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Hey everyone, going to put this up for now, it wont be as detailed initially but i will be updating it especially over the next week because guides made for a 1 day god are a bit too standardized. however looking at other guides i decided i would put this out earlier then i normally would and hopefully get some more feedback.
Also because i see this lacks in every guide, i have put down the reasons why you pick up certain items, i think its very important that players understand what it is they are building and why. game compositions will change and if you want to improve you need to understand what and why you are doing/buying, if you understand you can apply it to any god or situation.
So keep checking back and if you find something in game thats interesting let me know, i really appreciate any feedback to improve guides.
Normal boots, provide your basic speed, attack power, crit etc...
Early game stacks will provide a massive amount of power while giving you survivability with lifesteal, this item is preferred over soul eater because it gives far more attack power, one of the highest in the game as well as more lifesteal.
So why pick this up so early, well our little friend has this great skill that increases his attack speed while increasing his crit chance, ALSO his ultimate has a small "mini-game" that allows you to, if your good at doing it, get guaranteed critical strikes on the enemy, so what better way to do that then to increase the damage of those strikes, as a added bonus it gives 50 power as well.
Again one of my fave items, this baddass trident gives a massive 50 dmg, as well as cooldown reduction which is great cause face it your skills have fairly long cd on them, but the added bonus is that passive skill which gives 125% of your power into your next basic attack after casting a skill. so lets see. you can use 3rd skill to close the distance then auto attack for that bonus, 2 secs later your skill auto attacking but they run, so cast 1st skill for the slow, and keep hitting, and same with your 2nd skill, you can mix the order but you can see its a lot of damage output.
These are your core items.
Still testing these but situationally if you need that defense because you are close range.
Extra dmg, good protection from physical and flat penetration.
This lacks the protection of Void Blade but offers slightly more damage, cons of it are less penetration then void blade and no protection. atm i wouldnt take it over void blade because the dmg is only 10 more, less penetration and no protection.
fairly solid item, 33% penetration and 30 dmg, great if they have tanky gods.
Solid item, good attack speed and good dmg the passive armor penetration is also good and stackable, this works well because this god has a high attack speed.
Massively faster attack speed as well as movespeed, means faster ganking or escaping as well as landing far more critical strikes.
As you can see the last few items are Penetration items i will just need to test these a bit more too see which offers the most, atm im leaning on Void Blade and either Titan or Executioner, probably Executioner.
WHY NOT THESE ITEMS?
Aside from the slow and a little life it offers nothing else, creeping curse is a far superior item for catching prey, ALSO you have plenty of distance closing skills.
Low damage, fairly low attack speed, this item is a waste on this god because his critical chance is already very very high and increasing it further is a waste of the passive.
Brawler's Beat Stick
I wish i could never see this in game on AD carries, lower life steal then dev gloves, no damage, 150 mana is nothing and not needed, critical chance which is lower then other items and like mentioned you already have high crit chance, so get more damage items so that the crit damage will be higher. passive heal reduction i find can be overcome through shear power and penetration items.
Girdle of Might *Aggressive Damage
Always good to boost up your damage before you engage on an enemy, i pick this up quite often on close range gods.
Creeping Curse *Aggressive Damage
This skill makes it easier to chase down fleeing enemies and get the most from your 2nd skill.
Purification Beads *Survivability - Situational
These get picked up if they have gods like Ares or Hades, since you have no other way to escape a hades ulti or ares ulti, if thye have these gods pick it up sooner rather then later and expect those ultis to come from level 5.
Shielded Recall *Survivability
The new ability that might just be slightly OP, while you still take damage you are immune to CC and it teleports you back really fast so you can use this to escape those situations when the whole team gank you, remember you dont have a leap or dash escape so these sorts of things will work well.
This will be coming soon once i have experimented more with different god combinations. so please check in again soon.
Also if there is anything specific you would like me to cover please mention it in the comments.
Thanks to anyone voting this up, commenting and dropping advice.
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