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Shoes of the Magi
Telkhines Ring
Demonic Grip
Winged Blade
Bancroft's Talon
Rod of Tahuti
Greater Blink
Greater Purification
Hastened Fatalis
Magi's Cloak
Achilles' Spear
Heavenly Agility
Wrath of the Gods
Shoes of the Magi
Bancroft's Talon
Spear of the Magus
Soul Reaver
Rod of Tahuti
Chronos' Pendant
Y
B
A
X
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General Health: 400 (+74) Mana: 200 (+36) Speed: 375 (+0) Range: 12 (+0) Attack/Sec: 1 (+1.95%) |
Regen HP5: 8 (+0.7) MP5: 4.3 (+0.4) Protection Magical: 30 (+0.9) Physical: 11 (+3) |
Basic Attack Damage: 35+1.5/Lvl(+20% of Magical Power) Progression: 1/0.5/0.5/1x damage Progression: 1/0.5/0.5/0.5x speed . . . |
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Pros:
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Cons:
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skills
Passive - King's Sword
1 - Water Illusion
2 - Dragon Call
3 - Wild Storm
4 - King of the Eastern Seas
combo 1
combo 2
combo 3
AA Build
ALTERNATIVE
ALTERNATIVE
ALTERNATIVE
Ability Build
ALTERNATIVE
Actives
ALTERNATIVE
ALTERNATIVE
ALTERNATIVE
tips
tips
tips
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Im sure you're already on top of S3 but just wanted to say 2 things:
1. This guide is amazing and this build really destroys people
2. Spear of Desolation makes a really good R.o.T. replacer if you're on track with a hard carry. Power is still there, some extra pen for beefy players (especially with new defensive items) and the added c/d for kills is really beneficial in closing multi kills.
Still need to update my guides for S3, haven't been playing thaaat much Ao as of late though. I wouldn't replace
1. This guide is amazing and this build really destroys people
2. Spear of Desolation makes a really good R.o.T. replacer if you're on track with a hard carry. Power is still there, some extra pen for beefy players (especially with new defensive items) and the added c/d for kills is really beneficial in closing multi kills.
I was halfway through the construction of my guide, when suddenly decided to check what had already posted on the website (should have done it before). I just deleted everything i wroted because your guide is perfect, my build is the same as yours, only some minimal alterations in the purchase order , and I wore the fatalis rather than the winged blade, I will change it because of the passive of winged blade, you cover all the important points to rape ***es with Ao Kuang. Just I never really saw usefulness for defensive item for him, but i guess is situational. Sorry for my bad english, not my native language.
Congrats.
Thanks :)
The defensive items aren't so much for making him less squishy as enabling him to escape without being CCd or slowed. Generally you don't always need them though.
Congrats.
Great guide man
Now by now i'm facing a great dilemma. I've tried the ability based build you suggested, but I didn't feel as comfortable as I am with the basic attack one, but still, everyone is telling me that the BA build was useful only in the first season of the game, for the second skill was not nerfed yet. Everyone now uses Ao Kuang as an effective mage with the second build, maxing out his magical power to melt people and flee, but... dunno... it just doesn't suit my needs, and with the BA build I always end up playing well. So do I really have to switch to the full mage build?
As for joust/Arena/Clash, I'd say you could probably build the same but CDR is more important in these game modes since they involve constant combat. You should still make sure you can burst people down, but since you're constantly using your abilities it's usually desirable to be able to do this as often as possible.
Jokes apart, several experienced friends of mine told me about Ao Kuang since the very first matches in SMITE. I had the chance to try him on weekly rotation, and despite the intrinsic difficulty bound to its use, I found it AMAZING. I mean, I had mastered a lot of gods before using Ao, but none of them gave me that feeling of power Ao has, and that suits perfectly with my playstyle: close combat, aggressive stance and a lot of damage to deal in a matter of seconds. Consider the fact that I also love dragons...
In these days I'm still sticking to the first build you have presented, switching from Winged Blade to Hastened Fatalis whenever it's possible (I've noticed that Ao tends to put pressure on the enemies, if they are not seasoned enough to counter him properly, and more firepower means more pressure, resolving in my teammates engaging with ease): having tried it lots of times, I could say I love it. But now I'm growing curious and I will try and use Polynomicon/Chronos Pendant instead of Bancroft's Talon, along with Witchblade/Fatalis and see how my matches change accordingly.
I'm also curious about the second build, and for that I think Chronos' should be mandatory, or at least Shoes of Mage could be replaced by Shoes of Focus for more CDR without having to lose too much horsepower. Anyway, it's yet to be tried and I'll give feedback as soon as I switch to that build (for my playstyle I assume that the first one suits my needs better, but it ain't bad giving it a try anyway :D ).
Ah, one last thing: what kind of build you think would work OK in Joust/Arena/Clash?