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+Very high attack speed, increased even further by her 'vengeful assault'.
+Capable of 1v1 with anyone, even other hunters and assassins with good trap placement and CC negation/counter with ultimate.
+Can lifesteal huge amounts of health back, lessening the need for extensive recalls.
+Automatically has crit chance, and so capable of dishing out a nasty surprise.
+Great CC for a hunter with a root, slow and 1.5 second stun.
+Very good at bumping up the K/D with some fast-attacking killsteals!
-Very low health with no added protections, and so very vulnerable if disarmed and unable to lifesteal.
-No escapes besides a minor move speed buff and the ability to trap and slow attackers if you're lucky.
-Very weak in the beginning with no lifesteal or mana stacks, and poor attack speed, even with steroids.
-Beware that rooted ranged enemies can still basic attack and use abilities!
With this build proper trap placement in the heat of combat is key as it allows you to accurately focus all of your shots from vengeful assault onto a stationary target.
Yes, there's not much crit. No, I don't care, because her passive gives her an extra 15% in addition to deathbringer's 20. And because her attack speed is so high thanks to the bows and her vengeful assault (hereafter to be referred to as 'super ultra mega-roids'). She's pretty mana-hungry at the start, so the morningstar will get her on the way to transcendence early, while also giving some physical power and allowing her to get a bit more poke in at the start with her volley. In the beginning, she is incredibly weak though. Even if you manage to get the root and use 'roids, you probably won't be able to get the kill, so play it safe. Stacks are imperative in this build because without that lifesteal she won't be a hard match for anyone in a 1v1.
As for tactics, it's fairly simple: poke with the volley, basic attack the minions and use the 'roids if necessary, place down traps in places they're likely to go through in combat and wait for some idiot to go and walk into them. Once they're rooted, push 'roids and give em hell, use the volley for the slow and to finish them off. If they're caught in a previously placed trap, put another one right behind them in the direction they're most likely to retreat to for 4 whole seconds worth of immobility! While using your ult, try and place traps behind just them where they're likely to try and run away, and remember that the CC immunity and stun can be a very useful counter attack to a lot of ultimates, especially as you can lifesteal as they're stunned. Place down traps as you retreat, slow their pursuit with the volley and use the steroids' movement speed buff to get away. Last of all, add me on SMITE: KILLbieber98627
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