My Findings on Launch Day:
After reading these few guides that were posted and trying them on her launch day, I can say that Charybdis
' survivability is extremely low. Her max health without items is extremely low. This being said, I wanted to stop focusing so much on her attack speed like everyone is currently doing- and see how she fares with a healthy chunk of lifesteal, crit, AND attack speed. A perfect package, right? You can destroy
an enemy Charybdis
if they're running the basic attack speed build everyone is running right now. To me, this build IS the meta (for now).
Chary's Skills and What You Should Focus
Passive: Raging Tides
Charybdis' attack speed increases as her Tide increases. Successful Basic Attack hits increase her Tide. Charybdis deals less damage with item effect procs.
Ability Type: Buff
Tide Attack Speed: Attack speed increases up to 10% +0.75% per level, at max Tide.
Reduction: Item damage reduced by 35%
Basic Attacks: 2% Tide on Hit
So what does this mean? The more you base attack, the faster your attack speed gets. This is why people are building AS on her, but in reality, she holds her own fair amount.
1, X, SQUARE: Spike Shot
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks. On hitting enemy gods and walls, the spikes splinter dealing additional damage.
Ability Type: Projectile
Minion Damage: 60/70/80/90/100% Scaling
Splinter Damage: 10/15/20/25/30 (+10% of your Physical Power)
Splinter Tide: 2% Tide per hit
So what does this mean? It is essential that you focus your Spike Shot
early game as it is an amazing
wave clear- this also helps boost my builds Devourer's Gauntlet
2, A, X: Capsize
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.
Ability Type: Cone
Damage: 80/130/180/230/280 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
So what does this mean? Capsize
is the skill you should focus mid-game as it's your second good output of damage.
3, B, O: Whirlpool Form
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.
Ability Type: Area Damage and Buff
Damage: 10/15/20/25/30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20/30/40/50/60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60/100/140/180/220 (+65% of your Physical Power)
Movement Speed: 20%
Amplified Movement Speed: 40%
So what does this mean? Well, it's a good getaway and can be used late game to catch up and secure a kill, but should be focused last as it's usually just a reasonable escape. You can level this sooner if you find yourself struggling to survive or make good escapes.
4, Y, TRIANGLE: The Maw Hungers
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.
Ability Type: Ground Target
Charge Damage: 60/90/120/150/180 (+20% of your Physical Power)
Bite Damage: 300/400/500/600/700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
So what does this mean? Make sure you nab The Maw Hungers
any chance you get, aka: lvls 5, 9, 13, 17, 20.