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Athena Conquest Guide Latest Update 3.25

0 0 9,987
by MakeitQuake updated January 17, 2017

Smite God: Athena

Build Guide Discussion 10 More Guides
Choose a Build: Support
Support Jungle (Aggressive) Athena Jungle (Utility)
Tap Mouse over an item or ability icon for detailed info

Athena Build

Starting Items

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Core

Build Item Traveler's Shoes Traveler's Shoes
Build Item Winged Blade Winged Blade
Build Item Hide of the Urchin Hide of the Urchin

Aggressive Support

Build Item Void Stone Void Stone
Build Item Magi's Cloak Magi's Cloak
Build Item Mystical Mail Mystical Mail
Build Item Ethereal Staff Ethereal Staff

Traditional Support

Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal
Build Item Mantle of Discord Mantle of Discord

Situational

Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bulwark of Hope Bulwark of Hope
Build Item Pestilence Pestilence
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Relics

Build Item Blink Rune Blink Rune
Build Item Cursed Ankh Cursed Ankh
Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings

Example Final Build

Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Winged Blade Winged Blade
Build Item Spirit Robe Spirit Robe
Build Item Pestilence Pestilence
Build Item Magi's Cloak Magi's Cloak

Athena's Skill Order

Preemptive Strike

1 X Y
Preemptive Strike
2 10 11 12 14

Confound

2 A B
Confound
3 15 16 18 19

Shield Wall

3 B A
Shield Wall
1 4 6 7 8

Defender of Olympus

4 Y X
Defender of Olympus
5 9 13 17 20
Preemptive Strike
2 10 11 12 14

Preemptive Strike

1 X
Athena powers up for a dash. While dashing, Athena will pass through minions, stop and hit the first enemy god she encounters, dealing damage. If she hits an enemy, Athena gains a stack (max 3), reducing the next source of Basic Attack damage from any god that hits her. Athena may also gain these stacks by hitting an enemy god with Reach, once per attack.

Ability Type: Dash, Slow, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Magical Power)
Range: 55
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 14s
Confound
3 15 16 18 19

Confound

2 A
Athena releases a shockwave of power from her shield, Taunting enemy gods and decreasing their Attack Speed as she forces them to fight or chase her.

Ability Type: Cone, Taunt, Damage
Taunt Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage: 40 / 65 / 90 / 115 / 140 (+20% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18s
Shield Wall
1 4 6 7 8

Shield Wall

3 B
Athena summons a group of Athenian warriors who do damage and Slow upon arrival. After 2s, they strike again, dealing additional Damage and Slowing.

Ability Type: Circle, Damage
Initial Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Secondary Damage: 70 / 135 / 200 / 265 / 330 (+50% of your Magical Power)
Slow: 15%
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Defender of Olympus
5 9 13 17 20

Defender of Olympus

4 Y
Athena picks a single allied god anywhere in the world, and launches herself up into the air, landing next to that god 3.6 seconds later. During that 3.6 seconds, both Athena and the allied god gain Damage Mitigation, and the allied god also gains Movement Speed. Enemies nearby when Athena lands take damage.

Ability Type: Teleport, Buff, Damage
Damage: 340 / 415 / 490 / 565 / 640 (+90% of your Magical Power)
Ally Mitigation: 10 / 12.5 / 15 / 17.5 / 20%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 120s

Introduction

Welcome to my very first guide for Athena, Goddess of Wisdom!


I am a casual player on PlayStation 4 (DansGame) that plays a variety of game modes! If you want to learn more about me, you can always catch me here
Athena remains my favorite guardian along with my most played, which is why I've provided a guide for her.

Note: Athena is a guardian that is not limited to just the duo lane. Along with characters such as Sobek and Ymir, Athena works in other positions, but the two that we are looking at today are support and jungle, each build noted above.

This is my first smitefire guide, and I intend to update it, so feel free to comment things that should be added/edited.


Without further ado, let's begin the guide!

Pros/Cons

Pros:
Cons:
  • Completely burst, no real sustained damage.
  • Basic attacks are pretty weak, even for a Guardian.
  • Can be countered by high CC champions such as ***bakharna.
  • Squishier early game compared to other guardians.
.
.
.
.
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Skills





skills

Itemization


Starter Item

Watcher's Gift is my preferred choice for Starting item on all supports I use. Not only does it give an extra 4 gold per creep that you don't secure (which why would you?) but it also restores mana and health per creep killed. +100 Health and +5 MPS and HPS are just a huge bonus that make this the go-to starting item for all supports


ALTERNATIVE
Mark of the Vanguard is a very niche item. It can also be bought for an immediate impact after your boots if you want to go to a double starting item build. The base stats of the item are +150 health and +10 physical protection. Early on the protection can be huge. The reason this is a niche item is due to its passive, it subtracts five damage from all moves. The use of this is pretty limited to characters that apply dots. This item can be useful against Ares, Terra, and Fafnir .


Boots
travelers shoes
Travelers Shoes is my preferred choice for boots at the beginning of the game for support, but is absolutely not needed. Travelers passive allows you to move quicker outside of combat to make rotations quicker, but also you can heal up while running away with its +25 HPS. The main selling point is the gold gathering passive (have you noticed a trend in this build?) that allows you to get an extra 30 gold for every god hit by an ability, can only happen to one god once every 90 seconds. This allows you to come online quicker, but the base stats of these boots are lesser than the others listed here


JUNGLE/ALTERNATIVE
Shoes of Focus is my preferred choice of boots on the jungler, along with the second best choice on support. Athena is completely burst damage, so giving her CDR allows her to do damage more often, plus with the semi-recent buff to its stats, it is only missing five points off of Shoes of the Magi which brings it good clear viability.

Snowball
Shoes of the Magi is a snowballing choice in the jungle. I don't find the boots to be viable to Athena at the support position, but if you get ahead early jungling, this item provides more "one-shot" damage to continue the snowball. It also provides penetration to continue effectiveness on the early "tanky" targets such as the solo laner or support.


FROM BEHIND
Reinforced Shoes is another niche item. The shoes provide +75 health, +20% CC reduction, +20 power, and they provide 18 protections a piece at max stacks, giving an early tankiness that is really only needed if you are getting to be further behind, if you run these in the jungle, you may want to switch to a utility build for Athena, more so than the aggressive one.



Defensive Items

Hide of the Urchin is a value item that provides you with an initial 35 of each protection with a maximum of 50 a piece due to its passive. It also provides 250 health and mana, all for 2400 gold! It's the essential piece to get early, along with our next item.



Winged Blade is another value item that can provide you early tankiness. It gives you 300 health, +20% CCR,+10% movement speed, plus every 20 seconds, you get the anti slow buff of a lifetime. Oh and did I mention this item is 1850?! Early on, the extra health provides a great deal of tankiness considering damage usually isn't stacked by then. The only time this item isn't recommended as a possible firzst buy item is when the opposing ADC does a transcendence start, in that case it's probably best to start with Hide.




Mantle of Discord is a late game item that provides a TON of protections, 15% CDR and has a potentially lifesaving passive that stuns everyone around you when you reach a certain threshold of health. It is 3100 gold, but worth it end game.




Heartward Amulet is a more selfless choice. If the enemy team has a 3-2 split on magical damage, or if you just prefer to go full selfless tank build this item can save the team. It's an aura item that provides to you +200 health and +45 magical protection. To everyone else (including you) it gives +20 Mana Per Second and +20 Magical Protections.



Sovereignty is the physical version of Heartward. It provides +200 health +30 Physical Protection, but also provides an additional +30 Physical protection and +25 Health Per Second.



Mail of Renewal is THE teamfight item. It provides 400 health, 10% Cooldown Reduction, +10 health per second. The passive of this item is what carries it. For every kill on an enemy god or objective, this item restores 15% of your health and mana over the next 5 seconds. NOTE: Consecutive kills do not make the passive stack, it just refreshes it.



Hide of the Nemean Lion Is an Item that can be used to hard counter a carry or jungler that puts crit on too many items. Other than that Breastplate of Valor is the go-to for a 4-1 physical team composition. This is due to the 20% cooldown, along with 75 physical protection and +200 mana.

Matchups in the Duo Lane

Athenais one of the strongest supports to lane with. With her Confound for a taunt and her Preemptive Strike for chase down, if there is ever a low god in lane, Athena can do her best to help finalize the kill.

mages

warriors

Assassins

Hunters

Guardian

Coming Soon/Conclusion


-Update on 12/13 - Hunter guide match-ups are completed for now.

- Update/Note on 1/17 - Fixed the Red text on the hunter section, also big shoutout to BranMuffin and Anthrax for the tips; however, Witchblade is not a good option for Athena or as good as other options are +50 Physical protection is far less, and Attack speed is an average at best stat for her, so I'll be excluding it from this list, bar a change in the item.

- With updates to conquest coming in a week, I'll be holding off some of the other effects of the guide, with holidays happening, I've missed a lot of the guide goals I had, and it will be completed!

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2
Branmuffin17 (394) | December 6, 2016 1:10pm
Hi MakeitQuake,

Nice start on your first guide!

Will comment first on items, then skill leveling.

For Support:
I will jump on the back of Anthrax's comments a bit...agree that the preferred shoes for Athena might be Shoes of Focus for the CDR...she already has great mobility when considering both Preemptive Strike and her amazing ult, Defender of Olympus, not to mention being able to keep enemies close with Confound...and finally, you already have increased mobility building Winged Blade as a core item.

If you don't want Focus, then yeah, Reinforced Shoes might also be a good alternative. Not sure why Travelers Shoes are listed as core, but your example final build shows Focus. I know you mention the various boots below, but you might also list them all in the item selection at the top...just a consideration.

As with Anthrax, probably wouldn't suggest Magi's Blessing for her.

Anthrax does mention Witchblade. I would say that, Hide of the Nemean Lion, and Midgardian Mail all have their situations, and could all be in the situational listing of items.
  • Witchblade is great for the aura and good physical protection. Good against an ADC and a basic attacking Warrior or Jungler (e.g. someone like Erlang Shen).

  • Hide of the Nemean Lion would be a good situational item if you're dealing with two enemies building crits (say a hunter + Ne Zha), or one extremely dominant ADC with crits.

  • Midgardian Mail is a great choice if facing multiple basic attackers including someone like Freya, and you haven't built a lot of health items (tank builds should try to balance protections and health for maximum benefit).
On some gods, I would say Winged Blade is more core...like Ymir who has no mobility and slow move speed. Less convinced of that as core for Athena...would consider it situational, to be used if the enemy team has a lot of slows in their kits.

@Anthrax, you say you don't know why you wouldn't go 4x health/mana potions. Not sure that would be a direct reason the enemy Duo would focus you, but that's my opinion. Idea could be because it's something reasonable to use up in a set amount of time, freeing up a space when you back to start getting wards (rather than sometimes being left with extra potions that you have to sell at a minor loss). Just thinking of when that might work.

Regarding relics, I would also not suggest Blink.

So those are my thoughts on the items.

Regarding skill leveling, firstly you will need to correct the order. You won't be able to max your first skill by level 8...earliest you can do that, I believe, is level 9.

For most gods, I can understand concentrating on one specific skill above all others...but with some of these Guardians, I can see getting one skill up to a certain point, and then focusing on another.

For Athena, I understand the intent for maxing Shield Wall first, but don't agree with the general order...here's why. It is important in the early game, especially while you're laning with the ADC, to help them out-clear the enemy. It's also great when you start to rotate, as it will allow you to clear jungle camps quickly.

That said, you have Watcher's Gift, so you want to do SOME damage to the basic waves, but you want the ADC to finish. At a certain point, you're not going to be able to attack the archers as you will kill them just with the wall...Archers have 265 health, and at level 3, you can do a theoretical 350 damage (though your damage is mitigated to an extent...15% at minute 5, 20% at minute 10). So I can see getting Shield Wall up to level 3 or so before you start to concentrate on other skills.

If your ADC has a strong early game and can out-clear their lane opponent, you might even start putting more points into Confound earlier. In that situation, you might level as follows:

3, 1, 2, 3, 4, 2, 3, 2, 4, 3 (through level 10)...at which point, you have 4 in Shield Wall and 3 in Confound.

See, it's a balance of measuring usefulness. Anthrax said level taunt over all else, and the issue I see with that statement is that there's an issue of diminishing returns of a kind...as you level Confound, you're only increasing the taunt by 0.25 seconds each time. That's fine and all, and longer taunts mean you can hold them down longer to secure kills, peel longer to give your teammates more time to escape, etc. But if the enemy has been recently hard CCd, your taunt is going to be reduced significantly. The following is taken directly from The Word of Thoth:

Crowd Control - Diminishing Returns

And that really reduces the effect of Confound...while you don't get that same effect from Shield Wall, which absolutely has its own use (again as stated above for minion clear, as well as helping to secure god kills by doing more damage).

Anyway, TL;DR my personal preference when leveling Athena's skills is to balance Shield Wall and Confound, with Preemptive Strike being the last one to be leveled...hopefully my explanations above help you understand why.

As for Jungle builds, HERE is where I would say that Winged Blade could be more useful...that extra move speed can help with those rotations a bit. Also, getting a bit more CDR in there somewhere would still be useful, I think.

Regarding your description for Shield Wall, it seems confusing and not quite accurate...you talk about dealing damage on the "outside" and on the inside dealing "additional (and more!!)," which isn't the case. It has a circular range of 30 units, and anything in that range at the time you use the skill gets hit for the initial damage...if enemies are in it after 2 seconds, they get hit a second time for more damage.

Regarding your description for Winged Blade, you say "10% movement speed" twice...

Like I said, good start, and look forward to seeing this guide finished and maintained!
1
MakeitQuake | December 10, 2016 3:15pm
Hi Branmuffin!
A. You're the freaking man for giving such a detailed review, even some things I personally didn't hit on, or actually missed on, having close to 200 hours on the God.
B. Now I'll try to answer one by one, there are some that you completely nailed and got me on, but there are some things that I should add to the guide that will help the understanding of what I have on there.

A. The boots. CDR boots ftw, well sort of. The main reason that I have shoes of the traveler on the core item list is two fold. A. Quicker Rotations to the inevitable mid-fights that happen in the current meta (thanks SPL) and two, Gold collection is essential for a rotating support. Essentially in a perfect world, if there is constant team fighting with all members involved, every 90 seconds, you collect an extra 150 gold, of course this never happens, but the quicker rotation + gold collection makes this the starting no-brainer in my opinion, of course as gold matters less later, sell the travelers and get the cooldown boots!

Magi's blessing is a VERY niche item, considering, and is not listed below (one more thing I aim to do is add every single item I have listed, but considering the amount of time I have, I'm only doing incremental work here and there and maintenance to fix, which will happen after this amazing comment by you btw). Essentially the single use I've found on Magi is a 4-1 split, which is pretty uncommon. What I mean by 4-1, is that there are damage dealers and you're the only tank. This happens when you have an assassin or mage in the solo lane, and a less utility jungler. Regarding current meta, a 3-2 split seems to be the preference, but you have to be ready to adapt. I attempt to keep this as literal in-depth as possible this is why I added it.

Witchblade in my opinion has always been more solo focused, considering Bakasura isn't quite as prevalent as he once was, your main focus for this will be the AA warriors such as Erlang, Osiris, sometimes Bellona, but usually there's more value to be found elsewhere. This also goes for pestilence as well; however, not every solo laner counter builds correctly, so this is worth noting. Midguardian is something I never thought of, to be honest, I thought it's cost outweighed its usefulness, but considering the example, and maybe even going further to your magical hunters in general, it may be worth investing into, I'm going to test this item as soon as possible for some possible results.

As in my item review below regarding winged blade (which I do need to fix the movement speed issue) the stats for the price is absolutely ludicrous, and the passive is just a bonus, in all positions, you have to look for value over all else early game, that's why it's included in core, along with the other insane value item, Hide of the Urchin, coupled with the fact that you get these items online generally before carries get pen, you become a mid-game unkillable menace.

Potions, easy choice. The reason to not go 4/4 is that with all of the sustain in lane in current meta, ie. Sylvanus and Terra, which is a decent chunk of who you will go against, there's no point in out-sustaining these Gods, so may as well have a gold advantage somehow, this way at level five, if you're in a super rush, you can ult in for ward coverage, and possibly set up an early gank on the duo lane.


Blink. This goes back to the niche mentioned above this is for a SUPER aggressive comp on your side, that needs an immediate initiation, or going for a sneak initiation from the jungle with a Zeus or Poseidon.

Leveling abilities, here is where you're both correct and wrong. This is the greediest thing I do on Athena, and to a degree, it actually works. I don't auto-level my abilities, instead, I manually do it for this reason. At level 8 I generally choose nothing, and wait until level 9 to choose my abilities, why? Because I want that 5 second cool down, and I want that shield wall maxed. So yes you technically cannot, but you also can, and that's how I do it, and that NEEDS to be mentioned in the guide, so thank you for pointing that out!

As for shield wall, this is actually a valid point, and I may change the complete direction of the moves overall due to this. The reason I initially did it was for the clear. The general supports that are shown favor are high clear supports such as Athena, Sylvanus, Bacchus, Ymir, ***bha, and Terra (three 3-1 combo can auto-clear at level 2 D:)

Overall, your move ideas provide quite a bit of insight, and I'll personally test it out, so if you don't see an immediate change, don't kill me D:.

Winged Blade actually is super useful, although it no longer provides CDR due to the insane value it already has D:.

Shield wall, consider that fixed, you are absolutely correct, that wording is gross, I also worked on this several times at four in the morning, and tried to proof read, but you know how that goes.


Winged blade, already discussed, fixing after this comment ASAP.

Thank you so much for all of the help, this was the BEST possible comment I could receive, it provided insight, and seeing someone's perspective outside your own can really open your eyes and make an overall guide, so thank you so much!
1
Branmuffin17 (394) | December 11, 2016 2:14pm
Hey Quake, thanks also for such a detailed response. FYI, I will never be upset if you decide not to agree with me or do something I suggest. This is your guide and all I'm offering is my point of view, so you have every right to do your thing. If you have reasons for why you build/level things, I always appreciate explanations, and your choices make sense to me with those explanations.

So...understood about Travelers Shoes...I just almost never use them myself, and I would usually tend to get them on Supports that are lacking in mobility, or just have average mobility. I don't know how much gold is gathered from that over the course of a normal match, but I do have to say the extra mobility is nice. I should try it out more...just difficult for me to pass up Focus/CDR or perhaps Reinforced...and actually, I hadn't mentioned it, but with Confound, you're specifically inviting more hits, so those stacks can definitely be helpful. I guess if I was Incon, I'd go Travelers, but I need all the help I can get, lol.

Thanks for the explanation on Magi's Blessing. What is it about that item that you like for a 4-1 damage/tank split? I know the health is nice, but the protections are low. I think if I was in that position, I would definitely get more health, but I'd probably build it in with items that have higher protections...like, maybe getting Urchin, Sov, Heart or Bulwark, and maybe Spirit Robe (for the damage mitigation). Round that out with shoes + I dunno... Winged Blade, Mantle of Discord, or another situational item?

Regarding Midgardian Mail, when you say "cost outweighing usefulness," that's the term I use when considering Mystical Mail. That one seems so expensive for the smaller amount of damage...it might give you an extra couple hundred damage in an engagement, but...I dunno, just never understood that item. Midgardian Mail is definitely niche too, but if against 2 basic attackers, remember that Confound is going to force them to hit you, so it's got a good chance of activating. And there's not that much to counter a good Freya, at least not on the magical protection side of things. So slowing her attack speed is the best you can do...with maybe Thorns.

Makes sense with potions and Blink.

And ahhh...you're talking about point-skipping...I hadn't seen any explanations on that in the guide, so thought it was just an error. I wrote about that a bit in my Assault guide, but it never came to mind in this case.

I miss the old Winged Blade... =(

Anyway, you rock, and look forward to seeing this guide grow!
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1
AnthraxSmite | December 6, 2016 1:44pm
Great reviews you went really in depth. And the reason people will focus you more without 4×4 pots is because they see you have less sustain meaning they can force you out of lane easier and overall cause you to lose farm. As for alternatives i find 4 health/3 mana pots is also good for sacing gold for wards.
1
Branmuffin17 (394) | December 6, 2016 3:41pm
Hi Anthrax, yeah, I mean I understood the idea of focusing the Support when they see you have less sustain. That said, I've had a wide range of starts...sometimes I end up burning all of my potions quickly, and sometimes I greatly outlast the other...I guess it's situational, and just having more potions doesn't really set you back much if you don't have to use them all up. 4/3 sounds like a good compromise, and if you do want boots quickly for their added function, you'll probably want to go back sooner than later anyway.
1
AnthraxSmite | December 6, 2016 10:38am
You should also level up your taunt over anything else
1
AnthraxSmite | December 6, 2016 9:17am
I dont really understand why you wouldnt go 4 health and mana pots. Without it other duo lanes will focus you and you lose out on farm. And your go to boots should not be travelers shoes. On athena shoes of focus for CDR which is important because she only has one CC ability
. You could also go reinforced shoes in order to play more aggressive early on. In the aggressive support items you shouldnt build Magis Blessing without other tankier items ethereal staff is also not worth it better items would be spirit robe and imperial plate helm. For your relics blink is not a great choice for athena because you already have a dash and an ult to initiate with. And instead of hide of the nemian lion i would build witchblade because its passive will becapplied more often and to more people as well. As for Mail of Renewal it is a very niche item its best when the opposing adc and mid are building more penetration than usual. A build i would suggest is Shoes of Focus, Hide of the Urchin, Genjis Garb, physical protection item to counter build, Mantle of Discord, Winged Blade. This is a more all purpose build but works very well. You can also swap the build order after Hide of the Urchin to fit the team comp.
1
MakeitQuake | December 10, 2016 3:28pm
4/4/ as mentioned above isn't necessary, the natural healing from watcher's gift can help sustain, along with the fact that most of the time, I run meditation pending my carry.

For boots, you're thinking too much of the here and now, and laning phase, Travelers shoes have immense value throughout the game. Quicker rotations and gold collection make it the go to item for early that you sell late when gold matter less. Mail of renewal is less niche than you think. Mail of renewal's passive is pretty nifty in team fights, it's generally the last item I build, when one kill occurs, 15% of your health gets healed over 5 seconds. That may not seem like a lot, but that's an extra 450ish health to tank with, and if more kills happen, more healing occurs, overall, I think it's the most underrated item in tanking. Back to here and now for blink. You sometimes need an escape, and that's why blink is a good initiation tool, imo. I think the witchblade vs. lion argument would be more reliant on your personal team. Are they dealing damage? No, lion, yes, witch blade, but also mentioned above, I see witch blade more-so in solo lane at this time due to its effective stats on gods like Ravana, Erlang, and Osiris. My overall build I recommend as an over-arching is the selfish tank build from Incon, stats wise, it can't really be beat. Boots of choice (CD), Urchin, Winged blade, spirit robe, mantle, and mail of renewal. This overcaps your CDR by 5% (darn) but other than that provides the most possible stats for the build; however, it's your job as support to know the itemization for every situation, which is also a point of the guide, so hopefully with more itemization description, I can provide a more detailed use of everything! Oh one last quip, 2080 gold for a pseudo-third relic with a bit of protections can be a steal against a heavy CC team, I'll clarify some in building due to this!

Thanks for the comment though, the possible use of witch blade is something I'll explore.
1
MakeitQuake | December 4, 2016 6:15pm
Sorry guys, it's a work in progress, accidental publish, thanks to my puppy, so it'll be worked on for the next week to fix, if you have anything to add or question, just comment here :)
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