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Open Beta 40 - The Hound of Ulster Update

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Forum » News » Open Beta 40 - The Hound of Ulster Update 1 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » July 27, 2026 12:34pm | Report

2026/07/27



Source: https://www.smite2.com/news/open-beta-40-update-notes/
Main Patch scheduled to go live: July 28

NEW CLASSIC GOD


Cu Chulainn
  • General
    - Melee Basic Attacks
    - Damage Type: Physical
    - Scaling Type: Strength Scaling

  • Passive: Berserk
    - Your Mana, Mana regen and mana heals convert into your health pool instead of Mana. Abilities cost Rage, which only regenerates up to 25.
    - After building high Rage, you go Berserk for a duration gaining strength and a health shield. While Berserk, your abilities transform and cost no Rage.

  • Ability 1: Barbed Spear / Ground Slam
    - Thrust your spear forward dealing physical damage to enemies in front of you stunning weaker minions. Barbs reduce healing received for a duration.
    - Berserk- Ground Slam
    -- Slam your arms down, dealing physical damage rooting enemies in front of you.

  • Ability 2: Vent Anger
    - Vent Superheated steam for a duration, gaining movement speed and dealing physical damage to nearby enemies repeatedly. This drains your rage and returns none.
    - Berserk: Vent Anger activates automatically and does not drain rage.

  • Ability 3: Salmon's Leap / Furious Charge
    - Leap to a target location and slam down, dealing physical damage to enemies around and in front of you.
    - Berserk - Furious Charge: Charge forward, dealing physical damage, stunning enemies and driving them back with you.

  • Ultimate Ability: Spear of Mortal Pain / War Cry
    - Swing Gae Bulg in a circle around you, dealing physical damage and knocking up all enemies nearby. You are CC immune while channeling.
    - Berserk - War Cry: unleash a terrifying yell, dealing physical damage and trembling all nearby enemies.

  • Aspect releasing July 31
    - Aspect of the Warped
    -- Start the Berserk. Vent Anger now costs rage when berserk. After reaching 100 rage, become Warped gaining massive power, losing rage every .5s. After reaching 0 rage transforms back to human form with reduced protections and damage.

NEW WANDERING MARKET TRAVELERS


The Silkshade Da Ji, Hot Diggity Odin, and Corroded Colossus Atlas Travelers, as well as the Summer Quip Bundle and a special Devil Dog Jump Stamp, are available as part of a special event purchase: The Summer Fun Bundle. You can find this bundle in the Store > Special, for just 2700 Diamonds.

Silkshade Da Ji Traveler

Contents:
  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - Burning Greed Prism
    - Velvet Seduction Prism
    - Antique Pearl Prism
    - Announcer Pack
    - Foxy Title
    - Moonbound Badge

Hot Diggity Odin Traveler

Contents:
  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - The Braht Skin
    - The Braht Announcer Pack
    - 6-7 Global Emote
    - Bun Hoppin VXG

Corroded Colossus Atlas Traveler

Contents:
  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - Glacier Prism
    - Fool’s Gold Prism
    - Tartarus Prism
    - Colossus Core Ward
    - Colossus Title

SUPPORTER STORE


Summer Quip Bundle Contents:

Contents:
  • Four Summer Quips!
    - I come in three sizes: large, extra large, and big daddy!
    - That! Was! Epic!
    - The burgers are ready!
    - Where’s a hot dog when you need one?

GAMEPLAY


Gods
  • Nu Wa
    - Clay Soldiers now have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight

Conquest
  • Jungler Role Passive
    - Bonus damage now applies to most Item damage (excl. Conduit Gem)
    - Increased healing from 10 + 4% Monster’s HP to 15 + 4% Monster’s HP
  • Jungle Camps
    - Scorpion
    -- Decreased Max Health 1000 -> 880
    -- Decreased Max Health scaling +85 -> +80
    - Healing Wisps
    -- Increased healing from +10% over 10s to +15% over 15s
    -Cyclops Eye
    -- Removed 10% heal over time
    -- Added instant -1.5s cooldown reduction for all abilities
  • Lane Minions
    - All Lane Minions
    -- Removed Protections scaling from Lane Minions
    -- Added 5% base Ability Damage Mitigation
    -- Increased Attack Damage Mitigation scaling +1.4% -> 3% per 3min (Max. 50%)
    -- Increased Ability Damage Mitigation scaling +2.5% -> 4% per 3min (Max. 50%)
    - Melee Swordsman
    -- Increased Max Health 480 -> 500
    -- Decreased Max Health scaling +25 -> +20
    -- Decreased Protections 14 -> 5
    -- Increased Attack Speed 1.0 -> 1.34
    - Fire Swordsman
    -- Decreased Max Health 750 -> 600
    -- Decreased Max Health scaling +25 -> +20
    -- Increased Protections 28 -> 30
    -- Increased Attack Speed 1.0 -> 1.34
    - Ranged Archer
    -- Increased Max Health 240 -> 250
    -- Decreased Max Health scaling +15 -> +10
    -- Decreased Protections 8 -> 0
    -- Decreased Strength scaling +4 -> +2
    -- Increased Attack Speed 0.5 -> 0.67
    -- Decreased Damage vs Gods multiplier 50% -> 40%
    - Fire Archer
    -- Decreased Max Health 500 -> 300
    -- Decreased Max Health scaling +25 -> +20
    -- Decreased Protections 20 -> 15
    -- Decreased Strength scaling +4 -> +2
    - Melee Brute
    -- Increased Max Health scaling +25 -> +30
    -- Decreased Protections 20 -> 10
    -- Increased Strength 24 -> 32
    -- Increased Attack Speed 1.0 -> 1.34
    - Fire Brute
    -- Increased Max Health 875 -> 900
    -- Increased Protections 34 -> 45
    -- Increased Strength 48 -> 64
    -- Increased Attack Speed 1.0 -> 1.34
    - Siege Minotaur
    -- Increased Max Health 750 -> 900
    -- Decreased Max Health scaling +100 -> +40
    -- Decreased Protections 18 -> 15
    -- Decreased Strength 120 -> 64
    -- Decreased Strength scaling +6 -> +2
    -- Increased Damage vs Gods multiplier 20% -> 60%
    -- Decreased Gold Reward 64g -> 48g
    -- Decreased Gold Reward scaling +1g -> +0.375g
    -- Decreased XP Reward 70 -> 60
    - Wave Composition
    -- Brute minions now spawn every 3 waves until 15 minutes
    -- Starting at 15 minutes, Brute minions spawn every wave (pushed back from 12)
    -- After 30min, Minotaurs will spawn every 2 waves
    -- New wave escalations:
    --- 0 - 15min: 3 Swordsmen, 3 Archers, (+1 Minotaur every 6 waves), (1 Swordsman replaced with 1 Brute every 3 waves, excluding Minotaur waves)
    --- 15 - 20min: 1 Brute, 2 Swordsmen, 3 Archers, (+1 Minotaur every 5 waves)
    --- 20 - 24min: 2 Brutes, 1 Swordsman, 3 Archers, (+1 Minotaur every 4 waves)
    --- 24 - 30min: 3 Brutes, 3 Archers, (+1 Minotaur every 3 waves)
    --- 30min+: 3 Brutes, 3 Archers, (+1 Minotaur every 2 waves)
    - Minion AI
    -- Ranged Minions will now take into account enemy Minion health when selecting targets, preferring to target enemy Minions with higher HP under some circumstances (i.e. they try to target Minotaurs and Naga Lane Pushers more often)
  • Moonlight
    - Reduced capture time of the center Ritual site by roughly half
    - Grants 20 Shards to the team that successfully captures it
  • Gold Fury
    - Leadership Aura (Gold Fury Reward #2) no longer affects pets and familiars

Joust
  • Pushed back Lost Knight initial spawn time 3:00 -> 4:00
  • Lost Knight buff is now affected by anti-heal

Vs AI
  • Added God Bot Osiris

GOD BALANCE

  • Bastet
    - Cat Call
    -- Cat Auto Attack base damage reduced from 5/10/15/20/25 to 2/4/6/8/10
    -- Cat Dash Base Damage reduced from 40/65/90/115/140 to 25/50/75/100/125

  • Fenrir Aspect
    - Brutalize
    -- Protection buff duration increased from 3s to 4s

  • Guan Yu Aspect
    - Conviction
    -- Heal Per Tick reduced from 5/10/15/20/25 to 4/8/12/16/20
    -- Intelligence Scaling Per Tick reduced from 1% to .75%

  • Horus Aspect
    - Protector's Surge
    -- Damage increased from 80/110/140/170/200 to 80/130/180/220/270

  • Hun Batz
    - Infused Strikes
    -- Strength per stack increased from 2 to 4
    - Overhead Smash
    -- Damage increased from 75/130/185/140/295 to 85/140/195/250/305

  • Ishtar
    - Strike Shot
    -- Bonus damage increased from 5/11/17/23/29 to 7/14/21/28/35
    - Storm Shot
    -- Attack Damage Reduction reduced from -20% to -10% (Ishtar now deals 90% on Storm Shot auto attacks)
    - Blades of Retribution
    -- Fixed an issue where the damage of the outer hits was being scaled too quickly, resulting in the second sword hit having the full 80% reduced damage, rather than 40%

  • Mercury
    - Fastest God Alive
    -- Damage gained per cm travelled increased from .04% to .05% (20% max to 25% max)

  • Mordred
    - Wrath Of The Forsaken
    -- No longer gain wrath from item damage

  • Thanatos Aspect
    - Soul Reap
    -- No longer has a Max Health cost

  • Xing Tian
    - Whirlwind of Rage and Steel (Base Only)
    -- Cooldown increased from 90/85/80/75/70s to 90s at all ranks
    - Aspect of Relentless Spite
    -- Fixed an issue where Xing Tian’s spite gain was not increasing with his ultimate’s level
    -- Fixed an issue where Xing Tian could not level his ultimate ability at level 1 in aspect

  • Zeus
    - Thunderclap
    -- Damage reduced from 80/130/180/230/280 to 70/120/170/220/270
    -- Buff duration reduced from 5s to 4s

ITEM BALANCE

  • New Item: Dominance
    - Strength 40
    - Mana 250
    - Mana Regen 4
    - Attack Speed 15%
    - Passive: Basic attacks penetrate 20% more protections
    - Cost 2600g

  • New Item: Silverbranch Bow
    - Attack Damage 25
    - Attack Speed 30%
    - Physical Penetration 10%
    - Passive: Every 3rd Basic Attack: Fire a homing silver arrow at your target. Dealing 25% of your basic attack damage.
    - Fire 1 arrow for every 1 attack speed you have.
    - Cost 2700g

  • New Item: Toxic Blade
    - Attack Damage 25
    - Max Health 100
    - Attack Speed 20%
    - Penetration 10
    - Passive: Hit a God with an Attack:
    - Apply 25% Healing Reduction and 7% Attack Speed Reduction for 5 seconds.
    - Gain 7% Attack Speed for 5 seconds
    - Attack Speed Buff and Debuff can stack up to 3 times.
    - Cost 2700g

  • Berserker's Shield
    - Physical Protection reduced from 50 to 40

  • Breastplate of Valor
    - Physical Protection reduced from 50 to 45

  • Dwarven Plate
    - Magical Protection reduced from 40 to 35
    - Physical Protection reduced from 40 to 35
    - Higher active Protection reduced from 45 to 35

  • Genji's Guard
    - Magical Protection reduced from 60 to 55
    - Passive cooldown increased from 15s to 20s

  • Shifter's Shield
    - Adaptive Strength reduced from 45 to 30
    - Adaptive Intelligence reduced from 55 to 40

  • Obsidian Shard
    - Intelligence reduced from 90 to 70
    - New passive: First Ability Cast: Gains +20% Penetration
    - 10 Second cooldown

  • Titan's Bane
    - Strength Reduced from 60 to 40
    - New passive: First Ability Cast: Gains 20% Penetration
    - 10 Second cooldown

Branmuffin17
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