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Danzaburou BIG DAMAGE Build

3 4 5,994
5.5
by helaymii updated April 2, 2021

Smite God: Danzaburou

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

please check notes for build order

Notes This is the correct build order, but follow these steps for earl and late game.
1. Get guilded arrow and first tier of Transcendence as well as some health potions and mana potions. For relics, see who you're going against and make a logical choice as to what you need to counter the enemy. After getting enough gold, get FULL boots first and then finish your Transcendence.
Guilded arrow into Ornate Arrow at level 20!
2. (Late game) After Ornate Arrow, sell boots for Speed Potion.
Once you have enough gold for dominance, sell boots and buy your full dominance.
*Selling boots and not getting full dominance will put you at a disadvantage.

Notes

This is the correct build order, but follow these steps for earl and late game.
1. Get guilded arrow and first tier of Transcendence as well as some health potions and mana potions. For relics, see who you're going against and make a logical choice as to what you need to counter the enemy. After getting enough gold, get FULL boots first and then finish your Transcendence.
Guilded arrow into Ornate Arrow at level 20!
2. (Late game) After Ornate Arrow, sell boots for Speed Potion.
Once you have enough gold for dominance, sell boots and buy your full dominance.
*Selling boots and not getting full dominance will put you at a disadvantage.

Build Item Gilded Arrow Gilded Arrow
Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Fail-Not Fail-Not
Build Item Berserker's Shield Berserker's Shield
Build Item Heartseeker Heartseeker
Build Item Asi Asi

Danzaburou's Skill Order Notes It isn't necessary to follow this EXACTLY but upgrade your Fool's Gold and Alluring spirits first, focus Fool's gold, and upgrade your ult when you get the chance. Once your 1 and 2 are maxed or near maxed you can start upgrading Tanuki Trickery.

Notes

It isn't necessary to follow this EXACTLY but upgrade your Fool's Gold and Alluring spirits first, focus Fool's gold, and upgrade your ult when you get the chance. Once your 1 and 2 are maxed or near maxed you can start upgrading Tanuki Trickery.

Fool's Gold

1 X Y
Fool's Gold
1 4 6 8 13

Alluring Spirits

2 A B
Alluring Spirits
2 7 9 11 14

Tanuki Trickery

3 B A
Tanuki Trickery
3 12 16 17 18

Uproarious Rocket

4 Y X
Uproarious Rocket
5 10 15 19 20
Fool's Gold
1 4 6 8 13

Fool's Gold

1 X
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods, slowing as they travel. Gods hit are damaged and Intoxicated, dropping a gold coin that Danzaburou or his ally gods can pick up to provide him 10 gold.

When a money bag stops moving, it reveals to be an explosive which detonates after a short delay. Subsequent hits of the money bag or explosions deal 15% damage.

Ability Type: Line, Intoxicate, Damage
Damage: 95 / 140 / 185 / 230 / 275 (+80% of your Physical Power)
Explosion Damage: 30 / 55 / 80 / 105 / 130 (+30% of your Physical Power)
Intoxicate Duration: 0.6 / 0.8 / 1 / 1.2 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Alluring Spirits
2 7 9 11 14

Alluring Spirits

2 A
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. Jungle Camps take an extra +40% damage.

The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting (with no diminishing returns) them towards the sake bottle. Enemies that take more than 30% of their max. Health while taunted are broken out early.

Ability Type: Circle, Crowd Control, Damage
Healing: 20 / 40 / 60 / 80 / 100
Damage: 90 / 140 / 190 / 240 / 290 (+70% of your Physical Power)
Slow per stack: 10% for 1.5s (3 stacks max.)
Taunt Duration: 1s
Hits to Break: 2 / 2 / 3 / 3 / 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Tanuki Trickery
3 12 16 17 18

Tanuki Trickery

3 B
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty. Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through enemies and allies. After a short delay from transforming, any hit from Enemy gods or if Danzaburou himself attacks, he will revert back.

Ability Type: Circle, Buff
Movement Speed: 20%
Leaf Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Reduced Damage: 15%
Field Duration: 5s
Leaf Duration: 4s
Cost: 70
Cooldown: 16s
Uproarious Rocket
5 10 15 19 20

Uproarious Rocket

4 Y
Danzaburou summons a magical leaf which transforms into a large bamboo rocket! While preparing, Danzaburou can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming damage immune.

Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.

Ability Type: Line, Crowd Control, Damage
Damage: 300 / 360 / 420 / 480 / 540 (+100% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 120
Radius: 30
Cost: 100
Cooldown: 90s

Danzaburou Threats

Tap each threat level to view Danzaburou’s threats

Max
1
Major
3
Even
3
Minor
0
Tiny
0

Danzaburou Synergies

Tap each synergy level to view Danzaburou’s synergies

Ideal
2
Strong
5
OK
1
Low
0
None
0

Extended Build

Anti-heal build (check notes)

Notes Same steps as first build, but sell boots for heartseaker at the end when you have speed potion. Only use this build if the enemy team has a lot of healing.

Notes

Same steps as first build, but sell boots for heartseaker at the end when you have speed potion. Only use this build if the enemy team has a lot of healing.

Build Item Gilded Arrow Gilded Arrow
Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Fail-Not Fail-Not
Build Item Berserker's Shield Berserker's Shield
Build Item Heartseeker Heartseeker

Introduction

So basically this is the first build I will be posting on smite fire (and probably the only build because this is the only build I do good in constantly). I've been playing since September so its all still quite new and I don't really know what characters are threats or synergize well just off abilities yet, but my information comes from my current knowledge and who I've played against or with.

As for my Danzaburou stats, I've played him for about 18 hours and I'm a tier 10 with him. I currently have a 2.79 KDA overall and a 60% win rate. Not the most impressive but that's some info I need to share before you decide to follow this build lol.
I think he's an all around good ADC and his combos are pretty easy to get if you hit them correctly and at the right moments. What's important to know for an ADC is when to push and when not to, still have trouble with that, but it comes with time and when you know when to push, that's when your combos with Danzaburou will get the enemy to be scared to push forward.

Another important thing to note is that I mainly use this build in Joust and Conquest and have yet to try it in other games mode. However for Conquest, I mainly go Hunter (bc I am incapable of Jungling), but the one time I jungled I was actually forced to bc another random player took my ADC role once we got in so I had to play the game with Guilded arrow already bought lol. I did go 22-0 but that's beside the point. I do think this build is good for jungling but however since I'm not a good jungler, the only thing I would be unsure about is the starter item to use if you want this build in jungle.

Items


Stater Items:

I've seen many Danzaburou builds with many different starter items. However after trying MANY, I've always and will always get guilded arrow. Why not deaths toll or leather cowl? Danzaburou's passive gives him gold, as well as his 1 if he collects the coins that fall out. Since he's one of the only gods that gains more gold passively and through abilities, I wanted to play into his passive when choosing my starter item. Considering he gets more gold at a faster rate, he is able to get items to full quicker which poses the enemy ADC a threat if they are already losing lane and unable to get more items. With that being said, Guilded arrow would get Danzaburou even more gold than what he was getting before, allowing his items to be built fully way quicker and upping his damage significantly. Now the only thing was to choose which upgrade. I've tried both and I have never done as much damage as I did with Ornate Arrow. Diamond arrow is probably more popular right now due to +80 basic attack damage and its passive, but even though Ornate arrow only gives +60 basic attack damage, its passive increases all sources of gold by 20%. Not only that, but for every 100 gold you have, you gain 1% attack speed and 0.8% CRITICAL STRIKE CHANCE. I don't build a lot of crit, just fail-not, but that boost gets me to crit for about 800 almost every 5 hits if I had to approximate.


Items:

I start off with Transcendence. This is SUPER important. If you're not a fan of Transcendence, just get another big mana item because out of all the Hunters I've played, Danzaburou runs out of mana FAST early game. It's important to keep that mana up because Danzaburou can be both attack speed based and ability based depending on how you build him. I build him more around his abilities but my starter item as well as berserker's shield give me some attack speed as well so we can take down towers and objectives faster. Come late game, phoenixes go down super quick with this build. If you hit your 3 and stand in it, it also gives you more attack speed and with this you can take down objectives or towers etc way faster.
Next I get Ninja Tabi boots because you need to get your attack speed up!! Super important because berserker shield comes in later in the game so the boots and guilded arrow passive will be your only source of attack speed until you get berserker's shield. ***NEW: I know try building more early game sustain by building ASI as soon as possible for some early game sustain and attack speed. Next I go cooldown and crit as well as physical penetration. This build is mainly focusing penetration, ability damage as well as basic attack damage so for this build, I go Fail-Not. Fail-Not NEVER fails, its so good on any hunter really and I rarely never build it on the hunters I play. Next, you get your berserkers shield for more attack speed, as well as more penetration on top of its +50 Power. When you get low health with this item fully built, you do an increased 30 power and 20% attack speed below 40% health. Now of course, we get even more penetration with heartseeker which is an all around great item to build on hunters. It also gives you more mana and an additional 2% damage of the enemy's maximum health.

Combos

As I've mentioned, Danzaburou's combos are easy to do and do INSANE damage when you get them. I've seen players hit their one and then their 2, which I assume is to keep them taunted while the bags explode. I say to hit your taunt and then throw your 1. The more bags that hit one enemy, the less % damage each bag does. At close range however, throwing those bags while the enemy is taunted is insane damage.

When I'm winning lane and feel confident, I like to do the 3,2,1 BLAST OFF combo (I just now came up with that joke lol). Basically you go into stealth with your 3 and swirl around to try and throw them off. Most people will think you're heading back to tower but you reveal yourself right next to them, then at a close proximity, not too close though don't get killed, you taunt them with your 2 and hit them immediately with your 1. Obviously do some basic attacks in between these to get them low enough. They will be pretty low depending on how squishy they are, all you have to do is go after them in your rocket when they run back to tower, because they will run back to tower after that play. Just make sure you're able to do all that and not lose your advantage on them.

Summary

I've been getting a hang of this character recently and I'm really proud of the games I've put out as well. If there's players who have other advice let me know because I really have fun playing this character!

Hoped this helped!

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2
Big Damage (37) | April 4, 2021 3:11am
Looking at your build, it's clear you have the right idea going on with it. Build your stacking item early, get a decent amount of penetration and attack speed, selling boots for the speed potion and getting lifesteal as DV-8 recommended.

However the application of this process isn't perfect, and some of the item choices aren't the greatest.

When you are in lane, you will be taking some damage from your opponents and some damage from minions. Potions alone will not be enough to keep your health up so building into sustain early is pretty essential for all hunters. This could be Asi if you're building Transcendence as you have, maybe a Death's Toll / Leather Cowl as your starter or going into Devourer's Gauntlet which is what I would recommend as it is currently stronger than Transcendence.

You have a decent amount of penetration however Fail-Not just for the pen isn't really worthwhile in what looks like a power/pen build because it has critical strike chance. "Crits" are only useful if you have a decent percent chance, so that you can hit them frequently. The alternative hard hitting items to a crit build is what is referred to as a "Qin's" build which build Qin's Sais and work their itemisation around this core item.

The strongest possible build at the moment is:

Gilded Arrow > Ninja Tabi > Devourer's Gauntlet > The Executioner > Qin's Sais > Titan's Bane > Diamond Arrow > Swap boots for Odysseus' Bow / Toxic Blade / Asi

However you don't need to build like this there are still other good options. Let's say you want to keep the Transcendence, you will need some sustain to get you through until you get Asi. With this in mind, I would build;

Leather Cowl > Ninja Tabi > Transcendence > Asi > Qin's Sais > Titan's Bane > Hunter's Cowl > The Executioner / Toxic Blade

This wont have your 40% penetration directly, however once you get your full build online you will be hitting hard just through your Qin's Sais additional damage on top of your own plus The Executioner later on will help with that missing penetration from your build.

You could also swap Leather Cowl > Hunter's Cowl for Death's Toll > Death's Embrace or sell DT for Heartseeker but it's up to you, play around with your options and see what feels best.
1
boogiebass (46) | April 3, 2021 8:12pm
@BigDamage
I think OP is calling for you.
1
Big Damage (37) | April 4, 2021 2:06am
1
DV-8 (35) | March 11, 2021 11:02pm
I would suggest building Lifesteal. The build offers no sustain as it is, which makes laning a lot more difficult.
1
helaymii | April 2, 2021 7:04pm
I started building ASI earlier instead of Dominance, would that be good enough sustain?
1
Gulfwulf (81) | April 4, 2021 2:42am
You should be building Asi after boots and trans, not as your sixth item. You're also missing the starter upgrade and boot replacement suggestions.
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League of Legends Build Guide Author helaymii
Danzaburou BIG DAMAGE Build
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