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What's going on, guys, Stuke here once again for another guide continuing my Warrior Series. In this guide, I will teach you what you need to know about how to play the great and almighty god of healing, death, royalty, the gallows, knowledge, battle, sorcery, poetry, frenzy, and the runic alphabet (This guy has a lot under his belt). Or simply being known as Odin, the Allfather.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Odin. I encourage you to look at the comment section below and see other suggestions.
|Whenever any other god dies, Odin gains a movement and damage boost for a short duration. Any additional deaths will give Odin a new stack and refresh the duration of the passive. Quite an interesting passive but I assume this was to mitigate Odin's lack of power in the Late Game once the team fights start happening.|
|Odin leaps at a target location and deals damage in an area upon landing, that's it. While simple on face value, mostly due to him being the first 20 gods in the game, it's when combined with his other ability where it starts to shine. Speaking of which.|
|Upon activation, Odin gains a health shield that after a short duration explodes dealing damage in a short radius around him, but that's not all. If you use Lunge while this ability is active the shield detention gives off once Odin has landed dealing additional damage to his leap and even more if the shield hasn't lost any health before leaping. This is the main reason why Odin's Early Game is as powerful as it is and can let him snowball hard but can still be a viable shield for a good chunk of health when going into the Late Game.|
Are you ready for a long write-up because it's about to get long? Upon activation, Odin takes up a throwing position becoming immune to knock-ups while in this stance. While in this position, Odin releases a pulse that damages and slows all enemy gods close to him up to three times. When fired, the projectile will travel forward until it hits an enemy god, making this Odin's lane clear and that can also buff or crowd control depending on which rune you land on. For each pulse, Odin cycles through magic runes that provide different effects.
|The main source of Odin's control. Upon activation, Odin creates an octagon (still called a ring) of spears around an area. Enemy gods caught in the ring will have their healing reduced to 0. Any enemy god that dies in the spear gives Odin a stack of physical damage for each enemy killed. The only downside of this is that enemies with leaps, can pass through the walls, or have the Phantom Veil Relic could bypass this obstacle but that might not be in their best interest unless they're willing to take a bunch of damage if they were to leave that way. To make up for that, the walls of the ring can be destroyed to avoid the damage giving the enemy three options: leave the ring the wrong way and take damage, leave the spear the right way, fight Odin and his teammates, or try to survive.|
In conclusion, Odin can be a serious powerhouse. If feed throughout the Early Game and combined with his Crowd Control with his Ring of Spears can make him a threat if not dealt with quickly or suffer from a snowballing Odin. So, take these tips into battle and show glory to the Allfather.
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