Bae Watch Cu Chulainn: Eh, okay. Pretty cool I guess.
Bae Watch Cu Chulainn
Fire Dancer Xbalanque: That's a pretty badass skin. The fire is nice.
Fire Dancer Xbalanque
Dropkick Terra: Pretty good, I think. I got a phone call at work while this one was being shown, so wasn't paying as much attention. Also cool they're partnering with WWE and the V Foundation.
Dropkick Terra
Serenity Vamana: Zenyatta anyone? I do like the effects a lot. Pretty cool.
Mastery skins for Artio: bear skins change color? Sweet. Still don't like Golden skins. Legendary is nicer. Don't like the diamond bluish/teal color.
Artio Mastery Skins
Item changes:
Sundering Spear Upgrade (buff): decreased CD from 160 to 140 seconds. Okay, no problem here.
Heavenly Wings (nerf): Decreased movespeed from 40 to 30%. This is fine. Wings was very powerful due to the immunity...this is a good idea for the nerf.
Magic Shell (nerf): Health shield scaling lowered (60 health less at level 20), CD increased 10 seconds. It's definitely been a very strong relic since the change. This seems okay.
Shaman's Ring (mostly buff): Cost from 2,200 to 2,300. Magical power from 60 to 80. The way the passive applied is counter-intuitive...makes sense here, wonder exactly how that changes actual damage.
Telkhines Ring (buff): 300 gold decreased cost (down to 2,400 gold, makes it affordable). Passive stacks can be applied from DoT effects. This is pretty big for those types of gods... Zhong Kui was the example they gave, but this is also not bad for any other like Poseidon or Kukulkan. 2,400 gold for up to 130 power plus movespeed...probably won't combine with other movespeed items other than Shoes early, but could work to help replace Shoes late with another item (like Shaman's Ring). That's a huge power shift late-game if you do that. Holy hell this is a big buff.
Dynasty Plate Helm (buff): Increased physical protection from 25 to 35. Good...the recent nerf hurt it a lot, and it wasn't picked up all that much to begin. Not sure that changes this all that much, but it's appreciated.
God changes:
Artio (nerfs): Maul Prey nerf on scaling and base damage. Life Tap decreased base healing and slow per stack. Nerfs are needed, but I still think that cripple lasts too long. I think it would be better if they decreased the cripple to 4 seconds...the maul seems a bit strong, but with both of these nerfs...not sure if they're just right or a bit too much? HR likes to overshoot things sometimes =P I feel like I can safely start playing her now, as her kit should be settling down.
Chronos (nerfs): Time Rift scaling minor decrease, Accelerate section IV basic attack buff decreased from 45% to 35%. These are good changes and aren't too drastic, especially with buffs to Telkhines Ring, for example.
Skadi (nerfs): Permafrost power scaling from 60% to 50%, decreasing movement speed bonus from 40% flat to 20-40%. Yup, this is good. She just demolishes. Sorry newb.
Susano (buff): base movement +5. Wind Siphon from 18-16 second CD. This seems okay to me.
Overall, not too bad. I'm a bit concerned with Telkhines Ring.
Bran's thoughts are more valuable and better put together than the actual patch notes. Bran's thoughts are enough for me to get a full idea of the patch.
[*] Shaman's Ring (mostly buff): Cost from 2,200 to 2,300. Magical power from 60 to 80. The way the passive applied is counter-intuitive...makes sense here, wonder exactly how that changes actual damage.
I'm not certain if this is a buff. Before this change, some gods such as Nu Wa could proc it with her ultimate before the damage. I think this isn't true anymore.
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