This item is a powerful addition to any build, at max stacks, it grants 600 health, 400 mana and 110 magical power. Buying it first gives you more mana, survivability and some magical power, giving you an edge over the mages who don't. Also important to max stacks soon as possible. (Note: This item is banned in assault).
Shoes of Focus
Every good build needs boots (or shoes, greaves, etc...). I prefer Shoes of Focus over Shoes of the Magi because I want to max crd (cooldown reduction). However if pen (Penetration) is important to you then you can make the switch. In mid/late game, mana will not be a problem, so spamming your abilities is important.
Book of Thoth
Book of Thoth, like Warlock's Sash, is how you stay away from being mana screwed. This item grants (at max stacks) 825 mana, 15 mps, and 100 magical power + you get additional power = to 3% of your max mana! It grants an enormous amount of both mana and power. A must have in this build. (Note: This item is banned in assault).
This item grants you a bit of lifesteal (to keep you alive), a decent amount of mana (works well with Book of Thoth), a good amount of magical power (always helpful). And has one heck of a bad*** passive. It's the only way to make Vulcan's passive even a little useful. It has large kill securing potential. Use all of your abilities, and if their not dead! Basic attack! This passive will finish off even the most stubborn Ymir, and shred He Bo to ribbons!
Late Game Items
Grants 25% crd, 75 magical power, and 25 mps. With this item, you can max your crd, so you can mash them abilities like madman! On top of that it grants magical power and a lot of mps. Overall, a solid item.
Rod of Tahuti
One of the scariest/ most expensive items in the game. If you want to increase your damage tenfold, then this is the item for you! It grants 125 magical power 15 mps, and Has a passive that grants you an additional 25% of your total magical power (including the Rod's magical power increase). Last item, so Rod of Tahuti has it's full effect on your stats. A must have in EVERY mage build.
A good defensive item, if you want to build some health (and more mana) but still stay on top of damage, then this is the item for you! Grants 600 health, 300 mana, 30 magical power, and you get 2% of your max health as additional magical power. Great item if building defensively.
Hide of The Urchin
Most would agree this is one of the best defensive items in the game. Grants 250 health, 250 mana, 45 physical and magical protection, and get stacks of 2 protections each when you get a god kill or assist (max 10 stacks). You may need this if you play defensively, or you find yourself alone with a bunch of enemy gods around all the time. Works well with Ethereal Staff.
Vulcan works really well with cc, however it also works vice versa. This item has a passive that absorbs one cc effect every 45 seconds, grants 15 magical/physical protection and 350 health. On top of that. When it's passive is on cooldown, all other cc effects on you are reduced by 40%! Once again, works well with Ethereal Staff.
Shoes of The Magi
If crd isn't for you, or if you think BoV or CP gives enough, or maybe you just want some pen, then here is the item you are looking for! Grants 50 magical power, 250 mana, 18% movement speed, and 15 pen. Recommend, replacing Shoes of Focus for this item.
Breastplate of Valor
A solid defensive item (This technically goes into Situational/Defensive items, but I thought it would be stupid to have it in 2 sections). Gives you 550 mana, 75 physical protection, and 25% crd. If you find your getting hit by assassins to often, and want an edge over them, then this item is your saviour! Vulcan is too often squishy, so sometimes you might want a defensive item that helps keep you alive. Seen this item in a lot of mage builds. Recommend replacing CP with this item.
Spear of The Magus
If you need more pen, or maybe you didn't grab Shoes of The Magi, but still want pen?
Spear of The Magus is a great way to make that pesky Hercules' protections worth nothing It deals 40 magical power, 15 pen, and it's passive is "Enemies hit by your damaging abilities have their magical protection by 10 and an additional 10% for 5 seconds (maximum 2 stacks)." As you can see. SoTM is more then just another semi-decent item, it has some real kick to it. I also see this in other mage builds. Can replace Book of Thoth making it good for Assault.
This is a great item for more defensive players who still want a few strong damage items. It grants 100 magical power, 12% lifesteal, and 1 magical power per 1% of your missing health. So, if you have a lot of health, even if you are missing 1/2 of it, you still have a bit of life left, and you get 50 additional magical power! I recommend replacing polynomicon for this item, as both grant lifesteal.
Gem of Isolation
This item is both a good defensive and offensive item. It grants 250 health, 250 mana, 70 magical power, and has a passive that slows enemies hit by your abilities by 25% for 2 seconds. You can use this item for chasing or for escape; and it increases both damage output and survivability. Recommend replacing Warlock's Sash for this item which once again makes it a good replacement in assault.
If you badly want to increase damage output at the cost of other things, then this is the item to go for. It gives you 100 magical power, 300 mana, and has a very powerful passive, which is: "When a god takes damage from your abilities, they take 15% of their maximum health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum health. This can only occur once every 60 seconds." As you can see, you can use this as an amazing way to kill fleeing gods, or are otherwise low health, it works just as well (if not better) on tanks then on squishy mages or assassins.Combines with polynomicon to do ENORMOUS single target damage. Can be replaced by anything (preferably not
Rod of Tahuti), so long as you get it as one of your last items.