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 Shoes of Focus with
 Shoes of Focus with  Elixir of Speed and an item of your preference. Also, you can replace
 Elixir of Speed and an item of your preference. Also, you can replace  Stone of Binding late-game.
 Stone of Binding late-game.
        Replace  Shoes of Focus with
 Shoes of Focus with  Elixir of Speed and an item of your preference. Also, you can replace
 Elixir of Speed and an item of your preference. Also, you can replace  Stone of Binding late-game.
 Stone of Binding late-game.
 Shoes of Focus
                    Shoes of Focus
                                     Stone of Binding
                    Stone of Binding
                                     Gauntlet of Thebes
                    Gauntlet of Thebes
                                     Relic Dagger
                    Relic Dagger
                                     Breastplate of Valor
                    Breastplate of Valor
                                     Oni Hunter's Garb
                    Oni Hunter's Garb
                                     Guardian's Blessing
                    Guardian's Blessing
                                     Shoes
                    Shoes
                                     Healing Potion
                    Healing Potion
                                             Multi Potion
                    Multi Potion
                                             Gauntlet of Thebes is a strong overall protection item providing health and both types of protections. It should be built in almost all situations.
 Gauntlet of Thebes is a strong overall protection item providing health and both types of protections. It should be built in almost all situations. Stone of Binding is questionable as a core item, but Sobek applies the passive on most of his abilities, making this a highly effective early/mid-game item for aggression.
 Stone of Binding is questionable as a core item, but Sobek applies the passive on most of his abilities, making this a highly effective early/mid-game item for aggression.
         Gauntlet of Thebes is a strong overall protection item providing health and both types of protections. It should be built in almost all situations.
 Gauntlet of Thebes is a strong overall protection item providing health and both types of protections. It should be built in almost all situations.
 Stone of Binding is questionable as a core item, but Sobek applies the passive on most of his abilities, making this a highly effective early/mid-game item for aggression.
 Stone of Binding is questionable as a core item, but Sobek applies the passive on most of his abilities, making this a highly effective early/mid-game item for aggression.
 Gauntlet of Thebes
                    Gauntlet of Thebes
                                     Stone of Binding
                    Stone of Binding
                                    Find more information below on when to properly pick out your situational defensive & counter items.
 Sovereignty
                    Sovereignty
                                     Breastplate of Valor
                    Breastplate of Valor
                                     Midgardian Mail
                    Midgardian Mail
                                     Contagion
                    Contagion
                                     Spectral Armor
                    Spectral Armor
                                     Spirit Robe
                    Spirit Robe
                                     Mantle of Discord
                    Mantle of Discord
                                     Pridwen
                    Pridwen
                                     Pestilence
                    Pestilence
                                     Shogun's Kusari
                    Shogun's Kusari
                                     Oni Hunter's Garb
                    Oni Hunter's Garb
                                    Find more information below on when to properly pick out your situational offensive & utility items.
 Ethereal Staff
                    Ethereal Staff
                                     Emperor's Armor
                    Emperor's Armor
                                     Soul Reaver
                    Soul Reaver
                                     Void Stone
                    Void Stone
                                     Witchblade
                    Witchblade
                                     Relic Dagger
                    Relic Dagger
                                     Breastplate of Regrowth
                    Breastplate of Regrowth
                                    Find more information below on when to properly pick out your relics.
 Magic Shell
                        Magic Shell
                     Heavenly Wings
                        Heavenly Wings
                     Blink Rune
                        Blink Rune
                     Belt of Frenzy
                        Belt of Frenzy
                     Cursed Ankh
                        Cursed Ankh
                     Horrific Emblem
                        Horrific Emblem
                     Sickening Strike for the AOE and sustain. At level 2, you should get
 Sickening Strike for the AOE and sustain. At level 2, you should get  Charge Prey to easily put the enemy out of position and give your side the opportunity for high pressure.
 Charge Prey to easily put the enemy out of position and give your side the opportunity for high pressure.
            At level 1, you'll want  Sickening Strike for the AOE and sustain. At level 2, you should get
 Sickening Strike for the AOE and sustain. At level 2, you should get  Charge Prey to easily put the enemy out of position and give your side the opportunity for high pressure.
 Charge Prey to easily put the enemy out of position and give your side the opportunity for high pressure.
|   | Hey everyone, welcome to the SMITEFire Community guide to  Sobek. In this guide, we'll be going over all the essential info you'll need to get started with the God of the Nile! | 
|  Blessing of the Nile | 
|  Charge Prey | 
 Jormungandr) and targets that can easily dash out of the middle of a pluck (e.g.
 Jormungandr) and targets that can easily dash out of the middle of a pluck (e.g.  Jing Wei).
 Jing Wei). Kumbhakarna’s
 Kumbhakarna’s  Epic Uppercut which has priority over this and will knock
 Epic Uppercut which has priority over this and will knock  Sobek out of his dash).
 Sobek out of his dash).|  Tail Whip | 
 Charge Prey.
 Charge Prey.|  Sickening Strike | 
 Sickening Strike will more likely get the job done.
 Sickening Strike will more likely get the job done.|  Lurking in The Waters | 
 Sobek’s abilities,
 Sobek’s abilities,  Lurking In The Waters does wonder for zoning. You can close off a choke point, which gives both defensive and offensive advantages for your team.
 Lurking In The Waters does wonder for zoning. You can close off a choke point, which gives both defensive and offensive advantages for your team.
 Sobek’s ultimate ability,
 Sobek’s ultimate ability,  Lurking In The Waters, has a large area of effect, an increased slow, and a significant damage boost with each level, and should typically be prioritized whenever possible.
 Lurking In The Waters, has a large area of effect, an increased slow, and a significant damage boost with each level, and should typically be prioritized whenever possible. Sickening Strike provides area damage along with health sustain, which is extremely helpful in the earlier portions of the match.
 Sickening Strike provides area damage along with health sustain, which is extremely helpful in the earlier portions of the match. Tail Whip provides easy confirmation of an area knockback effect, with reasonable damage.
 Tail Whip provides easy confirmation of an area knockback effect, with reasonable damage. Charge Prey is the last priority, as increasing levels only increase damage, it’s single-target only, and is not always used for damage (sometimes can be used for escape purposes). Remember, this ability's primary function is CC, not damage.
 Charge Prey is the last priority, as increasing levels only increase damage, it’s single-target only, and is not always used for damage (sometimes can be used for escape purposes). Remember, this ability's primary function is CC, not damage.
		
 Stone of Binding. It doesn’t display any specific counter items, which are optional substitutions for most listed items.
 Stone of Binding. It doesn’t display any specific counter items, which are optional substitutions for most listed items. Stone of Binding is technically optional, but if you can play an aggressive style, you can get good offensive potential for you and nearby teammates. Only consider purchase in the earlier portions of a game.
 Stone of Binding is technically optional, but if you can play an aggressive style, you can get good offensive potential for you and nearby teammates. Only consider purchase in the earlier portions of a game. Shoes of Focus with
 Shoes of Focus with  Elixir of Speed and an item of your preference. Also, you can replace
 Elixir of Speed and an item of your preference. Also, you can replace  Stone of Binding late-game.
 Stone of Binding late-game. Sickening Strike. This goes great together with
 Sickening Strike. This goes great together with  Pestilence that provides even more anti-heal function.
 Pestilence that provides even more anti-heal function. Shoes of Focus with
 Shoes of Focus with  Elixir of Speed and an item of your preference.
 Elixir of Speed and an item of your preference.
		
 Stone of Binding and a later
 Stone of Binding and a later  Void Stone. It doesn’t display any specific counter items.
 Void Stone. It doesn’t display any specific counter items. Lurking In The Waters, though.
 Lurking In The Waters, though. Shoes of Focus with
 Shoes of Focus with  Elixir of Speed and an item of your preference. Also, replace
 Elixir of Speed and an item of your preference. Also, replace  Stone of Binding late-game.
 Stone of Binding late-game. Shoes instead of the
 Shoes instead of the  Multi Potions.
 Multi Potions.
		
 Stone of Binding's passive, especially for his
 Stone of Binding's passive, especially for his  Charge Prey, as it throws the enemy with reduced protections to your team. It isn't always core, but sees very solid use.
 Charge Prey, as it throws the enemy with reduced protections to your team. It isn't always core, but sees very solid use. Gauntlet of Thebes is generally a core item on Supports, providing strong base protections, bonus health and a protection aura for nearby teammates.
 Gauntlet of Thebes is generally a core item on Supports, providing strong base protections, bonus health and a protection aura for nearby teammates.
		
|   | Typically a Support-specific item, this is helpful early/mid-game against physical gods, which also provides an aura of physical protections and HP5 to nearby teammates. | 
|   | This item is purchased to counter basic-attack enemies, slowing their attack and movespeed. | 
|   | Helpful for  Sobek in all roles, provides mana and mana sustain, physical protections, and high CDR to spam abilities. | 
|   | Counter item specifically built against enemy healing and lifesteal. | 
|   | Counter item specifically built to dampen the damage from critical strikes. | 
|   | Functional balanced protections with added damage mitigation against high CC enemy comps. Also provides CDR. | 
|   | Consider as an alternative to  Spirit Robe, it provides slightly higher balanced protections, CDR, and a close-range stun when your damage drops below 30%. | 
|   | Provides magical protection and is built specifically to counter enemy healing / lifesteal items. | 
|   | Provides magical protection, MP5, CDR, and CC reduction. It's more specifically considered when you want to support your teams basic attackers, and is also helpful when sieging objectives. | 
|   | Helpful against magical damage, but the bigger draw is the damage mitigation you'll gain when in larger teamfights. | 
|   | Early Solo-lane item option against a physical enemy to decrease their damage potential. | 
|   | Item built to help with minion clear in the Solo lane, as well as playing aggressively. You'll want to stick to the enemy as much as possible to get the most out of this item. | 
|   | Provides damage reflection against enemy comps with with multiple basic attackers. | 
|   | Steal health and mana from enemies for a long time, making yourself tankier. | 
|   | Helpful if playing aggressively and the enemy refuses to come out from under their tower. | 
|   | Full offensive consideration when playing in Solo and you're continuously bullying the enemy team. | 
|   | Aggressive defense item to provide you and other magical teammates with extra damage potential. | 
|   | Counter item picked up to slow enemy attack speed. Also has added MS, CDR, and health. | 
|   | High utility, providing health, CDR, MS, and significantly lower relic CD. Great when your relics provide good group function. | 
| Shield of Regrowth | Provides a variety of helpful stats, but also gives a significant MS boost on demand. | 
|   | Combine this offensive item with your  Sickening Strike to almost fully shut down enemy healing potential. | 
|   | Full offensive item that adds good burst potential, especially against higher-health targets. | 
|   | Standard first or second choice for supports to protect nearby teammates. Helpful to level up late-game for the block stacks against basic attacks. | 
|   | Common first or second pick for supports that provides chasing and escaping potential. Counters teams with lots of slows in their kits. | 
|   | This rune in combination with  Charge Prey can be used for surprising your enemies and getting easy kills on targets that cannot escape. Good for making plays! | 
|   | Second relic option for an aggressive play style to help during team fights and taking down enemy structures. | 
|   | Second relic possibility chosen specifically to counter enemy healing. Extremely helpful to level up to provide increased damage for your team. | 
|   | First or second relic option to slow your fleeing opponents or rescuing the plucked enemy. | 
| Teleport Glyph | Standard first relic option for the Solo-lane to quickly return to your lane without wasting time, gold and experience. Upgrade late-game to teleport to strategic locations via wards. | 
Early Game
Main facts to keep in mind:
 Charge Prey to put them out of position and into a vulnerable state where their first priority is escaping rather than dealing damage to the minion wave.
 Charge Prey to put them out of position and into a vulnerable state where their first priority is escaping rather than dealing damage to the minion wave. Sobek is a major threat to pluck enemies into his tower if the enemies push too close.
 Sobek is a major threat to pluck enemies into his tower if the enemies push too close. Charge Prey, as it can have a huge effect on a teamfight. Knowing when enemy escapes and other abilities are down (or still available) is important. Throwing an enemy toward your team, just for that enemy to then use their ultimate and disrupt them, can be a huge detriment.
 Charge Prey, as it can have a huge effect on a teamfight. Knowing when enemy escapes and other abilities are down (or still available) is important. Throwing an enemy toward your team, just for that enemy to then use their ultimate and disrupt them, can be a huge detriment.Early Game
Main facts to keep in mind:
 Sickening Strike as possible.
 Sickening Strike as possible. Wards to give your team more vision. With good farm in Solo, you can consider picking up
 Wards to give your team more vision. With good farm in Solo, you can consider picking up  Chalice of the Oracle to always have wards handy.
 Chalice of the Oracle to always have wards handy. Charge Prey, as it can have a huge effect on a teamfight. Knowing when enemy escapes and other abilities are down (or still available) is important. Throwing an enemy toward your team, just for that enemy to then use their ultimate and disrupt them, can be a huge detriment.
 Charge Prey, as it can have a huge effect on a teamfight. Knowing when enemy escapes and other abilities are down (or still available) is important. Throwing an enemy toward your team, just for that enemy to then use their ultimate and disrupt them, can be a huge detriment.Thank you for reading this community guide to  Sobek! If you'd like to contribute regularly to guides like this, just send me a Private Message. Everyone who contributes to one of these Community Guides will be credited in the guide.
 Sobek! If you'd like to contribute regularly to guides like this, just send me a Private Message. Everyone who contributes to one of these Community Guides will be credited in the guide.
If you liked the guide, don't forget to vote and leave a comment with your thoughts! If you have any suggestions, criticism or other feedback, comments of all sorts are appreciated. Good luck in your  Sobek games!
 Sobek games!
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However, not something I would recommend anyone building until they have a thorough understanding for the god.
Otherwise... yes, terrible item.
And in cases it is a 3 magical all common mage adc apart from
In most cases that this item is on my radar is when playing assault tbh in other game modes it's really rare as it also is outshined by
tl;dr situational item should still be listed with other situational items and not forgotten.
If we get to the point where we list all situational items, then I think the listing gets to be too much. I'd have to maybe include Bulwark, Jade, Pythag's, Talisman, and Winged. And then you say ANY Support guide should pretty much include all of those options. As a guide meant for newer players or those unfamiliar with the god, it's a delicate balance between being as complete as possible and not being too complex. As items get further away from core, it becomes less appealing for me to list them.
And with regard to adding Divine & Reaver to the Supp listing, I don't know if I want to do that. I'd like others' opinions. I considered Genji, but I find the other magical items to provide more utility. It's just like with Heart...lower on the totem pole IMO.
And with regard to adding Divine & Reaver to the Supp listing, I don't know if I want to do that. I'd like others' opinions. I considered Genji, but I find the other magical items to provide more utility. It's just like with Heart...lower on the totem pole IMO.
I agree with you bran. While some players can find it useful to see every viable item newer players will get even more confused.
you could put soul reaver at their solo build that role fits it a lot better (even better than support IMO)