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Izanami, bringer of death (S8 Unranked)

1 3 4,266
by G8tkeeper updated March 15, 2021

Smite God: Izanami

Build Guide Discussion 5 More Guides
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Build Summary

Notes Izanami thrives at lower health because of her passive, thus making items like the Asi preferable in my opinion over some other life steal items. Qin's Sai are the end all tank shredder for Izanami since she is primarily auto-based. I would recommend purification beads to mitigate any stuns it slows. It is worth noting that her 3 is her escape, but can be canceled with heavy CC.

Notes

Izanami thrives at lower health because of her passive, thus making items like the Asi preferable in my opinion over some other life steal items. Qin's Sai are the end all tank shredder for Izanami since she is primarily auto-based. I would recommend purification beads to mitigate any stuns it slows. It is worth noting that her 3 is her escape, but can be canceled with heavy CC.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Purification Beads Purification Beads

Izanami's Skill Order

Sickle Storm

1 X Y
Sickle Storm
3 4 10 15 18

Spectral Projection

2 A B
Spectral Projection
1 6 7 11 14

Fade Away

3 B A
Fade Away
2 8 12 16 19

Dark Portal

4 Y X
Dark Portal
5 9 13 17 20
Sickle Storm
3 4 10 15 18

Sickle Storm

1 X
For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit. This Bonus Damage applies to all targets, including Structures.

Ability Type: Ranged Basic, Buff
Attack Speed: 45 / 50 / 55 / 60 / 65%
Bonus Damage: 5 / 10 / 15 / 20 / 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spectral Projection
1 6 7 11 14

Spectral Projection

2 A
Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.

If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%.

Ability Type: Line, Slow, Damage
Damage: 65 / 115 / 165 / 215 / 265 (+80% of your Physical Power)
Slow: 20% + 10% per Kill (Max 30%)
Slow Duration: 3s
Range: 70
Cost: 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Fade Away
2 8 12 16 19

Fade Away

3 B
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.

Taking damage, or firing a damaging Ability or Basic Attack breaks her Stealth.

Ability Type: Leap
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 55
Cost: 70
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Dark Portal
5 9 13 17 20

Dark Portal

4 Y
Izanami summons a dark portal which Damages and Silences all Enemies in range.

Ability Type: Circle, Silence, Damage
Damage: 220 / 320 / 420 / 520 / 620 (+100% of your Physical Power)
Duration: 1.5 / 1.65 / 1.8 / 1.95 / 2.1s
Range/Radius: 60/15
Cost: 100
Cooldown: 80s

Izanami Threats

Tap each threat level to view Izanami’s threats

Max
0
Major
3
Even
0
Minor
0
Tiny
0

Extended Build

Notes Substituting some of Izanami's physical resistance shred, the shadow shuriken works well for anti-heal, either for life-steal heavy gods or heal gods. In a team fight, she is able to mitigate multiple targets healing with her abilities, as well as her auto's before using her 1.

Notes

Substituting some of Izanami's physical resistance shred, the shadow shuriken works well for anti-heal, either for life-steal heavy gods or heal gods. In a team fight, she is able to mitigate multiple targets healing with her abilities, as well as her auto's before using her 1.

Build Item Hunter's Cowl Hunter's Cowl
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Deathbringer Deathbringer
Build Item Purification Beads Purification Beads

Izanami Summary

Izanami's passive makes her a ver niche ADC in that she does more, the more health she has missing. This makes items like the Asi good for her since the increased life-steal on reaching 35% health lets her stay in a situation most ADC might want to avoid to get the kill.
Pen items can be a waste of gold on her as she also gains penetration from her passive.
Qin's Sai are really the power behind her auto though in my opinion. The additional health damage, again combined with her natural pen makes her a tank killer.

Abilities
1. Gives greater attack speed and power.
2. Slows enemies and does a decent bit of damage to boot
3. Escape or gap close, makes her versatile and hard to kill. (Can be canceled with CC)
4. Silences in an AOE and does decent damage.
Passive: The closer she is to death, the more damage she does, up to 20% for each 10% of her missing health. Her basic attacks increase in projectile speed with higher attack speed and only trigger items on first target hit per attack. (Though life-steal seems to prock through all hit targets from my observation).



Main build:
Cowl
Gives some early sustain as well as base life-steal you'll use throughout the game. Good starter item with perks for duo laning in Conquest, or team fighting in Assault, Joust, etc.

Asi + boots
Attack speed is not only great for ADC in general, it also makes her attacks move faster in the air. Attack speed boots are my first go-to for early game attack speed, followed by Asi for the health sustain.
Since her passive allows her to do more damage and pen at lower health, Asi also allows you to stay that extra few minutes since it gives an additional 35% life-steal at low health. As Izanami, your goal is to kill it fast, so be careful how long you stay, the buff only lasts so long.

DeathBringer
A lot of builds I've seen like to use Rage for a crit item, I disagree with this choice. Death bringer is able to do 30% additional damage with a 25% crit chance, as fast as you attack with Izanami, you'll be critting fine and HARD with Deathbringer as your item.

Qin's Sai
In my opinion, this is your bread and butter. No matter what you're hitting, you're doing 3% health, faster and harder. Health tanks start to look like tasty targets instead of frustrating walls of damage mitigation, just watch out for CC. On squishier targets, this combined with the crit from Deathbringer really just demo's anything that can't either out damage you or stun you.

Executioner
Great for power and that last bit of attack speed, plus it helps to remove any physical resistances from the enemy bruisers or tanks again making you an enemy shredder.

Shadow Shuriken
Gives attack speed and power while disabling healing effects or life-steal by 40%. Not a bad choice against another ADC that only wins out because their life-steal + Power is to much for you. Works well with an auto champion since it will simply re-apply as fast as you hit them instead of them getting away and healing outright.

Purification beads
MUST HAVE for Izanami. Her biggest downfall is CC. Her escape does not make her immune and you can be stunned while in the middle of it. If a heavy CC comp starts to dump on you, pop beads AND THEN 3 out or you might just be screwed.

While I have Hunters Cowl mentioned, either cowl should be used depending on the situation and how you feel about it. One works better with a good team around you, the other would help in a disadvantaged situation.

LATE LATE game if you're rolling in gold and have the ability, ditch your boots for a swiftness potion, grab a power potion, and see what other items might fit your personal taste for the character. Adding in whatever is missing from one of the two builds I've listed doesn't work badly either.

IMPORTANT TIPS:
Izanami's 1, while active, prevents her from attacking through multiple targets. It is best NOT to use this until you're clear to hit the enemy god only. Using this in a bunch of minions will mitigate your healing and probably prevent you from securing the kill if that ONE wisecrack minion decides to face tank for their team.

Izanami's 2 slows but also does a lot of damage. Use it to engage or disengage as you see fit. Can also be used to slow enemies before retreating, or helping a low teammate get out alive.

Izanami's 3, while making her relatively invisible, does not make her invulnerable, keep this in mind.

Izanami's 4 has a slight delay but silences everything in a team fight. This works really well to help you fight off ability-based enemies and can be used to start, end, or disrupt a fight as needed.

Good luck and happy hunting.

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3
DV-8 (35) | March 15, 2021 8:00pm
Building Asi after Ninja Tabi is not optimal for your early game DPS. For higher DPS, it would be better to build an item that provides more Power. For example, Berserker's Shield or Ichaival.

Deathbringer as a lone crit item is also questionable. With your first 3 items providing very little Power, your Critical Strikes will not be doing much damage, even with the boost from Deathbringer passive. You stated that you don't like Rage, but I think it would be a better choice here while also costing less gold.
1
G8tkeeper | March 20, 2021 12:33am
From my experience, I do between 150-400 crit depending on when I build DeathBringer, which tends to chunk enemies with less resistance if they're behind. Every build order is of course optional. There are times I build executioners early instead, and death bringer as a later game item. Berserker is an item I build situationally.

I expect people who really play the god a lot to be able to interchange their own items as they feel like it. My intention with the guide here was to help new people find items and reasons to help learn with.
I use sites like this to help me learn, and then seldom refer back to them later once I understand the game my self.
1
Devampi (105) | March 20, 2021 3:01am
I fear I have to disappoint you, however most people who really play a god in a damage position will always tend to use the build that optimises their damage and progression through the game. That is why mage and adc builds for a certain god are always pretty stale only anti heal requirement changing 1 item at best.

on the topic of only Deathbringer yes it will crit harder if you crit but it will crit roughly once every 4 autos. so let's say over 4 autos with 1 of them critting with a basic attack hitting at 150 normally (using the 1 to ease the calculation) you will provide 795 damage.
meanwhile, Rage, after it is stacked, will crit for 45% roughly twice every 4 autos and will do 900 damage.
and it is cheaper

The whole requirement for crit is that you need to reach a reliable amount of % crit to have your autos crit reliably with 60-75% being considered a minimum point (which is usually reached Rage+ a 2nd crit item).
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League of Legends Build Guide Author G8tkeeper
Izanami, bringer of death (S8 Unranked)
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