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Open Beta 38 - Keeper Of Time Update

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Forum » News » Open Beta 38 - Keeper Of Time Update 1 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » June 29, 2026 9:42pm | Report

2026/06/29



Source: https://www.smite2.com/news/open-beta-38-update-notes/
Main Patch scheduled to go live: June 30

NEW CLASSIC GOD


Chronos
  • General
    - Ranged Basic Attacks
    - Damage Type: Magical
    - Scaling Type: Intelligence Scaling

  • Passive: Time Lord
    - You become empowered as time flows around you. Over time you gain Intelligence. Stacks have a maximum and are permanent.

  • Ability 1: Time Rift
    - Create a rift in time that deals magical damage to all enemies in the area. Hitting a god permanently increases the Time Rift damage by 1.

  • Ability 2: Accelerate
    - Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:
    -- Section 1: Heal based on your max health over time
    -- Section 2: Abilities cost no Mana
    -- Section 3: Increased Intelligence
    -- Section 4: Increased Intelligence contribution to your attacks.

  • Ability 3: Stop Time
    - Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They Take Magical Damage on impact and Magical Damage when Stunned.

  • Ultimate Ability: Rewind
    - Teleport through time to a recent position, restoring your Health and mana to their earlier values. All your cooldowns reset instantly.
    -- You become CC immune while Rewind prepares
    -- The Heal is not affected by Healing Reduction

  • Aspect releasing June 19
    - Aspect of Relativity
    -- Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.

NEW WANDERING MARKET TRAVELERS


Traveler: Beach Day Discordia

Contents:
  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - Midnight Plunge Prism
    - Seabreeze Prism
    - Pool Party Prism
    - Lil Puffer Ward Skin
    - Beach Day Announcer Pack
    - Battle Banners (part of the Dawn of the Darkstar Empire Event)

Traveler: Cat's Eye Bastet

Contents:
  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    - Cat’s Eye Announcer Pack
    - Empire’s Hoard Chest
    - Spotted Title
    - Battle Banners (part of the Dawn of the Darkstar Empire Event)

SUPPORTER STORE


Independence Celebration Bundle!

Contents:
  • Instantly unlocked after purchasing
    - Name Flair - Independence - American Flag
    - Name Flair - Independence - Red, Blue and White
    - Name Flair - Independence - Blue, Red and White
    - Name Flair - Independence - Red, White and Blue
    - Quip - Get Down Mr President
    - Quip - This Land is my land!
    - Quip - For Freedom!

SPECIAL STORE


‘Merica Collection!

Contents:
  • Instantly unlocked after purchasing
    - Ra’Merica Classic Skin
    - Ra’Merica Chrome Eagle Skin
    - USA USA USA! Jump Stamp
    - Old Glory Animated Badge
    - Patriot Crest Animated and Static Badges
    - Victory Star Animated and Static Badges

EVENTS

  • Next Race to Radiant - Chronos
    - Event runs June 30 - July 7
    - Top 100 (up from 50) Get the Mastery Emblem
    - Top 200 (up from 100) Get the Radiant Badge
    - Top 500 (up from 200) Get the Tracker with their number
    - Everyone who hits Radiant within the event gets a badge
    - New: Worshipper earn rate in Co-Op vs. AI will be reduced during the update where they are part of a race.

  • Note: Race to Exalted for Scylla will not begin July 7 as initially announced. It will instead occur during the Xing Tian Update. We apologize for the issue.

GAME MODES

  • Assault
    - Increased width of the lane in front of the Tier 1 Towers by 2m

  • Conquest
    - Lane Minions
    -- Melee Minion
    --- Decreased base Max Health 500 -> 480
    -- Ranged Minion
    --- Decreased base Max Health 250 -> 240
    -- Minotaur Minion
    --- Decreased base Max Health 975 -> 750
    - Jungle Monsters
    -- Buff Monster
    --- Decreased base Max Health 975 -> 780
    -- Buff Monster (Satyr)
    --- Decreased base Max Health 350 -> 315
    -- Buff Monster (Contestable Camps)
    --- Decreased base Max Health 675 -> 600
    -- Cyclops
    --- Decreased base Max Health 700 -> 600
    -- Cyclops (Side Camps)
    --- Decreased base Max Health 600 -> 520
    -- Fire Imps
    --- Decreased base Max Health 700 -> 660
    -- Elder Harpy
    --- Decreased base Max Health 600 -> 540
    -- Harpy (Roaming)
    --- Decreased base Max Health 500 -> 430
    -- Oracle
    --- Decreased base Max Health 700 -> 620
    -- Scorpion
    --- Decreased base Max Health 1200 -> 1000
    - Ancient Fury Debuff
    -- Increased %HP damage dealt to Towers & Phoenixes 33% -> 50%
    - Phoenixes
    -- Increased Health Regen 4 -> 8
    -- Fixed an issue where Phoenixes lost 10 Protections while below 50% HP
    - Totem
    -- Now awards up to 100 XP per team, proportional to how much damage each contributed
    --- Awarded to all contributors, regardless of which team scored the last hit or reached the total damage goal first
    --- Multiple damage contributors on the same team receive split XP
    -- Increased Damage Mitigation vs damage sources outside of The Pit +50% -> +66%
    -- Fixed an issue where overkill damage was being factored in to Totem kill credit
    - Lane Minions
    -- Pushed up the start time when Lane Minion strength vs Towers begins increasing from 25min to 20min
    -- Brute Minions (stronger Melees that begin spawning later in the game) now use a different character model than normal Melee Minions
    - Lane Minion Damage Mitigation
    -- Lane Minion Damage Mitigation now mitigates more ability damage than attack damage. Minions also no longer have this Damage Mitigation for the first 3min
    -- Previously:
    --- Minions had 1.75% base Damage Mitigation that scaled by +1.75% every 3 minutes (max. 19.25%)
    --- Minotaurs gain an additional +3.25% Damage Mitigation per 3min from Magical Damage sources (max. 50%)
    -- Now:
    --- Minions no longer have base Damage Mitigation on wave 1, but still gain Damage Mitigation every 3 minutes
    --- Their Damage Mitigation is now split by damage source:
    --- Vs Attack Damage
    --- +1.4% Damage Mitigation (max. 14%)
    --- Vs Ability/Item Damage
    --- +2.5% Damage Mitigation (max. 25%)
    -- Minotaurs gain an additional +2.5% Ability/Item Damage Mitigation per 3min (max. 50%)

GOD BALANCE

  • Bastet
    - Cat Call
    -- Cat Dash damage reduced from 60/95/130/165/200 + 50% Strength to 40/65/90/115/140 + 50% Strength
    -- Cat Dash slow reduced from 20/25/30/35/40% to 12/14/16/18/20%

Base Stat Changes
  • All Gods level 1 basic attack damage is reduced by 20%, across the board. This brings base basic attack damage more in-line with SMITE 1. It still scales as it did before.

  • Base Health has been adjusted to have a bigger gap between Gods associated with different traditional roles. Additionally some Gods had some Protections adjusted:
  • Agni
    - Base Health: 483.0 → 446.3
    - Health per Level: 86.5 → 79.9
    - Total Health at Level 20: 2212.6 → 2044.3

  • Ah Puch
    - Base Health: 525.0 → 483.0
    - Health per Level: 94.0 → 86.5
    - Total Health at Level 20: 2405.0 → 2212.6

  • Aladdin
    - Base Physical Protections: 16 → 14.7
    - Physical Protections per Level: 16 → 2.8
    - Physical Protections at Level 20: 76 → 69.9
    - Base Magical Protections: 26 → 23.9
    - Magical Protections at Level 20: 56 → 53.9

  • Anhur
    - Health per Level: 94.0 → 86.5
    - Total Health at Level 20: 2405.0 → 2254.6

  • Anubis
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Aphrodite
    - Health per Level: 86.5 → 79.9
    - Total Health at Level 20: 2212.6 → 2081.0

  • Apollo
    - Health per Level: 94.0 → 86.5
    - Total Health at Level 20: 2363.0 → 2212.6

  • Artemis
    - Base Health: 483.0 → 525.0
    - Health per Level: 86.5 → 94.0
    - Total Health at Level 20: 2212.6 → 2405.0

  • Artio
    - Base Health: 525.0 → 567.0
    - Total Health at Level 20: 2555.4 → 2597.4

  • Cernunnos
    - Base Health: 483.0 → 525.0
    - Total Health at Level 20: 2212.6 → 2254.6

  • Chaac
    - Physical Protections per Level: 3.0 → 3.2
    - Physical Protections at Level 20: 77.3 → 82.1
    - Magical Protections per Level: 1.50 → 1.62
    - Magical Protections at Level 20: 58.1 → 60.5

  • Danzaburou
    - Base Health: 483.0 → 525.0
    - Total Health at Level 20: 2212.6 → 2254.6

  • Discordia
    - Base Health: 483.0 → 446.3
    - Health per Level: 86.5 → 79.9
    - Total Health at Level 20: 2212.6 → 2044.3

  • Eset
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Fenrir
    - Base Health: 567.0 → 525.0
    - Health per Level: 101.5 → 94.0
    - Total Health at Level 20: 2597.4 → 2405.0

  • Guan Yu
    - Health per Level: 94.0 → 101.5
    - Total Health at Level 20: 2447.0 → 2597.4
    - Base Physical Protections: 16.0 → 17.3
    - Physical Protections per Level: 3.0 → 3.2
    - Physical Protections at Level 20: 76.0 → 82.1
    - Base Magical Protections: 26.0 → 28.1
    - Magical Protections at Level 20: 56.0 → 58.1

  • Hua Mulan
    - Health per Level: 94.0 → 101.5
    - Total Health at Level 20: 2447.0 → 2597.4

  • Ishtar
    - Base Health: 525.0 → 483.0
    - Total Health at Level 20: 2254.6 → 2212.6

  • Janus
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Jing Wei
    - Health per Level: 86.5 → 79.9
    - Total Health at Level 20: 2212.6 → 2081.0

  • Kali
    - Base Health: 525.0 → 483.0
    - Total Health at Level 20: 2405.0 → 2363.0

  • Loki
    - Base Health: 525 → 483
    - Health per Level: 94 → 86.5
    - Total Health at Level 20: 2405 → 2212.6

  • Merlin
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Mordred
    - Base Health: 567.0 → 525.0
    - Total Health at Level 20: 2447.0 → 2405.0

  • Morgan Le Fay
    - Base Health: 483.0 → 446.3
    - Health per Level: 94.0 → 86.5
    - Total Health at Level 20: 2363.0 → 2175.9

  • Ne Zha
    - Base Health: 525.0 → 483.0
    - Total Health at Level 20: 2405.0 → 2363.0

  • Nemesis
    - Base Health: 525.0 → 567.0
    - Total Health at Level 20: 2405.0 → 2447.0

  • Pele
    - Base Health: 567 → 483
    - Total Health at Level 20: 2447 → 2363

  • Poseidon
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Ratatoskr
    - Base Health: 567.0 → 483
    - Total Health at Level 20: 2447.0 → 2363

  • Scylla
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Sol
    - Base Health: 483.0 → 446.3
    - Total Health at Level 20: 2212.6 → 2175.9

  • Thor
    - Health per Level: 101.5 → 94.0
    - Total Health at Level 20: 2555.4 → 2405.0
    - Base Physical Protections: 18.4 → 16.0
    - Physical Protections at Level 20: 78.4 → 76.0

  • Tsukuyomi
    - Base Health: 567.0 → 525.0
    - Total Health at Level 20: 2447.0 → 2405.0

  • Ullr
    - Base Health: 525.0 → 483.0
    - Total Health at Level 20: 2405.0 → 2363.0
    - Base Physical Protections: 17.3 → 16.0
    - Physical Protections at Level 20: 72.5 → 71.2

ITEM BALANCE

  • Avatar's Parashu
    - Strength reduced from 100 to 90
    - 10% Penetration added

  • Book of Thoth
    - Evolved Intelligence reduced from 20 to 0
    - 10 Evolved Penetration added

  • The Cosmic Horror
    - Intelligence reduced from 75 to 65
    - 15 Penetration added

  • Doom Orb
    - Intelligence reduced from 90 to 80
    - 10 Penetration added

  • Dreamer's Idol
    - Intelligence decreased from 140 to 130
    - 10% Penetration added

  • Gilded Arrow
    - Attack Damage reduced from 25 to 20

  • Gluttonous Grimoire
    - 10% Penetration added

  • Heartseeker
    - Strength reduced from 55 to 45
    - 10% Penetration added

  • Jotunn's Revenge
    - Strength reduced from 40 to 35
    - 5 Penetration added

  • New Item: Spear of the Magus
    - 95 Intelligence
    - 10% Penetration
    - Ability Hit a God: That God is marked for 8s. Marked Gods take 5% increased damage from all sources.
    - Builds from Evil Eye and Void Shard
    - 2700 gold

  • Oath-Sworn Spear
    - Was:
    -- Ability Hit: Target is -1 Protection per your Level for 4s.
    - Now:
    -- Ability Hit: Targets Physical Protection is reduced by 5 for 4s
    -- On god Kill or Assist: This effect increases by 1 Physical Protection.
    -- This effect caps at 15 total Physical Protection reduction

  • Obsidian Shard
    - Intelligence increased from 60 to 90
    - Penetration decreased from 35% to 20%

  • Pendulum Blade
    - Strength reduced from 35 to 30
    - 10% Penetration added

  • Riptalon
    - Attack Damage reduced from 25 to 20
    - 10% Penetration added

  • Rod of Tahuti
    - Intelligence decreased from 85 to 80
    - 10% Penetration added

  • Soul Gem
    - 10 Penetration added

  • Spear of Desolation
    - Intelligence reduced from 100 to 85
    - 15 Penetration added

  • Tekko-Kagi
    - Strength reduced from 45 to 35
    - 10 Penetration added

  • The Crusher
    - Strength reduced from 50 to 45
    - 10 Penetration added

  • The Reaper
    - Strength reduced from 55 to 45
    - 10 Penetration added

  • Titan's Bane
    - Strength increased from 40 to 60
    - Penetration reduced from 35% to 20%

  • Totem Of Death
    - With the penetration adjustments we have removed Totem of Death from the game.

  • Transcendence
    - Evolved Strength reduced from 15 to 0
    - 10 Evolved Penetration added

  • The World Stone
    - Intelligence reduced from 80 to 70
    - 10 Penetration added

Branmuffin17
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