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Giving the Law to Heathens

1 4 18,400
4.4
by Goobie_Butter updated January 29, 2019

Smite God: Tyr

Build Guide Discussion 23 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Starter Items

Build Item Round Shield Round Shield
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
3
Build Item Teleport Fragment Teleport Fragment

Core Items

Build Item Warrior Tabi Warrior Tabi
Build Item Gladiator's Shield Gladiator's Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord

Offensive Items

Build Item Frostbound Hammer Frostbound Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Masamune Masamune
Build Item Void Shield Void Shield
Build Item Blackthorn Hammer Blackthorn Hammer

Defensive Items

Build Item Genji's Guard Genji's Guard
Build Item Stone of Gaia Stone of Gaia
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Pestilence Pestilence
Build Item Midgardian Mail Midgardian Mail

Full Standard Build

Build Item Gladiator's Shield Gladiator's Shield
Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord
Build Item Stone of Gaia Stone of Gaia
Build Item Masamune Masamune

Late-Game Tank

Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mantle of Discord Mantle of Discord
Build Item Stone of Gaia Stone of Gaia
Build Item Masamune Masamune

Optional Full Tank Build

Build Item Mantle of Discord Mantle of Discord
Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Midgardian Mail Midgardian Mail
Build Item Genji's Guard Genji's Guard
Build Item Masamune Masamune

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Horrific Emblem Horrific Emblem
Build Item Shield of Thorns Shield of Thorns
Build Item Blink Rune Blink Rune

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 8 10 11 12

Power Cleave

2 A B
Power Cleave
2 3 6 7 9

Change Stance

3 B A
Change Stance
4 13 14 15 16

Lawbringer

4 Y X
Lawbringer
5 17 18 19 20
Fearless
1 8 10 11 12

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 3 6 7 9

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
4 13 14 15 16

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 17 18 19 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tyr Threats

Tap each threat level to view Tyr’s threats

Max
0
Major
2
Even
7
Minor
4
Tiny
0

Why Choose Tyr?

Tyr is a Warrior under the Norse Pantheon. He's generally considered a balanced god, with strong late-game CC and front-line potential, but multiple counters to even him out. If you like being a tank and setting up potential kills for team members, then Tyr is definitely a god to try out. Although his early game is quite underwhelming, it's his mid-to-late-game that you seek to get to. At that point, you'll begin to see the tank side of him as you attack your opponent under their own tower, wisely utilizing your strong healing to keep yourself in the fight.
Granted, that's not the best option for any god, but Tyr is able to push lanes quite easily once his mid-game comes online. Despite what was said earlier about Tyr setting up kills for his team, the Lawgiver is surprisingly strong in his attacks. His first two abilities can combo into a nasty CC-filled sucker punch that can eliminate unwary targets.
Tyr is also amazing at retreating from tough spots. He has three escapes at the ready, almost at all times. His first ability is a dash that allows him to cover ground quickly, and his third ability allows him to switch his stance, allowing for a second use of that first ability. His ultimate is his third escape, capable of moving him massive distances.
So why choose Tyr? Put simply: the guy is a BAMF!

Pros, Cons, and Extra Thoughts

Pros:
- Excellent clear
- Good front-liner and tank
- Excels at pushing lanes
- Ability damage is quite strong
- Great sustain
- Good mobility and escapes
- Passive is great
- Easily sets up kills for team
- Combo can lock down enemies with CC and disarms

Cons:
- Mana-heavy early and mid-game
- Ultimate is nothing special
- Lots of counters
- Relies almost solely on hitting his combo to be a contribution to team-fights

Extra Thoughts:
- While his ultimate truly is nothing special, it is CC-immune, meaning he can ignore hard CC, such as
Awilix or Geb
- His combo is his damage, therefore he's very reliant on CDR
- His mana is only an issue in the first half of the game

Team Play

Tyr is exceptional at opening up enemy gods for the killing blow. His unique combo is a hard-hitting CC move that can push a number of unwary enemies right into a line of damage from your team. This god has more than one optimal way of engaging in team fights, although you do want to try to be the driving force on your team.
First and foremost, front-line brawling. Tyr will be a known presence at the onset of the fight, but with a relic like Blink, Tyr can quickly disrupt an enemy team's formation. Activating that relic will allow you to pop in and CC an enemy back into your camp. While this can be tricky if the enemy team has been keeping track of your usage of Blink, a skilled Tyr can still catch a squishy Hunter or Mage by surprise.
Another good strategy is to let the Support tank while you come in from behind. Providing they don't have wards up, you can catch the enemy by surprise, pinning them while separating them from their team, effectively killing them if your team is nearby to capitalize.

Build Discussion

Standard Build
This is an easy, safe build that offers new players good tank and sustain. For the most part, this build may even be enough until the end of the game. The big "?" on this build is the use of Gladiator's Shield. This item is effective at all stages of the game, but definitely falls off. The reason this remains in the standard build is due to the fact that, in my experience, the build has worked consistently. However, this build gives lots of flexibility on that last item pick when one wants to trade out the Gladiator's Shield.

Late-Game Tank
This, in my view, is a great tank build for the Lawgiver. Blackthorn Hammer is an underrated item that provides soft CDR and great Health and Mana, and even some Power to beef your build up. With this item, you will be far tankier and won't have to rely on any sort of Mana potions or buffs, as the passive will nearly always keep you at a good amounf of Mana.

Optional Full Tank Build
Sometimes, a team may have a Support that cannot frontline. Aphrodite and Chang'e come to mind. While they're not popular in that role anymore, it's possible, especially in a casual match. That's why you may have to become the de facto Support. In that case, this build should help you reach great levels of tankiness.

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1
Cooldillan (3) | January 23, 2019 6:07am
Erlang isn’t really that much of a problem for Tyr, seeing how he is a problem for all but everybody but his problem isn’t increased because it’s Tyr. Also Hercules and Amaterasu should definitely be higher in the threat list because both destroy Tyr
1
Goobie_Butter | January 28, 2019 7:23am
I disagree with both god choices. With Hercules it becomes a healing contest, but all Tyr has to do is not focus Hercules when he pops his second ability.
As for Amaterasu, the only way she negates his damage is the silence, but Tyr can essentially bait it out. Her healing is also not as good.
1
Kriega1 (143) | January 23, 2019 11:16am
How does ama destroy tyr?
1
Gulfwulf (81) | January 23, 2019 12:50pm
She may be faster and have a silence in her kit, but I'd like to know the reasoning behind this as well.
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1
boogiebass (46) | January 20, 2019 5:16pm
@Myst:
What do you think about the Stone of Gaia and Gladiator's Shield (in a late game build)?
1
Goobie_Butter | January 28, 2019 7:49am
Also, Stone of Gaia is just great all-around, in my opinion. Lots of Health and sustainability. Even if you can't make full use of the passive, the regeneration is really amazing. Plus, coupling it with the Fire Giant buff, and you can basically go into a team fight, lose a bunch of health, and then heal back up insanely quickly.
1
Goobie_Butter | January 28, 2019 7:15am
Late-game, getting rid of Gladiator's Shield is a good move. Switch it for more tank or health or if you're really ahead do something with flavor, in my opinion.
2
xmysterionz (71) | January 20, 2019 5:32pm
Gladiator's Shield totally lost its utility late game on Tyr, since Power Cleave will heal as much as gladiator and it stats are also low for late game.

Stone of Gaia can be functional if the enemy team has minimum anti healing and a lot of knockups and knockbacks.

Another thing I'd like to say is that this Mantle of Discord is too early. This item is very expensive and tyr has protections in defense stance so you can delay it, but it definitely is a good option.

And for last but not least, Frostbound Hammer is definitely a bad item on Tyr, same for Jotunn's Wrath (but this last one is acceptable if you're ahead, although not recommend in normal situations and builds).
1
Goobie_Butter | January 28, 2019 7:20am
I disagree with the Mantle of Discord argument. By your fourth item, chances are you are going into team fights now or, at the very least, roaming to help allies. At that point you'll be facing magical enemies, and as this is the first magical item in my standard build, I personally put it on at that point because the extra tank makes it pretty safe for me to roam.

As for Frostbound Hammer, I could see why you think that, and while I almost never use it, it's not a bad item for decreasing the viability of AA gods. But, and I should probably reconfigure the build a little, Midgardian Mail seems a much better option for that.
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1
Branmuffin17 (394) | January 20, 2019 5:46pm
Skill leveling needs to be fixed. You can't put the 5th point into a skill until level 9. And there's no reason to point-skip for 2 non-ult skills.
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