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Transcendence can be built earlier, but I haven't had any issues stacking as third item.
No Lifesteal because the base is really close by in arena. You're almost going to do true damage to squishy targets after getting all stacks on The Executioner (hopefully a warrior or assassin will build Void Shield).
For more standard builds, see BranMuffin's guide.
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The Crusher: This feels a bit weak to me in the second position. The low power and attack speed usually are not preferred over getting some raw power online first for better DPS. The low power and attack speed is especially underwhelming if you do decide to start with Ninja Tabi instead of Warrior.
Transcendence: I'm okay with this, although I personally don't go for stacking items in game modes like this myself. As a possible alternative, an item that I have become fond of running on my hunters in arena is Shifter's Shield. It gives you some nice raw power upon completion without needing to be stacked over time, as well as provides you with some appreciated survivability (solid anti-physical and decent magical protection) as you attempt to return to your fountain to heal up.
Alternatively, you could start with something like Bloodforge as well if you do want the lifesteal and think you will be getting kills often to utilize the passive.
Qin's Sais & The Executioner: Solid item combo.
Brawler's Beat Stick: I feel that this is more of a situational item. Not bad generally speaking though.
Other Thoughts: This section is more opinionated, so should be taken with a grain of salt, but I personally feel that there are certain items that simply work better in teamfight game modes such as arena.
Odysseus' Bow: In a build focusing on high power such as this one, the passive from Ody Bow is very effective in arena where enemies are usually grouped together. This provides you with solid poke damage as well as can help your DPS in something like a Qin's build.
Rage: I'm a big fan of building crit in arena with hunters, and this item is a big reason why. Normally, you can stack this item's passive quickly/easily, and allows you to focus on burst damage instead of constant, gradual damage that wears down teams. If you have a team with high crowd control with good setup potential, burst damage from crits can be easy and effective to build into.
Hunter's Blessing: Although you do have the option to bypass a Blessing and rush into boots, this Blessing (especially its evolved form) is too good for me to pass up for only 800 gold.
The transcendence was picked due to it's big power. If im penetrating a majority of my target's defense, i want the high powerfrom trans. The 10% cdr is nice for abilities too. This is the whole reason i pick up trans over shifters or bloodforge, which are also high power items.
Agreed with the blessing. Ill add that to the guide.
Now if i had a bruiser warrior or assassin who built void shield, I'd probably do true damage to squishy enemies.
Also...Trans in this build is a bit weird...? It's not bad cuz high power, just...weird.
Warrior Tabi has 20 more power than Ninja Tabi. The Crusher's passive has 15% scaling. Before mitigations, 15% of 20 power is 3. 3 damage. "Oomph" is more like..."oof."
Yes, that will also allow abilities to deal a bit more damage, and THAT would have been a stronger argument than Crusher...but still...you like subbing boots late too much, I think. It's arena, it's quick, just make your build path as simple as possible.
Tlaloc, bran confirmed to not have a soul.
Seriousness: yes i can agree to that. Will change from warrior tabi to ninja.