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Breaking the Meta: Bastet Mid

2 2 13,719
by MetaCow updated October 15, 2013

Smite God: Bastet

Build Guide Discussion 4 More Guides
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Bastet Build

Starting Items

Build Item Tabi Tabi
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Core Items

Build Item Warrior Tabi Warrior Tabi
Build Item Runic Shield Runic Shield
Build Item Bloodforge Bloodforge
Build Item Rage Rage
Build Item Fist of the Gods Fist of the Gods
Build Item Cloak of Meditation Cloak of Meditation

Late Game Options

Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Void Shield Void Shield
Build Item Bulwark of Hope Bulwark of Hope
Build Item Soul Eater Soul Eater
Build Item Frostbound Hammer Frostbound Hammer

Bastet's Skill Order

Pounce

1 X Y
Pounce
2 15 16 18 19

Razor Whip

2 A B
Razor Whip
1 4 6 7 10

Ensnaring Claw

3 B A
Ensnaring Claw
3 8 11 12 14

Huntress of Bast

4 Y X
Huntress of Bast
5 9 13 17 20
Pounce
2 15 16 18 19

Pounce

1 X
Bastet pounces to her target location, damaging enemies within the radius. For 4 seconds after pouncing, you can press the button again to pounce back to your initial location. Bastet moves 25% faster while in the Return Pounce state. Bastet may cancel this ability early to put it on cooldown.

Ability Type: Circle, Leap, Damage
Damage: 95 / 150 / 205 / 260 / 315 (+90% of your Physical Power)
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Razor Whip
1 4 6 7 10

Razor Whip

2 A
Bastet swipes at her enemies, causing them to Bleed for damage every 0.66 seconds for the duration.

Ability Type: Cone, Damage
Damage (per Tick): 30 / 45 / 60 / 75 / 90 (+27.5% of your Physical Power)
Duration: 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 10s
Ensnaring Claw
3 8 11 12 14

Ensnaring Claw

3 B
Bastet sends a cat forward at her enemies. If a cat finds an enemy it ensnares them, damaging them and briefly rooting them for 0.5s. The cat persists for 4s or until defeated, continuing to attack nearby enemies. The cat's attacks will apply a 2s slow to the enemy.

Ability Type: Line, Root, Damage
Root Damage: 60 / 95 / 130 / 165 / 200 (+65% of your Physical Power)
Cat Damage: 20 / 25 / 30 / 35 / 40 (+30% of your Basic Attack Power)
Cat Hit Points: 3
Lane Minion Damage: 1 HP lost per 5 hits
Slow: 25%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Huntress of Bast
5 9 13 17 20

Huntress of Bast

4 Y
Bastet becomes CC Immune and conjures a radiant projectile that travels forward in a line damaging and stunning the first enemy god hit. A Huntress of Bast appears near the hit target and a destination is marked at Bastet. The Huntress then picks up and carries the enemy hit to the marked location.

On successful capture, a pool of quicksand is formed under the enemy creating a Vortex which drags targets toward the center and deals damage.

Ability Type: Line, Crowd Control, Damage
Initial Hit: 160 / 220 / 280 / 340 / 400 (+90% of your Physical Power)
Quicksand Damage: 20 / 25 / 30 / 35 / 40 (+15% of your Physical Power) every 0.5s for 3s
Range: 100
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Change Log

This is where I will list changes i have made to the guide, or changes to Bastet made in any future patches.

October 14, 2013: Guide published.

October 15, 2013: Fixed some errors, added a link to my previous guide in the conclusion

Introduction



Meta mid-laners in SMITE, in my opinion, are not fun at all. Most of them you just sit in lane and farm with your generic AoE waveclear (I'm looking at you Ao Kuang, Ra, Poseidon, and Anubis). I always dreaded playing mid lane because all the mid-laners are not my style, and always bored me to death. This is why I, as I have done in the past, decided to experiment with other characters mid. I decided to play with the meta a bit, and using the meta from other games as inspiration (specifically LoL) I decided to try what just might be one of the best counters to meta mid-laners right now: Bastet mid. Since Bastet doesn't really have a meta right now, being one of my favorite assassins I decided to try and make one for her. An idea similar to this one has been going around lately, Loki mid, because of his ability to practically one shot squishy AP mages. I feel that Bastet is just as good, if not better than Loki mid because of her ability to burst down the enemy and jump back to where she started to basically avoid all damage. This is why Bastet is such a good mid-laner right now. If you don't believe me, just stick around and read a bit longer, maybe I can change your mind, and if you're feeling courageous, play a game or two. I promise you, you won't regret it.

Pros/Cons

Pros:

  • Great burst damage against squishies
  • Good counter to most meta mid-lane gods
  • Ability to juke with your Pounce is crazy
  • DoT from razor claws is ridiculous
  • Great poke/wave clear for an assassin
  • Ability to roam and gank is very good
  • Ridiculous CC and damage with your cat call
  • Great AD scaling on all of her abilities
  • Not many people know how to play against her mid

Cons:
  • Early wave clears/levels are hard compared to most AP mages
  • Ridiculously low mana pool at early levels
  • Very squishy
  • Harder to farm with compared to other mids
  • Has a few hard counters (but so do most mids)
  • People will most likely think you're trolling

Items

A good item build for Bastet revolves around mostly pure AD with some survivability thrown in. Here is an average build for Bastet mid against an APC

Item starts you can go for would be two points into Tabi and a few Healing Potion and Mana Potion, or one point into Tabi, a Death's Toll, and a couple Healing Potion. Either start is valid, depending on whether or not you like Death's Toll. Build the Tabi into Warrior Tabi, as the armor pen is more important for an assassin character than CDR is.

The first major item I build on Bastet is Runic Shield. This item is very useful on Bastet because it will provide you a decent amount of survivability in lane. Even though it doesn't provide too much AD, the base damage on your abilities is enough until after you build this item. If you are going against a mage I HIGHLY recommend you buy this first, because you are so squishy a lot of AP casters like He Bo, Agni, and Poseidon can burst you down quickly if you make a wrong move. If you are sure the person you are laning against is not too big of a threat, you can skip this item until second.

The next item I reccomend would be a Bloodforge. This is a great item for assassins as it provides lifesteal for in-lane sustain, AD, and a passive that increases your lifesteal and AD for every basic attack. This is useful for extended trades where you are mostly basic attacking.

After that I highly reccomend buying a Rage. This is one of my favorite items for ADs because it provides attack speed, crit, and AD all in one. This is one of the best items for assassins and ADCs, and I would reccomend getting it on anyone with high priority on basic attack damage. That being said, the crit and passive on this item gets you one step closer to pure late game destruction, as crits will give you the edge in any basic attack trades.

The last two items are really up to you, but the two items I get most commonly are Deathbringer and focused voidblade. If you need more health/survivability, then you can buy a Bulwark of Hope, Frostbound Hammer, or Soul Eater. If you want more damage go for a Deathbringer, Titan's Bane, or focused voidblade.

My average end game build looks something like this:

Skills

Bastet's kit is great for bursting down enemy AP carries in mid lane, and she has much more poke than most assassins, making her a great counter to many common mid laners.


open wound

Passive: Open Wound

When Bastet hits an enemy with Pounce, Razor Claws or Nine Tails, she wounds the target for 3 seconds. If the target has a wound, those abilities deal 15% more damage and remove the wound instead.


Bastet was LOOOONG overdue for a new passive, so as I was writing this guide they remade it, and I have to say, it is one of the greatest passives for an assassin. This passive allows you to chain two abilities one after another and have the second ability do 15% more damage. Use your Pounce into your razor claws or your nine tails into your razor claws to have your DoT do an extra 15% damage. I would recommend using only Razor Claws to proc the wound because it is your most damaging skill.


Ability 1: Pounce

Bastet pounces to her target location, dealing 80/145/210/275/340 (+100% of your physical power) damage to all enemies within a 20 ft radius. For 4 seconds after pouncing, you can press the button again to pounce back to your initial location, even while under crowd control. Bastet also moves 25% faster while in the return pounce state.
Cost: 70/75/80/85/90 mana.
Cooldown: 12 seconds.


Pounce is your main initiation skill, and is by far one of the best jumps in the game because of your ability to reactivate the skill to jump back to your original position for 4 seconds afterwards. You can use this in lane to jump at your enemy, land your other two skills and jump back to safety without taking much damage and harassing your opponent, or even killing them. You can also use this ability to pull off some insane jukes when you're in a jam. Be careful however, because of its high cooldown if you waste it it could mean death for you, and if you jump into the enemy team with the intent of jumping back, remember that they can CC you to prevent you from jumping back.


razor claws
Ability 2: Razor Claws

Bastet swipes at her enemies, causing them to bleed for 30/50/70/90/110 (+25% of your physical power) damage every second for 4s.
Cost: 60/65/70/75/80 mana.
Cooldown: 15/14/13/12/11 seconds.


razor claws is by far your best skill. It provides a huge amount of DoT for wave clear, poking, and bursting down the enemy laner. Try to use this ability to wave clear and hit your opponent every time they get too close to their minion wave. This ability does the most total base damage of any of your abilities, therefore it should ALWAYS be maxed first.


nine tails
Ability 3: Nine Tails

Bastet lashes her weapon, unleashing a projectile that detonates on her target, dealing 70/120/170/220/270 (+100% of your physical power) damage and slowing the enemies in the area by 30% for 2s.
Cost: 70/75/80/85/90 mana.
Cooldown: 10 seconds.


nine tails is a great source of poke and wave clear throughout the laning phase and a good source of extra damage and a small amount of soft CC during late game. It is a awkward skillshot to get used to because of the timing, projectile speed, etc. but when you get used to it it provides a fairly consistant source of poke damage. It also detonates on contact with an enemy, making it useful for clearing out small groups of minions or poking the enemy if they get too close to their minion wave. This ability is also your only source of CC other than your ultimate, which makes it slightly useful during late game, when your jungler ganks, etc. I usually max this ability first, but if you are not comfortable with/have trouble landing this skill shot, max Pounce first.


cat call
Ultimate: Cat Call

Bastet summons 3 cats that attack nearby targets, slowing them by 20% and dealing 25/35/45/55/65 (+20% of your physical power) damage. Sensing the smell of blood, the cats will attack bleeding enemies first. The cats have 20/30/40/50/60 protections and last up to 10s or until they are slain.
Cost: 90/95/100/105/110 mana.
Cooldown: 90 seconds.


cat call is a great ultimate for securing kills and bursting down your opponent, and it is by far the best pet summon ability in the game. This ultimate provides a large amount of damage with a almost constant 20% slow to help you land your basic attacks easier. You can use this combined with your razor claws and basic attacks to secure a kill on almost any god below half health, and even some gods at full health. Remember to use your razor claws on the person who you want to kill, as the cats will focus anyone taking DoT from that ability.


For mid lane Bastet, the skill progression I find most useful/use most often goes something like this:

cat call -> razor claws -> nine tails -> Pounce

This skill progression allows you to do crazy amounts of poke damage and burst people out of lane or even kill them. Again, if you are not comfortable with using nine tails/prefer maxing pounce, you can go ahead and max that before Nine Tails. The reason I max Nine Tails is because the steady poke damage is much more important in mid lane, especially for wave clearing and poking down your opponent so you can go in for the kill, and because maxing Pounce does not decrease the cooldown of it, I feel like its more useful to max Nine Tails.


Your normal poke combo in lane (for when you want to get as much damage on the enemy as possible without going in for the kill) goes something like this:

Pounce -> razor claws -> nine tails -> Pounce

This combo is great for poking down your opponent in lane without taking much damage, because you can all in and still get out just fine because you can reactivate your Pounce to get away safely. Be careful of any CC that can prevent you from jumping back, most notably Poseidon's cripple on his Whirlpool. This combo will usually get an APC to around half health. If you want to go in for a kill, take this same combo, but add your cat call after your Razor Claws, and keep basic attacking them for the kill.


Essentially, your kill combo looks something like this:

Pounce -> razor claws -> cat call -> nine tails -> Basic attack for the kill

Lane Match-ups (WIP)

This is a section where I will display lane match-ups, and will most likely be a WIP for quite some time. For right now I will only write about common lane match-ups or hard counters, but eventually I will expand this list to include (hopefully) everyone who you could think of going mid. If you are experienced with a lane match-up as Bastet mid and you would like to change/add to this list, feel free to leave a comment.

Please keep in mind that for right now, this list based on my opinions and experiences against these lane match-ups.


Agni
Difficulty: 6.5/10
Explanation



Anubis
Difficulty: 6/10
Explanation



Ao Kuang
Difficulty: 2.5/10
Explanation



Chronos
Difficulty: 5/10
Explanation



He Bo
Difficulty: 4/10
Explanation


Isis
Difficulty: 5/10
Explanation



Poseidon
Difficulty: 9/10
Explanation



Zeus
Difficulty: 6/10
Explanation


Zhong Kui
Difficulty: 8.5/10
Explanation



I promise in the future I will do my best to add more lane match-ups, and would really appreciate your input if you are experienced in a lane match-up to help make this section better and more complete.

Tactics Throughout the Game

Early Laning Phase


The most difficult part about Bastet mid is extreme early game. Your mana costs are ridiculously high, and most meta mid laners will easily out farm you during this time. If you are able to survive the first few minutes of the game and pick up a meditate and put a few levels into your razor claws, then you will be fine the rest of the game. Just concentrate on clearing waves until you get enough levels (I would say around level 5 - 7) then concentrate on poking down your opponent until you can get a kill.

Try as much as you can to gank other lanes, if mid lane is pushed and your opponent went back, go to another lane and try to get a kill or two for you or your allies. As Bastet was made to be a jungler, she has ridiculous ganking potential, so roaming around when your opponent is gone can easily help you snowball yourself or your team.

Late Game/Teamfights


During teamfights, DO NOT engage, especially by yourself. Wait until your tank engages, then wait until you see an opportunity to get a kill. As long as the focus is not on you, you can do crazy amounts of damage in a teamfight and pick up some kills for yourself. Try to catch people out as often as possible, so that you won't even need to deal with them during a teamfight. Bastet is one of the best assassins in the game, and her dueling potential is incredible.

Remember, you are an assassin. Play like one

Conclusion

Bastet is a great mid, with plenty of poke, burst, mobility, and surprisingly decent waveclear for an assassin, all while being an amazing counter to many mid laners.

This is my second guide in my "Breaking the Meta" series, and I hope that you enjoyed it as much as I enjoyed writing it. I still plan on doing some more guides in this series, but I need to do some more testing for a few of my ideas. If you enjoyed this guide, I would highly appreciate an upvote and a comment telling me why you liked it/your thoughts. If you didn't like it, leave a comment and tell me why. I plan on doing some more work on this guide in the future (mostly in the Lane Match-ups section) so if you have any suggestions about how to make this guide better please leave a comment.

If you enjoyed this guide, here is a link to my previous guide about Athena Jungle

Thanks, and have fun breaking the meta!

-MetaCow

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1
All4Games (54) | April 14, 2014 2:02pm
It's a decent meta breaker, though i personally prefere things int the sence of wukong mid or zhong(back when he was fun) jungle.
1
Sloogz (4) | April 14, 2014 1:40pm
I've actually tried Mercury mid. I was going jungle but our meant-to-be-midlaner locked in Odin and claimed jungle. I figured Merc was a better mid than Odin, and it went quite well. He's got good waveclear for an assassin and can engage through minion lines with Special Delivery. His ability to follow up ganks for your jungler and roam are also quite insane, with Sonic Boom allowing you to be EVERYWHERE ALL THE TIME.
If you want another Assassin midlaner, try him out.
1
MetaCow | October 21, 2013 8:29am
Subzero008 wrote:

Jungle as Artemis, and then and then only will I respect you.

I have, works quite well actually, I don't like it enough to write a guide on it but I do acknowledge the fact that it works
1
Subzero008 (112) | October 19, 2013 6:23am
Jungle as Artemis, and then and then only will I respect you.
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