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The Better Birdman! - Thoth guide for mid laners (S8, 8.8, BP)

113 15 250,010
8.1
by xmysterionz updated September 10, 2021

Smite God: Thoth

Build Guide Discussion 53 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start

Notes You may also start with different items like:

If your first item will be:
Buy Mana Potions and Healing Potions with the rest of gold preferentially mana, 'cause you use a lot of your skills, and you are an ultra ranged mage, so you can easily keep a distance from the enemy.

Notes

You may also start with different items like:

If your first item will be:


Buy Mana Potions and Healing Potions with the rest of gold preferentially mana, 'cause you use a lot of your skills, and you are an ultra ranged mage, so you can easily keep a distance from the enemy.

Build Item Sands of Time Sands of Time
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

SoT Build

Notes Traditional build focused on utility and constant damage.

Notes

Traditional build focused on utility and constant damage.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Spear of the Magus Spear of the Magus
Build Item Charon's Coin Charon's Coin
Build Item Soul Gem Soul Gem
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Thoth's Skill Order

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 4 6 7 9

Evade and Punish

2 A B
Evade and Punish
2 8 10 11 12

Glyph of Pain

3 B A
Glyph of Pain
3 15 16 18 19

Final Judgement

4 Y X
Final Judgement
5 13 14 17 20
Hieroglyphic Assault
1 4 6 7 9

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 20% and reduces the cooldown by 1s (this can only occur once per shot).

Ability Type: Buff
Damage Per Shot: 45 / 65 / 85 / 105 / 125 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Evade and Punish
2 8 10 11 12

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash Special
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Glyph of Pain
3 15 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Ground Target
Ability Bonus Damage: 15 / 25 / 35 / 45 / 55 (+5% of your Magical Power)
Basic Attack Damage: 20 / 25 / 30 / 35 / 40 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 13 14 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line
Damage: 360 / 430 / 500 / 570 / 640 (+120% of your Magical Power)
Range: 100
Cost: 100
Cooldown: 90s

Thoth Threats

Tap each threat level to view Thoth’s threats

Max
1
Major
2
Even
3
Minor
2
Tiny
0

Extended Build

Gem Build

Notes Build for long teamfights.

Notes

Build for long teamfights.

Build Item Gem of Focus Gem of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Gem Soul Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Shroud Build

Notes Sustain build, focused on lifesteal.

Notes

Sustain build, focused on lifesteal.

Build Item Sacrificial Shroud Sacrificial Shroud
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Gem Soul Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Typhon's Fang Typhon's Fang

Situational Items

Notes Items you may consider in some specific matches. More details on the "builds" section.

Notes

Items you may consider in some specific matches. More details on the "builds" section.

Build Item Magi's Cloak Magi's Cloak
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin
Build Item Doom Orb Doom Orb
Build Item Soul Reaver Soul Reaver

Relics

Notes Usually the relics you will have.

Notes

Usually the relics you will have.

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Introduction



Art by Hadassa
My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z.


I'm here to bring you this quick guide to play with Thoth on mid lane. My objective here is to bring to you all you need to know and something else but not making a too long guide (such as my Cupid guide: Love, find your mark! ). I want to tell you everything you need to know about this birdman to play in mid and some extra stuff :v.

Art by xinGiza via Steam Community
Best skin chibbi BY FAR

Thoth is a long-ranged mage that specializes in dealing high damage in short periods of time. Besides damage, Thoth also brings utility to the table. With his Glyph of Pain, towers take less time to destroy; especially as a group. Even individually, Thoth can arguably push faster than several other mages like Ra. However, he is no Sol. Evade and Punish is useful for setting up combos for allied gods while dashing into battle. Overall, Thoth's ability as a mid-laner is what kept at the top of tier lists for some time.

Pros and Cons


Pros
  1. High burst/poke damage
  2. Decent Cooldowns
  3. High range
  4. Build-in penetration
  5. Very good escape
  6. Combo-orientated kit
  7. Final Judgement can one-shot squishes gods
  8. All abilities can go through walls
Cons
  1. Squishy
  2. Low health and protections
  3. No hard CC
  4. Skills are easy to miss
  5. final judgment is a massive hit or miss gamble
  6. Dash has a long cooldown
  7. Bad early game
  8. Disrespectful laugh on almost any skin

Skills




Passive: Dead Reckoning

Thoth pens the names of his fallen opponents in his book, recording their weaknesses. After killing 30 Enemies, Thoth gains a stack of 3 Magical Penetration, and killing an Enemy God will complete the current stack. He unlocks a new stack every 4 levels, up to a maximum of 5 stacks at level 17.

Ability Video

Notes and Tactics

Help with damage early on. This lets you delay any penetration items by a slot or so. Always try to get the last hit on minions to obtain stacks. Same concept if you're item stacking. Also, you can achieve almost always true damage at late-game on squishy gods with 2 flat pen items on the build.


Hieroglyphic Assault

Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead.

If these attacks pass through the Glyph of Pain, their range is increased by 30.


Ability Video

Notes and Tactics

Thoth's main source of damage, wave clear and poke. When leaving the fountain, activate this but do not cast it (fire the basic attacks). This will save you mana. This won't expire until you fire all the shots, so you can carry it with you for as long as you like. Like all abilities, aim, and fire where you think your target will be. Pair this up with Glyph of Pain to clear waves and poke. Especially poke, you'll need the range. Now more than ever due to the recent buff, you will need to hit multiple times these shots to increase your damage up to an extra 40% on the last hit.

total damage


Evade and Punish

Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack instead fires a magical projectile at the target which pierces through enemies and roots the first God hit and slows every other enemy hit.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.


Ability Video

Notes and Tactics

Can be used to escape or engage for combos. Do not engage in fights that you cannot win. This is especially useful when combined with a gank from your jungler. Evade and Punish is also useful for the opposite; to get out of a gank as long as you combine with Glyph of Pain. You may also dash right next to a wall just to get the magic project to fire it on the wave before fire your 1 as long as you know where the enemy JG is and you will not put yourself in trouble.


Glyph of Pain

From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage and a range increase of 30. This damage does not trigger Item effects (anymore).

Thoth and allies Basic Attack projectiles receive a lesser damage bonus, but no range increase.


Ability Video

Notes and Tactics

Glyph of Pain is useful for amplifying Thoth's abilities. Commonly used in conjunction with Hieroglyphic Assault. This can also be used on final judgment to snipe from an even further distance. Glyph of Pain is also useful when escaping, as it increases the range of Evade and Punish's dash. Besides, this helps when pushing structures, especially with a team.


Final Judgement

Thoth conjures a large glyph from his book, and then inscribes three more at its corners. When all four have been summoned, he sends them forward damaging all Enemies in their path.
Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability for 30 mana.


Ability Video

Notes and Tactics

Useful for sniping enemy gods, acting as a finisher. When fully charged after channeling, can potentially one-shot some gods below 70% health. However, you have to wait for it to charge and aim properly, which is actually quite difficult. This can also be used to engage, hitting multiple enemies. This makes it easier to finish them off. Also, final judgment can go through walls making it great for ganks. Keep in mind that all of Thoth's abilities can fire through walls and for every glyph he draws after the first, the damage of his ultimate his increased by 40 + 20%. One more thing: If you're trying to be stealthy, his incessant screeching will typically give you away. Remember that you DO NOT NEED TO WAIT for the ulti full charge. If the target is at low HP you may fire before the full charge. You also may hold it to the last second just to try to bait the enemy uses an Aegis Amulet for example, but it will cost 30 mana from you.

Skills Combos






Notes and Tactics

Used to poke, clear minion waves, and damage non-structures in general. final judgment can be used in place of Hieroglyphic Assault to finish off enemy gods at a distance.




Notes and Tactics

Use this when escaping, taking advantage of the range boost on the dash. Fire the AA boost through the glyph on whoever is chasing you.



Notes and Tactics

Use this to engage, focusing on a single enemy. Use your 1 before dashing. Remember you are wasting your escape, so be careful.




Notes and Tactics

Against a single god, use this to finish them off. However, this is fairly risky as a stun would interrupt the channeling process and allow the enemy god to take advantage of your proximity to them as Thoth works best from a distance behind the frontlines. Remember you are wasting your escape, so be careful.




Notes and Tactics

Your ultimate combo. There's no way a squishy target (someone without protections) escape alive if you hit all these skills. Remember that you are wasting your escape and you will probably have to predict enemies' movements to hit your ultimate in this combo.

How to play



Early Game


  • Activate the three charges on hieroglyphic asault as soon as you spawn in the fountain. Remember to do this every time you return to the fountain.
  • Head to the speed buff and use Hieroglyphic Assault on the camp through the left wall, but do not take the buff. As soon as you finish all your 3 shots move to the mid lane.
  • You are VERY WEAK and an easy target until level 3/4 and 5, SO AVOID FIGHT. I'm not kidding, Thoth's early game is pure trash so avoid unnecessary early fights.
  • Try to clear the wave as soon as possible, and try to don't take damage from the wave. If the enemy cleared his wave first, retreat to your tower.
  • High recommend you take the damage buff. If you see that there is a chance of the enemy take your buff, then do it even before your jungler comes. If this chance is not possible, wait for him.
  • In teamfights try to participate from some distance and run for your life using Evade and Punish if someone focuses you (combined with Glyph of Pain).
  • PUT WARDS ON THE MAP to avoid be Ganked!!
  • Poke your enemy as soon as possible (See the "poking combo" on Combos Section) and be careful doing it, he might call for help and put you in serious trouble.
  • FOCUS ON FARMING, you need to get big as soon as possible so every farm you see, do it if possible (camps or minions waves), especially the camps on the right and left side of mid lane.
  • Be careful to don't die. IF THE ENEMY GETS BIGGER THAN YOU, YOU WILL SUFFER SO MUCH.
  • Ask for help every time you need it, and don't do anything that can compromise yourself.
  • Remember that you have a low health pool and 0 defenses early game so "be smart"

Mid Game


  • Now you do decent damage, probably you are killing a minions wave without problems using 1 and 3.
  • Now it's time to become a little aggressive. Your damage scales very well now (mainly with the build I did). Time to shine.
  • REMEMBER THAT OBJECTIVES ARE MORE IMPORTANT THAN KILLS, so it's time to start do rotate, taking down towers (don't forget to use Glyph of Pain to increase your and teammates damage) and kill with your team jungle bosses such as gold fury and fire giant.
  • ALWAYS try to participate in teamfights now, 'cause your skills ARE VERY USEFUL to the team and do a VERY GOOD amount of damage.
  • Now it's a nice moment to start rotating to surprise enemies and UUUUUUUUUUUUUUGHHHHHHHHH BOOOOOOOOMMMMMM!!!!!


Late Game


  • Time to group up.
  • Now you are stronger than ever so, time to keep shining.
  • Use wisely your skills now 'cause they are powerful and can change the games' destiny.
  • Stay with your team helping them and now, more than ever, participate in the team fights combining your skills with theirs.
  • Unfortunately, you are very squishy, so YOU DIE VERY FAST at late game, BUT, you can counter it by playing safe behind your teammates. So, as long as you don't try to be a front line and stay together with your team you will still be a killing machine.
  • As you should notice, a single cast of your 1 and your 3 + 2 or ulti is more than enough to take 3/4 or kill squishies targets.

Builds


How to Build

Now I will talk about how you should build birdman properly, what your build must have to be decent and viable.



how to build

Builds

In this section I tell you the pros and cons of each build and for each situation, each build was made for.

Please don't forget to read the notes of each build, they have important comments ;)



builds


Situational Items


details

Random Facts


don't click here

Final Considerations





My final considerations are: UUUUUUGHHHHHHH!!!!!!!

Spoiler: Click to view


Kidding, Thoth can be a funny god to play with and brings a lot of satisfaction when you have a good match with him. Plus he has the most iconic ulti sound that makes everyone fear him just by listening to it ;)


Special thanks to:
  • Tlaloc1050 - The one who gave me his guide to continue his job after he went away.
  • All the artists who made these amazing arts included on this guide: Zennore (as usual <3), CutiChan, Hedgieart, Whisky Wyrm, Stormed, demonicdisorder...
  • All the nice guys that commented on this guide <3



Check my guides:




Art by Zennore via DeviantArt
and HiRez via Youtube

That's it thank you for reading my guide!!!!

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Collapse All Comments

0
VocalDragon7781 | September 4, 2021 5:27pm
again what u said dont answer my question on the spear coz u already at max cool down
1
xmysterionz (64) | September 7, 2021 8:34am
Oh yes, I did answer your question, just combine Kriega + mine and it was answered. Plus all the builds were updated long time ago, they no longer works with Deso.
1
Kriega1 (126) | September 5, 2021 6:12am
None of the build's overcap on CDR with a red pot though? Also Deso isn't in any of the builds anymore.
1
Gulfwulf (81) | September 5, 2021 10:36am
What Kriega said. The only build listed at the time of this post has 30% CDR before using a power pot.
1
ShadeSwornHydra | July 12, 2021 8:40am
Would telekinetic ring be a good item? It buffs basic attacks and I’m pretty sure it stacks with his 1
1
xmysterionz (64) | July 12, 2021 1:03pm
It doesn't. When he fires his it's just replace the basic attack, not add damage to the basic attack. Thoth does not get any benefit from basic attack items simply because he just doesn't fire basics, he fires projectiles from his abilities that are similar in animation to the basics but they aren't for any gameplay/damage proposes.
1
Kriega1 (126) | July 12, 2021 8:49am
It doesen't stack with his 1. Thoth is not a AA mage in any way, the basic attack firing mechanic only has to do with the way he fires his 1, it has nothing to do with basic attack item effects.
1
VocalDragon7781 | July 4, 2021 10:43am
erm i have a question why did u put Spear of Desolation on the build u got sands of time and other cool down tha be over max so whats the point in still having it ??
2
Kriega1 (126) | July 4, 2021 11:14am
1
xmysterionz (64) | July 7, 2021 6:59am
Additionally, flat pen is important, it acts more for the pen rather than cdr though it's also good
2
VenomPunk | May 28, 2021 3:05pm
Never used it before, this build really helps out new players
2
Change_main (2) | February 23, 2021 3:37pm
im new to smitefire but not new to smite and I've put up 2 builds now one being a thoth one and a chang'e one but they didint get good reviews and looking at yours kinda screams why yours is so organized and put together and you build more than one build and i guess my issue was rushing it so i guess im thanking you for showing me how to upload better builds and guides:D(and there are some mean af pepole on here)
1
xmysterionz (64) | February 23, 2021 5:51pm
Thank you XD (or you're welcome?)
1
Change_main (2) | February 23, 2021 6:54pm
xD
2
Hadeyan (2) | April 11, 2020 10:22am
I always frustrated with Thoth cuz his biggest asset (his monitor) also minimize his positioning and outmaneuver options imo or ım just bad with him. And ı think this guide will help me a lot.

And as a Ra fan, nope Ra is the better birdman by almost every category .Plus Thoth is just a servant of Ra. Sooo begone thoth :P :D

Great Guide nevertheless
1
xmysterionz (64) | April 12, 2020 1:09pm
Hahaha thanks!

Play with chibi thoth and you will change your opinion about"the better birdman"
1
xmysterionz (64) | February 4, 2020 10:21am
Comments below this are from Season 6 and above it from Season 7
1
Perfxction (1) | November 15, 2019 6:34am
i would add doomorb as an item option propably even add a t2 boots t1 doomorb build as well because it is the dominant build in the meta.
1
xmysterionz (64) | November 16, 2019 5:34am
Yeah I noticed some people were doing it but I share the same thought "doom orb is too expensive for its price and what he offers at early game. I frequently owned people with this start which never made me never interest for it but I may try and test it if you are saying it's the "meta".
1
xmysterionz (64) | November 18, 2019 4:50am
I tried it twice and I REALLY DIDN'T LIKE IT. I didn't see any difference on the movespeed and the early power is good but the item is very expensive. I got behind the enemy on both times. I will not add it for now, but I appreciate your feedback, thanks.
Load more comments (1 more replies) →
1
Kriega1 (126) | November 15, 2019 6:50am
Doom Orb is decent, but I don't think it's as special as it's claimed to be.
1
Gulfwulf (81) | November 15, 2019 10:47am
That and it's still too expensive at 3k gold.
Load more comments (1 more replies) →
1
Kriega1 (126) | August 13, 2019 6:33pm
Will you add an E-Staff build? E.g cdr > Deso > estaff > obs shard > reaver > Shaman’s/divine. Sell boots for Myrddin/Soul Gem.
1
xmysterionz (64) | August 13, 2019 7:37pm
You won't believe but I was thinking exactly it today. I watched some matches and there was a thoth with e-staff as 3rd item doing insane amount of damage and I thought about create a build doing it XD

Just need to execute some tests.
1
Kriega1 (126) | August 14, 2019 2:59am
I think Moswal also built it in SPL. He went CDR > Divine > Chronos' > Estaff > Obs Shard > Reaver > sold CDR for Soul Gem. So basically full-on item proc effect build. https://youtu.be/ESkNa_GwuNM?t=7159

Saw Prettyprime building it on his stream as well.
Load more comments (5 more replies) →
1
Kriega1 (126) | July 23, 2019 4:36am
Please do not build three flat pen items on Thoth in your 2nd build. His passive Dead Reckoning already gives him flat pen (15 flat pen). The easiest solution is change Shoes of the Magi to Shoes of Focus. Which means you have 40/50% CDR before you sell blessing/shoes but again, im not the one that came up with this build that has no mp5/mana until your 4th item.

The best solution would be use this build (early rush of Divine to counter, e.g. Ra or mage healer): Shoes of Focus, Divine Ruin, Soul Reaver, Obsidian Shard/ Spear of Desolation (either order), Rod of Tahuti. Sell CDR boots lategame for Chronos' Pendant.

Also add Mantle of Discord as a defensive option.
1
xmysterionz (64) | July 23, 2019 6:30am
Isn't the flat pen overcaping just by 5? So that's not a giant problem
1
Kriega1 (126) | July 23, 2019 7:07am
It's 5 yes, but most squishy gods have like 48 magical base prots at level 20. You don't need to have 3 flat pen items when Thoth's passive exists, 2 flat pen items is over enough (deso and divine with 15 each, which is why I suggest getting CDR boots).

Also an alternative to what I listed earlier, go CDR boots, Divine, deso, reaver, obs shard, tahuti if you didn't like the build order I listed.

Look here: https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2203&p_filters_pro=~&p_filters_opponent=~&p_filters_role=~&p_filters_league=~&p_filters_sort=~

You don't see more than 2 flat pen items picked up on him.
Load more comments (3 more replies) →
2
ThePerfectPrism (56) | July 22, 2019 9:04pm
Hi friends I'm upvoting this 'cuz I've had to baby sit this guy while he made this guide so I can confirm from experience that his builds work, and Myst's information is always funny but well rounded. K thx
1
xmysterionz (64) | July 22, 2019 9:32pm
Own, love you <3
And by baby sit he meant watch me carry the match, right prism? :v
1
xmysterionz (64) | July 19, 2019 8:56pm
Ok, I had made this guide in haste and it had several mistakes. Now it's updated and good part of these mistakes were solved (including builds). BnI, RFnC and CL chapters will be added later. Thank you guys for your patience.

Done!!!
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League of Legends Build Guide Author xmysterionz
The Better Birdman! - Thoth guide for mid laners (S8, 8.8, BP)
Table of Contents

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