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Fastest Sun Goddess EU-West (Ama Arena Guide)

4 0 29,966
by falcyrie updated December 11, 2017

Smite God: Amaterasu

Build Guide Discussion 4 More Guides
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Amaterasu Build

Shoes: I prefer early Attack Speed but Warrior's is very much viable

Build Item Ninja Tabi Ninja Tabi
Build Item Warrior Tabi Warrior Tabi

Core: Regrowth is must have on Ama and we need Valor for it's CDR

Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Breastplate of Valor Breastplate of Valor

Protection + Penetration: Consider getting either or all of these

Build Item Masamune Masamune
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Executioner The Executioner

More Harassment: Pick one

Build Item Hastened Katana Hastened Katana
Build Item Frostbound Hammer Frostbound Hammer

Additonal Protection: Situation Based

Build Item Shogun's Kusari Shogun's Kusari
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Winged Blade Winged Blade

Amaterasu's Skill Order

Divine Presence

1 X Y
Divine Presence
1 4 7 11 14

Heavenly Reflection

2 A B
Heavenly Reflection
2 6 8 10 12

Glorious Charge

3 B A
Glorious Charge
3 15 16 18 19

Dazzling Offensive

4 Y X
Dazzling Offensive
5 9 13 17 20
Divine Presence
1 4 7 11 14

Divine Presence

1 X
Amaterasu harnesses the power of her jewel, gaining Attack Speed and healing herself every second for 4s. She also creates a persistent aura that buffs nearby allied gods. Every time this ability is activated the aura switches between Valor and Benevolence.

Ability Type: Buff
Heal Per Tick: 10 / 18 / 26 / 34 / 42
Attack Speed: 15 / 17.5 / 20 / 22.5 / 25%
Benevolence Aura: 9 / 12 / 15 / 18 / 21% Move Speed
Valor Aura: 14 / 18 / 22 / 26 / 30 Bonus Power
Radius: 30
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Heavenly Reflection
2 6 8 10 12

Heavenly Reflection

2 A
Amaterasu charges her mirror for 5s. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5s she will fire her mirror straight ahead, dealing damage. The mirror can be charged by successfully attacking enemies or from taking damage, and will deal up to double the base damage when fully charged.

Ability Type: Line, Buff, Damage
Damage Mitigation: 7 / 9 / 11 / 13 / 15%
Mirror Damage: 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Full Charge Damage: 140 / 210 / 280 / 350 / 420 (+60% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Glorious Charge
3 15 16 18 19

Glorious Charge

3 B
Amaterasu shines light off of her sacred blade, silencing all enemies in front of her. She then dashes forward while dealing damage, piercing through minions and stopping at the first god hit.

Ability Type: Dash, Silence, Damage
Silence Duration: 1s
Dash Damage: 80 / 135 / 190 / 245 / 300 (+60% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Dazzling Offensive
5 9 13 17 20

Dazzling Offensive

4 Y
Amaterasu focuses the power of the heavens into an impressive 3 strike combination attack. The 2nd hit will do 20% more base damage and slow enemies. The 3rd hit will do 40% more base damage and stun enemies. She must hit an enemy with the 1st hit to receive the increased damage and CC on the 2nd hit. The same rule applies to the 2nd and 3rd hits.

Ability Type: Cone, Stun, Damage
Damage (per Strike): 80 / 125 / 170 / 215 / 260 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s
Range: 35
Cost: 100
Cooldown: 95 / 90 / 85 / 80 / 75s

Introduction

So, when you're stumbling upon this guide, you may find yourself asking either or both of two questions:

Who even plays Arena? And WTF is this?
Well, I play Arena and this way of playing it is a hell of a lot of fun.

First off, a fair warning, this Guide might seem difficult for beginner Amaterasu players and is much for suited for Players familiar with her, who are struggling with her usual Build in Arena Mode. So let's get into it with everyone's favourite Sun Goddess!

So, what is this Build?
Well, it's a quick one. As in, you're fast, you're mean, you enable your team and then you walk away again, happily healing up, outrunning pretty much anything that might wanna pursue you. You're an Anchor for your team, providing Auras that both buff your Allies and Debuff your Enemies and you should be the initiator and the enabler to any team fight.
You're not a tank, you're not a DPS, you're not an Assasin and you're not really a Support either.
You're somehow a little bit of all of the above, and that's great! In fact it's awesome, works surprisingly well, and has quickly become my favourite pick whenever I play Arena.

Items

So clearly, we wanna go a bit off Meta and I'll briefly go over my Build Order before I indulge in Abilites.

Ninja Tabi + Warrior Tabi:
I much prefer Ninja Tabi over Warrior Tabi in this build. While Ama's Abilites pack a ton of punch, especially her ult, this particualr style of playing will benefit more from Attack Speed, as you'll want to really harass your Enemies. But getting that early Damage just a bit higher can work out well. It's more of a preference thing, really.

Shield of Regrowth
Shield of Regrowth:
I don't believe I need much justification for this. SoG is pretty much a must have for any of Ama's builds. Paired with a good amount of Cooldown, it's passive, that triggers anytime you use your 1, allows her to get in, get out and helps make her the right amount of tanky she needs to be.

Breasplate of Valor:
What's not to love? We need the Cooldown of this item and a litte upper hand against those pesky ADC's

Masamune:
Out of all the Movement swords, Masamune is probably the best for this build. Damage, Speed, Tankyness, all packed in with it's neat passive, that makes Ama much more aggresive than without it. In general, this item is always great in Arena.

Stone Cutting Sword + The Executioner:
Same reasoning behind either of those items. Their passives are perfect for what we're trying to achieve here. Although SCS is a lot better suited altogether and you probably won't need to stack Executioner on top of it in most cases. Pick both when there's a tanky warrior, trying to counter harass you. This will ruin his day.

Hastened Katana + Frosbound Hammer:
Just for when you feel, that you're still not quite fast enough. Overall, Hastened probably works better, but when you feel you're not tanky enough or your team has trouble catching up with you, resort to Frostbound instead.

Shogun's Kusari, Hide of the Nemean Lion + Winged Blade:
Shogun's needs no explanation. You're the enabler of your team, remember? This fit's perfectly and helps out against Magical heavy teams. Nemean on the other Hand, might just win you the fight against that pesky, pesky Hunter, that's dominating your team and Winged Blade is perfect in case they be messin' with yo style and ease.

Skills

With that all out of the way, let's explain a bit more why we're doing what we're doing. Most of it will become clear after I explain her Abilites a bit.


Passive: Illuminating Strike:
This right here, is the reason why we'd rather have a bit more Attack Speed and why Stone Cutting Sword works so well with Amaterasu. Any Enemy (Gods and minions alike) that get's hit with 3 consecutive strikes of Ama's Autoattack, will receive an Aura that makes them and all their nearby Allies receive 10% more damage from ALL sources.

Immediately, it becomes quite apparent, why we want to be that Anchor, why our team should follow us in when we engage and not the other way around. You pick that target and your team rips them a new one.



Divine Presence:
This is Shield of Regrowth's triggering Ability, as well as the reason we want to be an Anchor. Whenever we use our 1, Ama will heal herself for a set amount of HP and switch between her Auras, Benevolence and Valor.

Benevolence is the Yellow Aura, it provides additional Speed to Ama and all her nearby Allies. You want to have this active in either of two situations.
1st: Your team is retreating. Make them get away faster, but be sure not to outrun them either, rather, try to tank a bit for them as well. Walk with them, make them feel safe when they're around you.
2nd: One of your Allies is pursuing an Enemy. Get in on that ****! Buff them and yourself and try to poke at the Enemy as well. And Remember that even when your Ally might not need your help to secure the kill, you're still gonna be their escape route.

Valor is the Red Aura and it provides additional Physical or Magical Power to you and your allies. You wanna have this active most of the time. During Standoffs it will make your Allies' pokes a bit stonger and during teamfights you pretty much provide extra dishing damage that's gonna give you the edge to make it out on top.

Always consider that switching Auras just for the heal is viable at all times. Sometimes, having Valor on during Standoffs or Teamfights is not worth the missing Health you're not getting by just switching up your Aura. Remember that switching it doesn't cost much time. It's very viable to initate a fight with Benevolence on and immediately switch to Valor once you're in there.


Heavenly Reflection:
This is gonna be the Ability that'll get you your kills if you're using it correctly. Players always underestimate how much damage it does and a well aimed shot will finish off your opponent. It also has a bit of protection built in, but that's not what makes it great. Use it once to begin charging up, you want to do this just before engaging. It will charge for a maximum of 5 seconds and increase in power everytime you deal or take damage. Press it again before the end of the 5 seconds to release it early. It's current charge is displayed in the Mirror Icon above your Health and Mana Bar.

There's really no reason to not release it early as soon as it's charge is at Maximum. So charge it up, dash into some fools, get your 3 Autohits off on some unlucky Bastard and release that tasty Max Damage against their debuffed ***.
It also works well as a poke, as you can charge the damage up on minions, it's a great finishing touch to someone who thought they were getting away and it might save you when you're running away, as it does give you some bonus protections.


Glorious Charge:
It's your Dash-In, your CC and your getaway, definitely level this last. Once activated, Ama will shine a light in front of her that Silences all Enemies caught within it. A short moment after it, she will dash in and deal some damage to the first god she hits, piercing minions along the way. Keep in Mind, that during that short moment you can readjust your Aim, this'll help you actually hitting your Dash on the target you wanted it to. It will also charge up Heavenly Reflection, so use that first before going in. Remember that it silences as well. You might be able to save a teammate with that information or interrupt an Enemy charging in.


Dazzling Offensive:
This is what made me fall in love with everyone's favourite Sun Goddess. Her ultimate is great and, in my opinion, one of the Best Warrior Ult's in the game, right after Chaac and Odin. Upon activation, Ama will rise a bit in the air, striking down her blade 3 times in a wide cone, gaining increased Movement inbetween her swings. Hitting any God with your first strike will make the second strike slow all Enemies hit by it, hitting any God with the second strike as well, after hitting the first one, will make the third strike stun all Enemies hit by it. The official descpription is making this a bit unclear, but you do not have to hit the same Enemy 3 times to stun them, remember that.
This Ability is just seriously Amazing, it has a low cooldown getting it online for pretty much every teamfight. It packs a ton of punch, does great CC and Ama becomes highly mobile with it. Use it to engage, finish people off, or even to help someone on your team escape, or use it to escape yourself.
Hit as many people with it as possible, use it in crowded spaces, combo it up with Ares, Hades or Xing Tian to maximize the destructive force behind it. It's an extremely versatile Ability and there's more use to it than I can possibly describe here. Just remember that it's juicyness comes from actually hitting all 3 strikes.

Relics

There's honestly not ONE Relic to rule them all with Ama's case, most have their situations where they can work out, but there's some choices that work better with your Gameplan, so I'll just quickly go over those.



Magic Shell
Remember the thing about being the Anchor? Well this is why Magic Shell works out. You want to be around your teammates at all times anyway, depending on how well your team works with that, you'll get a lot of mileage out of this Relic.
That said, as this is an Arena guide, definitely don't go for Meditation Cloak, it's rather useless in Arena.



Heavenly Wings
This is another pretty good choice with her Kit for quite obvious reasons. Additional speed is what you want in the first place. It's honestly a waste though in most cases, as you're gonna have an easy time getting away to begin with. Consider it, in case something is actually catching up to you, though.



Aegis Amulet
It's Aegis. It works, it's always worked and while it's not particularly laid out for this specific build, it'll work here as well. Always consider it in favour of Wings or Shell when the Enemies have high Burst damage.



Shield of Thorns
Shield of Thorns is great for any tank build and this Ama build, well.... it's kinda tanky. Tanky enough to make this Relic work at least. Don't go straight for it though, reserve it for your second slot to deal with late game pesky ADC damage output.

Your Gameplan

Keeping all of this in mind, I just want to quickly reiterate, what it is, exactly that you wish to achieve with this build. Simply put, You want to be a mobile tank/harasser.
The Speed you're given by various Sword items and Shield of Regrowth, as well as your passive allows you to be where you need to be at all times, be aggresive when the enemy does not expect you to be and make a clean escape out of most situations. It gives you what you need to be that anchor, that your team needs you to be, where it needs you to be and when it needs you to be. Leveling Divine Presence early, gives you a good amount of sustain, making you comfortable and cozy in your Harasser role. A good mix of Damage, Attack Speed and Cooldown Reduction enables the best parts of her Abilites to work when they have to.

Stay with your team. You need them and they need you!
Don't be afraid to be aggresive. Charge in and don't let off until you have to!
Keep an eye on everyone. Be where you're needed the most!
Use your Auras to your team's advantage. Manage them at all times!

Be their shining light! Feel that role, let it become who you are!
The more comfortable you are with being that shoulder that is there for your team to lean on, the more fun and success you will get from Amaterasu!

Summary

Pretty sure this covers all I had to say about this Guide.
It's not the most conventional Build ever, it might not suit everyone, but it makes damn good use of Amaterasu's very peculiar Kit and like I said before, is just a jouyous bundle of fun to play.

Remember what it is you're really doing. Be that Anchor, be that light, be that weird Hybrid Support/DPS/Tank/Harasser!

Thanks a lot for reading and good luck and success on your Sun-Based endeavours!

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1
CaelWolfsbane | December 19, 2017 10:56pm
I agree with Bran; you explained it very well. I was struggling to find Ama's purpose in a team that blended with item choice.

Shot.
3
Branmuffin17 (394) | December 11, 2017 11:05am
This is a great guide. Solid build overall with good options/alternatives, great explanations on the abilities, etc. I like how you explain everything.

In looking at the build, I at first wondered about the possibility of fitting Qin's Sais in, but I see that all the other options are going to synergize better overall...her passive, the auras, etc., all combine to make her the focal point your team should use for a fight, and her job is to buff/debuff, rather than deal max damage herself. Thus SCS and Exe over Qin's. +1
1
falcyrie | December 11, 2017 11:41am
Hey, thanks a bunch for your feedback.

You might've noticed from my registration date and ratings that that was my first guide, so I very much appreciate the kind words. That kinda made my day.

And I didn't even think about Qin's Sais to be honest, but you deducted pretty nicely why I probably didn't :D

cheers, mate.
2
Branmuffin17 (394) | December 11, 2017 11:45am
We need more and better guides, so if you've got interest in making more, please do so! And it doesn't matter if they're for less-played modes. At the beginning, I had my Assault guide (general), and a bunch of arena guides. If that's what you play mostly, more power to you!
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League of Legends Build Guide Author falcyrie
Fastest Sun Goddess EU-West (Ama Arena Guide)
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