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Anger Management: Cu Chulainn Guide (S4)

August 13, 2017 by Stuke99
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Smite God: Cu Chulainn


My Introduction

Top of the morning to you, Stuke here with a new guide. With this new guide we take a look at the first Celtic warrior to be released into Smite, in this guide I will teach you how to play a god with more rage than me. Let me introduce Cu Chulainn, the Hound of Ulster. Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Cu Chulainn. I encourage you to look at the comment section below and see others suggestions.

Who is Cu Chulainn?


Cu Chulainn is a physical, melee, warrior that has unlimited range with his abilities as long as you have rage built up and ready to use in clearing the lane or in a fight so you can go Berserk. Some of you are probably asking "But Stuke, what is rage?", I'm glad you asked, you see Cu is different from other gods in the game as he doesn't have mana (I'll get into it when we get to his abilities). By building up this god you will be able to take on most enemy gods in the game as long as you still have rage to expend and replenish during an engagement.

Pros / Cons


Pros
Good AOE abilities
Decent Corwd Control (In Berserk Mode and Calm Ult.)
No Mana worries
Good Clearing
High HpS
Hitting Abilities give Rage Back



Cons
Mostly Soft CC (in Calm Mode)
Berserk Mode needs to charge and be channeled
Abilities have average to low damage
Average to Low Defense
Mechanically complicated
Need to Land abilities to restore lost Rage

Abilities


Remember when I said Cu Chulainn has no mana, this is why. Instead of having a mana pool, Cu builds up a new type of energy called Rage. His mana bar is at a constant 100 and every item that gives mana and or mana regen instead gets converted to health and health regen respectively. Cu can regen up to 25 rage naturally but needs to land a hit, get hit, or have an ally get hit to build it up. Here's the kicker on this passive that is amazing; once you hit 85 rage points, there is a short build-up, and then Cu goes berserk which increases his damage, gives him a small health shield, and makes his second ability, Vent Anger, constantly active during the duration. While Rage works similarly to mana, it can also be regenerated in a greater number if any of your abilities besides Vent Anger hits an enemy.



A simple line projectile that will go through every target. What makes it different from most line projectiles is that this ability will stun the minions while giving enemy gods a healing debuff. While this ability uses rage, if you manage to hit the minions or god, you'll get rage back for casting this ability.



Being a line attack similar to Barbed Spear but instead of a minion stun or anti-heal, this ability damages and roots enemy gods. Mostly used to set up kills or for your third ability which will be talked about soon.





One of the most mechanically challenging ability in his kit. While it seems very simple, giving Cu Chulainn a built-in Mystical Mail while also giving him a boost in movement speed as well, here's where this ability is very important to using it. To prevent you from going berserk at the wrong time, this item takes a good chunk of rage out so when you're clearing a lane or jungle camp you don't waste the rage you built up for a fight. Also this item works very well with Mystical Mail and Bluestone Pendant.


A short leap the provides AOE damage and short line forward, simple enough. Like Barbed Spear, this gives Rage back if you damage a target. While this ability is a nice tool when engaging, or getting that last hit in on a target, it can be a nice escape so keep it at the ready to escpae if you feel like you're going to be ganked and or lose the fight.

In Berserk mode this leap becomes a charge similar to Hercules Driving Strike, so use this in conjunction with Ground Slam to root them to set them up for you to charge them under tower, into a wall, or just out of position for you and your team to kill.


Cu Chulainn spins once in a huge AOE damaging and knocking-up all enemies caught in the range of his Ult. Mostly used as a form of disruption or a nice way to secure a kill, this also helps build up Rage but unlike the other abilities the Rage gain by this is larger than the other two.

An AoE attack like his Calm Ult but instead of a knock-up, this ability gives a tremble. Use this ability when surrounded or when you need to zone out the enemy from an objective. It should be noted that unlike Spear of Mortal Pain, you're not CC Immune during your Ult.

Example Builds

While Cu Chuliann has nice ability damage, his in-hands are just as effective for building up Rage. With this in mind, a Hybrid build will suit him best for his playstyle.

Solo:
(Switch Gladiator's Shield for Shifter's Shield in the Late Game)

Jungle:

Relics


A faster way to get back to late if you've die or are being out-pushed by the enemy.


If you take too much damage in a short amount of time, use this item to regain some health and mana back so you can either fight back or get away.


Ever heard of Hide of the Nemean Lion but you don't want to build it and have a slot open of another relic, then grab this.


Everyone and their grandmother should know what this relic is, moving on.


Since cu chuliann has no healing, grabbing this relic for you and your adc if you're in the support rile will keep you both alive.


Want to push with you and your team, or want to add some extra punch, grab this relic and you and your team's fighting potentiate increase by a good proportion.


Want to not die as easily, this relic will make that happen.


Got a Relic slot open and need something to slow an opponent down, then this relic will become your best friend. Mostly effective when chasing down a kill or ganking an enemy when you're jungling.

Tips and Combos

- The first tip is to properly manage your Rage, it can be the reason why you can't go Berserk either because you don't have enough Rage or you went Berserk clearing a lane or jungle camp.

- His standard combo for Calm mode is: Salmon's Leap -> Spear of Mortal Pain -> Barbed Spear. This combo is great for getting in disrupting the fight, and building up a good amount of Rage allowing you to go Berserk during the engagement. IF you used this combo correctly, just throw in some in-hand attacks while you're at it.
In Berserk Mode the combo goes as followed: Ground Slam -> Furious Charge -> War Cry. Assuming you went Berserk from the Calm combo, this combo will help you apply even more damage as well as set up kills for you and your teammates. Berserk Mode's CC will keep the enemy away while or keeps the close while you pummel the target of choice.

- Always stay near a fight, build up that Rage any way you can, let a teammate get hit for even more Rage.

Stages of the Game

Early Game
Cu Chulainn Early Game is not good, you will be very limited in what you can do until build up some items that give some decent protections and damage to really become a threat to the enemy laner. Waiting until Level 5 is also a good idea and if you build up enough Rage to go Berserk then you could turn the lane around for a possible kill.

Middle Game
This is when Cu Chulainn starts to turn things around for himself as he will have built enough and if you went Berserk, you could kill multiple people in on transformation.

Late Game
While not as good as his Middle Game presence, he still hits hard and is tanky enough to deal with a lot of things thrown at him.

A Little Something Extra

Conclusion

In conclusion, Cu Chulainn is a bully in the lane during the Early-Mid Game and a unstoppable force during team fights while he goes Berserk. Always remember to keep that Rage high but not too high so you don't go Berserk during a lane or camp clear, Use Calm Mode to build up Rage for Berserk Form, and show the enemy team why they shouldn't let you get angry.

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