"Embark on a journey back in time and lead your team to victory on one of SMITE's most beloved battlefields! Classic Joust provides a fast-paced 3v3 battle fit for the Gods. Experience a new medieval backdrop complete with a looming castle filled with minions cheering for their champion."
Bring a Titan to its Knees!
Destroy the enemy Tower and Phoenix and then strike into the enemy team's base to square off against a mighty Titan to achieve victory!
One Path to Victory
Charge forward! Go face to face with the opposition in fast-paced 3v3 action as you and your team fight for control over a single lane.
God of the Jungle
Classic joust is surrounded by a jungle inhabited by an array of fantastical and mythological creatures. Slay them and unlock their powers to gain an advantage on the battlefield.
Royal Champion Bundle
Royal Champion Awilix
Royal Champion Recall Skin
Royal Champion Global Emote
Royal Champion Music Theme
Sir & Dame Titles
Gold Key
MISC.
New Cosmetics
Cutesy Janus Avatar
SMITE Prime Avatar
Portal Jump Stamp
Royal Champion Avatar
Royal Champion Loading Frame
Royal Champion Loading Screen
Awesome Chest
New addition to the Awesome Chest
Crystal Colossus Ymir
Godlike Chest
New additions to the Godlike Chest
Kuku Kukulkan
Solstice Hel
Star Lancer Anhur
Fantasy Points Store
New additions to the Fantasy Points Store
Queen's Guard Erlang Shen
Super Chronos 64 Chronos
Devil Horns Raijin
BUG FIXES
General
Fixed an issue where Pele would hear the drums sound much more often than intended - This issue has been hotfixed in 5.14
Fixed an issue where Da Ji and Kumbhakarna ult interacted in a unintended way - This issue has been hotfixed in 5.14
The Pyromancer's attack chain will now reset as intended
Spectator
Fixed an issue where buff icons were not showing up next to gods on spectator UI
UI
Fixed an issue where the surrender UI didnt show visuals as intended
Fixed some issues where friends would appear "In Game" on the friends list even when they are not
Hitting the Escape key with chat open will now close chat and clear any text there instead of bringing up the settings menu
Console
Fixed issues where certain UI text would be cut off in certain languages
Fixed an issue where Kali's passive UI could get stuck on screen
Fixed an issue where players could get stuck while entering the Adventures Vault
Audio
Remastered the following Voice Packs for more consistent audio volume
Primal Huntress Artemis
Super Chronos 64
Sir Penstworth IV, Esq. Kukulkan
Squirrel Squad Ratatoskr
Madame Blade Serqet
Violet Lord Thor
Ultimate ability audio has been adjusted to be more consistent in volume with other Thor skins
Geek Beak Thoth
Fixed an issue where ability 2 was not using the intended audio
Primal Fire Ares
Adjusted audio on his ability 2 and 4 to more accurately reflect the abilities actions
Gods
Ao Kuang
Fixed an issue where Ymir wall could cause issues with Ao Kuang's ultimate
Achilles
Fixed an issue where his shield would be stuck floating near him
Athena
Athena's taunt (Confound) will now properly highlight enemies in the area
Ne Zha
Fixed an issue where players could be teleported across the maps after being ulted by Ne Zha
Serqet
Fixed the updated targeter for her Deathbane ability on the Dread Queen Skin
Susano
Fixed an issue where players would experience performance issues while using Susano's first ability
ITEM BALANCE
Blackthorn Hammer
"Blackthorn Hammer has rarely been seen in Season 5. The Item has a strong passive effect but lacked a clear focus on role. We are shifting the stats on this item to make it a clear option for Warriors who want to play more like true tanks. The passive effect works especially well on tanky characters as they can maximize the time spent above or below 50% hp."
Increased Health from 350 to 450
Decreased Physical Power from 30 to 25
Silverbranch Bow
"Attack Speed builds have many items fighting to item slots. Silverbranch Bow was reworked recently to be an item that provides exceedingly high attack speed as its unique feature. However, compared to the way attack speed is available on other items and on god abilities, this extra attack speed was often wasted. Bonus Attack Speed will never be wasted again with the new Silverbranch Bow! Now players will be able to build this item to gain extra Physical Power when overcapping on attack speed. This item can work especially well with any gods who want high attack speed, or gods with attack speed self buffs."
Costs 2200g, Builds from Hunter's Bow
+20 Physical Power
+35% Attack Speed
+10 Physical Penetration
PASSIVE - for each 0.02 attack speed you go over cap (2.5) you gain 1 physical power
Ex: if you would go to 2.6 attack speed, you instead go to 2.5 + 5 physical power
GOD BALANCE
Anhur
"Anhur's ultimate has a hard time outpacing normal hunter basic attack damage. We want to mitigate this scenario that feels like a lose/lose and help him feel like he has a true ultimate ability. Desert Fury is getting a significant late game damage boost to make sure Anhur has the ability to finish off enemies."
Desert Fury
Increased base damage from 60/85/110/135/160 to 70/95/120/145/170
Increased Physical Power Scaling from 20% to 30%.
Baron Samedi
"Baron Samedi is in a much healthier place after his damage adjustments which moved his performance more in line with the rest of the gods on the battleground. However, Life of the Party is still creating some scenarios where there is little counterplay available to his enemies. We are bringing the Hysteria generated by this ability down while further slowing Baron Samedi during his channel. Enemies should be pulled more slowly and have more opportunity to create distance to escape Baron's grasp."
Life of the Party
Decreased Hysteria per hit from 8 to 5.
Increased self slow while casting from 40% to 60%.
Cernunnos
"Wild Hunt's Mana cost was quite large for a standard Hunters ultimate. We are bringing the cost to 100 for all ranks, allowing Cernunnos to gain flexibility with where he is spending his Mana."
The Wild Hunt
Decreased Mana cost from 100/110/120/130/140 to 100 at all ranks
Chernobog
"The Lord of Darkness has made himself known, bringing heavy global pressure for his enemies to deal with. He can rotate quickly to any fight and have a massive impact with his damage mitigation and damage. While he needs the high mitigation to really mix it up in the late game, we are bringing down the early game mitigation to give opponents more room to deal with him when he lands."
Crystallized Curses
Decreased Base Damage of the Initial Hit from 70/100/130/160/190 to 70/95/120/145/170
Living Nightmare
Decreased mitigation scaling from 20/25/30/35/40% to 10/17.5/25/32.5/40%
Fenrir
"Fenrir heavily relied on gaining kills to reset his runes, allowing him to chain kills or bring extra control to escape from his opponents. Like other passives that relied on getting kills for a powerful effect, it felt lackluster when a teammate ended up getting the kill and leaving Fenrir players with no bonus runes. Fenrir will now gain 3 runes for getting an Assist, helping to mitigate that feeling."
Unbound Runes
Fenrir now gains 3 runes for getting an Assist
Pele
"Pele definitely brought the heat during our Public Test Server, resulting in a few nerfs before she hit our live servers. After more players have had their hand at throwing lava around she is not performing at the same level as PTS. We are bringing up her base survivability and giving her a reduced cooldown on Pyroclast, giving her more opportunities to poke or engage her enemies. Additionally, Magma Rush is seeing a partial revert. Pele will be moving much more quickly around the map, enhancing her ability to position well and be in the right places at the right time."
General
Increased Base health from 440 to 460
Pyroclast
Decreased cooldown from 14 to 13
Magma Rush
Increased Movement Speed from 20% to 30%
Ne Zha
"Ne Zha's passive rework allowed him to gain quite a bit of Physical Power early game, allowing him to clear and gank with overwhelming pressure. We are reducing the amount of Physical Power this provides to slow down and reduce his early game pressure."
Righteous Spirit
Decreased Base Power from 1 per stack to 0.5 per stack
Thoth
"Thoth has an ability that can cause item effects to trigger at a very high rate. Glyph of Pain has the potential to let Thoth abuse items that work on ability damage, especially at high levels of play. We are preventing Thoth from triggering items in this way, as we have done with similar abilities in the past that can cause this issue."
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