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In-Depth AMC Guide (Includes all builds)

2 0 19,465
by wow_ok updated September 16, 2019

Smite God: Ah Muzen Cab

Build Guide Discussion 2 More Guides
Choose a Build: Adc
Adc Mid Solo (Fun build) Joust Arena
Tap Mouse over an item or ability icon for detailed info

Ah Muzen Cab Build

Start 1 (Choose one)

Notes Read Item Section for more details.

(By the way, you can change the builds by pressing on the icon on the right side)

Notes

Read Item Section for more details.

(By the way, you can change the builds by pressing on the icon on the right side)

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion

Start 2 (Choose one)

Notes This start offers more power when going into the Mid-Game and will help you to duel during your laning phase.

Notes

This start offers more power when going into the Mid-Game and will help you to duel during your laning phase.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion

Next Recall

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi

Core Items (Pen)

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher
Build Item The Executioner The Executioner

Core Items (Crit)

Build Item Fail-Not Fail-Not
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Next Item Choices

Notes These items depend on your enemies. If they have a lot of health, get . for protections and for self peel and sustain.

Notes

These items depend on your enemies. If they have a lot of health, get . for protections and for self peel and sustain.

Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow
Build Item Bloodforge Bloodforge
Build Item Asi Asi

Optional

Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Winged Blade Winged Blade

Example Full Build

Build Item Transcendence Transcendence
Build Item Bloodforge Bloodforge
Build Item The Crusher The Crusher
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Fail-Not Fail-Not

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
2 8 11 12 14

Swarm

2 A B
Swarm
1 4 6 7 10

Honey

3 B A
Honey
3 15 16 18 19

Stinger

4 Y X
Stinger
5 9 13 17 20
Hive
2 8 11 12 14

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
1 4 6 7 10

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
3 15 16 18 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Ah Muzen Cab Threats

Tap each threat level to view Ah Muzen Cab’s threats

Max
2
Major
2
Even
6
Minor
5
Tiny
2

Introduction

Hey guys my name is wow_ok and I have been playing since season 4. is one of my favorite characters because of his ability to flex and in this guide I will show you how to play and build him.

Pros & Cons

[ Pros:

+High Poke
+Good burst
+Has CC
+Can be played in multiple roles
+Ability damage
+Has multiple buffs and safety in lane
+Hard to dive in teamfights due to his ultimate

Cons:

-Hard to play
-No Mobility
-Ult can easily be missed

Abilities

Usually you always want to max out your for wave clear then go with your for more movement and attack speed.

There was a time where people would max out their first. You can also do this but I only recommend it if you are good at hitting your auto attacks. provides a lot of attack speed so you will be using your autos more than your abilities. When maxing it first you will struggle with clearing the way and potentially be pushed but its a very useful when trading and escaping.

Always place around your in places where your enemies can't touch/see them. Only fight in the radius of your hives and use your inside it for more damage.

Your is a 3 second cripple, meaning the enemies can't use dashes or leaps in that time so always look out to use it on enemies like who deal the most damage using their leaps to close gaps.

Items

Item Discussion for ADC and MID Roles:

Always get . It gives you mana, power and cooldown reduction: everything Amc needs. You can also go for if you are good with hitting your ultimate so you can use it more often.

After getting and you usually want to get because flat pen is better than percentage pen as your enemies won't have a lot of physical protection by this time. If the enemy has a lot of healing or if you feel like your opponent has too much lifesteal potential (For example against ) you can replace it with brawler's beatstick.

You always want to get after that. If your enemies have a lot of health, you should go after. If they don't, then I recommend picking up .

At the end of the build you can always go for a forge, an odysseus bowor a if your enemies have a lot of physical protections.

Health and protection items are also a choice (Example: . You should pick these up when your team doesn't have a lot of peel or your enemies high burst/poke. The 3 Hammers are usually a good choice as they provide health and damage. If the enemy has a lot of slow or CC you can also get a or .

Laning Phase for ADC

What to do in the laning phase as an ADC:

AMC has pretty good clear so you always want to focus on farming. When recalling, always look to take the following camps:

[Backcamps], [Purple Buff], [Oracles], [Mid Camps], [Red Buff]

When dueling your opponent always look out to poke them while also clearing the wave with your . AMC is a lane bully so always move up and push but don't forget to buy Wards for vision. If you need help on what to do when laning specific gods, check out the Threats section.

Spread your across the lane and put them in places where your enemies won't hit them (For example over walls, in the purple buff area). When fighting always make sure to hit them with your and keep hitting your enemy while also dodging auto attacks to refresh .

When clearing, you can also look out to rotate to other lanes and roam. Your objectives are to outpoke your opponent, outfarm them and take down their tower asap using the attack speed from your .

Laning Phase for MID

AMC has pretty good poke and clear so always look out to secure the following camps:

[Oracles], [Mid Camps]

Look at your match up and punish gods you can counter, for example Janus. He relies on his mobility, so look for an ult to shut him down and cripple him. Gods without mobility like or can easily be hit by your to ensure damage.

You want to pick AMC into team comps against mostly divers that depend on their dashes/leaps like Erlang Shen so you can ult them to deny their damage. Since you have low ability, you should always buy wards and rotate to different lanes when you can see fights going on since you have good clear. Don't forget to remember the [Mid Camps], [Oracles] and [Backcamps] timers though so you can always get more XP/Gold.

How to play Hunters/ADC role

Important things to consider when playing Hunters:

-Don't just spam your auto attacks. When your enemies are about to use abilities like , take a pause and dodge it

-Understanding power spikes like a fully stacked early on can lead to a kill very fast

-Knowing matchups is very important as an ADC as it will help you know your enemies and your own damage output

-Always buy wards. Most players expect their supports to ward for them and blame them when they get ganked but thats not very smart

-Always poke with your autos in duels or in the laning phase without making yourself too vulnerable

-Know who to focus. For example when theres an on your , you should focus him down as your Khepri is able to CC him and help you aim your autos.

When to pick AMC

When should I pick Ah Muzen Cab?
is a god that mostly denies enemy abilities and pokes them from a distance. He works best against divers like since he can ult them as soon as they're in range. AMC is an anti diver, he stops enemy dives and punishes them for it so always pick him into a team that does best the longer it stays alive (For example: , .


He is also a great laner since he does well in a lot of match ups. is a great god to pick up when not knowing what to pick since he can flex very well and win lanes against a lot of enemy gods.

Support Synergies

What supports are the best to pick into an Amc?

[Ideal]
~ ~ ~ ~ ~

These are the best gods to pick up when laning with an AMC. They have high CC to set up for his ult, peel to keep him alive and are also useful for the team as they're tanky and mostly meta picks.

[Strong]
~ ~ ~ ~ ~ ~ ~
Good CC and kill pressure. These gods provide pretty much everything an AMC needs.

[OK]
~ ~ ~ ~ ~ ~
Decent CC and damage. These gods can sometimes not be able to peel which can be bad for an AMC.

Conclusion

I hope this guide helped you to become better at ah muzen. He is one of my favourite Hunters, especially because of his skillshots, high damage and ability to punish people that get too close to him.

Feel free to discuss questions in the Discussion section.
I will try to always update this guide every patch and change it up depending on nerfs/changes. I would appreciate if you could vote this guide up :).




Guide by wow_ok ( Check out my Janus guide!)

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1
Kriega1 (143) | September 16, 2019 9:40am
Next patch Crusher will still be decent on AMC, but since the passive change I don't see how the item is core... same with beatstick which is a situational pickup.

Mage's blessing will still be okay-ish, but hunter's blessing is going to be a stronger consideration for him, especially for ADC/duo lane where mage's blessing was still picked up often on him.

Glad shield is gonna be pretty bad on AMC next patch, I don't see the point of having a solo build for AMC...
1
wow_ok | September 16, 2019 1:23pm
Updated, thanks for feedback.
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