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Howdy folks, my name is Dr. Paco. But you don't have to be so formal with me, just call me "mister Turnip-sama-senpai-sensei-san-sama" (that's my way of saying that I don't, in fact, have a doctorate degree). What I do have, however, is a fair amount of experience with guidecrafting. Hopefully what's written here will help anyone that's inexperienced in the art of "guidification."
If you'd like to check out my other guides, I have ones for:
The Arena Game Mode
Keep in mind that most of my guides are oriented towards playing in the Arena, but hopefully they can be useful for Conquest as well as the other game modes, too.
A good guide, above all else, needs to provide correct information. No matter how in-depth and sexy it is, it will still be bad if the information itself is bad. However, good content alone does not make a good guide. It still needs to be coherent, formatted well, and ordered logically. Delving directly into roaming without even covering the laning phases, only to follow up with a random chapter for matchups, for example, makes it much harder for the reader to process the information well. Likewise, mking al ur sentcs w/ poor grammar strukture and speling w/ no puncatuashun and nevr using speelchek or revising ur work maks it incredbly difcult 4 the reeder 2 understand wat ur trieing 2 explane nd if u nevr pause 2 clarfy a point and just keep ramblin an r rearlly repettve thn the reedr jst getgs completly lost oh nd 1 lst thng PLZ UPVOT.
A guide does not need to go amazingly in-depth. The more comprehensive, the better, but most people are generally looking for what to build (and why to build it), how to use a god's skills effectively, and how a god's gameplay changes as the game progresses. That said, putting a respectable amount of effort into it to cover the majority of what you'll be doing during a game certainly increases its quality.
In my opinion, a guide's features are as follows:
Any guide worth its salt is going to visually separate different trains of thought. Make it easy for your reader, and make use of the already-implemented Chapter Builder. Depending on the god and game mode, certain topics gain and lose importance. For example, it's not important (and kind of impossible) to cover "the laning phase" when discussing a god in Arena, and instead it's better to focus on, say, if and how the god can effectively and efficiently kill minions while still contributing to teamfights.
In my opinion, a guide's chapters are as follows:
Proper formatting is essential for a guide to be considered good. BBCoding might not technically be necessary, but it's an incredibly easy way to format your guide, and even the simplest of codes make it possible to emphasize important material. Let's face it: most of us have the attention spans of a goldfish. And even if someone does manage to muster through an entire guide without BBCoding, they won't be able to retain every single tidbit of information they learned. It's therefore best to give salience and vividness to the most important information, and there's no better way to do that than with BBCoding.
I don't want this to turn into a guide about BBCoding, so instead I'll simply provide a link to my BBCoding guide. I encourage you to finish reading this guide before looking into it, though, because format still takes second place to content.
Make sure to save often, and always check your work. Fun fact: this guide had 154 views when it was first published, and they were all my own. In all those views, I found a multitude and spelling and grammatical errors as well as formatting mistakes. In addition, there were several times when I had to rephrase my statements in order to provide better clarity.
My personal rule of thumb is that if a guide does not have, at the very least, twenty-five views when it's published, then it will not have been properly revised and my expectations for it are low.
Well, that was short and sweet, wasn't it? Again, a guide doesn't need to be a dissertation in order to be good. Otherwise, nobody would write them - you'd get a much better return rate for your work by receiving a Ph.D. than a few upvotes.
Hopefully what I've written above will help you construct your very own, quality guide.
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