For the same reasons as Odin, have to change your relics to get veil or you are going to have a bad day
If the opposing team has Odin you need to change your relic set up or you are an easy target for the enemy team, you need phantom veil
He will burst you down, position yourselves with your teammates, be prepared to beads and then ult him or charge him to stun and get him low, also never give him your back, use your passive to side away or back away and continue to damage him and out box him
Medusa can be played incredibly aggressively due to the damage in her Kit. Her burst for a hunter is second only to Ullr, and her Ult can swing team fights if used correctly. She is very easy to learn and my personal favorite god to play in smite.
All monsters are hideous and fearful, but some are worse than others. There is only one whose hair is made of slithering serpents, only one with skin of scales, and only one whose very gaze can turn man, beast, or God to stone. Medusa, the Gorgon.
Stories claim she was beautiful once. A priestess of Athena. Loyal and devout in action, but Poseidon was determined to make her his own. It was the fairness of her features, the golden of her hair, that attracted the Sea God. Medusa, a mortal maiden, could not refuse.
When Athena learned of Medusa's betrayal, she punished the priestess. Those fair features were hideously wrought and those golden locks twisted to hissing vipers. Anyone that met her eyes was petrified – a statue for all eternity.
Medusa fled, frightened, ashamed and furious. For years she hid from the world, nursing a festering hatred for all things, craving beauty but having none, seeing none, until she became the monster she appeared to be.
She slithers now to the field of battle. Those wretched features concealed behind a cruel mask of porcelain perfection, eyes burning from within. All that she perceives, all that is wonderful in this world, she seeks to destroy. Perhaps then she will be the fairest monster of them all.
Very high Burst Damage
Two stuns (dash and ultimate)
Excellent Clear (can poke and clear at the same time)
Very high damage Ult (ult can swing team fights)
Mana Hungry Early Game
Dash can be Body Blocked
Medusa suffers no movement penalty when side strafing and half of the movement penalty when moving backward.
Ability Type: Passive
This passive is highly underrated it allows medusa to stafe without penalty which when used properly gives a massive advantage when boxing or engaging the enemy team.
Medusa gains increased attack speed and her basic attacks become augmented, shooting Vipers that poison the target hit dealing damage over time.
Damage: 15/20/25/30/35 (+10% of your physical power) every 0.5s for 1.5s per charge
Attack Speed Increase: 40/50/60/70/80%
Viper Shots: 3/3/3/4/4
Ability Type: Buff
Cooldown: 10 seconds
Cost: 50/55/60/65/70 mana
This ability gives Medusa massive burst, on a very short cooldown. I usually queue this up before I engage the enemy team in a team fight or right before I ultimate or dash to make the shots easy confirms and kills. Max this second.
Medusa hurls back and spits out acid that damages the first enemy hit and sprays out acid in a cone behind them. Acid Spray will explode on statues Medusa has created.
Damage: 90/135/180/225/270 (+70% of your physical power)
Ability Type: Line/Cone
Cooldown: 14 seconds
Cost: 60/65/70/75/80 mana
Very good scaling clear with decent base damage. You max this first. It is a line attack, once it hits the first target it creates a cone behind the target hit. Can clear waves and poke enemy team at the same time, allows medusa to be aggressive early game. You can also auto attack cancel with this ability if there is no minion wave present for a small burst of damage. AA -> AS -> AA
Medusa quickly slithers forward rooting and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, reducing their healing for a short time.
Damage: 80/130/180/230/280 (+80% of your physical power)
Healing Reduction: 50% for 3s
Ability Type: Dash
Cooldown: 15 seconds
Cost: 70 mana
Your dash, very useful for chasing enemies, peeling (it has a stun), escaping (be careful when using it to escape as it does not go through enemies, stops at the first one it is easy to body block medusa), or burst damage in conjunction with your ult.
Ultimate - 2 viper shots - Lascrate - 2 viper shots
this is the all in wombo combo of Medusa's it will leave you exposed, but if it is a one on one they will very low after this (or most likely dead) Max this ability third.
Medusa removes her mask revealing her true face, delivering a powerful blast from her horrifying Gorgon gaze. Enemies take damage and are stunned if they are looking at Medusa. Enemies not looking at Medusa take 75% damage and are slowed. Enemy gods that are killed during Medusa's gaze will turn to a stone statue and remain behind as a reminder to others.
Damage: 300/400/500/600/700 (+100% of your physical power)
Stun Duration: 2s
Movement Speed Slow: 20/25/30/35/40%
Slow Duration: 3s
Ability Type: Cone
Cooldown: 90 seconds
Cost: 100 mana
Her ultimate does a massive amount of damage (to enemies facing you) and a stun (to enemies facing you). Timing is critical on this ability, it has a small wind up and very skilled players can avoid it, if they are not otherwise occupied. It can be used for initiation, but I prefer to use it mid team fight as they are less likely to avoid the stun and damage. Put a ppint in this whenever possible.
Still a work in progress
Added starter call out
Added Core items
Added Shred Build
Added Crit Build
Added Main threats
Added skill build order
Updated the second build to include the bridge items full build and items you sell to complete the full build
Flushed out full guide with Lore, Pros/Cons, & Skills