As Awilix kill an enemy God with the damage when you jump from Suku.
Get Over Here
As Awilix pull a knocked up enemy God to you using Gravity Surge.
Erlang Shen
Tortoise Power!
Knock up 3 or more enemies using the turtle form of 72 transformations.
Undefeated!
While using 9 turns Blessing heal yourself using your ultimate while below 10% health.
Freya
That Was Close
As Freya kill an enemy God using Valkyries Discretion while you are at 15% health or less.
Banished
As Freya banish three or more enemy Gods with a single Banish.
Misc
God Achievements now show on the specific god’s page.
Fixed an issue with a tower on Conquest not properly firing at enemies standing in a specific spot.
Fixed an issue where the “Play Again” button would not show after a match.
Fixed an issue with Easy AI’s having cooldown reduction.
Fixed an issue where some projectiles were incorrectly hitting past their intended maximum range.
Summer of Smite 2016
New content being added:
Land Shark Sobek
Challenger & Ace Nu Wa: Challenger Nu Wa will be available on 7/26. Ace will be available in the Challenger Bundle released on 7/26.
Bonus Item: Merdusa Pedestal (Release on 7/26)
Item Changes
Ancile
“We want Ancile to serve as an item that allows Physical characters to have a more direct and aggressive counter to mages. By reducing the cost, this item should have an easier time being utilized in various builds.”
Decreased cost from 2200 → 2000 gold.
Glowing Emerald
“We are reducing the cost of items in the Glowing Emerald Tree to make them more attractive.”
Decreased cost from 700 → 600 gold.
This also means that all items in the Glowing Emerald Tree will cost 100 gold less.
Mark of the Vanguard
“With our most recent adjustment, this item provided too much sustain for the amount of damage mitigated, leading to us removing the HP5 from MotV. Watcher’s Gift is now more clearly the sustain starter item for Warriors or Guardians while Mark of the Vanguard is for direct mitigation and aggressive gameplay.”
Removed the HP5 from this item.
Potion of Magical Might
“Over the course of Season 3, Power Potions have become a hot topic for both the community and the competitive scene. After receiving feedback at all levels we are working on an overhaul to Power Potions that will solidly focus them towards the mid and late game and no longer make them a part of starting builds. With this goal in mind, we have decided to temporarily remove the items until 3.14, when they will have a new design. We feel that removing them now will more accurately reflect the game state of 3.14, where they will be an option in the mid game instead of a requirement at the start of the game.”
Temporarily removed from the game as we redesign the item for 3.14.
potion of physical might
Potion of Physical Might
Temporarily removed from the game as we redesign the item for 3.14.
Runeforged Hammer
“Similar to Ancile, we like Runeforge serving a specific role which is to allow players who build into or have slows to provide a powerful utility to themselves and their team. While effective the stats the item provided were not enough to justify the high cost and low stats it came with.”
Decreased cost from 2650 → 2400 gold.
Increased Physical Power from 30 → 40
Soul Eater
“Soul Eater overall has been over performing as a sustain and healing item. We are reducing some of this effectiveness in this patch.”
Removed .5% Lifesteal bonus per stack.
Decreased Healing when stacks are consumed from 1.5% → 1% of max HP per stack (30% total → 20% total)
Watcher's Gift
“Watcher’s Gift should enable gods in the early game to rely on sustain instead of raw survivability. We have added 5 HP5 to make the sustain more reliable and adjusted the Mana and Health returned on this item to compensate. Overall with this change Watcher’s Gift will provide more Health and Mana during the laning phase.
Added 5 HP5.
Decreased Heal from each passive trigger from 10 → 7
Increased Mana Heal from each passive trigger from 5 → 7
God Changes
Aphrodite
Center of Attention
New Passive Meter.
General
Fixed Aphrodite Beach Babe Lobby Emote FX issue.
Cabrakan
“Cabrakan has been smashing up the battleground after his recent adjustments. The changes made him a bit too tanky relative to his increased damage. In this patch we adjusted Refraction Shield, lowering the base damage slightly and lowering the overall protections he gains conditionally to compensate for his passive mitigation. Additionally, Tectonic Shift is now more consistent in how many hits it takes to destroy, allowing for better readability and counterplay when against Cabrakan.”
Refraction Shield
Decreased damage from 100/160/220/280/340 → 100/155/210/265/320.
Decreased Protections per stack from 4/5/6/7/8 → 2/3/4/5/6.
Tectonic Shift
Changed number of hits to destroy walls from 2/3/4/5/6 → 3 at all ranks.
Erlang Shen
General
Added Emotes.
Fafnir
Underhanded Tactics
Fixed an issue where this ability would stun improperly.
This ability should now properly only hit the closest god.
Guan Yu
“Guan Yu had a major adjustment last patch and after watching his performance we want to make sure he is still healing for an impactful amount while allowing him to use his new passive more often.”
Painless
Decreased the number of hits to max stacks from 30 → 20.
Conviction
Increased Healing from 50/80/110/140/170 → 65/95/125/155/185.
Mercury
“Mercury is a character who excels in situations where he can get in and box his opponents or isolate them into 1 on 1 scenarios. By increasing Maximum Velocity’s duration in his early ranks as well as making Special Delivery pack more of a punch in late game scenarios, Mercury will be better equipped in these favorable scenarios.”
Maximum Velocity
Changed duration from 3/3.5/4/4.5/5s → 5s at all ranks.
Special Delivery
Increased Physical Power scaling per tick from 15% → 20%.
Increased Physical Power scaling for minion damage from 60% → 80%.
Decreased mana cost from 70/75/80/85/90 → 60/65/70/75/80.
Rama
“Rama is one of the premier basic attack hunters who was affected by the removal of Golden Bow. He is getting an upward adjustment this patch on Astral Strike to maximize his basic attack strength.”
Astral Strike
Increased bonus damage from 10/20/30/40/50 → 15/25/35/45/55.
You're right, Ducks...they killed Golden Bow so you're already not as deadly early game (not that you can't still secure kills). So the least they can do is appease you with Artemis by giving her a bit more help with wave clear to keep her viable. It was your birthday, after all...
Oh that buff to Guan Yu stacks is great, was really frustrating after his passive rework; actually I'm afraid he might become very strong and everyone will start to play him all of a sudden.
Rama, hmm okay I guess but it's not like he needed that.
Potions gone, Golden Bow gone- interesting method of solving problems recently...
...can we just remove Ao Kuang from the game then?
I wish. How about just get rid of items entirely and lets see how that goes lol
EDIT: they couldv'e just decreased the base lifesteal and attack speed from Soul Eater and left the lifesteal from stacks, and then decreased the heal from 30% to 25% so it can be worth it as a survival item, and leaves Asi as an item for boxing. Goddammit Hi-Rez if I can balance these items and you cant something is wrong.
It was crucial for him to stay relevant in the early/mid game (mainly about clear); after 2 games I can tell that he's considerably weaker there- but when he goes to his late he's still good, just harder to achieve.
That Freya update was WAY overdue. I'm getting kind of worried that HiRez is losing hope though. Golden Bow and the purple/red pot starts were overpowered, but just removing them entirely?
But I am happy about the
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