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Charybdis: The build you SHOULD run

35 15 32,098
7.6
by sourgood4u updated August 24, 2021

Smite God: Charybdis

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter Purchase

Notes Purification Beads can be replaced for Aegis Amulet

Death's Toll can be replaced for Vampiric Shroud or Leather Cowl. Upgrade for Blood-Soaked Shroud or Hunter's Cowl I personally have not tried these, this is very experimental.

Notes

Purification Beads can be replaced for Aegis Amulet

Death's Toll can be replaced for Vampiric Shroud or Leather Cowl. Upgrade for Blood-Soaked Shroud or Hunter's Cowl I personally have not tried these, this is very experimental.

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Best Charybdis Build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Asi Asi
Build Item Wind Demon Wind Demon
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer
Build Item Death's Embrace Death's Embrace

Charybdis's Skill Order Notes It is essential that you focus your Spike Shot early game as it is an amazing wave clear- this also helps boost your Devourer's Gauntlet.

Make sure you nab The Maw Hungers any chance you get, aka: lvl 5, 9, 13, 17, 20.

Capsize is the skill you should focus mid-game as it's your second good output of damage.

Lastly, Whirlpool Form should be done last as it's usually just a reasonable escape. You can level this sooner if you find yourself struggling to survive or make good escapes.

Notes

It is essential that you focus your Spike Shot early game as it is an amazing wave clear- this also helps boost your Devourer's Gauntlet.

Make sure you nab The Maw Hungers any chance you get, aka: lvl 5, 9, 13, 17, 20.

Capsize is the skill you should focus mid-game as it's your second good output of damage.

Lastly, Whirlpool Form should be done last as it's usually just a reasonable escape. You can level this sooner if you find yourself struggling to survive or make good escapes.

Spike Shot

1 X Y
Spike Shot
1 4 6 7 10

Capsize

2 A B
Capsize
2 8 11 12 14

Whirlpool Form

3 B A
Whirlpool Form
3 15 16 18 19

The Maw Hungers

4 Y X
The Maw Hungers
5 9 13 17 20
Spike Shot
1 4 6 7 10

Spike Shot

1 X
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks.
On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Projectile
Minion Damage: 80 / 85 / 90 / 95 / 100% Scaling
Splinter Damage: 10 / 15 / 20 / 25 / 30 (+15% of your Physical Power)
Splinter Tide: 2% Tide per hit
Duration: 4s
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Capsize
2 8 11 12 14

Capsize

2 A
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.

Ability Type: Cone
Damage: 80 / 130 / 180 / 230 / 280 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12
Whirlpool Form
3 15 16 18 19

Whirlpool Form

3 B
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Area Damage and Buff
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60 / 100 / 140 / 180 / 220 (+65% of your Physical Power)
Movement Speed: 20%
Amplified Movement Speed: 40%
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
The Maw Hungers
5 9 13 17 20

The Maw Hungers

4 Y
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Bite Damage: 300 / 400 / 500 / 600 / 700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

Charybdis Threats

Tap each threat level to view Charybdis’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Extended Build

Situational Items

Notes Replace Wind Demon with Poisoned Star if you find that your enemies keep getting away. Poisoned Star is also good with Charybdis' ult, The Maw Hungers

Alternately, replace Wind Demon with Shadowsteel Shurikenor Toxic Blade for antiheal if it's something you're struggling with.

While I believe the attack speed from my build is reasonable, I also think that Odysseus' Bow can be option for an extra punch. Odysseus' Bow could be replaced for Qin's Sais

Notes

Replace Wind Demon with Poisoned Star if you find that your enemies keep getting away. Poisoned Star is also good with Charybdis' ult, The Maw Hungers

Alternately, replace Wind Demon with Shadowsteel Shurikenor Toxic Blade for antiheal if it's something you're struggling with.

While I believe the attack speed from my build is reasonable, I also think that Odysseus' Bow can be option for an extra punch. Odysseus' Bow could be replaced for Qin's Sais

Build Item Poisoned Star Poisoned Star
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Toxic Blade Toxic Blade
Build Item Odysseus' Bow Odysseus' Bow

Possible Relics

Notes By playing this build and reaching GM3 in one day, I can safely say that your first relic should be Aegis Amulet or Purification Beads based on your enemy lineup. Then, if you're not getting crushed (which you shouldn't), i'd pick up Blink Rune for intense team fights.

Notes

By playing this build and reaching GM3 in one day, I can safely say that your first relic should be Aegis Amulet or Purification Beads based on your enemy lineup. Then, if you're not getting crushed (which you shouldn't), i'd pick up Blink Rune for intense team fights.

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

'Sup? I'm Sour.

Hello, everyone! Nice to meet you, I am sourgood4u, you can call me sour :). I have actually done one other build Hera: Queen of Joust (and Gods)). To be honest, I am a hardcore Conquest player and as I said in my prior guide, I easily consider myself a casual player who constantly gets bullied for the smallest things.

This guide is based off my first-day matchups as ADC Charybdis. Enjoy! (and please be kind).

Charybdis: My Findings

My Findings on Launch Day:



After reading these few guides that were posted and trying them on her launch day, I can say that Charybdis' survivability is extremely low. Her max health without items is extremely low. This being said, I wanted to stop focusing so much on her attack speed like everyone is currently doing- and see how she fares with a healthy chunk of lifesteal, crit, AND attack speed. A perfect package, right? You can destroy an enemy Charybdis if they're running the basic attack speed build everyone is running right now. To me, this build IS the meta (for now).

Chary's Skills and What You Should Focus



Passive: Raging Tides
Charybdis' attack speed increases as her Tide increases. Successful Basic Attack hits increase her Tide. Charybdis deals less damage with item effect procs.
Ability Type: Buff
Tide Attack Speed: Attack speed increases up to 10% +0.75% per level, at max Tide.
Reduction: Item damage reduced by 35%
Basic Attacks: 2% Tide on Hit


So what does this mean? The more you base attack, the faster your attack speed gets. This is why people are building AS on her, but in reality, she holds her own fair amount.

1, X, SQUARE: Spike Shot
Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks. On hitting enemy gods and walls, the spikes splinter dealing additional damage.

Ability Type: Projectile
Minion Damage: 60/70/80/90/100% Scaling
Splinter Damage: 10/15/20/25/30 (+10% of your Physical Power)
Splinter Tide: 2% Tide per hit
Duration: 4s
Range: 55
Cost: 50/55/60/65/70
Cooldown: 14s


So what does this mean? It is essential that you focus your Spike Shot early game as it is an amazing wave clear- this also helps boost my builds Devourer's Gauntlet.

2, A, X: Capsize
Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.

Ability Type: Cone
Damage: 80/130/180/230/280 (+85% of your Physical Power)
Extra Scaling: 30%
Slow: 40% on max Tide
Physical Protection Reduction: 40% on max Tide
Duration: 4s on max Tide
Range: 45
Cost: 60/65/70/75/80
Cooldown: 16/15/14/13/12


So what does this mean? Capsize is the skill you should focus mid-game as it's your second good output of damage.

3, B, O: Whirlpool Form
Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.

Ability Type: Area Damage and Buff
Damage: 10/15/20/25/30 (+5% of your Physical Power) every 0.5s
Amplified Damage: 20/30/40/50/60 (+10% of your Physical Power) every 0.5s
Exit Damage: 60/100/140/180/220 (+65% of your Physical Power)
Movement Speed: 20%
Amplified Movement Speed: 40%
Radius: 15
Cost: 70/75/80/85/90
Cooldown: 17/16.5/16/15.5/15s


So what does this mean? Well, it's a good getaway and can be used late game to catch up and secure a kill, but should be focused last as it's usually just a reasonable escape. You can level this sooner if you find yourself struggling to survive or make good escapes.

4, Y, TRIANGLE: The Maw Hungers
Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.

Ability Type: Ground Target
Charge Damage: 60/90/120/150/180 (+20% of your Physical Power)
Bite Damage: 300/400/500/600/700 (+150% of your Physical Power)
Movement Speed: 35%
Stun Duration: 1.3s
Range: 70
Cost: 100
Cooldown: 90s

So what does this mean? Make sure you nab The Maw Hungers any chance you get, aka: lvls 5, 9, 13, 17, 20.

Good Supports for Charybdis

Some excellent supports are:
Sylvanus
Khepri
Guan Yu
(will add more soon)

Leave a Comment

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Collapse All Comments

1
ymirdiff | October 16, 2021 1:20pm
thank you for popularizing this awful build every charyb lane is now incredibly easy
1
Kriega1 (130) | October 16, 2021 1:42pm
The build isn't good but there is a reason that Chary is getting buffed.
3
Branmuffin17 (365) | August 25, 2021 9:51am
Hello Sour,

I appreciate your efforts on this writeup. That said, I have a lot of feedback for you.
  • You're building 3x lifesteal type items (Embrace isn't technically lifesteal, it's health restore, but it is still affected by anti-heal). Your reliance on lifesteal can be severely harmed by anti-heal items, which is why I wouldn't suggest it. You might get away with this in lower levels where people might not be aware enough to notice how easily it would be to counter this, but otherwise it's not something I'd suggest. At max, I would say you would be okay with DT/DE + EITHER Devo's or Asi, but not both.

  • Another reason not to get both is to free up a space for another item. You're 100% lacking in one key stat; penetration. While you get a bit of it in Wind Demon (only when you crit), you'll notice all strong builds include more pen than you have. The bow builds usually have both Silverbranch Bow and Atalanta's Bow or The Executioner, while crit builds will often use both The Executioner and Wind Demon.

  • When you're focusing on crits, I'd suggest less focus on Qin's Sais until your build is solid with the other things. Besides the lack of pen, your crit chance is a bit on the low side. Typically, it's good to try to get your chance up higher (50+%), as it becomes more reliable. There are a couple ways you could consider this functionally. 1: Get 3 crit items, with Wind Demon and Deathbringer being core. Add either Poisoned Star or Shadowsteel Shuriken to these. 2: change DT / DE to Ornate Arrow. Yes, that goes against your high sustain motif, but it's gotta give somewhere.

  • If you're committing to Qin's Sais and Death's Embrace, then while your current AS is good, it's still not optimal. Looks like at level 20 at max tide, your AS is 2.24 in your build. When I commit to these, I want it as close to the max 2.5 AS cap as possible, to eke out as much as I can from those items.

  • In your situational items notes, you give an option to replace WD with PS or SS. Per above, WD is your ONLY source of pen. That is, no offense, not a good suggestion at all.

  • O-Bow is a functional item for her, but doesn't mix well with crits. Crits multiply off your base damage, and 0 power doesn't increase your base damage. Also, Qin's is a very strong item in a high AS build, and will be your best source of DPS against a single target, especially tanks. If anything, you'd be better combining O-Bow AND Qin's, along with other items that are core (again, penetration!!!).

  • Blink Rune just shouldn't be one of the relics you choose. It's been very situationally used on specific gods / roles, rarely for hunters.
There's a reason other builds are used often. They cover all the general bases of stats that are important. While I get your concept, it's just missing too many things for me to suggest. In the game you had success w/ your build concept, it very likely didn't have to do so much with build, and likely more the lack of skill of your enemy. 2 games with this build isn't proof of concept, especially when you only had success once (8/2 first game, 3/10 the other). And while you read guides that were posted and tried them, it looks like you may have only tried another build once. One game is usually not indicative of the effectiveness of a build, though when you have enough knowledge of builds, you can usually look at them and tell if it is good/functional or not.

I suggest giving the standard builds a much longer try. Go high base AS with Qin's, or try a crit build with over 50% crit chance. Make sure you have adequate penetration / protection reduction. Over the long run, you'll likely have more success with these. If you're finding you're not surviving long enough without 3 lifesteal type items, then I think it's possible your awareness / vision is lacking, or you're just being outboxed in general.
1
Failur_since1993 | September 1, 2021 10:14pm
This build help me set some idea of how to get where I wanted. But with this critical..... constructive feedback I have an even better idea. I had similar thoughts on the matter of no pen. I appreciate your input on his build, it just confirmed my thoughts about it.
1
sourgood4u | August 25, 2021 12:40pm
I love the information you offered here which goes way beyond my normal brain capabilities. That in mind, I do find myself playing on my Playstation often which could be a reason why my PC and PS matchups feel way different, they're not linked. Thank you for this.
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League of Legends Build Guide Author sourgood4u
Charybdis: The build you SHOULD run
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