.
This passive basically adds a damage over time component to your auto attacks, and lets you get these sometimes so close kills, where the enemy runs away with 20 hp. It also scales with your physical power so its still okay lategame.
A quick run through the items you might want to get as listed above - nothing really special in here, pretty standard physical melee items as far as i know.
Aegis Amulet: Makes you immune to anything harmful for 2sec, but also locks you in place for the time. This is really good in many circumstances, especially when you get caught out or you are standing in 2+ ultis in a teamfight - this might safe your life if timed correctly.
Purification Beads: Basically removes any form of crowd control that is applied to you and makes you immune to new ones for 2sec. Can again come in very handy against certain hero or spell combinations.
( Thor's Tectonic Rift, Ymir's Frost Breath, you can even break the pull of Ares's No Escape).
Hand Of The Gods: Deals high damage to minions, creeps and the minotaur. If you pick this up, you can easily get lvl2 +2 buffs before ganking left/middle lane, as it onehits the smaller buffcreeps and takes the bigger ones down to about half health, increasing your jungling speed dramatically.
It can help you getting a kill on a enemy with low hp, sitting in a bunch of his own creeps (get in, use Hand of the Gods to kill the creeps, and jump onto the enemy).
It also helps in the later stages of the game clearing out creepwaves as you are pushing the lanes.
vs
Creeping Curse vs. Heavenly Agility: Either one of both can be helpful in teamfights to either Slow down enemy movement ( Creeping Curse) or giving your team a burst of speed to initiate or retreat ( Heavenly Agility) If you consider getting one, dont get both on yourself - let your lane partner get the other one.
Generally you want gank a lane where your teammate got some good crowd control (like Ymir, Sobek, Vamana, Odin, Thor etc.) as it helps you alot landing your ultimate and gives you a little bit time to come in close and get some more auto attacks off.
So you want to try to approach your enemy from behind, if possible throw down Tangled Web and Broodlings behind them to hinder their escape.
Get to them, attack at least 3 times to stack your passive up > Drain Life> 3x auto attacks if possible.
If the enemy is then out of auto attack range and running away from you - use Cocoon to pull them back to you and get again 3 auto attacks off.
If you didnt engage a tanky target, your target should be dead by now, also keep in mind that your lane partner will hopefully also join the fight and do some damage.
Teamfighting with Arachne is a bit of a dance.
First of all: You don't jump in first - you are not the initiator (only exception: if you manage to pull an enemy into your team with Cocoon)
Try to slow enemy movement with a good placed Tangled Web - remember the "fly" time of the web!
If you can drop some Broodlings here and there.
When they are slowed, it may be a good time to initiate - but again not you -> your tank normally should do it. But it makes hitting your ultimate much easier when they are all slowed.
Your priority in teamfights should be the enemy carries/mages as they are the squishy parts of their team and should die fast, as they do the most damage.
If you can, go in, try to stack your passive up - when you run low on hp use Drain Life to get some health back and prevent the enemy from using any abilities.
You are more a supportive physical melee than the classic burster melee, because your skillset isn't boosting your attack damage or -speed at all. So try to land your spells, pick one off and you should be fine.
... this can happen in two different ways:
(at least in my experience)
1.) An enemy jungler is counter jungling you:
If that happens, you can either try to gank him in your jungle, but chances are that their right lane (your left) will help him and you can't 3v1 or you just go and lane with your laneing partner and roam the jungle frequently to keep him on his toes and more passive or if he isn't careful enough or his team is not paying attention you can kill him and grab the buffs yourself.
2.) The enemy right lane (your left lane) is doing your jungle camps:
This happens also quite frequently - try to defend your blue buff in the beginning with your lane mate -> if you can, which depends on what enemies you are facing. If you can't hinder the enemy from doing it, try to get it next time and play safe in the lane for the time being.
Arachne is not the "normal" physical melee carry as other gods are ( Loki, Kali, Bakasura) as she lacks any form of escape mechanism (i don't count Tangled Web as it just a slow) but don't underestimate her power!
Her abilities are not all as easy to aim and hit as other heroes, but if you do its much more rewarding and satisfying i feel.
I have a ton of fun playing Arachne, and will be playing her for a long time i guess.
Thank you dear reader at this point, that you made it through my guide - i hope you have as much fun with Arachne as i do, and that some of the information provided in this guide was actual useful for you :)
Throw any feedback and constructive critisism at me in the comments section, and vote up if you like this guide.
Feel free to use my map images in your guides if you want but if you do, give me credit somewhere in your guide ;)
PS: As english isn't my native language - please point out odd grammar or spelling mistakes so i can correct them - thank you!
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