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Hey, this is my guide for Kukulkan. If you think there is anything I can do to make it better or improve it, I am glad to change it if it is better.
-Good lane clear
-Gets high magic power
-Has no built in sustain
-Hard to hit ult
Vampiric Shroud: This is a good starting item for almost anyone in the mid lane. This item gives you good early game power, some health, and MP5. This will also give you health and mana for each enemy you kill, making you able to stay in lane longer.
Tiny Trinket: This item is good to start with because it also gives you a good amount of early game power. This will also give you some lifesteal, enabling you to lifesteal off of minions, making able to stay in lane longer.
Healing Potion: This along with Mana Potion are good items to pick up early so that when you are running low on either one, you can pop the potion and gain the health/mama back. You can also choose to get two Mana Potion instead of Healing Potion, but it is up to you.
Book of Thoth: This is probably the best item you can get on Kukulkan. This item is going to be the very first item you want to get, other than the starter items. This item is good because it gives him power, mama, and MP5. Kukulkan's passive, Power of the Wind Jewel, gives Kukulkan power based on his mana, and Book of Thoth gives him a TON of mana, giving him a lot of magical power. remember this is a stacking item so make sure you get those last hits.
Shoes of Focus: You are going to want to get these after Book of Thoth. These are going to give you some power, movementr speed, and CDR. You can go for Shoes of the Magi, but I find that the CDR is good to have.
Rod of Tahuti: This item is important because it will give you a TON of power. It does cost a lot, but it is definitely worth the gold.
Spear of the Magus: This item is going to give you penetration. I would pick this over Obsidian Shard because Spear of the Magus reduces the targets protections when you hit them with your abilities. This will make your tornadoes able to reduce the targets protection really fast, and then deal more damage because of that.
Gem of Isolation: This item is a good pickup because it will grant you a good amount of power, and will also slow your enemies inside of your tornadoes, allowing you to get more tornado ticks off. This will also make you Zephyr slow enemies a lot more.
Divine Ruin: This is a good item to pickup if you are fighting a healer. With the reduced healing you will put on your enemies, you will be able to deal a lot more burst damage you them with your abilities.
Chronos' Pendant: This item is good to have if you fell like you need more CDR. It will give you power, MP5, and obviously, a good amount of CDR.
Bancroft's Talon: This is a good item to pick up for Kukulkan. This will give you a great amount of power and lifesteal. The lifesteal is good because the ticks of damage people take from your tornadoes will lifesteal, making you able to lifesteal off of enemies very easily.
osidian shard: This is a good item to pick up if you feel like you need more penetration. It is not an item that you want to pickup all the time, but it is good if you knoe you still need more penetration. It also gives a good amount of power.
meditation: This active is only a good active to have early game. It is a good way to gain your mana back when you are low, but is not that much needed in the later game. If you are going to buy it, I recommend buying the first tier, then selling later for a different active.
Greater Purification: This is a great item for Kukulkan because, compareed to gods like Agni who have a dash or Scylla who has a teleport, he really doesn't have a means of escape. he has his Slipstream, but that can be easily countered by a stun or some kind of CC.
Greater Sprint: This combined with Slipstream can make for a very hasty getaway. This is a really good item to get for Kukulkan because, like I said before, he has no real means of escape. With Greater Sprint, he can run out really fast without being bothered by slows.
Combat Blink: This is another really good way for Kukulkan to get out of trouble. It can easily be used for him to quickly get out of combat and into safety. You do not have to pick this up as an active but know that it is useful.
This is a passive that really helps Kukulkan. This will allow him to get a ton of power, just by having mana. This passive is the reason why Book of Thoth is so good on Kukulkan.
This is a great ability to both deal damage, and to make sure someone stays where they are. This is also a great way of harassing you laning enemy and to slow them to make sure they stay in your tornadoes or so you can hit them with your ult. Note: you can hit three minions with this, enabling you to clear the archer minion very quickly. you want to max this ability second.
This is the ability that will allow Kukulkan to get away, though it is not the best. It is pretty straight forward, but remember, you can use an ability without it going away. you are going to want to max this last.
This is the ability that everyone knows Kukulkan by. You plunk down a tornado, and your enemies bathe in the damage. This is the ability you will use to clear minions, deal good damage in a team fight, and zone enemies out of a team fight. You can easily place this down at the entrance to the jungle if you know an enemy is coming, and most of the time they won't go through because they do not want to take the damage. This is the ability you want to max out first.
This is basically a Ra ult the travels instead of instantly appearing. This also does more damage than a Ra ult. The trouble with this ability is that it can be very hard to hit. The best strategy is to hold onto it and use it when you see its the right time. Some examples is when your Ares ults, through a wall when they are looking, in the jungle where you will almost never miss, or just when the enemy is stunned. You can still very well try to get the long ranged kill, but remember it is hard to hit, but has a high reward.
A good combo is using Whirlwind into Zephyr. If you manage to hit both of these, you will deal 10 ticks of damage with your tornadoes, and deal a good amount with the Zephyr. Another good combo is using your Zephyr into Spirit of the Nine Winds. This will slow your targets with Zephyr, allowing you to hit your ult better.
Kukulkan's early game is not the best. The best strategy is to stay back, place your tornadoes on the minions, back off, and always be cautious about ganks. A good thing to know is that if your opponent is getting a little unnaturally aggressive, then a gank is most likely to happen.
This is the point that you have a good amount of stacks on your Book of Thoth and your tornadoes will clear the minions pretty fast. This is also the point in which you can start ganking people without taking too much damage. Remember you are still squishy and people will most likely focus you.
Kukulkan's Late game is actually pretty good. The only problem is that you kinda have to hit all of your abilities. The strategy is to stay with your team and just place tornadoes when neccesary and using Spirit of the Nine Winds when you see a good opportunity. It is also good to stay in the back because your are very easily killed and will most likely be targeted.
In team fights, it is best to stay in the back behind your team. you are safe there and will not be hit as much. I would also recommend using Whirlwind to cut off certain enemies and to place them in places that will force your opponents to move in a worse spot. remember to always look for a good Spirit of the Nine Winds shot.
In conclusion, Kukulkan is a very powerful mage that can be very valuable to your team. Is is also squishy and can be easily ganked. I hope you liked the guide and if there is anything you think I should change, please tell me.
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