Top of the mornin' to ya, Stuke here with a new guide. With this new guide we look at the first Celtic warrior to be released into Smite, in this guide I will teach you how to play a god with more rage than me. Let me introduce Cu Chulainn, the Hound of Ulster.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Cu Chulainn. I encourage you to look at the comment section below and see other suggestions.
Here's the kicker, once you hit 85 rage points, there is a short build-up, and then Cu goes Berserk which increases his damage, gives him a small health shield, and makes his second ability, Vent Anger, constantly active during the duration. While Rage works similarly to mana, it can also be regenerated in a greater number if any of your abilities besides Vent Anger hits an enemy.
|A simple line projectile that will go through every target. What makes it different from most line projectiles is that this ability will stun the minions while giving enemy gods a healing debuff. While this ability uses rage, if you manage to hit the minions or god, you'll get rage back for casting this ability.||
Being a line attack like Barbed Spear but instead of a minion stun or anti-heal, this ability damages and roots enemy gods. Mostly used to set up kills or for your third ability which will be talked about soon.
|A short leap the provides AOE damage and short line forward, simple enough. Like Barbed Spear, this gives Rage back if you damage a target. While this ability is a nice tool when engaging, or getting that last hit in on a target, it can be a nice escape so keep it at the ready to escape if you feel like you're going to be ganked and or lose the fight..||In Berserk mode this leap becomes a charge like Hercules’ Driving Strike. So, use this in conjunction with Ground Slam to root them to set them up for you to charge them under tower, into a wall, or just out of position for you and your team to kill.|
|Your main disruption and CC tool while Calm. Cu Chulainn spins once in a huge AOE damaging and knocking-up all enemies caught in the range of his Ult. Mostly used as a form of disruption or a nice way to secure a kill, this also helps build up Rage but unlike the other abilities the Rage gain by this is larger than the other two.||An AoE attack like his Calm Ult but instead of a knock-up, this ability gives a tremble. Use this ability when surrounded or when you need to zone out the enemy from an objective. It should be noted that unlike Spear of Mortal Pain, you're not CC Immune during your Ult.|
- Manage your Rage
It can be the reason why you can't go Berserk either because you don't have enough Rage, or you went Berserk at the wrong time. Use Vent Anger to make sure you don't go Berserk when you don't need to.
- His standard combo for Calm mode is:
Salmon's Leap -> Spear of Mortal Pain -> Barbed Spear. This combo is great for getting in disrupting the fight and building up a good amount of Rage allowing you to go Berserk during the engagement. If you used this combo correctly, just throw in some in-hand attacks while you're at it.
In Berserk Mode the combo goes as followed:
Ground Slam -> Furious Charge -> War Cry. Assuming you went Berserk from the Calm combo, this combo will help you apply even more damage as well as set up kills for you and your teammates. Berserk Mode's CC will keep the enemy away while or keeps the close while you pummel the target of choice.
- Always stay near a fight.
You need to build up that Rage any way you can, let a teammate get hit for even more Rage but no too much to were you let them die.
In conclusion, Cu Chulainn is a bully in the lane during the Early-Mid Game and an unstoppable force during team fights while he goes Berserk. Always remember to keep that Rage high but not too high so you don't go Berserk during a lane or camp clear, Use Calm Mode to build up Rage for Berserk Form, and show the enemy team why they shouldn't let you get angry.