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Build shown when facing physical lane enemy.
Choose starting item as preferred. Can also be
Tainted Steel (anti-heal) or
Gilded Arrow (increased basic attack damage). Grab mainly healing potions at the start, as you will have the Mana buff regularly.
Many of these items are situational and you can replace as preferred. Instead of Oni, you can consider
Shogun's Kusari.
Ethereal Staff is in the 6th spot for some extra offensive function due to the health steal, but replace with utility/counter items as preferred.
In place of
Phalanx as first item, if you want a bit more ability damage potential, consider
Gladiator's Shield. When facing a magical enemy, consider
Genji's Guard.
Sundering Axe
Phalanx
Breastplate of Determination
Oni Hunter's Garb
Stone of Binding
Ethereal Staff
Choose starting item as preferred. Can also be
Benevolence or
War Flag.
Many of these items are situational and you can replace as preferred. You can switch Thebes with Prophetic. If you'd prefer another item than BoV, you can consider
Pridwen or other CDR items.
Mail of Renewal and
Abyssal Stone can be switched as needed for counter and other utility.
Sentinel's Embrace
Gauntlet of Thebes
Breastplate of Determination
Shogun's Kusari
Mail of Renewal
Abyssal Stone
Example build balancing CDR and protections, along with some teamfight functionality. Nothing is set in stone here, replace items as preferred.
Sentinel's Boon
Gauntlet of Thebes
Gladiator's Shield
Shogun's Kusari
Stone of Binding
Bewitched Dagger
CDR and protections are the core stats that Bake wants. These items all provide both. In Solo, only get up to 30% CDR early as you should have the Mana Buff, while in Support or non-Conquest, you can build up to the 40% max whenever you'd prefer.
Pridwen
Breastplate of Valor
Prophetic Cloak
Shogun's Kusari
Genji's Guard
Magi's Cloak
Spirit Robe
These are all items that provide some form of offensive or team utility, with less focus on counter functions.
Ethereal Staff
Stone of Binding
Talisman of Energy
Pythagorem's Piece
Relic Dagger
Abyssal Stone
Phalanx
Sovereignty
Heartward Amulet
Mail of Renewal
These are all functional items to counter specific enemies and effects. They include attack speed slows, anti-crit, anti-heal, anti-slow, and anti-shield functions.
Midgardian Mail
Spectral Armor
Bewitched Dagger
Contagion
Pestilence
Tainted Steel
Winged Blade
Erosion
First 3 levels:
Twisting Dive 1st for the higher damage potential,
Sonic Wave 2nd,
Rough Waters 3rd.
Ability Priority: 4 > 2 > 3 > 1 OR 4 > 2 > 1 > 3.
Your ult is first priority due to the variety of boosts each level gets (along with reduced CD). Your 2 is your main form of ability damage when not using your mobility for engage, control, or escape.
Prioritize
Rough Waters if you want higher protections, or
Twisting Dive for the damage. In the case you're able to be consistently on the offensive and are ahead of the enemy team, you can prioritize the 3 over the 2.
Hey everyone, as there are only 2 builds on the site so far and I personally don't agree with either of them, I thought I'd put up a quick build guide and thoughts. Note I have NOT played him yet outside of fiddling in jungle practice, but have watched some gameplay and am also just working off of theory-crafting concepts.
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For this god, I would also suggest checking out Dashboarrd's guide if you're going for a support/tank role.
Note also for my build, that was for patch 10.13, and in particular,
There are many different variables that occur in individual matches...player skill on both teams (not just the enemy, how your teammates play can have an effect on you too), player god and item choices, and how that compares to how you can adapt and play.
Here are some quick critiques:
- Can't build Warding: Oops. Was just quickly listing the standard starters for Solos in that. Thanks for catching that.
Gilded Arrow. While item effects don't apply, the basic attack damage increase from the basic stats does. If they're looking for quick clear, that's potentially viable, but not sure how much compared to Axe.
Vampiric Shroud isn't worthwhile.
- Lack of health sustain: yes, that is a potential problem. In fineokay's game he posted, I understand it was experimental, but he grabbed
Phalanx (has 20 HP5), didn't get any lifesteal, and grabbed a
Chalice of Healing to supplement. No other health sustain was in his kit.
Phalanx or
Gladiator's Shield, as both have HP5. Would like to see as his meta is defined. For now, I've switched Glad and BoV in the Solo build to address this.
Sovereignty anywhere, I mention it as an option in my writeup below. It and Heartward just didn't exactly fit in the various item option categories I'd defined, but I do consider them to be options. I've placed them in the Utility listing, along with Renewal, as I agree with your assessment.
Stone of Gaia, but noted on
Mail of Renewal. All of my builds now have some form of health sustain, though at different levels. Solo has Axe and Phalanx (with an notes option of changing Phalanx to Glad which also has HP5), along with health steal from E-Staff. Support has Sentinel, Thebes and Renewal. Non-Conquest takes advantage of Boon, Thebes, and Glad. All builds have generally high health, for being generic.
Pythagorem's Piece and how you didn't feel it was a good option. I can partially agree, but note that the item wasn't in there for Bake's sake. The aura and the fact that he should be in the middle of fights was why I listed it...for teammates' utility. Also, it's mainly a consideration I would use for non-Conquest modes, less for Conquest itself.
- Second build (support) mentioning Oni and Spirit: I copied over from the Conquest Solo notes for the format, but forgot to actually adjust all of it for Support. I got to the Prophetic part, then stopped as I got distracted by something else. Fixed.
Stone of Binding there with
Sovereignty, which fits a Support function arguably better than Stone.
- Overcaps CCR: I'm less concerned about this. Yes, guardians gain up to 20% CCR at level 20, but Oni + Spirit are in the same build more for mitigations, protections, and finishing off CDR.
- Blue totem buff / not maxing CDR: I would say you can't always rely on getting those buffs or having them active when you might need at times, though noted that it is an option. I've made some adjustments and toned down CDR.
- Twisting Dive first: Most people so far seem to be getting
Sonic Wave first, but this is a good point and I've switched for now. Thanks!
Sentinel's Boon in Conquest: Would be for Support only, obviously. Rather than use this, I still want to provide the Support potential with protections for teammates, hence I'm keeping Embrace. Instead, adjusted Prophetic to Thebes (slight HP5), and got Renewal 5th to help with health sustain at around the stage you'd upgrade the starter.
Abyssal Stone: This is such a difficult one to judge, because you can never see its effect in a hectic fight. Agree it can have some potential though, and I've placed it into the Conq Support build in place of E-Staff.
Thoughts?One other starting option that people have tried is
In solo, maybe a better first item compared to BoV might be either
Note that while I didn't list
Less sure on some other HP5 items like
I note the following:
- Death Toll's effects don't applying on basics.
- Vamp Shroud's lifesteal for starting health sustain isn't worth it. Since it's a multi-hit/AoE basic, only 33% of a lifesteal effect applies, which for Vamp is basically just 1%.
Jumping a bit down, you mentioned my listing of
Note I also replaced
I do recognize Boon's potential, and that's why it was used in the non-conquest build.
E-Staff made its way over to the Solo build as a stock late-game item, as its function is a bit on the offensive side.