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Beautiful Destruction | Aphrodite Mid - 7.11

2 1 7,902
by Diagnowst updated November 12, 2020

Smite God: Aphrodite

Build Guide Discussion 11 More Guides
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Aphrodite Build

Starters

Notes Aegis Amulet and Purification Beads are interchangeable depending on who you're facing in mid-lane.

Notes

Aegis Amulet and Purification Beads are interchangeable depending on who you're facing in mid-lane.

Build Item Mage's Blessing Mage's Blessing
Build Item Lost Artifact Lost Artifact
Build Item Mana Potion Mana Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Aegis Amulet Aegis Amulet

Full Build

Build Item Mage's Blessing Mage's Blessing
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Doom Orb Doom Orb
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Asclepius Rod of Asclepius
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Final Build

Build Item Elixir of Speed Elixir of Speed
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Soul Gem Soul Gem
Build Item Chronos' Pendant Chronos' Pendant
Build Item Doom Orb Doom Orb
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Asclepius Rod of Asclepius
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Other Items to Consider

Build Item Divine Ruin Divine Ruin
Build Item Rod of Tahuti Rod of Tahuti
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver
Build Item Gem of Isolation Gem of Isolation
Build Item Winged Blade Winged Blade
Build Item Staff of Myrddin Staff of Myrddin

Aphrodite's Skill Order

Kiss

1 X Y
Kiss
4 14 16 18 19

Back Off!

2 A B
Back Off!
2 8 11 12 15

Love Birds

3 B A
Love Birds
1 3 6 7 10

Undying Love

4 Y X
Undying Love
5 9 13 17 20
Kiss
4 14 16 18 19

Kiss

1 X
Aphrodite blows a kiss to an allied god, making them her soul mate and giving them both increased movement speed. If it hits an ally, it has a reduced 1s cooldown. If the kiss hits an enemy god, they are Damaged, Stunned and Aphrodite's soul mate gets jealous, increasing their damage. Also, Aphrodite's soul mate gains 50% of her MP5 and 10% of her Physical and Magical Protections.

Ability Type: Line, Buff
Damage: 40/60/80/100/120) (+25% of your Magical Power)
Movement Speed: 6 / 7 / 8 / 9 / 10%
Stun Duration: 1s
Jealousy Damage Increase: 5 / 7.5 / 10 / 12.5 / 15%
Jealousy Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Back Off!
2 8 11 12 15

Back Off!

2 A
Agitated by all the attention, Aphrodite commands enemies to get away from her, doing damage around her, slowing them by 25% for 2s and knocking them back to 25 units from her.

If Aphrodite has a soul mate, an explosion originates on them in addition, dealing the same damage as well as slowing enemies.

If an enemy would be hit by both blasts, they will only be affected by the one originating from Aphrodite.

Ability Type: Circle, Knockback, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+70% of your Magical Power)
Slow: 25%
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Love Birds
1 3 6 7 10

Love Birds

3 B
Aphrodite calls forth a flock of beautiful doves that fly forward in the area in front of her. The doves circle around all enemies in the path, damaging enemies every .5s for 3s. Aphrodite and her soul mate also receive healing when cast and decreased ability cooldowns.

Ability Type: Line, Heal, Damage
Damage per Tick: 15 / 25 / 35 / 45 / 55 (+15% of your Magical Power)
Heal per Tick: 7 / 10 / 13 / 16 / 19 + 2 per Level
Cooldown Decrease: 0.2s per Tick
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Undying Love
5 9 13 17 20

Undying Love

4 Y
Aphrodite pledges undying love to herself and her Soul Mate. While this is active, she and her Soul Mate are invulnerable to all damage and gain the Jealousy effect for a short duration. All Crowd Control effects are also removed when activated.

Ability Type: Buff
Invulnerability Duration: .8 / 1.1 / 1.4 / 1.7 / 2s
Cost: 100
Cooldown: 90s

Aphrodite Threats

Tap each threat level to view Aphrodite’s threats

Max
3
Major
2
Even
0
Minor
1
Tiny
0

An Intro Fit for a Queen

Aphrodite has two shining qualities going into mid-lane that no other mage can bring:

1. Effective, safe, and simultaneous wave clear + healing
2. A knockback on approaching junglers

On top of that, Aphrodite is great at confirming combo damage against a majority of her mid-lane counterparts, and she can assist her jungler with sustain whenever they drop by for a gank.

/////////////////////////////////////////////////////////////////////////////////////


The primary factors to properly playing this magnificent goddess are to prioritize wave clear, minimize poke damage taken, and out-sustain your opponent.

Gameplay

Before assisting your jungler with speed buff, place your free ward on the mirrored side of the jungle to stay wary of a potential early game gank.

/////////////////////////////////////////////////////////////////////////////////////


Aphrodite's wave clear is just a bit slower than most other mages' for the first 3-5 levels. To combat this, she needs to stay behind her minions or close to tower to keep safe. The provided build also reflects the need to maximize Aphrodite's wave clear and damage potential, this way she can gradually put more pressure against the enemy mid-laner.

Build

As a mage, Aphrodite needs cooldown reduction, damage, health, mana, and movement speed.

Misconceptions of Building Defense


CORE ITEMS


These two items are of utmost necessity for Aphrodite, providing a combined 30% CDR (not to mention the benefit from Chronos' Pendant's passive, and Mage's Blessing fills in the last 10% CDR at full stacks), enough starting MP5, and sufficient damage.

After purchasing Lost Artifact as your first item, purchase Shoes of Focus before upgrading to Chronos' Pendant.



FULL BUILD ITEMS


Doom Orb immensely bolsters Aphrodite's magical damage and buffs her for doing what she loves - clearing the wave. The extra movement speed helps her maneuver around the the opposing mid-laner's abilities, while also giving her the opportunity to push up and get kills.

Spear of the Magus improves Aphrodite's overall damage output, thereby increasing her healing. Plus, after a good Kiss and Love Birds / Back Off! combo, this makes the enemies more vulnerable during mid-late game team fights and ganks.

Rod of Asclepius gives Aphrodite much needed health and movement speed, strengthens all sorts of healing [that will come in handy for mid-late game team fights while also empowering your next purchases of Shield of Regrowth and Soul Gem] and supports the damage she's built up thus far.



FINAL BUILD ITEMS

Shield of Regrowth

Shield of Regrowth is an important late-game item that should replace Mage's Blessing. It covers for the 10% CDR, and the movement buff it gives from healing helps Aphrodite out of any precarious situations.

Soul Gem also covers for the 10% CDR that Shoes of Focus provide. The best part about this item, though, isn't that it adds on to Aphrodite's health (which allows Shield of Regrowth's passive to activate more often with missing health), gives her lifesteal, or boosts her damage; the best part is the team healing from the item's passive that Aphrodite wouldn't otherwise have and desperately needs for late-game team fights.



OTHER ITEMS TO CONSIDER


Divine Ruin should be purchased in place of Doom Orb if the opposing mid-laner is a healer.

Rod of Tahuti can replace Spear of the Magus if you're looking for more base damage, which would be useful if you needed to purchase Divine Ruin over Doom Orb.

Charon's Coin can be bought instead of Spear of the Magus and before Doom Orb (since it takes time to build Charon's Coin stacks) if you have a preference for more long-term sustain.

Soul Reaver is a great option to replace Spear of the Magus if you need to deal more % based damage.

Gem of Isolation makes for a great replacement to Rod of Asclepius if the other team has built various anti-heal items. It'll give the same magical power and health, and it can momentarily cripple enemies; this will be useful during team fights or in tandem with Shield of Regrowth and Winged Blade to make Aphrodite dodgy during retreats.

Winged Blade should be your 6th item if anti-heal has become an issue in the late-game. It further boosts Shield of Regrowth's passive for having any missing health and gives you a better possibility of escape on its own, should the team fights turn sour. If you do purchase Winged Blade, snagging a Potion of Power will also be extra important for more damage and filling in the last 10% CDR.

Staff of Myrddin works wonders as a 6th item if you can afford to spend 3000 Gold. It still provides the needed 10% CDR and is a perfect tool to bring extra sustain to the tank when they initiate late-game team fights.

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1
Kriega1 (143) | October 28, 2020 6:56pm
No Reaver? Not that it's a must but i'd still consider it, also winged blade, mantle, spirit robe, breastplate, asclepius, ethereal and deso.
1
prcaboose | October 29, 2020 1:37pm
I think the reason they didn’t include Soul Reaver is because this is meant to be a guide.
1
Kriega1 (143) | October 29, 2020 1:44pm
Why would it being a guide imply that?
1
Diagnowst | October 28, 2020 8:32pm
For Soul Reaver and Winged Blade, I forgot to add those to the consideration list, so thank you for that reminder.

As far as Mantle of Discord, Spirit Robe, and Breastplate of Valor go, I do have a spoiler under the Build chapter that explains why I wouldn't recommend most defense items. They all provide CDR, but purchasing them also negatively impacts Aphrodite's wave clear and healing since they're taking up the slots of damage items that she needs early game. Plus, giving Aphrodite defense items insinuates that she has the base def stats of a guardian when she needs to be in the backline of action, avoiding damage to keep her teammates alive.

There's a number of reasons why Asclepius isn't generally beneficial for Aphrodite:
1. Its passive only affects allies, which isn't useful early game
2. She requires items that provide more damage than Asclepius does during the mid-game since mid-lane roles are meant to be dealing the most magical damage on the team
3. Soul Gem is a better option in the late-game because it provides Aphrodite with team healing that she wouldn't otherwise have
4. It would really only be beneficial in the mid-late game if one of your teammates is also a healer, but that gives the other team an opportunity to counter such a dynamic by building multiple anti-heal items
5. Mages with AOE healing abilities are better off using this item over Aphrodite

Spear of Desolation is another item I wouldn't recommend because:
1. The combination of Mage's Blessing, Shoes of Focus, and Chronos' Pendant already provide 40% CDR
2. The item's passive is only useful when you get a kill or assist, which you're more likely to get with items that give a higher damage output

Thank you for the feedback!
1
Bad0Luck0Charm | November 4, 2020 8:37am
I agree spirit robe probably isn't worth it on Aphro mid, but mantle of discord, breastplate of valor, and even winged blade can be really helpful in some scenarios
2
Devampi (105) | October 30, 2020 10:41am
Diagnowst wrote:

There's a number of reasons why Asclepius isn't generally beneficial for Aphrodite:
1. Its passive only affects allies, which isn't a useful early game



I don't know why people always think that aura items only affect the other gods. Probably because of the word ally but let me clear something up.

Aura items that consider allied gods affect all allied gods including thyself (you should see yourself as an allied god to the item anyway). meaning that in the case of sovereignity, Heartward Amulet or in this case Rod of Asclepius will also provide their aura benefits to you.

you can easily test this by going into jungle practice. for sov and heartward just check your prot they will go up by what the item provides + what the aura divides.

same for Rod of Asclepius if you use Ethereal Staff or Gem of Isolation to balance out the power a lvl 1 love birds will heal:
with no rod (used [[gem of isolation}} to negate the power gain): 19
with Asclepius: 24 or 21 (after 5 seconds).
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1
Kriega1 (143) | October 29, 2020 9:03am
Quoted:
They all provide CDR, but purchasing them also negatively impacts Aphrodite's wave clear and healing since they're taking up the slots of damage items that she needs early game.
Though you already list some defensive options? Also once Aphro has boots online she doesen't really struggle with clearing.

Quoted:
Plus, giving Aphrodite defense items insinuates that she has the base def stats of a guardian when she needs to be in the backline of action, avoiding damage to keep her teammates alive.
And as a backliner, Aphrodite can be focused by the enemy frontline, which is where defense (With utility) can come in... I only suggested different options, not suggesting to build her as a tank.

Quoted:

There's a number of reasons why Asclepius isn't generally beneficial for Aphrodite:
1. Its passive only affects allies, which isn't useful early game
2. She requires items that provide more damage than Asclepius does during the mid-game since mid-lane roles are meant to be dealing the most magical damage on the team
3. Soul Gem is a better option in the late-game because it provides Aphrodite with team healing that she wouldn't otherwise have
4. It would really only be beneficial in the mid-late game if one of your teammates is also a healer, but that gives the other team an opportunity to counter such a dynamic by building multiple anti-heal items
5. Mages with AOE healing abilities are better off using this item over Aphrodite
1. It doesent just affect allies. Also you wouldn't pick it up early game, more mid to late game.

2. Aphro also has her Jealousy buff from her 1 to her soul mate, usually the jungler. Also you list options like Regrowth and Void Stone which provide little damage.

3. Soul Gem isn't awful but there are much better mage users of Soul Gem than Aphro. I'd have to test which abilities can stack it out of combat though. Also if you can list Soul Gem then surely Deso is also an option.

4. I think you should take a look at this: https://www.smitegame.com/news/tmnt-7-11-update-notes/

"Healing % Effects

All abilities and items that apply healing % changes – for increasing or decreasing healing – will now affect all forms of healing:

lifesteal, ability healing, item heals, relic heals, potions, HP5, jungle buffs"

5. That's partially true, similar to Lotus Crown but Asclepius will / can also buff other forms of sustain (especially looking at Fire Giant buff regen). Also look at 4.

Quoted:

Spear of Desolation is another item I wouldn't recommend because:
1. The combination of Mage's Blessing, Shoes of Focus, and Chronos' Pendant already provide 40% CDR
2. The item's passive is only useful when you get a kill or assist, which you're more likely to get with items that give a higher damage output
1. You sell Mage's blessing lategame and Shoes of Focus lategame anyway. With Chronos', Deso and power pot you cap CDR (though your build would overcap by 10% with power pot). Also Deso would be great for non-chronos' pendant builds as well.

2. Aphro's application of Magus isn't as good as other mages though it's still viable on her, which is where prioritisation of deso could come in.
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League of Legends Build Guide Author Diagnowst
Beautiful Destruction | Aphrodite Mid - 7.11
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