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My name is waeKe and I play a lot of Smite. I am not level 30. I do not have every god mastered, I do not claim to be the best player in the world, but I think that I am pretty good at the game. Recently a new god got released in Smite, Bellona. She is probably one of the most broken gods in the game with the right setup and personal skill. I classify Bellona as an assassin due to her raw power and burst potential. She can also be a very good bruiser or Hercules bruiser, which means she never dies. This guide is here to teach you how to play Bellona very effectively in arena.
Ninja Tabi These are the best boots you can get for Bellona, especially in arena. They provide attack speed, some power, and the ever so important speed. Raw power isn't very important on Bellona, so get the Ninja Tabi for the attack speed.
Asi This is another great item for Bellona. It has more attack speed, lifesteal to keep you alive, and penetration for those pesky tanks and other warriors. I find this item to be more important than Hastened Fatalis, as it keeps you in the game longer than the Fatalis can.
Hastened Fatalis The Fatalis is a key item in any auto attack arena assassin. More attack speed, movement speed, and the amazing passive where you can get Osiris' passive indefinitely as long as you can land your auto attacks. This is your chase power, and should always be gotten third.
The Executioner This item is incredible on Bellona, just like all of the other items on this guide. With power, attack speed, and the passive that makes anyone squishy to you, you cannot pass on this item.
Qin's Sais Qin's Sais may have been nerfed, but they are still a must have on auto attack assassins. They add even more attack speed, power, and the passive that makes you tear gods apart. It is very expensive, and that is the only reason it is the fifth item in the build.
Jotunn's Wrath Jotunn's Wrath is the final piece of this build, and it can be replaced by a crit item such as Deathbringer or Rage. I choose this item for the cooldown reduction and penetration mainly, power, and mana are just little extras. The cooldown reduction is very important and allows for quick weapon switches to sustain longer in battle, you can build block stacks, take damage, then use your Scourge to heal back up, it's insane.
Deathbringer This item is a replacement for Jotunn's Wrath. I would not go for this item myself, but the extra crit chance and crit damage is pretty alright on Bellona. Only choose this item if you plan on using one weapon most of the time. Though it does bring a lot of extra damage to yourself then the Jotunn's, the Jotunn's keeps you in the fight longer, so choose that.
Rage This is basically the same as Deathbringer, but trades off extra crit damage for more crit chance.
Greater Purification This active is a must get for Bellona. It keeps her alive, and you are most effective alive. If there is an Ares on the other team, you are dead if you don't have this active. Get it.
Greater Sprint This adds even more chase potential to your already chase-y kit. It is also good for escaping, so get this most of the time.
Aegis Pendant This won't do anything Greater Purification can't, but if you want to be super extra safe, get this.
Greater Blink It is good for chasing and getting away, just like Greater Sprint, but Bellona doesn't have a SURPRISE! ability like some of the other gods, so just go for Greater Sprint.
Devourer's Gauntlet These are a solid pickup for arena for Bellona because you can survive being up front if the minion wave is behind the enemy line. The minion waves on your side are just free stacks, also. This item provides great power and lifesteal, keeping you alive longer.
Midgardian Mail This mail is very good for keeping alive. If an enemy hunter or assassin is chasing you, they will be slowed and have an attack speed debuff most of the time. The extra health and protections don't hurt, either.
Runeforged Hammer This hammer turns all of your tankiness into power, which is what you want if you want to be a bruiser. The ability to turn your defenses into offense is invaluable, and it is a must have.
Frostbound Hammer This can be used to keep yourself alive, or keep your enemies dead. It gives the chase potential the Hastened Fatalis does in the destroyer build, but it also provides the clutch slow for you to get the lead to get away and survive.
Magi's Blessing Magi's has everything you need to stay alive. It has defenses, health, and a free beads every 45 seconds. It's great.
Combat Blink Are you in a pinch? Use this you quickly get out of anything you are in. Stuck in a Hades or Ymir ult, hop right out. In the middle of five enemies and you somehow aren't winning? Blink out.
Enfeebling Curse There seems to be a common theme with this build, the reduction of speed and attack speed of enemies. This does the same thing frostbound does, so take it if you wish. This just adds more survivability.
Shell of Absorption The shell provides a great buff for a team fight when it happens. It gives you and your entire team assuming it is 5v5 fight a defense buff, putting the fight in your favor.
+Incredible damage output
+Very fun to play
+Teamfight presence is off the charts
-Somewhat item reliant
-Needs some amount of skill to play effectively
-Easily shut down by hard CC
-Without beads, Ares is a hard counter to you
Master of War To put it simple: this passive is nasty. This passive is one of the best passives in the game. The fact that you can gain speed and defense from auto attacking enemies and minions AND being hit by things is just absurd. Use this passive to your advantage, this makes you an unhittable monster of a god, just by hitting minions or enemies paired with your Fatalis and other movement speed abilities. The extra attack speed just adds on to this, as you can build the stacks faster. This passive is that extra push you can need when chasing an enemy to their base, if one of their teammates hits you, bam, you caught up and they're dead.
Shield Bash This is a pretty solid ability. The special thing about this weapon is that it builds block stacks, which completely absorb auto attacks. This is insane. It is a small dash, so it won't get you very far from a chasing enemy, but it can be nice for getting to your base a fraction of a second sooner. The other great thing about this ability is that after the dash, it is a cone hit and slow. It dashes towards and enemy and slows them. Use this to catch up to someone if you aren't on their tail already, and use it to clear waves when enemy gods are around. This ability has last priority in upgrading.
Bludgeon Bludgeon is an ability that is not very good earlygame, but becomes incredible lategame with items and when it is fully upgraded. It does so much damage lategame, that it becomes the last hitting ability when an enemy reaches 15% health most of the time. Other than that, Bludgeon is a great wave clear, as it is an AOE spin to start off, a line hit, and an AOE weapon to come with it. It is made for killing groups of minions or enemies. You can kill an entire wave by yourself with one use of this ability and two swings from the Bludgeon. Use this ability and weapon if all of the enemies are bunched together. This ability has third priority in upgrading.
Scourge The bread and butter of Bellona, the Scourge. This ability and weapon is incredible, and is what keeps you alive in every battle. Use it to keep yourself in a teamfight for a pentakill, use it to heal back up from a fight on a minion wave, use it to disarm people chasing you or attacking your siege tower, use it to kill minion waves, use it for everything. What can't this thing do? That's right, nothing. This is the main reason the build is all about attack speed. The attack speed lets you get 3 hits off in under a second, healing you for 110+ every third swing, with about 20-30 healing with every other hit. If you can stick on someone with the fatalis and they are attacking you, you will not lose. It is almost impossible to lose. Also, let's see, this ability shuts down every auto attack god in the game, every mage and warrior that fights you back in the chase, it just shuts down everybody. This ability has second priority in upgrading.
Eagle's Rally This is Ring of Spears MK. II. It is just better, You jump on someone, stun them, and kill them, simple as that. It provides buffs to teammates in the circle, and debuffs to enemies in the circle. Use this to initiate teamfights and kill off anybody under half health. Only ever use this ability to escape if you are planning on jumping the wall of your base, and only do that if you are near dead with someone on your tail. This ability has first priority in upgrading.
Bellona is the single target and team fight brawler in the game. By the I mean THE. She is the best, and there is no denying it. But this section focuses on teamwork. You do well against every god, you have one of the best initiates in the game, you synergize amazingly with Ares. This god is made for arena.
If you have an Ares on your team, use your ult after Ares pulls people into him. This guarantees their death, and you will greatly help your team.
If someone is chasing your teammate, someone like a hunter or assassin, Scourge them! This makes it so your teammate can get that extra reach to get back to base and survive. The hunter or assassin may use an ability afterwards, but it never hurts to do this.
Don't be afraid to killsteal, it helps your team more than it hurts them. A fed Bellona can obliterate the entire enemy team, use this to your advantage.
Be a body block for your teammates. You can take a lot of hits, and never really dip too low in health with your sustain from the Shield Bash and Scourge. Take the hits for your team.
Zeus - Zeus's ultimate, Lightning Storm hard counters Bellona's ultimate. If you jump down on him or one of his teammates, he will pop this over your circle, and you will most likely die. His Detonate Charge ability also does a lot of damage to you, and you can't do anything about it. Be careful when attacking with an enemy Zeus around.
Ares - Ares' ultimate, No Escape also counters Bellona. If you do not have beads and you get pulled to Ares, you will most likely die. Every time you get pulled, the other team follows up with their ultimates, which evidently do a boat load of damage. Try to stay away from Ares if you do not have beads.
Bellona - Bellona, herself, counters Bellona. This is a tickle fight if you 1v1 each other. The fact that you both for the most part equally heal at the same rate while attacking just means that the first person to get lucky wins. This 1v1 is purely RNG based and you should stay away from it if you don't have a clear advantage.
Fenrir - Three abilities on Fenrir, Brutalize, Unchained, and Ragnarok counter Bellona. These abilties all have some form of CC or unpreventable damage. Brutalize is unpreventable damage unless you get aegis, so I would only get aegis if there is a good Fenrir on the enemy team. The Brutalize follows you for four hits, and does a huge chunk of damage, if you hit about 40% health and a Fenrir Brutalizes you, you are dead. Fenrir's Unchained is a CC with full runes. This will generally leave you dead in a few seconds if you can't retaliate fast enough. If he Unchains you in the middle of a teamfight, you are dead, no questions asked. Fenrir's ultimate, Ragnarok is another tough one for Bellona. It is a hard CC, it stops you from controlling you at all. If you get bitten by it and you don't have beads, you are most likely dead. Stay away from Fenrir when you have 50% or less health.
Bellona is an incredible god in Smite and should be used to her best potential. She has amazing sustain, damage, teamfight presence, single target assassination, everything. Use this guide to dominate arena, and even be the better jungler in Conquest if you want to. Bellona is amazing, and I am glad she was made. I am open to feedback on my guide(s), and would like some to improve this one or future ones if I plan on making them. Thanks for reading, and have fun Smiting.
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