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Send them to the Afterlife! ~ High Damage and Sustain

January 10, 2017 by KoG_Alexander
Comments: 1    |    Views: 5211    |   

Use for any game type

Smite God: Osiris

Item Purchase Order


Build Item Death's Toll
Build Item Short Bow
Build Item Healing Potion
Build Item Mana Potion
Build Item Mana Potion

Basic Purchase Order

Build Item Death's Toll Build Item Ichaival Build Item Ninja Tabi Build Item Frostbound Hammer Build Item Qin's Sais Build Item Mantle of Discord Build Item Bloodforge Build Item Asi

One Defense Item

Build Item Mantle of Discord Build Item Bulwark of Hope Build Item Hide of the Nemean Lion Build Item Hide of the Urchin Build Item Spirit Robe Build Item Witchblade Build Item Pestilence

Full Damage- Final Build

Build Item Warrior Tabi Build Item Frostbound Hammer Build Item Qin's Sais Build Item The Executioner Build Item Asi Build Item Bloodforge

Final Build w/ Defense

Build Item Ninja Tabi Build Item Frostbound Hammer Build Item Qin's Sais Build Item Mantle of Discord Build Item Asi Build Item Bloodforge

Relics (Situational)

Build Item Cursed Ankh Build Item Shield of Thorns Build Item Magic Shell Build Item Hand of the Gods

God Skill Order

Sickle Strike

Sickle Strike 2 12 15 18 19 key bind

Spirit Flail

Spirit Flail 1 4 6 7 10 key bind

Judgement Tether

Judgement Tether 3 8 11 14 16 key bind

Lord of the Afterlife

Lord of the Afterlife 5 9 13 17 20 key bind

Send them to the Afterlife! ~ High Damage and Sustain

January 10, 2017


Hey guys. First guide here. Osiris is one of my favorite gods to play, even though I had no desire to play him for a while, once I did, I saw how amazing his potential is. very underplayed god.

I'm an aggressive player, and if you play right, there is no need for heavy defense. This build will revolve around having one protections item, attack speed, lifesteal, and frostbound. I tend to always have top damage and top damage taken with this build. Hope you guys enjoy it!

Pros / Cons

-Good CC
-High Damage
-Great Sustainability (Must make use of tether)
-Good Solo and Team fighter.
-Good Early and GREAT late game.

Not many...
-Very basic attack dependent.
-Only escape is Ultimate (but cooldown is pretty short)
-In 1v1, I have trouble with mages with AOE. They can sit in it and there isn't much you can do.


Death's Toll and Tier one Ichaival can be started with for ANY game type, even Arena where I rarely use a starter. The sustain you get from Death's Toll is very helpful early game. FINISH Ichaival then buy boots.

Warrior Tabi OR Ninja Tabi- These are really the only boots I use with them but ninja tabi is also very viable. For some reason, even without the penetration warrior tabi use to provide, the damage from warrior's seems much more useful early game. I suggest starting with warrior then switching if you plan to use .

Frostbound Hammer- Gives you health for some tankiness. The slow is a necessity to be able to stick to people and basic them down, plus it keeps them in Tether's radius until stun.

Qin's Sais- Necessity. Osiris basics are short and sweet and he has awesome progression. Once you get Qin-sais, they MELT.

DEFENSE ITEM- It's honestly up to you and the situation as to when and what defense item you want. Normally I go MANTLE OF DISCORD if their team has both physical and magical. NAMEON LION is great if you are only facing physical/auto attackers. BULWARK for Magical. SPIRIT ROBE for CC.

Bloodforge- Your damage really picks up with bloodforge and you begin to get the lifesteal that keeps you alive. EXCHANGE DEATH's TOLL for Bloodforge.

Asi- More attack speed and lifesteal. Once you have Bloodforge and Asi, that all the lifesteal you need to keep you alive. EXCHANGE ICHAIVAL for Asi.

The Executioner (Situational)- If your facing enemies with some protections, it would be a good idea to pick up executioner for the penetration. You can switch it for OR your one defense item if you have a good team.

I really believe one lifesteal item isn't enough for the purpose of sustain. Asi and Bloodforge combo has done wonders for me with high damage characters. I use this combo with Bakasura and Erlang Shen as well, and when others would jump into a fight, destroy an opponent or two then die, I'm still alive and kicking going for the pentakill.


Sickle Strike - Use for poke and slow. LEVEL SECOND for more damage (applicable in duels). LEVEL THIRD for more sustainability/fight capacity.

Spirit Flail - Your most damaging ability and what you use to constantly poke. Great to use when you get the tether stun off. ALWAYS MAX OUT FIRST. Don't underestimate it's damage, especially against squishies.

Judgement Tether - I think people underrate this ability. It is amazing. Tether is what allows you to have to only buy one defense item and still be a good tank. LEVEL SECOND for more sustainability, THIRD for more damage. You want to use this ability whenever you start a fight and have as many enemies within it's radius. If facing gods with escapes, use it after you see them use their escape. Getting the stun off is important when trying to burn down an enemy. Once you get the stun, always have your 2 and/or Ultimate ready.

LORD OF THE AFTERLIFE - Osiris's ultimate is a leap. Gives you no basic attack penalty. Good for starting. GREAT to use when you get tether stun off. You can use it when some one is trying to get away (especially if you still have tether on them). AND it's your only escape. Walk through or jump over Odin ult, or just jump away from any bad situation.

-> -> -> /
2-3-1-2/4(when tether stuns/they try to run away)



Osiris can really be a fun god to play and be a major asset to a team. I think most people would love him if they give him a chance (NEEDS MORE SKINS!!!). If no one wants to be a guardian, and you still want major damage and great sustain, OSIRIS IS THE BEST and most fun. I use this build for every game type (though I don't really play Conquest). I think he can solo most gods. I hope you enjoyed this guide. I can't imagine a better build for an aggressive play style but everyone plays differently. THANKS! Feedback is welcomed.

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