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Hand Of The Gods (Old)
Death's Toll
Healing Potion
Breastplate of Valor
Stone of Gaia
Ninja Tabi
Ninja Tabi
Frostbound Hammer
Rage
Breastplate of Valor
Stone of Gaia
Deathbringer
Qin's Sais
Shifter's Shield
Magi's Cloak
Breastplate of Valor
Ninja Tabi
Stone of Gaia
Frostbound Hammer
Rage
Deathbringer
Hand Of The Gods (Old)
Combat Blink
Weakening Curse
Greater Purification
Heavenly Wings
Healing Potion
Ward
Hello everyone, my name is Xarenfr, i'm lvl 29 yet, i know not yet 30, not in league yet, but still wanted to share some things i have considered about our new god Osiris. Btw, this is my first guide, i'm trying to use bbcode in a good way, but feel free to comment as you want, about the presentation or the build itself.
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Pros
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+ Nice harass + Crazy control + Ghost form ! + Nice overall team job |
Osiris has a good harass using his |
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Cons
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+ Squishy for a warrior + Meh damage + Only real escape is ult + Ult easy to miss + Can be mana hungry |
Osiris is really, i mean really squishy if not well stuffed, or not making good profit of |
Here comes the skills, i found this skill order pretty nice, it can look strange at first, but i will explain it later.
Fragmented: This is your PassiveIt changes you into a ghost, really cool yea, but over that, you will be able to go through walls, gain some damage physical damage mitigation, and will not be subject to the slow from the auto attacks.
This will proc after launching eight abilities, you can try to keep it around 5 or 6, to make it proc when you feel it is good time to try to get some kill on youre lane, but don't take to much care about that. It will be better to keep the pressure on your opponent using
Spirit Flail. And anyway the time you will try to get some kill, you will usually use your ult, to jump and for the damage, wich will make proc
Fragmented anyway. What i recommend, keep in mind the possibility you have when it procs.
Sickle Strike: This is your 1, a straight skill, who hit the first target it encounters and stick into it, making dmg and slowing the target.
Spirit Flail: This is your 2, an aoe who can be land from a pretty lovely distance. It makes really nice damages early on, you get a movement speed buff, and it boosts
Judgement Tether: This is your 3, it cast an aoe around you with a pretty big area, all the ennemy inside are linked to you, and as long as it is, their damages are lowered, and if they are still inside after 4s(wich is lil long) they will be stunned for 2s.
Lord of the Afterlife: This is your ult, it allows you to jump onto someone, making some nice damage to all character, activating I will explain in a different way than usual guides, when to take the items, step by step from early to late game, and at the same time about why i choosed them.
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Starter
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From the start you will need something more than |
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First item
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or
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The first item back will depend on who you'r opponent is, physical or magical, and how you're doing t'ill now. If you're facing a physical, go for If you face a magical, it is more tricky, if you're doing good, |
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Mid game
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So that's the time we start, or we are about to roam the map, some towers should have fall, and you're starting to feel how the game is going. In mid game you should almost have three items. you should have your tabi ninja, a defense item( Usually i take Another thing, the defense items, are a MUST have into the 4 first items. That's usually, if the game is well balanced in therms of kills, towers and gold, where the difference into the team fights, and the comp will show up. And you definitely don't want to be the first dead into the melee. So your fourth item should always be the second defense item. PS: Don't forget to finish your |
Now about the abilities, your first one as said before, should always be
I like to take
Sprint is a good choice too, especially for its low cd and its imune at rank 3. It has the same advantages as blink, wich you should take will depend of the opponent crowd control capacity. If the ennemy team has a lot of slows, sprint should be prioritize over blink. If they don't, Blink may be a better engage, simply because its instant gap closer. But remember that if you take it for the escape capacity
This one can be disscussed, depending on who your opponent is, against a
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Of course Osiris becomes mana hungry if you build him with full CDR. Why not build him like an auto attacking bruiser like Vamana instead of a mix of auto attack and ability spam. The combination of a slow debuff and a runspeed buff makes him able to stick to targets very well, so no need for full CDR.
Crit or static damage is a matter of choice, but I would swap
First i wanted to apologize, i'm not english native speaker, so i made a mistake while translating the patch from yesterday. I correct it, crippled means slowed, i used a translator, which i understand something like root. I corrected the error today. Sorry about that
Pentargonite, about
BUYACUSHUN, glad you liked the guide :), your build is more full dps than bruiser, i would feel too squishy, but i will try it. I'm sure the lifesteal is nice since with the aoe of the basic attack from Osiris. Should bring him enough sustain. But i don't know if you can handle a gank so good or roam safely. Maybe now it is ok with the up of his life base.
I'm interested if you can give me some feedback about how you're doing with this build on the solo lane. I know usually people build him more dps than me, but i feel than his rôle in the groupe is to kill and slow/stun squishys and still be able to handle damages and stay with the team.
Actually after reading back im thinking i should have detailled more the damage items cause many could fit. At least instead of Frostbound you re right. Even i half of the time skip it for quin ´sais or asi. More pen is good too, but Titan s bane acting on a % of pen i already has, and i have none with this build so maybe another pen item would be better.
I will update this soon!
Feedback appreciate! :)
Just test out the Titan's Bane, I think you'll like it more than Frostbound.