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Scylla the Titan Slayer S4

1 3 7,394
by JordyGSmiteq updated October 19, 2017

Smite God: Scylla

Build Guide Discussion 6 More Guides
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Scylla Build

Titan Slayer Build

Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Damage Frantic

Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Gem of Isolation Gem of Isolation
Build Item Polynomicon Polynomicon
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
1 8 15 18 19

Crush

2 A B
Crush
2 4 6 7 9

Sentinel

3 B A
Sentinel
3 11 12 14 16

I'm a Monster

4 Y X
I'm a Monster
5 10 13 17 20
Sic 'Em
1 8 15 18 19

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
2 4 6 7 9

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 11 12 14 16

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 10 13 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Introduction to The Build

These builds mainly focus on your damage.
Items like Rod of Tahuti are your main focus.
Rod of Tahuti is a very common item within the mage 'community', if you will.
Mages are your back-to-mid line characters that focus on damage with spells.
A great of example of a powerful mage would be: Anubis.


Anubis is a very confrontational character, taking into perspective of what a mage is like. Anubis' main combo would be his 2, 3, 1. Alternatives of this could be: 2, 3, 1, 4 or 3, 2, 1, 4. Possibilities with this god are endless. Many people on SMITE believe that Anubis is too overpowered and he is very unbalanced. I, however, disagree with this. Anubis is just like any other mage, apart from the fact his kit is a lot easier to get used to and is very pushy and risky to play against. If Anubis is overpowered then isn't Vamana, Loki, Nox, etc?

Anyways, moving on; Anubis needs damage, just like every mage. This is why you will often see items like Spear of Desolation and Rod of Tahuti because they increase damage and Spear of Desolation increases how often we dish that damage out. Now, some mages (like Ao Kuang) are more movement speed and critical hits. Ao Kuang likes to do lots of damage in such a little time and perform his ult which allows him to instantly execute the enemy. However, to instantly execute this enemy, he needs to get them within a certain health threshold. This is where movement speed, critical hits and attack speed come into play. This is why gods have different play-styles, kits and builds.

The reason I gave Scylla these items was based on her ult. At late game, using my Titan Slayer build, you will be dishing out about 1.6-1.8k damage with your ultimate ability (4). Given the fact her ultimate will reset and allow you to continue using it if you kill an enemy, you need high damage that focuses on getting them down. Also, whilst focusing on getting her ultimate high, (obviously) her other abilities become insane too. For example, her ability, 'Crush', does almost 3/4 of 1,000 in magical damage.

Enjoy the build and read the how to play section (which is coming soon)!

Items

Now. Obviously, this is a damage build and focuses on getting Scylla to dish out high damage and clear not just minions but the enemy gods. The items included in the build are Book of Thoth Shoes of the Magi Warlock's Sash Bancroft's Talon Spear of Desolation and Rod of Tahuti. These are all damage-based items, from personal opinion. This is why it is your standard mage build. However, not many people notice the passives which is the most important part of the build. I'll go in a linear fashion (items left to right), as if it were a list.

Book of Thoth: For up to 75 stacks, you gain 10 mana per stack. 5 stacks per enemy god kill and 1 stack for a minion kill. This means that if you were to gain all 75 stacks, you get an extra 750 mana.

Shoes of the Magi: No passive, just standard mage shoes.

Warlock's Sash: For up to 100 stacks, you gain +3 health and +0.6 magical power for each stack. 5 stacks per enemy god kill and 1 stack for a minion kill. That means that if you were to get all 100 stacks, you get an extra 300 health and 60 magical power.

Bancroft's Talon: For 'scaled missing health', you gain additional magical power and lifesteal. At 25%, you're magical power and lifesteal add-on is capped at +100 magical power and +20% lifesteal.

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3
Technotoad64 (46) | November 12, 2017 7:20pm
As of 11/12/17, 2/3 of your comments have been nothing but griping, and the remaining 1/3 that have any semblance of respect are exclusively on your own guide. Come on, you can do better than that.

I get that you know your stuff better than these guys do, but you don't have to be such an ******* about it.
3
xZeroStrike (46) | November 12, 2017 12:56pm
Alright, what's wrong with it then? You tell me now. That might be a bit more helpful, don't you think?
1
Gulfwulf (81) | November 12, 2017 6:42pm
I'd say Warlock's Sash isn't needed. I'd spend that money on something with more power like Chronos' Pendant or even Obsidian Shard depending upon the enemy team makeup. Double stacking isn't a good idea and Scylla doesn't need the extra health. If she's caught out, she's dead regardless of how much health she has and that extra health just means that any assassin/hunter using Qin's Sais is going to have that much of an easier time killing her.
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League of Legends Build Guide Author JordyGSmiteq
Scylla the Titan Slayer S4
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