Passive: Still the same but gives different reactions with the skills which will be explained.
Skill 1: Also the same but doesn't give the debuff. If debuff is on them, they will be petrified. They can't move but can use skills but no AA. Kind of like neith's root. Or can be a full stun.
Skill 2: Cone or maybe a line like Zhong's 1, adds debuff and small damage. If debuff is already on. Blinds them like Xa's ult.
Skill 3: Same.
Skill 4: Maybe a placeable "Door to the underworld". Will suck gods into it. Those that reach it will be get damaged and petrified even if they don't have the debuff. But if you have the debuff, your silenced while in the radius of the door. And you can still do more actions.
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The problem I see with any hades, at level 5, your 1 which apply blight kill all minions wave which unable to create splash damage or heal
If your building mage hades it will. I don't think a full lvled 1 would kill the minions. Not that I remember seeing that. Since the minions get stronger as the game goes on right?
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If your building mage hades it will. I don't think a full lvled 1 would kill the minions. Not that I remember seeing that. Since the minions get stronger as the game goes on right?
Ares isn't that bad compared to hades. He just requires a lot of skill to play as his main skill to prevent escape is shackles, a good skill. His skills work well together and he also deal a lot of damage. I think that the problem lies in his ult, but Ares is a good pick when a team has a lot of CC gods such as Fenrir and Chang'e as Ares would make the opposing team waste their bead.
However, in Hades case, there are many ways to escape his ultimate. You can just use blink, leap, dash or even beads and run. If Hades built tank in this scenario, the amount of damage he would do is insignificant. And if you do some how get a god such as Ao Kuang, if you build damage, he can burst you down. Furthermore, all his abilities rely on his passive, which is blight. Blight works such as a stack where it lasts for 5 second. His only ability that can apply this buff is his 1, which is why many people use his 1 and 3 together to get damage and life steal. But because of this, now his 2 and 4 which also require blight will not have blight, decreasing the effectiveness.He's only benefit is his silence, as Hades is a good counter pick to Guan Yu as to be able to cancel out the Taoli assault and that is only during the laning phase.
Ares improvement: Either improve his ultimate to immediately pull the god towards him or change his ultimate completely. You might say this would be overpowered, but compared to the 3 main tanks, ares has no method of preventing the opponent from retreating besides his ultimate, which gets countered easily unless built with CDR, which makes him squishy.
Hades improvement: Remove blight as a necessity for his 1, 2 and 4, make it so that his 2 always fears but decrease the duration of his silence. Counter this by having his ultimate have a silence and have increase protections and damage. Counter this with reduced damage on the 1 and 3. Allow blight to actually be a debuff by slowing the enemy by 5%.
Ares isn't that bad compared to hades. He just requires a lot of skill to play as his main skill to prevent escape is shackles, a good skill. His skills work well together and he also deal a lot of damage. I think that the problem lies in his ult, but Ares is a good pick when a team has a lot of CC gods such as Fenrir and Chang'e as Ares would make the opposing team waste their bead.
Ares' problem is that he is a useless guardian who can't peel and has the most easily countered hard CC in the game. It doesn't matter if you hit with all of you Shackles when you can't prevent the enemy assassin from ganking your hunter.
However, in Hades case, there are many ways to escape his ultimate. You can just use blink, leap, dash or even beads and run. If Hades built tank in this scenario, the amount of damage he would do is insignificant. And if you do some how get a god such as Ao Kuang, if you build damage, he can burst you down. Furthermore, all his abilities rely on his passive, which is blight. Blight works such as a stack where it lasts for 5 second. His only ability that can apply this buff is his 1, which is why many people use his 1 and 3 together to get damage and life steal. But because of this, now his 2 and 4 which also require blight will not have blight, decreasing the effectiveness.He's only benefit is his silence, as Hades is a good counter pick to Guan Yu as to be able to cancel out the Taoli assault and that is only during the laning phase.
Uh, I already kind of summed up his problems. Restating them is rather pointless.
Ares improvement: Either improve his ultimate to immediately pull the god towards him or change his ultimate completely. You might say this would be overpowered, but compared to the 3 main tanks, ares has no method of preventing the opponent from retreating besides his ultimate, which gets countered easily unless built with CDR, which makes him squishy.
There was already a discussion about this, which has been resolved with a lot of suggested solutions.
Hades improvement: Remove blight as a necessity for his 1, 2 and 4, make it so that his 2 always fears but decrease the duration of his silence. Counter this by having his ultimate have a silence and have increase protections and damage. Counter this with reduced damage on the 1 and 3. Allow blight to actually be a debuff by slowing the enemy by 5%.
Many people have suggested the two, but the silence on his ultimate is overpowered as hell because it has no counterplay outside of beads, and unlike No Escape it deals insane damage and starts instantly.
Ares has a bunch of problems, starting with weak waveclear, lack of hard CC, a mechanically broken ultimate, and basically being an extremely poor Guardian despite being more along the lines of a magical single-target bruiser.
Therefore, we have several categories of changes. To make him more self-sustaining, to give him some hard CC, simple quality-of-life changes, and reworks of his ultimate.
Self-Sustaining:
Searing Flesh knocks back minions and deals additional damage to them. (All4Games) I suggest simply doubling damage against minions. Ares jungle FTW.
Quality of Life:
Make his Shackles cooldown scale - 15/14/13/12/11 (Jordenito)
Ares' basics deal additional damage in correspondence to his passive. THE GOD OF WAR DOES NOT HIT LIKE A POODLE. (PNang)
Addition of Hard CC (non-ultimate)
Make shackled enemies that stand within the raidus of Bolster Defenses when he activates it to be feared for 1 second or so. And maybe change the name to 'Battle Cry'. (Jordenito)
At three Shackles, the enemy is feared for X/X + Y/X+ 2Y, etc. (All4Games)
Ares pulls on his Shackles, stunning enemies for 1.1/1.2/1.3/1.4/1.5 seconds and pulling them toward him by 20/25/30/35/40 feet. Enemies are stunned for 0.1 seconds more for each individual target. Cooldown: 20 seconds. This ability cannot be activated if Ares has not shackled an enemy.
Yes, I just gave him a 20 second ult. So?
I gave this no damage because frankly, he doesn't need any more. This gives him some much needed hard CC and peeling, rewards being able to hit with Shackles, and frankly, the idea of a Thresh pull in Smite excites me. Why not give the strongest support ability in LoL to the weakest support in Smite?
Edit: There is one more change that I think needs to be addressed if this change is implemented: Shackles needs to latch to minions. It would be way too easy to get an instant kill with this ult, so by removing the ability to pierce minions, it is gives some counterplay in-lane.
All4Games' Solution
Ares shoots a large amount of chains out in a cone in front of him.
If the chains find an enemy god they are grabbed, if ares walks somewhere the enemy god is forced to follow. If the enemy god tries to run away ares is slowed for 10% for every enemy god caught (gods caught go up to 5) the enemies can not be moon walking to slow ares.
After 2.5 seconds of pulling ares throws the enemy gods in front of him.
Swampmist1142's Solution
New ulti: The Chains of War: Ares swings a massive chain made out of many of his shackles in an AoE around him (Slightly smaller than his current one,) dealing damage and putting anything hit directly behind him.
A basic idea for a powerful peel and a way to both initiate and end a fight. May be a horrible Idea, I have way too many things running through my head right now.
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