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SmiteFire Author coldhotshot

Fenrir-Midnight strikes!

May 4, 2013 by coldhotshot
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Fenrir BuildBuild 1
Fenrir Guide

Build : Jungle

Smite God: Fenrir


Item Purchase Order

Preparations

Build Item Bumba's Mask
Build Item Hand Of The Gods
Build Item Potion of Physical Might

Tearing

Build Item Warrior Tabi Build Item Warrior Tabi Build Item Warrior Tabi Build Item Voidblade Build Item Voidblade Build Item Void Shield Build Item Round Shield Build Item Round Shield Build Item Runic Shield

Brutalization

Build Item Bloodforge Build Item Bloodforge Build Item Bloodforge Build Item Deathbringer Build Item Deathbringer Build Item Deathbringer

Situationals

Build Item Jotunn's Wrath Build Item Frostbound Hammer Build Item Breastplate of Valor Build Item Bulwark of Hope Build Item Qin's Blades


God Skill Order

Unchained

Unchained 4 15 16 18 19 key bind

Seething Howl

Seething Howl 2 8 11 12 14 key bind

Brutalize

Brutalize 1 3 6 7 10 key bind

Ragnarok

Ragnarok 5 9 13 17 20 key bind

Introduction

Hello everyone, this is coldhotshot presenting you my Fenrir guide. I worked hard to produce this guide and I would appreciate all feedback that I get from you. Fenrir is a phenomenal god, with the huge dps he has and the potential sustainability he has, many fear him. He is harder to play with the nerf, but with right positioning, laning partners and skill usage, Fenrir shall howl his way into the stage of the gods. Above all, thank you guys for taking the time to read my guide on Fenrir.

Pros / Cons

Pros / Cons


Pros


+ Good at ganking
+ Potentially High DPS
+ High 1v1 potential
+ Some Sustain
+ Good chain combo if used properly
+ Can have potential in team fights

Many of Fenrir's skills involve 1v1 confrontations. This makes him very good at 1v1 battles. His combo of 3+2 gives a lot of DPS and allows some sustain from the life steal. If used properly, his ulti can be a good initiator for killing carries during team fights.
Cons


- Squishy early game
- Melee
- His passive involves him needing to attack 5 times for full efficiency
- Rarely useful in team fights
- Long cool downs
- CC can be negated

Fenrir is squishy, so he needs a tank's item at the beginning. He is melee, which means he will get hit easily by ranged characters. As most of his abilities require stacks for full effectiveness and are 1v1, he has low potential in team fights unless used properly. His skills have long cool downs and his ulti can be negated.

Skills

  • Unbound Runes:This will stack. The passive can be the difference between securing a kill or not. This passive involves adding a bonus to his abilities, it is more efficient if one gets all 5 runes active before starting a fight. The extra damage might be helpful as his combos effectiveness will increase if used properly.
  • Unchained(1):This is Fenrir's escape ability. After using his 3+2 combo on the enemy, he will need a way of escape to get out of sticky situations. I do not recommend using this skill as a initiation, as it will use the runes that should be used in other skills.
  • Seething Howl(2): This is Fenrir's main ability. With the passive from this ability Fenrir deals a great amount of damage on the enemy, secure kill.
  • Brutalize(3): This ability is your initiation ability. With full runes, the attack does aoe damage, dealing damage to other gods when initiating. Proper usage can making gods with low hp unaware of the aoe damage, securing two kills.
  • Ragnarok(4): This is Fenrir's CC ability. Use this to drag one god to the tower or to your teammates for the kill.

    Combos

    Main combo
    ->
    This combo is his main harass combo. With activated runes, use Brutalize to activate the passive, dealing aoe damage, then go into Seething Howl to do the damage and gain health back. If you are about to go into tower range another opponent or Seething Howl ended, retreat with Unchained.
    Assassination combo
    ->
    This combo is used to kill the enemy in the team.By doing this, you will secure a kill after harass the opponent.
    Kill secured combo
    -> -> -> ->
    This is his late game combo to indefinitely secure kills.This combo is mainly for targeting tanky gods in the opponent team. When the 3+2 combo doesn't work, he needs time for the combo to cool down by using your ultimate. This will allow enough time for him to kill the god late game.

Items

Beginning Items


Starting with Mark of the Vanguard allows Fenrir to be to sustain in lane longer. As Fenrir is squishy at the beginning, Mark of the Vanguard gives him the early tankiness needed to survive to late game. Fenrir is a melee character so try dodge enemy god's ranged harass.
Warrior Tabi give some mobility in the early levels to help dodge enemy skillshots. Fenrir is a god reposition and adjust his position within  a lane, the other option is to grab a few Healing Potion or Mana Potion, If you are confident with repositioning grab Warrior Tabi. If not grab some Healing Potion or Mana Potion . Although, with the skill Seething Howl he would not need as many Healing Potion or Mana Potion.

Mid Game Items(Core)


This item gives Fenrir physical protection and penetration. It is a core item on many melee characters as it provides physical strength and sustainability. A good item on Fenrir because many of his skills involve going close to the enemy to secure the kill. Furthermore, you won't die from getting ganked by ad gods.
This item gives Fenrir both health, attack speed and life steal. This increases his survivability while being able to deal damage to the enemy. If you want a more damage like build, use devourer's gloves instead, but read below before choosing.
Stacking Items
The reason why I did not choose any stacking items for the core is because Fenrir does not have an ability to wipe out minion waves to get the stacks. Compared to gods like Loki, Fenrir would get most of his stacks from basic attacks, which is insufficient until late game. In late game, there will be no time to gain stacks so rendering the item useless. Furthermore, his skills should be used on gods rather than minions to conserve mana.

Situational Items

This is where you sell your Mark of the Vanguard to buy one of the following items(once you have the money to afford these items)

The Bulwark of Hope provides Fenrir with magic protection. If the other teams strongest god is ap, buy this item. It will provide a cover against magic damage, allowing you to take some damage to initiate the 2+3 combo.
Frostbound Hammer prevents god's from escaping your combos. You might want this item to complement the critical hit damage from the latter of the item build. Also, it provides health, for more sustainability. A really good item that goes with Fatalis.
This item should be bought only if your team is losing to a strong ad+ap god on the opposing team. Hopefully you do not buy this item, but this is to increase your survivability in general.

End Game Items


This item enables Fenrir to pick off gods that survive his combo with basic attacks. With the Deathbringer, the enemy god will die to the critical hit damage. This is because, Brutalize is 4 basic attacks that do damage. Critical hits do apply on the attacks,increasing his damage output immensely.
This item completes the build as it also increases the critical hit damage from Rage. Both of these items are reasons why this build makes Fenrir not just a bruiser but an assassin as well.

Actives-will look into this, but for now:

If you keep dying
  • Sprint-To be able to engage and escape faster
  • Aegis Amulet-To avoid taking damage if in a tough situation from bad engagment
  • Purification Beads-To get away from cc and still have mobility (Use this against Ares or Hades)
  • Shielded Recall- To teleport back to base easier when you are deep in enemy territory for most of the time
If you can't secure kills
  • Creeping Curse-slow the enemy, allowing you till kill him easily
  • Girdle Of Might-increase your damage output and your teams dps when you start a team fight

Laning Phase

Early Game

As Fenrir, you should play him passively. Try to go left lane and get your partner to help you get the mana buff. If not, then get the speed buff in right lane. This is so he has more sustain. Fenrir can die easily early game, negating him from gold and levels that he will need to support his mid game. The reason why you should get Seething Howl first is because it has life steal to heal off the enemy when in need of health. Do not play aggressively, unless you are 100% sure you can obtain a kill. Go back to base whenever you need to so your partner has more time to defend the lane, rather than let the opponent push before you go back.

Mid Game

At level 5-8, you should start looking for harassment and kill opportunities. Harass the enemy with your 3+2 combo and kill them whenever they are low with the assassination combo. Use your assassination combo to take down the carry on you lane with your partner. By this time,you should buy at least one active with 1-2 levels according to the situation and personal preference. Aim to get at least one kill or more, as with this advantage you can push your tower to allow you to gank other lanes more freely. You can do this by letting them push too far then killing them so they can't go back to their tower in time. Just remember, you can back out with your 1 if anything fails. If you are right lane, look out for the mana and attack buff. On the other hand, if you are left, get the cool down and speed buff.

End Game

This can start from level 15 to 20. This is where everyone has finish their build so therefore, you should look more for opponents who have low health. Let your team do most of the harassment before a team initiates a fight. When a team fight starts, activate your main combo to get some damage on them while getting health. If someone runs away, use your assassination combo on them. In 1v1 confrontation, just use your kill combo then basic attack and main combo until he is dead or you are nearly dead, which then you should escape with your 1.

Laning Partners

Gods he is good with
Ymir: This god has a lot of CC on his skills, allowing Fenrir to not take damage while initiating. Also acts as a meat shield from the enemy during early game.

Sobek: This god also has a life steal ability, allowing him to stay in lane longer. His Charge Prey gives you a lot of time to do damage on the opponent god. Furthermore, decent ulti combo with you dropping the enemies into sobek's ulti.

Ares: This god allows for more aggressive mid game. With his many slows and cc abilities and his dps, he weakens, slows and stuns the enemy for a free kill(unless they by aegis or purification beads, then you chase them with your ulti to get the kill)

Laning Enemies

Gods he is good against
Artemis: She can't escape any of you attacks and her usefulness comes in late game, giving enough time for you to prevent this from early to mid game.

Ao Kuang: He might deal a ton of damage, but with the attack speed from the items, securing a kill should be easy. Just watch out for his ultimate in the jungle.

Gods he is bad against
Ares: This tank who does a ton of damage can easily kill you. He will chain you to him, preventing no escape from his flames. Get purification beads to level 3 to deal with him.

Ymir: Even as a good friend, he can be a ruthless enemy. With his ability to stun you while you sue Brutalize, he can prevent you from dealing damage and running away, leaving you vulnerable. Get purification beads or aegis to deal with him.

Creeping / Jungling

Ok, here is the deal with jungling. In Smite, the jungle is not enough to sustain you; however, there are buffs you should look out for.

Before game :You and your laning partner should decide who should get the Girdle Of Might and who should get the Hand Of The Gods. Try to get the girdle, because you will need the extra damage output to secure kills with the assassination combo. Furthermore, you can get bumbas mask to help the jungling.

Beginning game:Mana and speed buffs. This is to get more sustain and have a easier time escaping bad situations. Not essental but better safe than sorry.

Mid game:Mana and Cool down buffs. This is to allow you to spam skills on the enemy.

End game:All buffs. bu the priority is Mana>Attack>Cool Down> Speed. Try to get the buffs from your enemy's jungle.

Anytime: gold/exp camps. If you feel like it isn;t safe to keep on laning because of ganks, go get the gold/exp camp to be safe and get exp with gold.

How to jungle:Mainly use your 2 to jungle, so you don't die and you do damage. In early game, just let the tank god to take the damage. Fenrir should not jungle most of the time, he wasn't made to jungle and should only jungle when enemies are missing.

Video

I watched this video and it really demonstrates how Fenrir works. This video is by DryBear, a active smite player and he focuses on Fenrir jungle. Even though I stated earlier jungling wasn't as good, follow this video if you want to know more about Fenrir jungle or about item choices and skill sequences of Fenrir. He really takes a different perspective on Fenrir, which shows Fenrir's versatile play styles.
Here is another one(its longer and goes into the jungle assassin build of Fenrir)

Summary

Fenrir is an exciting god to play, with many different situations you will encounter with him, you will have to adapt quickly. If you have any comments, questions or queries about my guide, please don't hesitate to ask any questions.

Up vote if you felt like the guide helped you or you enjoyed the guide. If you down vote, please comment or send me a PM why this is the case so I can edit the guide.

Special thanks to

The Guide to guides:
Credits to jhoijhoi for the template, which you can find here.
Other guides that helped(I recommend reading them all and rep the people if you have a mobafire account):
Ten commandments to a guide
Guide on Columns
Basics to guides

https://docs.google.com/spreadsheet/pub?key=0AsJzxsuTHEzKdDhtdXNGR29jYVZnMlZVNU9PNVVWZXc&single=true&gid=0&output=html

Video
DryBear

Help/Ideas from people:
Theamazingcomicbookguy(for the guides :P)
RagingStorm(for the new idea, I will never make a guide for a new god again. But since I already started I may as well finish it)
KT4(My best friend who helped correct some grammar)
Readers for reading this guide

Guide Discussion
1 2 3 4 5 6 7 >>
Quote | PM | +Rep by Saeritan » May 4, 2013 12:34pm | Report
Very in depth and informative. Love the layout.

Saeritan

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Posts: 11
Quote | PM | +Rep by TheAmazingComicBookGuy » May 4, 2013 1:37pm | Report
Yay, I am mentioned in this guide xD
Now, that that is out of the way let me tell you that I like this guide :D
The info is straight, I don't see walls of text,build explained and even skill combos
Things to improve:
The build, titan's bane is kinda soon (tanks won't have a whole lot of defense stacked when you buy it) and voidblade is pretty much core on melee physicals

Upvote :)

TheAmazingComicBookGuy
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Quote | PM | +Rep by coldhotshot » May 4, 2013 1:47pm | Report
Thank you both for your comments, will change it tomorrow!

coldhotshot

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Quote | PM | +Rep by Dark Jaw » May 4, 2013 3:43pm | Report
Well, nice guide.
1+.

Dark Jaw
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Quote | PM | +Rep by coldhotshot » May 4, 2013 10:09pm | Report
Thanks!


Yay, I am mentioned in this guide xD
Now, that that is out of the way let me tell you that I like this guide :D
The info is straight, I don't see walls of text,build explained and even skill combos
Things to improve:
The build, titan's bane is kinda soon (tanks won't have a whole lot of defense stacked when you buy it) and voidblade is pretty much core on melee physicals

Upvote :)


I have tweaked the build a little according to your comments. Hopefully you like it!

coldhotshot

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Quote | PM | +Rep by TheDoctorfl » May 5, 2013 1:50am | Report
A very good build.Hope you get more upvotes.have 1 more. :)

TheDoctorfl


Posts: 39
Quote | PM | +Rep by coldhotshot » May 5, 2013 2:19am | Report
TheDoctorfl wrote:

A very good build.Hope you get more upvotes.have 1 more. :)


Thank You!

coldhotshot

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Quote | PM | +Rep by TheDoctorfl » May 5, 2013 3:39am | Report
A simple question.Why no lifesteal?do you only depend on Fenrir's 2?

TheDoctorfl


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Quote | PM | +Rep by flyrom99 » May 5, 2013 4:42am | Report
This is a great guide, but it would be even better if it had a section with gods that are bad to face against as Fenrir.

flyrom99

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Quote | PM | +Rep by coldhotshot » May 5, 2013 5:09am | Report
TheDoctorfl wrote:

A simple question.Why no lifesteal?do you only depend on Fenrir's 2?


The reason there is no life steal is because I found myself not needing to use life steal as much. This is because I play Fenrir more like an assassin that can take hits rather than a bruiser as he can't actually farm that well. Furthermore with his main combo, he regenerates more life than he loses in a 1v1 confrontation. During team fights, play smart and wait for the other team to leaving an opening for you to ulti them or use your main combo. If you feel life using life steal though, use it as a 4th item when the strongest god on their team is ad.

Its kind of like go for the kill to have a kill or be killed situation where you will most likely win.

flyrom99 wrote:

This is a great guide, but it would be even better if it had a section with gods that are bad to face against as Fenrir.


I will add a section on to that later, but mainly, he is weak to ranged gods and gods with CC. Do not target tanks when using combos.

coldhotshot

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