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Skadi-Too-Hotty • |S6| Joust Carry

5 9 24,067
4.8
by HastenedLoki updated April 28, 2019

Smite God: Skadi

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Skadi Build

Numero Uno | Early Bread N' Butta

Build Item Soul Eater Soul Eater

If They Slows, You Goes

Build Item Runeforged Hammer Runeforged Hammer

Nice Whipped Cream Topping

Build Item Qin's Sais Qin's Sais

Might As Well Just Chunk, Too!

Build Item The Crusher The Crusher

Healers? No Problem!

Build Item Brawler's Beat Stick Brawler's Beat Stick

Dogo Debuff Cherry On Top

Build Item The Executioner The Executioner

Skadi's Skill Order

Piercing Cold

1 X Y
Piercing Cold
1 4 6 11 15

Rune Of The Hunt

2 A B
Rune Of The Hunt
2 7 10 12 17

Permafrost

3 B A
Permafrost
3 8 14 16 19

Winter's Grasp

4 Y X
Winter's Grasp
5 9 13 18 20
Piercing Cold
1 4 6 11 15

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Rune Of The Hunt
2 7 10 12 17

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
3 8 14 16 19

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi gains movement speed and Slow immunity while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Circle, Crowd Control, Damage
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 9 13 18 20

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage (Initial Hit): 45 / 85 / 125 / 165 / 205 (+35% of your Physical Power)
Damage (Per Tick): 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Skadi Threats

Tap each threat level to view Skadi’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Introduction

• Please Read The Items List. It is (Kind Of) important for early game sustain •

This is my first guide. I'm not really sure what I'm doing but I'd like to share my Skadi build. Built for crazy burst damage with manageable sustain.

Features Lane Clear, Life Steal, CC, Debuffs. Everything a hunter could hope for. Best of all, this is not an AA build. I struggle with AA Gods and as such I can't really play them. This is a "Try Me And You Die" build. So sit back, enjoy, grab a drink and some popcorn. This is gonna be a fun ride.

Items

• Before Leaving Fountain At Start Of Game Items
• Mid Game Items. Necessary For The Build. Farm Until You Can Acquire
• Late Game Items. One Is Situational So Please Read And Adjust Accordingly

***BUY FIRST AND SECOND ITEMS BEFORE LEAVING FOUNTAIN AT START OF GAME***

First item on our list of killing supplies is Soul Eater. We will be keeping soul eater throughout our entire build. We need the lifesteal buff for early/mid game plus it comes with a nice little power boost for not too much gold cost. This item is good, trust me.

Second item you'll want after investing into Soul Eater is a Chalice Of Mana. It may seem unimportant or you may think Mana Potions are the way to go. It's really personal preference but I prefer to have my Mana Chalice top up every time I return to fountain (Which you likely will early game.) And whilst having it allows for a bit more sustain in lane clear and keeping enemies pushed back under tower for the first couple of minutes of the match. Use your 1 and 3. Don't be afraid. You don't need to basic when you have the Chalice.


Third item you will want to get is Runeforged Hammer. We don't care about the base stats here. The only thing we're looking at is the passive. Considering Skadi's 1 and 3 are BOTH slows, that's A LOT of time for them to be debuffed. Considering that Kaldr will be able to bite their butts a lot faster with them slowed, this is a must have item for Skadi.

Fourth item is Qin's Sais. Basically, we're just going to eat the enemy alive. They won't be able to move and the extra damage we do just goes back into our Soul Eater passive buff. After completing Qin's Sais, you should really start to see this build come alive. From here on out any squishy should be dead if you can hit your 1 & 3 and get off 1, maybe 2 hits with Kaldr. Assuming they don't go defensive Merlin, but who does that, right? Buy and Eat.

Fifth Item is The Crusher. We're basically getting this for the penetration. This will help (somewhat) against tanks. You can usually take down warriors in a couple of rotations of your abilities but Guardians may be a bit tougher. This will help give a little more power and make sure Kaldr can close the deal on enemies you have slowed with your 1 and 3 from Runeforged. This is specifically a Kaldr item.


Sixth Item Is Brawler's Beat Stick. This is situational but you'll almost always run into SOME form of healing. Rather it be a healer, a mage going with Bancroft's or a guardian who's running med cloak. This is an OPTIONAL item. If there are no healers, I would suggest rolling for a BLACKTHORN HAMMER here. You will almost always be above 25% Mana in late game. Meaning you'll have the CDR buff from it's passive. Great for confirming kills again on slowed enemies.

Seventh and last item you'll want is The Executioner. At this point Kaldr will be on them like white on rice with all the debuffs and slows you'll have. His attack speed will be through the roof and he'll land 3 autos in no time giving you the max physical debuff on your enemies. At this point, It is almost game over for anyone who tries to get near you. This is your EndGame.

Skills

GIVE EM THAT LOOOONG ARROW!

Skadi's arrow is your main "Confirm Kill" ability. It will CHUNK after the Qin's Sais purchase. We're not AA'ing because this is our form of damage. Consider it like a sniper shot.

WHO NEEDS A SHIBA WHEN YOU HAVE KALDR?!?

This is where your "AA" comes from. He'll be kind of weak early so use your 1 and 3 to poke for a bit. Later, he is what we use.

TURN THESE PUNKS INTO KRISTI YAMAGUCHI

Kristi Yamaguchi was a world famous figure skater, by the way. That's what this does. Little bit of poke but really just use it for slow.

KALDR REBORN + ELSA? CATCH THESE DUBS!

Skadi's ult is REALLY, REALLYYYY useful. It refreshes all of Kaldr's lives and also adds AoE to him as well as yourself. Will talk about how to combo this late game for insane team fighting.

Pros / Cons

• PROS •
Good Burst Damage
Solid Sustain
Great CC
Great Potential In Team Fights
Great Poke

• CONS •
No Escape Ability
Squishy If CC'd
Not Fast Due To No Boots

How To Skadi-Body People (Gameplay & Combos)

Levels 1-5

At the start of the match you'll have level 2 Soul Eater and a Chalice of Mana. Basically just sit at the edge of their tower, 1 into the wave, 3 if they get close. Don't send Kaldr under the tower or in to fight under any circumstance when near their tower. Just farm until you can finish off Soul Eater and can purchase Level 1 Runeforged and are level 5. Once level 5, the rest is just farming to get your items and taking fights when they are available. That's really all this is.

C-C-C-COMBOS

Being that you have RUNEFORGED HAMMER that will allow you to do increased damage to enemies slowed by CC. You'll ALWAYS want to make sure you have a 3 or 1 up. They are both slows so this will proc Runeforged Hammer's passive.

You'll want to 1 or 3 into sending Kaldr. Recall Kaldr if he gets down to 1 hit left. After the time has expired on the first slow, apply the second slow. You'll need him to confirm the kill at some point. You can combo both 1 and 3 but I am unsure if it stacks. I haven't been able to test or confirm this. But you can combo both of those for extra damage late game.

If Kaldr is down to 1-2 lives and attacking, use your ultimate. But BE SURE to use it when he still has lives left. Otherwise he will lose all lives and recall, losing his chase. Skadi's ultimate is GREAT in team fights.

Pop down your 3, send Kaldr. Pop your 1 on a squishy (Or the tank, who cares lol). Let Kaldr lose a few lives and then pop your ultimate. He is refreshed and you both turn into Elsa. The enemy team will not be able to go anywhere and you have easy kills if your team is there to confirm.

Summary

There's really not much to say here. It's a quite easy build to play as long as you are fairly patient for the build to come around and don't try to face tank. STAY AWAY FROM CC. You can survive some CC but a REALLY hard CC in a team fight will almost surely do you in. Not always the case but pretty much.

••• Kaldr Is Not A Tank •••

He is your friend. He assists you in battle. He is brittle but he is your best friend. Protect him. Take care of him. Make sure he is okay and healthy when going into battle and you will have success.

* It Isn't Your Job To Take Damage *

This build relies on a bit of patience and timing. You'll want to use Kaldr on the right person. Putting him onto a tank won't work. They have too much health and will just hit him down before you can kill them. Only use him on opposing squishies. Reap The Benefits.

SKADI TOO HOTTY

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1
kapciowy | April 28, 2019 12:28pm
Loki isnt a treat ok... just both beads and aegis even only beads to avoid ult, ice under u and move speed benefit-and loki drain away + kaldar need 5 basics to return combained with loki's low atack speed main bulid... skadi in my op is next after anhur and cupid adc who hardly counter loki
1
Kriega1 (143) | April 28, 2019 12:31pm
What?

Anyway Loki is trash in his current state.
3
Branmuffin17 (394) | April 28, 2019 10:41am
Hi HastenedLoki,

You put effort into this, and I applaud you for that.

That said, this build has some major issues, starting with the lack of boots.
  • Skadi lacks mobility. She can get a temporary boost from Permafrost, but since she also uses that for poke/setup and it's got a very long CD, sometimes it's not going to be available for use for your own escape. Lack of Tabi, even in a smaller map mode like Joust, is just not optimal.

  • Runeforged Hammer, at this time, is a pretty meta item for a variety of hunters that have good CC. It's not a major problem here, but I'd say it needs to fit well into the rest of the build, which I'll talk about. In any case, Tabi should be in the 2nd spot.

  • Soul Eater is okay for a lifesteal item for a god that deals both basic and ability damage pretty equally. The CDR is nice too. Still, I'd personally get Transcendence for the higher mana and power, and get some later lifesteal in Asi, which is just a very strong lifesteal item right now.

  • In your writeup you mention getting Chalice of Mana also. Strongly suggest getting Trans instead of SE to deal with that mana requirement. Your writeup before the items says to buy first and second items before leaving the fountain. You can't do that. You start with 1,500 gold in Joust, and SE costs way more than that. You should give a list of starting items to give better direction to the reader. If you're picking up the Chalice at the start, then that item would be T2 SE, which is Bound Gauntlet.

  • Qin's Sais is just not a good item for her in the 3rd spot. Without an attack speed steroid, and no attack speed items earlier in the build, you're getting very little out of this item. Qin's optimization wants high attack speed, so you can get more procs of its passive. You're getting almost nothing out of it until later. Qin's needs to be delayed in this situation.

  • The Crusher is fine. It fits with her kit, but should be built earlier in most cases. You'll get more out of it than Qin's in the 3rd spot.

  • Brawler's Beat Stick is also a solid item for Skadi, but it depends on the rest of the build, and also depends on if the enemy team has enough healing to warrant a counter-build item. It shouldn't be listed as a core item with no opportunity for alternate itemization.

  • The Executioner, in almost all circumstances, is an item you want to build earlier. It's an item you'd pick up BEFORE Qin's, because it provides the penetration base needed to get through enemy protections, and also some base AS to make Qin's more effective.
A better sequence of items might be something like Transcendence, Ninja Tabi, Asi, The Executioner, Qin's Sais, Runeforged Hammer.

Or if you want SE and Rune here with your Qin's option and Crusher, Soul Eater, Ninja Tabi, The Crusher, The Executioner, Qin's Sais, Runeforged Hammer.

If you preferred rushing Rune earlier, Runeforged Hammer, Ninja Tabi, Asi, The Executioner, Qin's Sais, situational item.
1
Gulfwulf (81) | April 28, 2019 10:19am
Why do you have no movement speed items listed? Skadi doesn't exactly have an escape and Permafrost's speed boost only lasts a short time; that and it's better for poking/clearing than just using for the ms buff. Sorry, but I have to downvote this because it needs some serious work.
1
Kriega1 (143) | April 28, 2019 10:47am
I think it needs more than a downvote.
1
Gulfwulf (81) | April 28, 2019 10:53am
Let's give the author some time to respond. Besides, I'm sure SDJ needs another build for his make fun of SmiteFire series so he can keep his sheeple watching.
4
Kriega1 (143) | April 28, 2019 6:49am
Error:

No boots build detected. Urgent Attention Required.

This messsage was sent by the Smitefire Build Patrol Team.
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